Lake of the Dead

Lake of the Dead


If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B} to your mana pool.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lake of the Dead Discussion

TriusMalarky on Mono Black

2 weeks ago

Popped in off reddit.

Worn Powerstone , Thran Dynamo , Dark Ritual , plus some of the other mentioned rocks in the reddit comment section.

Crypt Ghast , Nirkana Revenant are amazing. Cabal Stronghold is great, too, although Cabal Coffers and Lake of the Dead are much better if you happen to have a couple hundred lying around.

Definitely pick up some more spot removal such as Doom Blade , Cast Down , etc. Other than that, maybe a few more card draw spells. Read the Bones is amazing.

After that, you just need to tune it to your liking.

Nerdytimesorwhatever on Korvold's Light-Speed Garbage (cEDH)

3 weeks ago

•Deflecting Swat

You'll notice I've cut Guttural Response, which is a live interaction piece far more frequently than Deflecting Swat. Typically I would agree that cutting something as absurdly powerful as DS is wrong, but as Korvold is 5 mana and is often cast as a component of winning, all Swat would do is be a dead card in hand (and it often was, I tested it for a few months)

•Cavern of Souls

No. I don't wanna be mean, but look at the creatures in the deck. All it would do is make Korvold or Dockside uncounterable which doesn't matter much. Its a dead land. Lake of the Dead is vying for a land slot with Emergence Zone , neither has made it in over Karplusan/Llanowar painland, and CoS is much worse than either of the two lands I can't include due to slot limitations.

•Allosaurus Shepherd

Why would I include this card? It only works for making green spells uncounterable, which are less than half the wincons. Most of the green in the deck is ramp. Like CoS, its a dead slot that would be trying to vy for space over several much more live slots.

•Culling Ritual

I agree with part of your evaluation, and Im not too hot on the card myself. I will need to test more to be certain, but it will likely get the Axe like Opposition Agent did (too midrangey of a tool, even if its super powerful, it doesnt full on aid the go fast mentality). Jeska's Will might replace this slot, but I am not 100% on what will replace it. Final Fortune is always useful during testing, though, so thats a second option (to give a bit of a window into my card considerations).

•Rite of Flame

I have been trying to cut this card for the longest time. Honestly it does the job so much better than the next best option (Jeska's) that it isn't funny. Going from one red pip to two allows dockside, FF, breach, plunge... Unfortunately, it will stay in for the time being. It has yet to be outclassed.

Thank you for your card suggestions, sorry if it seems like Im putting you down at all. This list has been tested rigorously (until recently-- I have yet to test Culling Ritual adequately, as of yet it isn't falling short, Id just rather have card advantage effects in that slot, hence considering the often mediocre Jeskas Will) and each slot has been thought about. This iteration of the primer is incomplete, but thats due to not updating it with my notes (I have a notebook that I track a ton of shit about this deck in) so the verbiage and cards listed in the primer is likely somewhat off. Sorry about that!

As for Proxying, I am a vocal advocate of doing so. This deck has no monetary constraints (My Rashmi list is over $15k, as it includes a Tabernacle). "Proxy away, fuck what WotC has to say." - This Whale

Minousmancer on Peer Into the Abyss...

3 weeks ago

Just a couple of ideas I was inspired to do put together by seeing your deck.

Other cards I thought you might look into was Go Blank , Urborg, Tomb of Yawgmoth , Force of Will (no need for islands) and Lake of the Dead ...

Azeworai on Buh!

3 months ago

Ah, discard. A field I know well.

I come bearing suggestions.

There are many fantastic discard engines that many do not know exist. Anvil of Bogardan is a favourite of mi... Wait, you have that one.

Well, Delirium Skeins is... Darn that Maybeboard.

I see you to be one of those players who digs deep, which is lovely. From the most vast of options broods the most fruitful of strategies. I do have my own discard list, built under Chainer, Dementia Master , which was my very first deck.

Unfortunately, you have all of my discard recommendations accommodated somewhere in this list, thus I must proffer my mono-Black choices. These are a little expensive, but they are what I have to offer.

Given the fact that you are both stealing permanents and forcing discard, I believe this to mean that you do not mind rude cards. Hence, Contamination . You have probably heard of this, but here it is again.

Hellfire is one of my favourite cards of all time, acting as a Cyclonic Rift that hurts your both life total and your wallet. I have died multiple times whilst casting this spell, but the artwork is great.

I feel as if a Dark Ritual to power out Tergrid  Flip would be quite detrimental to your opponents. It enacts your engine early whilst being quite the powerful spell by itself.

Snuff Out surprises a fair number of people, for being without mana typically entails being without interaction.

A Lake of the Dead is one of the very best cards in my Chainer list, as it brings a metric ton of mana to the table. It may cost a swamp each activation, but it is well worth the toll.

The most obscure card I run in my discard deck is Cao Cao, Lord of Wei . He is terrible, slow, and certainly exists.

Care to double the price of your deck? Well, Chains of Mephistopholes has you covered. It denies card draw like a Hullbreacher and offers fuel for the commander  Flip. People do not typically mind proxies, if you would dare venture that route.

TLDR: I commend you for your card-digging adventures, for it takes patience to read all of the possible options for a commander deck, and I did my best in terms of suggestions.

Best of luck, and farewell.

Here is my own list, if you care: Let the Nightmare Go On..

WolfishHat on Tinybones

4 months ago

Magus of the Will seems like it would be better than the sliver, as you can get more discard out of that late-game.

Lake of the Dead might also be worth running for some late-game burst of mana.

McKanix on K'rrik, Son of Yawgmoth

6 months ago

Hi MrKillStar

Thanks for commenting! I like the combo because unlike other combos each piece is good on its own. I havent thought of playing Massacre Wurm with Sudden Spoiling :D but ill try it out!

I havent played this deck alot but it seems that its weak against certain cards like rest in peace and ive got my commander stolen by Gilded Drake multiple times :D Ill definitely need Feed the Swarm

Im not sure yet how strong i want to build this deck. Initially i thought of a power level around 7-8. but the nature of the deck often leads to turn 3-4 combos which feels quite competitive. If i decide to up the power leven Lake of the Dead and Sadistic Sacrament will be included. however in my casual playgroup exiling 15 cards from a single player might lead to me losing some friends ;)

Beacon of Unrest is a great suggestion! Also Malakir Rebirth  Flip seems very good!

MrKillStar on K'rrik, Son of Yawgmoth

6 months ago

I'm personally not a fan of Reservoir/Citadel/Top combo, but your deck looks just great! :D Got you some cards which you might think about putting in. :D

1) Beacon of Unrest - should definitely be there to get Reservoir/Citadel/Top back.
2) Malakir Rebirth  Flip - to protect K'rrik or any other important creature, also land if needed. :)
3) Feed the Swarm - to get rid off some annoying enchantments.
4) Sadistic Sacrament - not really any combo card, but with K'rrik out you can easily pay for Kicker cost and 6 life to exile 15 threatening cards in target opponent's library. People have some mixed opinions on this, but its pretty interesting card that can win just by exiling the right cards. Also spying on an opponent's deck (Bitter Ordeal is love).
5) Lake of the Dead - You could also include this as an additional ramp.
6) Tortured Existence - I play this in my Syr Konrad For the Void deck and its just great.. its part of a combo, but could be also helpful here to get some big creatures back to hand or into graveyard to reanimate them.
7) Also, with Sheoldred, Whispering One and Sudden Spoiling in the deck, you might use Massacre Wurm. Get wurm intwo graveyard, let Sheoldred's upkeep reanimator ability trigger, target Wurm, cast Sudden Spoiling. Creatures of target player become 0/2, Wurm resolves and finishes them off.

MrKillStar on Vito Combo

6 months ago

In my potato opinion, you can cut few swamps without a problem with your ramp cards.

If you'll ever feel like playing against graveyard decks is annoying, Crypt Incursion/Suffer the Past would help. Both instant speed graveyard hate stamples that also gives you life -> triggering your Vito, Defiant Bloodlord, S.B and Blight-Priest.

Tribute to Hunger - cheap creature removal that also gives you life, but depends on opponent's board.

Instead of Rise of the Dark Realms you might consider running Agadeem's Awakening  Flip to reanimate your combo pieces for less mana cost. It can also be used as a land if needed. Another option could be Command the Dreadhorde, since life shouldnt be such a problem. Finale of Eternity is also an option, both as reanimate spell and removal. I personally feel like there isnt enough creatures in your deck to such massive and mana-expensive reanimator spells.

Call the Bloodline - if you ever feel like having not enough Vampires for Kicker cost of Blood Tribute. Its also decent to discard big creatures (to reanimate them later) and making a 1/1 to sacrifice.

Bastion of Remembrance - fits into aristocrat decks really well, since it gives you 1/1, has aristocrat ability and is an enchantment, so its a bit harder to remove than creature is.

Trading Post - This is more or less a personal card choice, but it gives you life, makes tokens, retrieves artifacts and even draws you a card. Not bad at all.

Malakir Rebirth  Flip - Absolutely great and cheap card to protect any of your creaters, re-triggering its ETB ability (Gray Merchant of Asphodel) and can also be used as a land if needed.

Thespian's Stage and Mirage Mirror can both copy your Cabal Coffers to ramp you like crazy.
Cabal Stronghold - cheaper version of Cabal Coffers that can tap for on its own.
Nykthos, Shrine to Nyx - a bit more expensive but can also ramp a lot in mono-color decks.
Lake of the Dead - almost as expensive as Cabal Coffers, but can also ramp you a lot. But is just a luxury.
Homeward Path - would be consider running if you would play against some mana-control decks.
Myriad Landscape - not the greatest, but works well in any mono-color deck outside of green (if not landfall decks). Easy way to get two swamps out of your deck, so less chances of top decking lands and also triggers your Dread Presence twice.

And as the grand finale, my favorite combo of my For the Void: Tortured Existence+Desecrated Tomb to instantly generate a 1/1 black Bat token with flying (as flying blockers, for example) just for . It requires only having a creature in your graveyard and another in your hand. Add Phyrexian Altar and you can activate it infinitely times, making any of your aristocrat cards lethal. Just watchout for Necropotence because it exiles whatever you discard, shutting the combo down.

I would most likely remove:

Platinum Angel - protects you from losing the game and opponents from winning the game, but doesnt really fit the deck that much. Cool card for sure.
Rise of the Dark Realms - is just really expensive reanimation card.
Night's Whisper - Its cheap, but sorcery speed, so thats up to you. Prism Ring - doesnt seems that worth it to me. Its cheaper than Staff of the Death Magus, but if you cant cast a lot of black spells each turn, I wouldnt bother with Prism Ring at all.
Cut/switch few basic Swamps for sure.

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