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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library.
NV_1980 on
Hello Lindler
2 days ago
I think this deck needs a different commander; maybe even a colorless one (like Kozilek, the Great Distortion). You can do more or less the exact same thing (even play counterspells, because of Kozilek) and your deck would become much easier to control and predict (for yourself (or your buddy), as a player I mean). For some ideas, check out my Kozilek deck.
However, if you plan on sticking to Kruphix, I would recommend:
- to increase the number of lands. In a dual-color EDH deck I would expect at least 34 (if you also include a lot of 0-cost mana artifacts). When I play-tested this deck, I drew 10 starter hands and I had to mulligan for more lands 8 out of 10 times.
- use green's major strength: ramp. Right now you're not using it at all and it could drastically increase the speed of this deck. Green has phenomenal ramp creatures like Llanowar Elves/Elvish Mystic, Selvala, Heart of the Wilds, Azusa, Lost but Seeking to name but a fraction. Also, don't forget ramp sorceries like Rampant Growth, Cultivate, Three Visits, etc.
- use some more of blue's draw power. There's hardly any of that in here and it too could drastically increase the deck's speed (and the options per turn of the player). My recommendations would go out to Ponder, Preordain, Prosperity and Mystic Remora
I'd recommend removing some of the (mana-)artifacts in this deck to make room for the above. And Emrakul, since he's been banned from the format.
Hopefully some of this helped. Good luck.
griffstick on Tutorless Commander?
1 week ago
The problem comes down to, what exactly qualifies as a tutor. This topic was a discussion many yrs ago. And it just gets lost in "What's a tutor" there are levels to tutors. Cultivate is a tutor.
Juicy_J82 on
Rocks Dragon Deck
2 weeks ago
I'm glad the land changes I suggested seemed to be working! I agree with you that Evolving Wilds has always felt too slow to me. If you were considering additional ramp options in place of that or Sakura-Tribe Elder, I might suggest Cultivate. Even though it is a 3-drop, what I like about Cultivate is that it guarantees you two turns worth of land when you cast it. It really shines if, say, you get to turn four but miss your land drop. Cultivate allows you to put one land in tapped and a second into play from your hand so you lose no tempo and then are really ramped up for turn five which seems like a key turn for your deck.
jarncards on
hasteland
3 weeks ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
Hybrow on
Anti Tribal
1 month ago
Depending on if any overlap with some creatures in your deck, these are all pretty cheap adds, I ended up needing a spreadsheet to keep my creature types straight, lol. I made sure to have no Legendary, Humans, or Wizards... and not one duplicate creature type.
Topiary Stomper --land fetch
Sludge Monster -- targeted removal
Lord of Change -- draw
Prosperous Innkeeper -- life gain
Beastcaller Savant for ramp pays for himself first turn (if you duplicate)
Reef Worm - protection from board wipes
I would also recommend changing out some creatures that are underperforming for stuff like Cultivate, Circuitous Route, Explosive Vegetation, and Kodama's Reach .. my Volo tends to be pretty mana hungry.
carpecanum on
NayaDinos
1 month ago
I usually have 34 lands. You have enough mana rocks but could use 2 or 3 cards like Cultivate for sure. Druid of the Emerald Grove is a newer one that's pretty cheap.
I think you could trade out all 3 monuments and some of the less exciting dinosaurs.
Licecolony on
NayaDinos
1 month ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
DreadKhan on
Korvold Sacrifice
1 month ago
There are lots of options to help fix your mana that have been printed, some of the handiest are those that can dig out a land, and lands that make more than 1 colour. Both are very useful, some effects can even dig out 2 or 3 colour lands, but these are pricier in most cases. Some budget options include Jund Panorama, Riveteers Overlook, Evolving Wilds, Terramorphic Expanse, Mountain Valley, and Rocky Tar Pit (the last two can find non-Basic lands, this includes Woodland Chasm, Highland Forest, Sulfurous Mire), Cinder Glade, Smoldering Marsh). Blighted Woodland can find other land types if you have Green already, Myriad Landscape can find Green (or another colour), finding Green is usually important because of cards like Cultivate, and Kodama's Reach, these ramp you but can also find you a needed land type. There are also even better options (arguably) like Farseek, Nature's Lore and the pricier Three Visits, these can find non-Basic lands, making them very useful. I always liked Harrow, it can find 2 different colours of land if it's helpful, there is also the lesser Roiling Regrowth. Since your Commander is at 5 mana, you might even include stuff like Skyshroud Claim or Circuitous Route, there are more but they aren't as popular due to costing 4 mana (you can get stuck on 2 or 3 lands).
A pair of random cards that might work for you are Midnight Reaper and Grim Haruspex, both draw cards whenever your creatures die, and cost very little mana. Another couple randomly useful creatures Dockside Chef, Skullport Merchant, and Mayhem Devil, which are certainly gotten pricier but is still extremely good.
Happy deck building!
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