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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library.
2 hours ago
The theme is definitely unique! Valkyrie tribal - I still see the Kaldheim 'Angels' more like Valkyries. I love it. I do feel the deck could benefit from a Living Death or a Wild Pair in case someone takes Bifrost out of the picture. One or two more ramp spells too; Cultivate or Grow from the Ashes.
Keep your awesome themes coming!
4 days ago
1 week ago
Bulldawg1310 actually, i was toying around with the idea of fetch lands and triomes, and it would work, but I'm not sure it's really necessary. Was thinking about putting in like 5 forests, a Cultivate or even a Nylea's Intervention maybe. I'm mostly working with what I already have as cards go! Thank you for the recommendations by the way!
3 weeks ago
Added the following
- Beneath the Sands
- Emergent Sequence
- Explosive Vegetation
- Far Wanderings
- Beanstalk Giant
- Grow from the Ashes
- Growth Spasm
- Harvest Season
- Kodama's Reach
- Map the Wastes
- Migration Path
- Spring / Mind
- Natural Connection
- Nissa's Renewal
- Path to the Festival
- Primal Growth
- Rampant Growth
- Reshape the Earth
- Search for Tomorrow
- Spoils of Victory
- Untamed Wilds
4 weeks ago
This seems to be more a collection of awesone dragons and spells, but playability of this seems very poor due to your mana base.
First of all, you need to ramp up your... Ramping. And you need more lands. Below 36 lands is not to be recommended here, because you have expensive stuff to cast.
Second of all, what is Burnished Hart doing here? Take that out and add in something like Kodama's Reach and Cultivate. If you need temporary blockers, consider Farhaven Elf and Wood Elves. The brand new Patron of the Arts is a nice temporary mana boost and excellent blocker-creature.
1 month ago
So as a bit of a follow up from your forum post about tapped lands, I thought I would leave a comment here which will hopefuilly give you some insights into what I was talking about.
Looking at your list, your average CMC is (at the time of writing this) 3.85, which is rather high. But on top of that, if you look at hte shaper of the curve, you'll see that the deck is very light on before 3 CMC. This means that the deck doesn't really have much to do in the first few turns of the game which then means it's slower when you're trying to play bigger threats late game. Not to mention you're running a bunch of counterspells which in turn slows down your plays. Additionally, you have cards like Seedborn Muse and Murkfiend Liege which both thrive on playing as many sources that you can tap for mana as possible.
Then on top of that, you're running enough anthem effects (as well effects that put +1/+1 counters on creatures), meaning that lat game you can actually turn things like mana dorks into quite substantially threatening creatures. Combine this with the fact that you're running 38 lands, you could cut some of the more 'bait cards' from your deck as well as one or two lands (36 will be enough if you can pull your mana curve down) and add a few additional dorks. On top of that, you're using cards like Aura Shards which heavily rely on having lots of creatures to play. With only 25 creatures in your deck (which is not a high number), aura shards wil ldo less work overall than something like Return to Nature as Shards has more chance of being blown up before you even get to use it. Or you sit on it until you draw an additional creature which undermines its function.
Adding cards like Birds of Paradise, Avacyn's Pilgrim, Llanowar Elves and Noble Hierarch will help provide you with turn 1 plays which will in turn give you access to bigger creatures faster, meaning less reliance on playing stall cards while you establish a foothold. Additionally, cards like Rishkar, Peema Renegade will synergise nicely with both untap effects and +1/+1 counter effects. Cards like Thran Dynamo here are a trap - you have a lot of very hard costed cards and honestly this would do much more work as either something like Cultivate or Nature's Lore / Farseek. No, it's not as much mana but it's not colourless mana and again, it's ramp that's not competing with beaters for the same CMC.
Teferi is basically a better Vedalken Orrery as he has flash himself. Replacing Orrery with something like Eladamri's Call will add much more value to the deck, as you can get Teferi if you want flash but can get you a beater if you want something else.
Cards like Bow of Nylea will also do more work here than Elixir of Immortality. It gives you the same life triggers, but also leans into the theme of the deck much more. And unlike Elixir, bow can be used over and over. Don't get me wrong, I really like Elixir, but I find it's much more relevant in decks that want to play combo draw loops (think infinite mana Thrasios, Triton Hero).
If it's within your price range, cards like Dragonlord Dromoka are straight up going to do much more work than Treva, the Renewer. Treva's ability gains life, yes, but it constantly requires mana input and then requires you to have a boardstate, which puts it in the win-more category. Dromoka is just a really hard to stop beater and defends you on your turns. Additionally, if you're going to add non-lifelink lifegain effects, you probably want something you can activate over and over for small chunks of life rather than one big hit, as this synergises better with Archangel of Thune. Remember, lifegain for the sake of ligefain is usually not that good - you want to do something with said life so leaning into synergistic effects will help make the deck stronger overall.
Anyway, that's some thoughts on it. I can talk to the points more if you have questions however this should be a good starting point. As with all this advice as well, you have to build your deck how you want to, however there are some defininte things you can do to amke your deck a lot faster while still holding onto the same spirit of the deck.
1 month ago
Your deck looks a little light on ramp, especially considering you have some high-cost creatures and a commander that has a mana-dependent ability. You didn't ask about this, but if it were me I'd cut The wilt-leaf liege, wall of denial, flurry of wings, thistledown liege, and hold the line in favor of Kodama's Reach, Cultivate, Grow from the Ashes, Search for Tomorrow, and Explosive Vegetation
1 month ago
Lotta comments to catch up on here!
Lots of good ideas and food for thought here, thanks all.
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