Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Legality

Format Legality
Standard Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Brawl Legal
Custom Legal
Pauper Legal
Limited Legal
Tiny Leaders Legal
Block Constructed Legal
Gladiator Legal
Pre-release Legal
Casual Legal
Historic Legal
Highlander Legal
Vintage Legal
Modern Legal
Pauper EDH Legal
Pioneer Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Legacy Legal

Cultivate occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Cultivate Discussion

DoomNoodle on Neyith & Eldrazi

2 weeks ago

I feel you there. Ive just always had a soft spot for these colorless beauties so over the years I've acquired more slowly but its the ramp thatll matter most for you from my eldrazi experience all your Cultivates and Explosive Vegetations will work wonders to get you to a good point turn 5 Kozilek's Channeler also will ramp you and its eldrazi so win win!

TallyDanish on Ultimate Golem Army

4 weeks ago

First of all, your curve is high so you need way more mana acceleration, especially early game.

I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.

Here are some other suggestions:

Camaraderie instead of War Report

Forsaken Monument instead of Golem's Heart

Conjurer's Closet instead of Dragon Mask

Throne of Geth instead of Energy Chamber

Inspiring Call instead of Sporeback Troll

Cathars' Crusade instead of Chief of the Foundry

Trading Post instead of Daring Archaeologist

Loyal Guardian instead of Arcbound Overseer

Kuldotha Forgemaster instead of Arcbound Bruiser

Ancient Stone Idol instead of Pardic Wanderer

Return of the Wildspeaker instead of Compost

Ugin, the Ineffable instead of The Wanderer

Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery  Flip instead of basic lands.

Snogglesworth on "At the beginning of your upkeep" Tribal

1 month ago

The issue isn't hitting land drops, it's being able to play spells early in the game. It's important to be a threat early game and even though they don't have synergy, cards like Cultivate and Farseek are incredibly good.

TriusMalarky on Collected Conjouring, CoCo's weird cousin

1 month ago

CoCo is instant speed. CoCo Jr. is sorcery speed. Also, you need sorceries that do enough to be worth playing on their own.

I'd recommend some sort of RUG control list. Anger of the Gods and friends can control the board, Ancestral Vision fills your hand up, and Crashing Footfalls gives you a win condition that doesn't die to your wrath effects.

Kari Zev's Expertise is good for dumping some of your suspend cards out of your hand and also stealing something like Uro and hitting extra hard.

Of course you have cards like Serum Visions and Flame Slash as general use sorceries, mostly to buff out your number of hits. See the Truth is Anticipate at worst or another draw 3 at best. Run Snappy to get the most value out of it.

A couple Cultivates are worth considering. Mana dorks are also pretty good, they can get you to your 3-drop sorceries early.

Brobraam on Meren sacrifice budget 2.0

1 month ago

Add some ramp, that will make it run smoother. Farseek, Rampant Growth, Kodama's Reach, Cultivate. Just some artifact ramp doesn't suffice nearly enough as we like. (Vandalblast, Bane of Progress)

Elmoisamac on dmereel

1 month ago

Great start! There are a few categories of stuff I would add, I will start with budget options:

Ramp - Cultivate, Kodama's Reach, Farseek, Rampant Growth will fix your colors.

Removal - Reclamation Sage, Swords to Plowshares, Austere Command, Wrath of God, Wear / Tear, Sundering Growth

Card Draw - Guardian Project, Shamanic Revelation, Beast Whisperer. Lifecrafter's Bestiary

Lands - Cinder Glade, Canopy Vista

Win Conditions: Overwhelming Stampede, Chord of Calling to tutor out a win

Other good cards: Swiftfoot Boots, Lightning Greaves, Rootborn Defenses

Other good cards, but not as budge

Xenagos, God of Revels, Token Doublers Anointed Procession, Coat of Arms, Heroic Intervention,

Cards to Consider Cutting:

Veteran Warleader, Shanna, Sisay's Legacy, Gruul War Plow, Ajani, Inspiring Leader

That is all for now, but I can suggest more later.

ChickenBoy13 on Of Wolves and Elves

1 month ago

Fork in the Road is strictly worse than Cultivate.

plakjekaas on Staples?

1 month ago

An EDH staple is a card that will fit your deck without trying to. A card that you don't need to build around, that will perform well despite the plan of your deck.

Cultivate is considered a staple, since it provides a very efficient effect that will enhance any green deck, you don't need other cards for synergy. Ramping a land + ensuring your next land drop makes any deck more consistent and easier to play. You'd pretty much need a reason not to include it in a deck that's eligible to play it.

Hardened Scales is not really a staple, because it doesn't do anything on its own, you need other cards, a theme in your deck to make it work. There's plenty green decks that wouldn't want it, you'd need a reason to do include it into a deck that's eligible to play it.

That's how I'd define staples in magic, cards you'd need to defend not to include in your deck, if you're allowed to play them.

(Obviously, there's a lot of reasons not to include certain staples in your deck, inclusion of a card in a deck will always create a spectrum of opinions from all people you'd ask about it. But the less anyone would object to include the same card in multiple decks, the more that card could be considered a staple)

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