Cultivate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Masters 25 (A25) None
Commander 2017 (C17) Common
Archenemy: Nicol Bolas (E01) Common
Planechase Anthology (PCA) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
FNM Promos (FNM) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Common

Combos Browse all

Related Questions

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Browse Alters

Cultivate Discussion

Sorin_Markov_1947 on Better bring bugspray for this one

16 hours ago

Kodama's Reach / Cultivate . That's the land fetch you need.

Tenshi41 on +1/+1 and Exile

6 days ago

Well first things first... your at 99 cards, you need one more.

I would also recommend more land ramp; land ramp is greens most powerful aspect. Cards like Cultivate , Explosive Vegetation , Kodama's Reach and Rampant Growth will help you cast your bigger stuff.

I would also recommend more ways to draw cards, it will help with boardwipes and late game allowing you to cast multiple spells per turn. Cards like Phyrexian Arena , Armorcraft Judge , Zendikar Resurgent , Guardian Project will help you fill your hand.

Overall you have a nice creature base and you have a clear main theme, but you have a few sub theme that limit the deck.

Hazankob on Debate: Signets or Talismans

1 week ago

I play casual/no tutor so signets all the way.

In a 3 color deck I'll run all 3 relevant signets every time. I wouldn't be against running both in a two-color non-green deck to help make up for no Cultivate / Kodama's Reach though, but I'd easily be just as happy with a Coldsteel Heart , same goes for the diamonds in a mono-color deck.

dingusdingo on Blood Moon in Four-Color Mana ...

1 week ago

You've correctly identified some methods already used (signets, dorks) which are extremely common in decks. This is because they 1) ramp 2) color fix 3) spread mana across permanent types to avoid getting wiped. You should DEFINITELY run the signets/talismans and available dorks, they are so incredibly efficient at what they do and at very low real dollar cost, and are diversified to avoid getting totally wiped. I know you want more lands but also consider Armageddon only costs $4 and has already had so many printings and you will see it in competitive decks and other low-tuner competitive decks. If you run Blood Moon on a budget, absolutely run the talismans and signets I can't stress that enough.

However, being a budget boy who wants to go fast myself, I've stumbled across similar questions before, so I'm more than willing to share what I've gleaned. You pretty much want cards that WILL come down turn 1 or 2, cards that give free stuff for cheap $$$, or or pump up those basic land #'s. You may also notice that in typical Blood Pod lists, there aren't that many red cards or red mana sources, and that many of my recommendations are green. You're going to want to weight your colors so red is a smaller part and to run very few red lands because all your nonbasics become Mountains, so run your nonbasics to include a red splash and then run more forests.

Sakura-Tribe Elder

It is a Rampant Growth on legs that can block-then-sac on annoying early creatures like Tymna the Weaver . Brings you to a basic so works with BM, it can swing to get Tymna triggers. It spiked a while ago but its still decently cheap to buy.

Rampant Growth Farseek Nature's Lore

Nature's Lore is the best of these three, as the forest enters untapped and it can grab shocklands with a Forest type if you dont have BM out. Growth gives the most utility by giving you any basic land for BM. Farseek gives any but a forest, but you have to make a green to cast it so you've got at least one green somehow. These are extremely playable fixer/ramp cards on a budget and are really going to help you with a budget Blood Moon land base. I recommend these over the 3 CMC counterparts Cultivate Kodama's Reach because they come out a turn faster so far lower chance you're going to get staxed out. They curve extremely well into having 4 mana on turn 3 (Tana on turn 3?), as opposed to using all your turn 3 mana for a big turn 4. They also raise the amount of keepable hands you will have, as 2 mana + growth gets you to Tymna, while 2 mana + Cultivate is a mulligan more times. They're even enjoyable to see sometimes late game after MLD.

Arcum's Astrolabe

Insane color fixing and it cantrips, the only problem is you have to run snow-basics instead. If you happen to have enough snow basics laying around, this is a very solid bet for color fixing.

Chromatic Sphere Chromatic Star

One of these is much cheaper to purchase, so I highly recommend that one. Fixes and cantrips, you really don't mind drawing them late at all.

Springleaf Drum

Color fixer and ramper, works real well with BM. Just add creatures.

Fetchlands

If you have them, they will deck thin + get you to the correct basic land. I know fetchlands are expensive, so also consider that there is a lesser known cycle of mirage ETB tapped fetchlands, while definitely worse, are much cheaper. Sleeper cards tagged for your convenience Flood Plain Bad River Rocky Tar Pit Mountain Valley Grasslands . Also DEFINITELY run Evolving Wilds and Terramorphic Expanse if you don't already. More sleeper fetches that might interest you Krosan Verge Thawing Glaciers

Simian Spirit Guide Elvish Spirit Guide

Nice replacements for Mox Opal and Mox Diamond . They let you hit signets/talismans/growths/big dorks on turn 1. They help you escape from underneath Trinisphere or Sphere of Resistance . They are slot intensive, but with Tymna in command zone to guarantee draws I would also highly recommend these. These will be invaluable in helping you get a stronger start than more expensive opposing stax decks. They're a small hit to the wallet but once again, fraction of the price of Opal/Diamond.

Wild Growth Utopia Sprawl

I didn't see these listed in the OP or in comments, so I definitely wanted to bring them up. Work extremely well to accelerate and color fix, they also work with Blood Moon . They're enchantments so it gives extra diversity from creatures/artifacts against wipes. Works extremely well with Arbor Elf and Voyaging Satyr

Landcycling

Tutors basic land of your choice to your hand. There are a couple downsides though 1) Doesn't ramp you at all 2) Most cards with landcycling aren't very good for the actual spell. Landcycling does have a few big perks though 1) its an activated ability, which makes it MUCH harder to interact with and mostly immune to stax effects 2) minor bonus utility of actually playing the card 3) it will become a land eventually so it dodges more hate than other permanent types. This would be effective if you had other strong stax decks in your meta, or a crazy amount of counterspells, but otherwise I'd try one of the other ones I listed first.

Blue_Flame on Crab Rave - Competitive Crab Tribal Deck

1 week ago

This deck is awesome. I feel the need to link this: https://www.reddit.com/r/biologymemes/comments/bmphg8/the_crab_cycle/

Actual suggestion: I think Search for Tomorrow would be better than Cultivate in this deck. I think it'd fit your mana curve better, since you effectively have no turn 1 plays in your current state.

Azeworai on Chulane, Teller of Tales

2 weeks ago

I'd recommend the addition of Fleetfoot Panther , Kor Skyfisher , Ephara, God of the Polis , Whitemane Lion , and/or Stonecloaker . Glimpse of Nature is banned. Glowrider is a cheaper Thorn of Amethyst for budget and drawing cards. Land-based ramp tends to be more defended against removal such as Vandalblast and Austere Command , so Kodama's Reach and Cultivate would be a worthy inclusion. Chulane himself is a massive target on board, so Soul of the Harvest and Primordial Sage are worthy backups. Rest in Peace could be replaced with Remorseful Cleric , but that's personal preference.

Atuva on Commander / EDH Starter Deck (The Essentials)

2 weeks ago

No Bojuka Bog , Exotic Orchard , Commander's Sphere , Field of Ruin , or any of the Talismans. Yet, I see Path to Exile , Strip Mine , Phyrexian Arena , and Rhystic Study . While all of these are commander staples in their respective colors, I'd recommend refining the deck before just making a budget '5 color Good Junk' deck. While card advantage is great, the money would be better spent on something like Smothering Tithe , Revel in Riches , Black Market , Land Tax , Exploration , or Burgeoning . At least those will help cast your commander faster.

Cut out some of the nonbasic lands, starting with guildgates, and put in the Panorama lands, and swap the bounce lands for basic lands (unless you intend to add landfall).

Where's the quick ramp spells? Cards like Farseek , Cultivate , Explosive Vegetation , and Rampant Growth .

Furthermore, there's a severe lack of tutors. Diabolic Tutor , Diabolic Revelation , Open the Armory and Eladamri's Call are all very budget-friendly tutor staples for EDH.

I also see that you're running Thought Vessel and Reliquary Tower , but have you considered Spell Book, Praetor's Counsel , or Library of Leng ? Library of Leng has the added benefit of protecting you from discard effects. If you're going to run cards like Phyrexian Arena and Rhystic Study it pays to protect your hand.

How about protection yourself while you're at it. Crawlspace , Norn's Annex , Sphere of Safety , Propaganda , Ghostly Prison , Teysa, Envoy of Ghosts , Glacial Chasm , Solitary Confinement and other such cards make great protection for decks with few to no other creatures.

Back to the subject of drawing cards. What are you even trying to draw for? You don't seem to have any major combos worth drawing for. At least throw in some cards like Furnace of Rath , Bitter Feud , Curse of Bloodletting , Dictate of the Twin Gods , Inquisitor's Flail , Gisela, Blade of Goldnight , and/or some double strike equipment/enchantments. Or Helm of the Host with a toke copying effect like Parallel Lives , Anointed Procession , Growing Ranks , Second Harvest , Rhys the Redeemed , and Primal Vigor .

Just some things to think about.

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Cultivate occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Green: 0.76%

Golgari: 0.6%

GW (Selesnya): 1.56%

GU (Simic): 1.52%

RG (Gruul): 2.29%

BRG (Jund): 2.15%

RGW (Naya): 3.8%

BUG (Sultai): 0.66%

RUG (Temur): 2.91%

GWU (Bant): 0.92%