Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
|Have (2)||metalmagic ,|
|Want (7)||pksword1 , yutyutty , Instinctive , timlinktom , Altirian , Grimlok893 , saltyseabastard|
Printings View all
|Core Set 2021 (M21)||Uncommon|
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
16 hours ago
Its pretty brutal to try and run 4c if you're not on something with Omnath, Locus of Creation and Lotus Cobra. Though it looks like you're going for a more creatureless path so I'll suggest Cultivate :]
1 day ago
You have more ways to tutor for basics than you have basics.
Fabled Passage, Evolving Wilds, Terramorphic Expanse, Ash Barrens, Blighted Woodland and two panoramas, plus Cultivate, Rampant Growth and Kodama's Reach... with only 6 basics. You may want to look into different ways to search for mana, or add more basics.
I also noticed a lot of lands that tap for colorless mana. You are playing a lot of spells with varied color requirements, you may want to change them into basic lands.
4 days ago
Whew lots of thoughts in this thread.
First: Card advantage has been identified time and time again as extremely important to winning. Number of cards drawn by a player is the single best indicator of who will win in a 1v1 game of Magic. This is why Ancestral Recall is a $3000 card, even though it does the same thing as Concentrate just at a cheaper mana cost. I think that the color pie has been used for a long time by a designer I don't care for (cough Mark Rosewater cough) to justify lazy design because he doesn't like to imagine settings further away than Limited. Card advantage isn't just important, it is practically the cornerstone of competitive play. The EDH card pool is most similar to Vintage of all the other formats, due to the ban list and the cards available, no matter how much people wish to gripe about "muh competitive EDH". When you look at Vintage decks, the vast majority of them include blue, and rarely white (the most white deck being Thought Knot Seer stax, relying on eldrazi mana base and splashing white for pretty much just Thalia).
Second: White does have card advantage, but most of it is addition by subtraction. If you spend 1 card and remove 2 cards on the board, you have just gained +1 card advantage. This is seen in White with the massive amount of board wipes, from Wrath of God forwards. White has board wipes for creatures, artifacts, enchantments, and even a couple that impact cards in hand. As previously said in this thread, these cards require careful timing and strategy in order to get advantage from these cards. Compare to a card like Brainstorm, which always functions regardless of board state. While there are great times to Brainstorm (before a shuffle for example), there is rarely a bad time to Brainstorm. The same cannot be said for Wrath of God or other wipes, which perform better when you are behind and significantly worse when you are ahead.
Third: The raw card draw that White has is limited in scope or costly in mana. You can't just pay to draw a card, like you can any number of ways with . Most of the card draw requires deck build arounds, conditions on the board, or are just flat out heinously expensive to draw cards (such as Bygone Bishop, 5 mana before you even get the first card). The amount of white card advantage cards that are 1 or 2 mana cost are extremely small, being limited to a couple tutors and some conditional land advantage, not even land ramp. This is really what people mean when they say "White doesn't have good card advantage". If the card draw isn't in the 1-3 mana range, it is almost always too costly in opportunity cost to be worth a slot in your EDH deck.
Fourth: To address the OP, I wouldn't give White impulse type effects. I'd lean more into giving white a handful of small cantrips in the 1-2 mana range. I wouldn't make a white version of Brainstorm, but I sure would endorse a white version of Opt. Conditional card draw is neat, but I think deck building could be opened greatly just by giving white cards that say "Draw cards". I could also get behind a card like Glimpse of Nature except change "creature" to "enchantment". I also believe Cultivate would make a wonderful white card, and I could even be talked into Nature's Lore with "plains" instead of "forest" with a heavier mana weight in the cost. I think white has been left by the wayside, with designers still thinking white weenie and UW control as the only ways to design for the color.
4 days ago
Lowenstein, I definitely would try and play more fetches if I wasn't super concerned about the budget because I think Prismatic Vista definitely has a place in the land base. The other problem is that you need plenty of basics in the deck to have targets for Cultivate and Harrow, which doesn't leave much room for many non-basic lands which can be a little awkward. Hopefully Modern Horizons 2 brings the price of fetches down which would give more wiggle room in the budget.
5 days ago
Yeah I actually think you should've taken out Cultivate and Kodama's Reach long ago. Those dorks in particular definitely help speed up the deck. I've achieved only a T6 victory but never T4. That's amazing. Lol
5 days ago
Your board state is ridiculous! T6 and they don’t see it coming. I’m glad the deck is performing well. Especially since my intent was to just build to have fun with some landfall shenanigans. I thought the deck was going to end up being a downgrade from my Omnath, Locus of the Roil deck I took apart to build this monster, but I have definitely changed my mind on that.
5 days ago
rkjunior, great feedback, thanks! I’ve also experienced mulling for more than two lands as well, quite a bit actually. Things are pretty tight to cut as is, which is a reason I was asking for thoughts on adding Birds of Paradise and Noble Hierarch in place of Cultivate and Kodama's Reach to hopefully fix mulling if one of those are in hand with two lands and hope that we draw into at least one other land. Though two extra lands or even one more isn’t asking much so I’ll try to get those adjustments made. I’ll keep Flagstones of Trokair in mind for inclusion. I’m staying away from Strip Mine and Wasteland because having the colorless mana in opening hands is brutal. I’ve experienced this with Field of the Dead and that’s the only colorless I run.
The planeswalkers have been considered, I just had a hard time justifying inclusion at the time and only went with Nissa, Vital Force, but even she just got cut for a tutor.
I have also experienced an abundance of unused mana at times and because draw has been an issue, I was considering replacing stuff for x cost draw effects, such as, Pull from Tomorrow, Finale of Revelation, Sphinx's Revelation or even Hydroid Krasis.
As threatening as an eldrazi Titan would be and the flavor fits Zendikar well, I think I’ll pass on the idea for now.
Let’s continue to discuss this. We are making great progress at tuning this deck.