Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Cultivate occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Cultivate Discussion

Titus7007 on Vorinclex Ramp

5 days ago

Sorin_Markov_1947 I could definitely see add 4 x Sultai triome to splash blue. It's fun to think about dropping Teferi with 6 starting loyalty, but that's probably not necessary.

I actually really like Ilysian Caryatid . consider Garruk, Unleashed makes it very easy to get that second mana out of him. I do run into awkward turn 3's though, so perhaps I should tinker with some more Cultivate

Binding the Old Gods definitely seems like it belongs in here though.

enpc on [EDH] Tanazir Quandrix (Budget)

5 days ago

As a general rule, setting a price for the deck is much more helpful than setting a price per card. Becuase if a really strong card which would help your deck out immensly is $15 then you can pair it with a 50c card compared to 2x $7.50 cards which are so-so. Just food for thought.

As for suggestions, you need more ramp and draw card in general. Especialy since you don't currently have much draw card effects, I would be favouring land ramp over mana dorks. Between Rampant Growth , Three Visits , Nature's Lore , Farseek , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Skyshroud Claim , Explosive Vegetation , Circuitous Route , etc. there are a lot of good, relatively cheap options (that are good cards to have in your collection).

Mtg_Mega_Nerds on Tanazir Quandrix EDH

1 week ago

Looks pretty good honestly, so I only have a couple of suggestions. Oran-Rief, the Vastwood and Llanowar Reborn are a good way to get counters on creatures for free. Add a couple of land ramp cards of your choice: Rampant Growth , Sakura-Tribe Elder , Cultivate , Kodama's Reach , Explore , Growth Spiral . Put Biogenic Ooze in the main board. Hope that helps.

DevoMelvminster on Yarok Help

1 week ago

I’d drop some of the more expensive tap ETB effect such as Frost Titan or Icefall Regent , as well as Sakura-Tribe Elder and Cultivate . In their place, you could add more creatures with ETB ramp effects (especially if you want to run such few lands).

Wood Elves , Springbloom Druid , and Elvish Rejuvenator would all be great.

Vraska the Unseen and Tale's End also seem pretty lack luster in this deck. Maybe get a Muldrotha, the Gravetide and some more protection for the commander in here?

Last thing i’d suggest is raising lands to 32-33. I’m notorious for playing few lands compared to other people, but this deck needs more low cost ramp and card draw to make that viable.

Hope this was helpful. Have fun!

RambIe on Elder Dragon Highlander

1 week ago

P.S. cards like Cultivate & Kodama's Reach thrive in decks like this as long as you have the basics available
3 cmc is step but it is 2 less then your average cmc
they also provide you with white= -02, blue= -02, black= -02, red= -02, green= -02 to your color demand while also providing -02 to your mana demand.
however they can effect your green demand and depending on what you take out it can effect other color demands and total cmc so would have to start the math all over.

Sorin_Markov_1947 on Vorinclex Ramp

1 week ago

Solid list! I think there are better things to ramp into as backups to Vorinclex than Burning-Rune Demon and Demon of Loathing though. Beanstalk Giant is some minor ramp with a payoff later if needed, and Ashaya, Soul of the Wild is another possibility.

If you want Planeswalkers, Garruk, Cursed Huntsman is another possibility that's just good in a vacuum as well.

I like the ramp package, but I think Cultivate is better than Ilysian Caryatid . It can't be killed and the one mana extra won't do too much considering you're ramping to 5 or 6, not 4. You also already have Dream Devourer in the two-drop slot, though on turn 3 you may be foretelling with it instead of Cultivating. Depends on the situation.

There's no way Binding the Old Gods doesn't belong in this deck. It's one of the best removal spells in Standard, then ramps you, then makes your non-threats deathtouch. I think it can replace Bloodchief's Thirst .

If you wanted to make it Sultai and focus less on Vorinclex, you could add koma the world serpent as the best non-Ugin thing to ramp to in Standard. You could also go for the Ultimatum, and at that point you're just Sultai Ultimatum.

For the manabase, I think you could add some Triomes to help protect against flooding in the late game.

KBK7101 on Multani, Yavimaya's Avatar - Stompy Landfall

1 week ago

Very nice! I have some suggestions, though I have no idea what to cut.

Lands - War Room , Bonders' Enclave , Castle Garenbrig , Mosswort Bridge , Nykthos, Shrine to Nyx , Terrain Generator , Reliquary Tower

Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness

Creatures - Wayward Swordtooth , Arboreal Grazer , Walking Atlas , Ulvenwald Hydra

Enchantments - Garruk's Uprising , Burgeoning , Greater Good

Instants/Sorceries - Cultivate , Rampant Growth , Farseek

Planeswalkers - Nissa, Who Shakes the World , Nissa, Voice of Zendikar , Nissa, Vital Force

Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol

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