Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
|Have (4)||rockleemyhero , pskinn01 , metalmagic ,|
|Want (13)||GhostMajor , UnitedWeStand , Etinifni , lettersandnumbers , MinerMan1747 , gedeonQC , Th3_Fl0r1st , Saharet , shiftalope , MikeyCantStop , Cannon119 , Cablead , caro|
Printings View all
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cultivate occurrence in decks from the last year
Commander / EDH:
All decks: 0.27%
GW (Selesnya): 1.56%
GU (Simic): 1.52%
RG (Gruul): 2.29%
BRG (Jund): 2.15%
RGW (Naya): 3.8%
BUG (Sultai): 0.66%
RUG (Temur): 2.91%
GWU (Bant): 0.92%
13 hours ago
I like the proliferation with managorger. I think you dont have enough planeswalkers to make Bioessence Hydra really worth it. Kalonian Hydra is the MVP for any counters deck IMO, and he costs the same mana. I get if youre trying to do something different, but that would be a suggesstion.
Other great proliferate creatures you might like:
Fathom Mage is completely underrated and great card draw
Herald of Secret Streams is a wincon card that can surprise opponents especially if youve got a beefy managorger
Give / Take for card draw and of course
Bioshift to respond to kill cards targeting gorger, suddenly the creature they didnt kill/block is a 20/20.
1 day ago
Hey man cool deck. Definitely a +1 from me!
These are great cards and should definitely be run in your deck. This may seem odd, but card draw and ramp are the 2 most important aspects of EDH. The more card draw you have, the more consistent your deck will run game to game. Luckily for you, green and black have some great options!
One last thing...RAMP! Get rid of Tithe and put in some good ramp that's worth your time.
I hope this helps!
2 days ago
irish_trunks Thanks for the feedback! I'll take a look at some of the token generators you mentioned! I added Cultivate so I may replace Explosive Vegetationfor something more useful. I might leave Coldsteel Heart because I'm trying make the deck mostly out of what I have as I have a couple other EDH decks that will be around the same power level. Hopefully she picks it up like she has the other formats we've played and we can begin to tune the deck with more optimal cards. Thanks!!
2 days ago
So, I would first state this (and I hope you don't take offense), but this feels like you got every card you could with the type "Sliver" and mashed it all together. Whilst there is inherent synergy here, I see no game plan, no focus. I can only imagine, that besides Descendent's Path (which is a one in 99 card) there is no massive amounts of acceleration. No draw. No interaction really. 32 lands also feels super low. Like way lover than it should be. I run 37 in my deck Slivers... Because someone has to be that guy and even then, have some issues. There's only 1 ramp spell as well. I think before any kind of guided advice, I think some more interaction and ramp would be needed. Things like Farseek, Skyshroud Claim, Cultivate for ramp, and any nber of spot or mass removal cards. You could even look at countermagic like Counterspell, Voidslime or Arcane Denial.
+1 for the beginnings of a new hive
4 days ago
Return of the Wildspeaker great protection or carddraw instant speed
5 days ago
Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!
1 week ago
It seems that interest in cEDH style decks at my LGS has waned in recent times, while we still see some very powerful brews from fairly often, seldom are they in the realms of what we would term 'degenerate', with that said, my interest in this deck hasn't waned. If I see new cards that look helpful or come up with ideas to improve on the brew I will happily take another look and make changes where necessary.
Controversial outs: Kodama's Reach and Cultivate. These two cards are auto includes in any of my decks that have green in them, however in this deck if you want the commander to enter play ASAP so you can spend the next few turns controlling the board where needed, recognizing that mana acceleration is still important Talisman of Curiosity is in. The activated ability on Shadowspear also acts as an alternative to Arcane Lighthouse while also giving this deck a touch of life gain, something it was desperately missing.
Other swap was 1 Forest for Labyrinth of Skophos. I don't have extensive actual play using this card but on paper it seems quite versatile, since we're down 2 green cards 9 forests and 8 duals should still be plenty.
1 week ago
Even with the ramp you're getting, still running fairly low number of lands. I would get that up to maybe around 35ish.
Explosive Vegetation can work but is often fairly expensive to cast for ramp unless really necessary but given your average CMC, I find Cultivate works just as well and costs less to cast, making it a little faster.