Silverclad Ferocidons

Silverclad Ferocidons

Creature — Dinosaur

Enrage - Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

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Set Rarity
Rivals of Ixalan (RIX) Rare

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Legality

Format Legality
Historic Legal
Limited Legal
Pioneer Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Arena Legal
Commander / EDH Legal

Latest Decks as Commander

Silverclad Ferocidons Discussion

jrdaon on Palladia-Mors Budget EDH

2 months ago

I'm thinking what would be fun in this deck is going with a fight theme. Load up with all the good fight cards and creature cards like Siegehorn Ceratops, Silverclad Ferocidons, Snapping Sailback,Spitemare, Boros Reckoner, Sporeweb Weaver.

From my understanding damage from fighting is not combat damage, so Tajic, Legion's Edge could be an interesting route to take. If your just using fight as removal.

Optimator on Dig Up Her Bones

4 months ago

Zilortha, Strength Incarnate maybe. (Because the set isn't out it's not letting me choose the regular art) 7/7 Trample for 5 mana at the very least. Can seriously power up Silverclad Ferocidons and perhaps some others.

iammute on Korvold's Token Sacrifices

11 months ago

Mazirek, Kraul Death Priest could be good value here to double up Korvold’s counters and pump your team.

Inventors' Fair can grab you a combo piece and sacs itself to boot.

and Silverclad Ferocidons is a lot of mana but it plays very well with Mayhem Devil.

Lo_Pan on Tim, The Ping Artist

1 year ago

Hey buddy,

Having no experience with Pingers, I do think you could use some more draw. You may have gone this route, but there's a whole avenue you can open up to ping yourself for value. I see Silverclad Ferocidons , but maybe consider Nin, the Pain Artist or Niv-Mizzet, the Firemind for on-them draw. Izzet Staticaster would be at home here with upside vs tokens, as does Willbreaker or Cowardice . I would look for untaps too, a la Intruder Alarm or Freed from the Real , but I can't think of many in these colors. The ol' dramatic scepter wincon (I use it in my awful Shu Yun deck) is popular, and can be sniffed out early, so pack loads of control to ensure you get it through.

Lambofan217 on Press F for Dinos in the fall.

1 year ago

I have been playing Dinosaur Tribal ever since Ixalan came out and have a few things to suggest. The main problem still is that the white dinosaurs kind of suck in today's standard. I had splashed into Jund dinos way back in Guilds of Ravnica and find it much more consistent and competitive against the top tier decks of the meta. With the support that those colors got in M20, its safe to say that that is still going to be your best option. Now for individual reasons about cards.

  1. Kinjalli's Caller : Though the mana reduction and the high health body is very attractive, the main focus for dinosaur decks is to push damage through. With this having 0 power, it does literally nothing on its own.

  2. Forerunner of the Empire : Unfortunately, this card is only used for Polyraptor combos. Being a 4 mana 1/3 is way to slow and doesn't affect the board in any big way when it hits.

  3. Imperial Ceratops : Even with Maruading Raptor being able to hit this as it comes down, lifegain generally isn't revelant in a ramp style deck. Granted, it does well against aggro, so I would use this in your sideboard if you keep with the white color.

  4. Trapjaw Tyrant : When this card first came out I was stoked. Unfortunately, paying 5 mana for a Deputy of Detention effect just isn't worth it. Especially when it can be removed for a lot cheaper.

  5. I'm gonna put Verdant Sun's Avatar and Silverclad Ferocidons together here. These bad boys cost 7 mana. That alone is a huge thing to make happen. 4/5 times you will find these stuck in your hand and unable to be played.

  6. Blood Sun : I understand that this meant to combo with Lotus Field however having a 3 mana enchantment that doesn't affect your board at all is really bad. I was recommend playing Ripjaw Raptor instead. With Marauding Raptor , it's essentially 3 mana and it gives you a creature that can continue to draw more.

  7. Wilderness Reclamation : I see that you want to run Vivien, Champion of the Wilds in your deck and that's completely fine, however, you will probably find that you will rarely end up playing anything at instant speed, making the extra mana unusable. Also, if you draw this late, it ends up being a dead draw.

  8. Raptor Hatchling : I love this card don't get me wrong. However, I think this is better save as a sideboard option against aggro, especially mono red.

Now a couple of cards that I would recommend would be Regisaur Alpha , Ripjaw Raptor , Savage Stomp , and Domri, Anarch of Bolas as they speed up your deck and add more power to the board, as well as giving you some removal options and enrage triggers. If you want cards to use against control, Carnage Tyrant still typically gets the job done.

LordCyrodil on Feather Redeems Boros in EDH [Primer]

1 year ago

First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:

  • Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.

  • Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.

  • Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.

  • Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.

Cards I would replace:

  • Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.

  • Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.

  • Akroan Conscriptor is a bit slow and can provide no value depending on the board state.

  • I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.

  • Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.

There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!

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