|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Dinosaur
Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card.
Price & Acquistion Set Price Alerts
|Have (17)||Brandbrower21 , Vasbear1 , AlucardZain , TheRealPeaches , Hakira , Aquacomics , Spinalripper , jdwork , MorningGlory45 , Diamonddragon2002 , Suns_Champion , philktoken8998 , NCN946 , zach353 , golgarigirl , ecurps , GoldGhost012|
Ripjaw Raptor Discussion
1 day ago
Regarding next steps: I see that one-of Surrak and the hunter's insight, both of which seem weird. How about three Ripjaw Raptor in these three slots? Would give you a powerful four-drop and great card draw.
6 days ago
1 week ago
Your lands could be improved by using the untapped dual lands (Rootbound Crag, Clifftop Retreat, Sunpetal Grove) and replacing the taplands you're currently using. Some dinosaur all-stars are Ranging Raptors (also fixes your mana!) and Ripjaw Raptor. Forerunner of the Empire also deserves a mention here as both an enrage enabler and a tutor. Otepec Huntmaster is also surprisingly good, as it both ramps your dinosaurs and can lead to a nasty surprise when you do cast them. Finally, I'm surprised to not see any Regisaur Alpha. That card is really good in any dino deck.
Blessed Light is not a great card, so I'd start with removing that. In the same vein, Temple Altisaur, Sun-Collared Raptor, Raptor Companion, and Knight of the Stampede are rather lackluster cards. If you need a sideboard as well, please let me know, I'd be happy to add something for that as well. I hope this helps!
3 weeks ago
Neat deck. I'd add a second Rhonas. Shapers' Sanctuary is something that might want a spot in the SB against all the spot removal in the format. Ripjaw Raptor is another overall good card. Also, Hour of Promise could go well in the deck. I know this isn't a ramp deck, but there are already a lot of deserts in this deck. Ramping, thinning the deck, being able to toolbox (pick cards for certain situations), and get creatures are all good things. You may want more lands overall as well. Average cmc of 3.3 with 22 lands seems like mana can become a problem. I know Ghalta messes with the math, but another source of green mana seems like it would help more often than not. Especially if Llanowar Elves is killed early (assuming you get it out early). Also, this deck doesn't have any of the explore creatures to filter draws or get needed land drops. The 2 big explore creatures are Merfolk Branchwalker and Jadelight Ranger. Depending on meta, Lifecrafter's Bestiary is a great 1-2 of in the SB against control. Hope this was able to help at all, and good luck with the deck!
3 weeks ago
This is exactly what I was thinking when I saw Traxos, Scourge of Kroog as well.
I have been running a mono green stompy since ixalan dropped and one of my biggest problems seemed to come from control magic. A lot of folks in my meta were running Entrancing Melody and such and losing my Ripjaw Raptor and Crocodile of the Crossing was usually too much for me to deal with since they would then trade with my creatures and become a huge 2 for 1 for my opponents (3 for 1 in the case of ripjaw).
Putting in traxos instead might give them a huge body, but at least my deck is built to activate it... theirs might not be :)
1 month ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
1 month ago
Thanks everyone for the feedback.
40fy You are correct about the three guaranteed tokens you get when the combo goes off. It's not often that Raptor Hatchling makes multiple tokens, e.g. with Vanquisher's Banner, but usually it is pretty sweet. As for the infinite Raptor Hatchling tokens I've done it on MTGO and I can assure you it does work*. As for your other suggestions, they mostly fall into the category of 'better combo pieces but worse at fair magic'. The amount of emphasis I've put on the combo is a little misleading. It's partly clickbait and partly the fact that it takes more explaining than "dinosaurs RAAAAAAAOUR!". In a deck with a four of Heroic Interventions and Raptor Hatchlings plus a couple Frilled Deathspitters I'd definitely run them, however I just never seemed to get that deck to work.
*((Assume a Forerunner of the Empire and two Raptor Hatchlings all with indestructible: there is a forerunner trigger on the stack-> that becomes two hatchling triggers->they become 1 hatchling followed by a forerunner trigger-> etc Therefore a forerunner trigger becomes a hatchling trigger followed by a forerunner trigger. This is essentially proof by mathematical induction that it can become an infinite number of hatchling triggers followed by a single forerunner trigger. The way this works on MTGO is you yield to all and choose always yes to forerunner (unless you have a Ripjaw Raptor cos' that would mill you out) and sit back while the combo does it's thing. Then after a minute you turn off auto yields and turn them on again individually except bind no to Forerunner of the Empire. The net result is a whole lot of 3/3s and a Plague Wind.))