Ripjaw Raptor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Ripjaw Raptor

Creature — Dinosaur

Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card.

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Ripjaw Raptor Discussion

seshiro_of_the_orochi on Bitch.....you shady

1 day ago

Regarding next steps: I see that one-of Surrak and the hunter's insight, both of which seem weird. How about three Ripjaw Raptor in these three slots? Would give you a powerful four-drop and great card draw.

DankStompy on Dino G/R Ixalan block & Dominaria

6 days ago

i'd probably go full playsets of Drover of the Mighty, Otepec Huntmaster, Ripjaw Raptor, Charging Tuskodon, and Carnage Tyrant, 24 lands, and then as much removal as possible.

x12721 on T H I C C

1 week ago

Your lands could be improved by using the untapped dual lands (Rootbound Crag, Clifftop Retreat, Sunpetal Grove) and replacing the taplands you're currently using. Some dinosaur all-stars are Ranging Raptors (also fixes your mana!) and Ripjaw Raptor. Forerunner of the Empire also deserves a mention here as both an enrage enabler and a tutor. Otepec Huntmaster is also surprisingly good, as it both ramps your dinosaurs and can lead to a nasty surprise when you do cast them. Finally, I'm surprised to not see any Regisaur Alpha. That card is really good in any dino deck.


Blessed Light is not a great card, so I'd start with removing that. In the same vein, Temple Altisaur, Sun-Collared Raptor, Raptor Companion, and Knight of the Stampede are rather lackluster cards. If you need a sideboard as well, please let me know, I'd be happy to add something for that as well. I hope this helps!

Pabs4444 on Mono green

3 weeks ago

Neat deck. I'd add a second Rhonas. Shapers' Sanctuary is something that might want a spot in the SB against all the spot removal in the format. Ripjaw Raptor is another overall good card. Also, Hour of Promise could go well in the deck. I know this isn't a ramp deck, but there are already a lot of deserts in this deck. Ramping, thinning the deck, being able to toolbox (pick cards for certain situations), and get creatures are all good things. You may want more lands overall as well. Average cmc of 3.3 with 22 lands seems like mana can become a problem. I know Ghalta messes with the math, but another source of green mana seems like it would help more often than not. Especially if Llanowar Elves is killed early (assuming you get it out early). Also, this deck doesn't have any of the explore creatures to filter draws or get needed land drops. The 2 big explore creatures are Merfolk Branchwalker and Jadelight Ranger. Depending on meta, Lifecrafter's Bestiary is a great 1-2 of in the SB against control. Hope this was able to help at all, and good luck with the deck!

LittleBlueHero on Another Mono-Green Stompy Deck

3 weeks ago

This is exactly what I was thinking when I saw Traxos, Scourge of Kroog as well.

I have been running a mono green stompy since ixalan dropped and one of my biggest problems seemed to come from control magic. A lot of folks in my meta were running Entrancing Melody and such and losing my Ripjaw Raptor and Crocodile of the Crossing was usually too much for me to deal with since they would then trade with my creatures and become a huge 2 for 1 for my opponents (3 for 1 in the case of ripjaw).

Putting in traxos instead might give them a huge body, but at least my deck is built to activate it... theirs might not be :)

stensiagamekeeper on You Won't Like Them When They're Angry

1 month ago

Thanks everyone for the feedback.

taq Good thinking with the Unclaimed Territorys. In this deck they are basically forests with more drawbacks than upside.

40fy You are correct about the three guaranteed tokens you get when the combo goes off. It's not often that Raptor Hatchling makes multiple tokens, e.g. with Vanquisher's Banner, but usually it is pretty sweet. As for the infinite Raptor Hatchling tokens I've done it on MTGO and I can assure you it does work*. As for your other suggestions, they mostly fall into the category of 'better combo pieces but worse at fair magic'. The amount of emphasis I've put on the combo is a little misleading. It's partly clickbait and partly the fact that it takes more explaining than "dinosaurs RAAAAAAAOUR!". In a deck with a four of Heroic Interventions and Raptor Hatchlings plus a couple Frilled Deathspitters I'd definitely run them, however I just never seemed to get that deck to work.

*((Assume a Forerunner of the Empire and two Raptor Hatchlings all with indestructible: there is a forerunner trigger on the stack-> that becomes two hatchling triggers->they become 1 hatchling followed by a forerunner trigger-> etc Therefore a forerunner trigger becomes a hatchling trigger followed by a forerunner trigger. This is essentially proof by mathematical induction that it can become an infinite number of hatchling triggers followed by a single forerunner trigger. The way this works on MTGO is you yield to all and choose always yes to forerunner (unless you have a Ripjaw Raptor cos' that would mill you out) and sit back while the combo does it's thing. Then after a minute you turn off auto yields and turn them on again individually except bind no to Forerunner of the Empire. The net result is a whole lot of 3/3s and a Plague Wind.))

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