Ripjaw Raptor

Legality

Not legal in any format

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Set Rarity
Ixalan (XLN) Rare

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Ripjaw Raptor

Creature — Dinosaur

Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card.

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Ripjaw Raptor Discussion

kmach1ne on Enrage Dinosaurs

15 hours ago

I like it. Couple things though. Rile is a little too cute. I've tested with it a bit and it wasn't really worth it over something like Lightning Strike or Abrade. I would also 100% be playing Ripjaw raptor and even regisaur alpha . I would also play Blossoming Defense over Sheltering Light. Defense as helps in the mirror I've found to help get bigger than the opposing dinos. Also helps to fight bigger things in conjunction with Savage Stomp. Lastly, the lands. Rootbound Crag and Sunpetal Grove help fix your mana a ton. I would also drop Unclaimed Territory altogether as it makes your draws pretty awkward at times when trying to cast you non-dino spells, which you have a lot. Maybe an Evolving Wilds or two as well. Consider the two cycle lands from Amonkhet Sheltered Thicket and Scattered Groves.

MWorl91 on Jurassic Park

1 day ago

Blossoming Defense remains one hell of an Instant for protection against targeted removal. Not sure there's much you can do about wraths other than more card draw so that you can recover quickly. Ripjaw raptor and Shaper's Sanctuary could help with that.

As far as balancing, I'm going to try to run a more monogreen splash of red and white type of build. I love Dowsing Dagger but I'm afraid the struggle with flipping it might be too slow/difficult. I really like Ranging Raptors as my main ramp as he can potentially generate a lot of lands.

Your build might be a little better than mine at fighting aggro but you could always consider a Verdant Sun's Avatar for some extra life gain. I wonder if there's anything better than Gishath or Commune for searching your entire library for specific dinosaurs in our colors. That would help immensely.

dentalflosstycoon on Temur Through Rotation (100% Competitive)

2 days ago

Yeah, Carnage Tyrant cleans up the game. I have seen some discussion about a 2-2 split between Ripjaw Raptor and Bristling Hydra, and I think it's worth exploring, but so far I think the hydra holds his own against the raptor in this particular deck.

dentalflosstycoon on Temur Through Rotation (100% Competitive)

2 days ago

I think Ripjaw Raptor is an awesome card that fits really well in a dino-themed deck because of all the synergy and extra benefits he gets from his fellow dinos. While I will playtest him in this deck, I just don't think he'll ever outshine Bristling Hydra for the 4-drop slot and same exact mana cost. Once the hydra hits, he's practically un-removable unless they board wipe or want to block with multiples. With all the extra energy lying around in this deck, Bristling Hydra just synergizes much better than Ripjaw Raptor. In a gruul/naya dino deck though, I'd take the raptor.

Ryjo on Raptor Burn

3 days ago

I see a few cards in your list that will rotate out when Ixalan rotates in. Cinder Glade and Game Trail rotate out, so you will probably want to switch them out with Sheltered Thicket and Rootbound Crag. Aim High is also rotating out, Gift of Strength might be a suitable replacement. Avacyn's Judgment also leaves, so you could replace it with Shock since it domes your opponent the same. Arlinn Kord is going to be hard to replace, but maybe Samut, the Tested would work.

I like the deck, but I think a few of your cards are working against your burn theme.I don't think you'll be able to flip Growing Rites of Itlimoc with only 9 creatures in your deck, and Makeshift Munitions doesn't have enough creatures/artifacts to consistently be of use, and even when you have it and creatures, you lose out on damage by sacrificing your creatures. I think adding in Rampaging Ferocidon and filling out your Ranging Raptors would be a better use of those 6 slots. And while Bonded Horncrest seems good as a 5/5 for 4, Ripjaw Raptor will probably be of more use to your deck.

HorridBEAST on Naya Dinosaurs! (Plz Help)

5 days ago

@pfcpat12 - I already have 11 pieces of ramp, going up to a full 4-off Drover of the Mighty is bordering on overkill. Burning Sun's Avatar has a decent ETB effect, but a 6/6 for 6 with no evasion is very lacking (also triple red in 3-color deck is asking a lot of a manabase). If I was going to main deck a 6 drop I would rather move Carnage Tyrant from the sideboard; hexproof and trample is a mean combo. Whether or not Raging Swordtooth stays will depend on what the post rotation meta looks like. There will be a lot of sorcery speed removal so it's possible that Charging Monostrosaur will do good work.

@Backinajiffy - Rile wouldn't be a great card even if I had more Enrage creatures. As it stands Ripjaw Raptor is the only creature that benefits from taking damage and Charging Monstrasaur, Raging Swordtooth, and Gishath, Sun's Avatar already have trample. Savage Stomp has the same problem that all fight cards do: it is useless if you don't control a big creature. If I'm staring down a mono-red deck and I want to take out an early game creature, the best case is I can cast it on T3 (Which means I've either got the nuts and cast Ripjaw Raptor with enough mana to spare or I'm using it to make my 0/3, 1/1, or 1/2 fight. Alternatively, if I'm across the table from a control deck it does just straight nothing. I would much rather have Lightning Strike to kill little creatures early game or go to the dome in the late game. Abrade can't go to the dome, but it can take out Verdurous or Torrential Gearhulk

Dreno33 on Green Stompy

5 days ago

Ripjaw Raptor needs to be a 4x in this deck. even though Tenacious Hunter fits the theme, the ripjaw is still so much better.

But i think you should cut the Rhonas's Last Stand. not worth it t2, not worth it as a top deck late game...

HorridBEAST on Naya Dinosaurs! (Plz Help)

6 days ago

Infuriated Gladiodon can do more than just ping Ripjaw Raptor. Mono-red has a good number of X/1s, pirates looks like it will have a few as well, and vampires look like they are going to be making a bunch of 1/1 tokens. I could be wrong, but I think having a 1 damage sweeper attached to massive 5/5 body is going to stone wall hyper-aggressive strategies (assuming they exist in new standard)

What would you recommend I replace them with? This is technically a ramp deck, so i need some kind of pay off for playing 11-12 accelerators

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