Ripjaw Raptor

Ripjaw Raptor

Creature — Dinosaur

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

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Set Rarity
Game Night 2019 (GN2) Rare
Ixalan (XLN) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ripjaw Raptor occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.11%

Ripjaw Raptor Discussion

MrBoombastic on

1 month ago

You're totally right mate. That came out worse than intended. Sorry.

Let me start over:

Love the dinos, love the name.

A few things to consider:

  • For competitive play, decks like this want a strong and efficient curve. For most decks, that usually means to lower the curve. Yours starts at 5, which is too slow in many cases. Even with some ramp and removal. Some good options could be Ripjaw Raptor and Marauding Raptor - this is obviously best with Enrage creatures, but definitely outshines Otepec Huntmaster at that point. Regisaur Alpha and Ghalta, Primal Hunger are also great cards, that happen to follow your trample theme. Both should be stronger than Yidaro, Wandering Monster and Zilortha, Strength Incarnate. The latter doesn't really synergize with anything in the deck.

  • You've gone hard on the spot removal to make up for the curve. Going one for one doesn't always cut it though, when you have no early pressure or card advantage. You'll run out of juice or just get outclassed. I'm a greedy guy myself, but I've run into that same problem myself several times before.

  • I think Commune with Dinosaurs is a must in dino tribal. It just adds some good consistency + it lets you play fewer lands without fear of mana screw. 4 copies + 22-23 lands should be enough, depending on your curve.

  • Charging Tuskodon is a decent limited card, but I wouldn't play it in a competitive deck. It doesn't do enough for the cost. The sideboarded Shifting Ceratops is a lot stronger.

I'm not saying to build exactly like in this video, but she goes more in detail about deckbuilding and card choices in the first 5 minutes, so it might be of help -

Hope that helps. Good luck!

Goldenhawk on Gruul Enrageasaurs

2 months ago

Thank you ArfiGames for the suggestions.

I think Desert would introduce too much inconsistency due to the requirements of Utopia Sprawl and Arbor Elf. In addition to this, I do not see the ability of the land being beneficial enough to introduce into the deck. Regardless though, thank you for that suggestion!

However, Fire Whip is a different story... to the point where I think it would fit perfectly within my deck, with the only issue being what to remove for them. Being able to ping an enrage creature of my own on two separate occasions allows the existing Ripjaw Raptor to draw myself two cards. May reintroduce Ranging Raptors due to the Fire Whip card, as it'll allow me to place two extra lands per turn. I see it as a Wrenn and Six with the ability to deal two damage in separate occasions within one turn, assuming it's sacrificed. Certainly a card I am going to consider, thank you for this.

Barbarian_Sun_Pope on

3 months ago

I think you have a good start here with the ramp, though you might get more mileage from some other dinosaurs. Such as Ripjaw Raptor, Regisaur Alpha, Etali, Primal Storm, Shifting Ceratops. As much as I like Ghalta, I don't think you should run 4, since he is legendary and you can't have more than one on the field. I also think you can cut the Vanquisher's Banner since your creatures are already big on their own and probably Commune with Dinosaurs because there are better ways to draw. Since you're running green and you're using a lot of creatures, you can try Lead the Stampede, Life's Legacy, or Momentous Fall to draw more cards faster. Hope this helps.

Chang-Oz on Fight Club

4 months ago

OMG I love this one. Get some number of Ripjaw Raptor he is a great fighter

Hexaflexagon on The Guardians of Thune (Selesnya Version)

5 months ago

Hey Esbilon,

Thanks for another comment on this deck. I will try and remember to post on your Pioneer Angels deck, just as a token of my appreciation for how much you've helped me with this deck. I also see that you have a Rienne deck (although mine has more multicoloured synergies), great minds think alike ;).

For your card draw suggestions, I think that Keeper of Fables or Colossal Majesty are my best options because Keeper of Fables can draw me lots of cards when I'm in a good situation, and Colossal Majesty can help me when I'm in a worse position, perhaps leaving my guys back to block.

I didn't like Bishop of Wings in my old deck because I felt that he was either a win-more card or did nothing. I am going to try out Gisela, the Broken Blade, but my only concern is Wizard's Lightning, as most of the aggro decks at my LGS have a lot of Wizards, so I'll have to try and figure out how to deal with that. Bruna is definitely in the conversation, but my curve is probably a little bit too high already, so I'll have to figure that out.

I really like Heroic Intervention and Unbreakable Formation, so I'll have to test both. I'm not a big fan of Selfless Spirit because people can just kill it and I'd rather be playing big Angels anyway.

I like Shalai, Voice of Plenty due to her hexproof giving ability (as it stops burn spells and kills spells) and mana sink ability (in case I have nothing to do). You're probably right about Thalia, Heretic Cathar, so I'll take out a Thalia and some other things for some Gisela.

I think that the Heliod, Sun-Crowned investment is worth it, he'll probably add so much to the deck, so I'll cut Nylea for him.

Also, now that I think about it, what are your thoughts on Stasis Snare versus Banishing Light? I think I agree with you now about taking out Cast Out I've rarely flashed it in and only cycled it a few times.

Finally, what are your thoughts on the changes that I've listed below?

Thanks again, your suggestions have really helped both of my Pioneer decks,

Hexaflexagon

Hexaflexagon on The Guardians of Thune (Selesnya Version)

5 months ago

Hey Esbilon,

Thanks for your continued help and feedback on my two Pioneer decks, I really appreciate it. I also apologize for the late response, this is my first week in a new school. Yea I think I've found a better angle on my original deck, making it two colours definitely feels more consistent and better against my bad matchups.

You're right in saying that I should split Llanowar Elves and Elvish Mystic, so I'll do that. I chose Nylea, Keen-Eyed and Ripjaw Raptor over the Heliod-Balista combo because the latter is pretty expensive and I think that Ripjaw Raptor will really help my aggro matchup. Even though I know that Nylea won't be a creature most of the time, I still think she's worth it, due to her activated as well as her passive. In her place, however, I could add in something like Gisela, the Broken Blade, Rhonas the Indomitable, or Verdurous Gearhulk. I could even take out Board the Weatherlight and add in some of these, which is what I'll think I'll do. I like Cast Out because it allows me to cycle it, as well as having flash.

I like Sunpetal Grove because if I don't have a land in hand, I can play it without it coming in untapped. But you might be right in saying that I'll probably need Fortified Village so I'll test it out. I've talked about Sylvan Caryatid before and I think I agree with you now, so I'll add it to my next order.

Thanks again,

Hexaflexagon

Esbilon on The Guardians of Thune (Selesnya Version)

5 months ago

Glad to see you trying out the GW build :)

I have a few suggestions. Running a mix of Llanowar Elves and Elvish Mystic makes you less vulnerable to Detention Sphere which is played quite a bit in UW control decks. Nylea, Keen-Eyed doesn't do much for you in terms of its discount as you only have five 5-drops, and with only 11 other green creatures, she will rarely be a creature. Ripjaw Raptor seems like a pretty mediocre source of card advantage when you don't have a way to give it damage yourself. If I were to add a divine secondary plan, I'd much rather go with Heliod, Sun-Crowned + Walking Ballista. I also don't think the higher mana cost makes Cast Out worth it over Banishing Light, you have so few instant speed effects that you basically never want to hold up mana. You have 13 hits for Board the Weatherlight which gives you a 27% risk of missing which doesn't seem acceptable.

I would also play Fortified Village over Sunpetal Grove since having green on turn 1 for the 1-dork is pretty important, and Sylvan Caryatid over Paradise Druid since an 0/3 to stop aggro is more relevant than a 2/1 beater, and having hexproof when tapped is also relevant.

edengstrom1 on Fear the Deer

5 months ago

HumbelBumbel Card draw is one area I am constantly looking for. I currently have 6 cards that draw cards, Skullclamp , Harmonize , Sylvan Library , Ripjaw Raptor , Mentor of the Meek and Ohran Frostfang .

I do have several tutors that find the pieces I am looking for tho, and usually can find what I need pretty quickly.

Do you have any suggestions for card draw?

I have tried Beast Whisperer and Runic Armasaur , but found them a little unreliable. I deal mainly with tokens, so Beast Whisperer doesn't always work out and Runic Armasaur really depends on what my opponents are doing.

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