Ripjaw Raptor

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Ripjaw Raptor

Creature — Dinosaur

Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card.

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Ripjaw Raptor Discussion

Sledwick on Yay Dinosaurs!

3 days ago

So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.

You have no removal in this deck despite running red which is a wasted opportunity.

You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.

I also feel like you're being a slave to your theme.

Here's some suggestions

Cut:

1x Carnage Tyrant

1x Otepec Huntmaster

4x Ranging Raptors

2x Raptor Hatchling

2x regisaur alpha

1x Ripjaw raptor

2x Thundering Spineback

4x Growing Rites of Itlimoc

4x Commune with Dinosaurs

4x New Horizons

1x Forest

Add:

3x Servant of the Conduit

4x Abrade

4x Attune with Aether

3x Cathartic Reunion

3x Fiery Cannonade

2x Fling

3x Savage Stomp

4x Sheltered Thicket

excasteal on Trojan Horses

4 days ago

I would move the Authority of the Consuls to the sideboard and the Bristling Hydra to the main, though you don't have a strong energy package so I'd probably then change out the hydra for Ripjaw Raptor. Authority is really bad against control and midrange, you mostly want it against aggro and the tokens decks. You already have the sunwing mainboarded against those decks anyways. You may also try Tocatli Honor Guard as a hedge against control, GPG (completely wrecks them), and even energy since it still shuts down slows down their energy production and card draw from servants, virtuosos and rogue refiners. I would also highly recommend Solemnity in the board to shut down energy decks almost completely.

brandonsperry25 on nayasaurusrex {updated 10/11}

6 days ago

Argy Nature's Way doesn't trigger enrage though. You deal damage to target creature you don't control. It's not like Prey Upon, for example. Ripjaw Raptor is not going to get the enrage benefit unless it's blocked in that scenario.

Nature's Way could also work well. Just pointing out why Rile would be considered.

Thylian1 on Temur Dinosaur

1 week ago

Ripjaw Raptor is the second best reason to play Dinos at all, auto include in my book.

djnewellmit on Green Energy Build a Better Future

1 week ago

Nature's Way is a good option in place of Prey Upon. Both are sorcery speed. Prey Upon is one CMC cheaper, but Nature's Way is one-sided (your creature doesn't take damage) and gives both trample and vigilance. I would only recommend Prey Upon in a deck where you are playing Ripjaw Raptor or another Enrage dinosaur.

golgarigirl on Ulasht, the Hate Seed

1 week ago

Ulasht was one of my first commanders, and is a great inclusion in my current Marath deck!

Some ideas for inclusion would be: Woodland Bellower and his toolbox friends Eternal Witness, Yavimaya Elder, and Reclamation Sage,Vizier of the Menagerie, Spellbreaker Behemoth, Ripjaw Raptor (really fun with Ulasht, because you can hit him a bunch of times and draw a bunch of cards), Ogre Battledriver, and Lifecrafter's Bestiary.

If you're running Omnath (another of my commanders :P ...and Oran-Rief Hydra benefits from this too), I would definitely make sure to include some fetch/ramp options (probably not a bad idea even without him given all your big x-spells...), such as Evolving Wilds, Terramorphic Expanse, Blighted Woodland, Wooded Foothills, Primal Growth, Skyshroud Claim, and Explosive Vegetation (you wouldn't need all of them, but the land ones are easy swap-ins).

mr_funk on Naya Dinosaurs

1 week ago

You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.

I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.

Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.

Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.

pistachio28 on Temur Girl Power

2 weeks ago

UPDATE: So I loved the idea of this deck so much I built it on Xmage and played a few games. Here's what I learned:

It needs more removal. I was up against a Hapatra, Vizier of Poisons deck and couldn't find my Harnessed Lightning so I ended up getting overrun by snakes.

I was honestly really underwhelmed by Saheeli Rai. Her +1 is okay, but it didn't have a very big impact because I already had a ton of card advantage. Her -2 let me down the most; it doesn't do enough to bring back a losing game and if you're winning it's just a win-more. Not to mention there's a lot of legendary creatures in this deck so half the time you're gonna be saccing the token as soon as it comes in. I would switch all 3 copies out for something like Abrade.

A card I can't recommend enough for this deck is Ripjaw raptor . Its stats are above average for a 4-drop making it great for attacking and blocking, and you can deter them from blocking or attacking into it because it provides huge card advantage. To make room, I would cut:

-Kefnet: Your 3-drop slot is already pretty crowded and I don't think he does what you want. Yes he's a 5/5 flyer for 3 but I never had 7 cards in my hand. -1 copy of Tishana: Her ability is amazing but she's sooo expensive and she almost punishes you for casting spells.-1 copy of Rashmi: Again her ability is broken but she's a do-nothing the turn she comes out and she dies to basically every removal card in the format. However, it is possible to protect her with Rishkar and her ability IS amazing so I'd keep 2 copies.

That's about all my notes. Seems like I'm being kind of harsh but I can't stress enough that I do love this deck.

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