Ripjaw Raptor


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Ripjaw Raptor

Creature — Dinosaur

Enrage - Whenever Ripjaw Raptor is dealt damage, draw a card.

Ripjaw Raptor Discussion

I_TappedWrong on Marath Makes Friends

1 day ago

i would put in Rhythm of the Wild over urabrask.

also the enrage mechanic is really strong with marath. Bellowing Aegisaur Ranging Raptors and Ripjaw Raptor are very powerfull with marath

Kjartan on Enrage Dinosaurs

1 week ago

Thunderherd Migration could be replaced with Rampant Growth it's a super small upgrade that's very unlikely to ever matter. But still an upgrade.

Also, only two Ripjaw Raptor and no Regisaur Alpha seems wrong to me.

AJ2Swimmer on Gruul Ramp

2 weeks ago

I am actually thinking about switching the Ripjaw Raptor out for Beast Whisperer ...Same mana drop but gets a better card draw. Domri get's me more ramp ability and another method to gain riot...

sylvannos on Help me and my dinos ...

2 weeks ago

Here's something I've been toying with for a while:

Lands (23)
2x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

Creatures (17)
1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
4x Sakura-Tribe Elder
4x Snapping Sailback
1x Xenagos, God of Revels

Other Spells (20)
4x Pyroclasm
4x Search for Tomorrow or Utopia Sprawl or Fertile Ground
4x Lightning Bolt
4x Braid of Fire
4x Pyrohemia

Basically, you take advantage of Braid of Fire and Pyrohemia to cast Wrath of God each turn. Gods keep Pyrohemia alive, which is used to trigger enrage on dinosaurs.

You don't want to use mana dorks since they'll get killed by Pyroclasm and Pyrohemia . Instead, you rely on Sakura-Tribe Elder and Search for Tomorrow (or land enchantments).

The creatures I have listed could be moved around/replaced. Polyraptor is insane because of how many tokens you can make with Pyrohemia .

olivebagel on Marath's Enchanted Wilds

3 weeks ago

I run Marath too, and your deck is awesome. I've always been curious to try enchantress effects.

I would recommend Ivy Lane Denizen , Seedborn Muse , Basilisk Collar , Mentor of the Meek , Privileged Position , Cryptolith Rite , Ranging Raptors , Ripjaw Raptor , and maybe Fecundity if you're desperate for card draw.. which I doubt you are. Take those with a grain of salt, because I love your list. Those are just the major players in my list that I think you could benefit from too.

I would recommend cutting Assemble the Legion . In my experiance its brutally slow and I've never been excited to see it in my hand.

vomitpile on gruul

1 month ago

I would swap drover for Incubation Druid if you’re keeping the Dino count so low and add Rhythm of the Wild in, if you want to stay with the dino theme then Thunderherd Migration , Ripjaw Raptor , Territorial Allosaurus and Thrashing Brontodon should all find space in here and definitely Carnage Tyrant if budget isn’t a concern

multimedia on Temur Midrange

1 month ago

I think Krasis is a good card, but better in the sideboard, now especially because you cut Incubation Druid . Krasis requires time and a lot of mana to be good. It's not a card you want in aggro matchups because it's just too weak; four mana to gain one life, draw one card and have a 2/2 or five mana to gain one life, draw one card and have a 3/3 are not really worth it against aggro. It's trigger is on cast that makes it good against control. In control as well as midrange matchups you'll have time to make enough mana to get value from Krasis. There's a big difference when having a 3/3 five mana flier in control/midrange matchups then in aggro matchups.

In place of Krasis main deck consider Ripjaw Raptor , Vine Mare or Brontodon? Ripjaw's 4 power is good with Collector, 5 toughness and draw when it takes damage is good against aggro and it's powerful with Rhythm. Against old aggro Ripjaw was not worth it because there were many efficient creatures who could make it unable to block for the turn, but those creatures have rotated out of Standard. Now Ripjaw can be a roadblock for your opponent and any time it blocks thus receives combat damage you draw a card.

Mare's hexproof is very good with Climb, 5 power is good with Collector, but 3 toughness is a weakness. Brontodon's 3 power is good with Collector, 4 toughness as a three drop is good against aggro and it's ability to sac itself to destroy an enchantment will most likely be good in upcoming Standard. It's actually good now, to get rid of History/Tribunal/Frenzy/Obsession/Azcanta, etc. These are main deck powerful enchantments in some of the best Standard decks.

greeb1957 on Life Finds a Way (Naya Dinosaur Tribal)

2 months ago

I definitely suggest Farseek along with Canopy Vista and Cinder Glade. It’s great searching for them and being able fix mana so well. Then of course Wayward Swordtooth, four definitely to really ramp things. Lastly my favourite discovery for my dinosaur deck is Fire Whip, pinging Ranging Raptors or Ripjaw Raptor.

Then if possible go for a few or even four Desert. A great versatile card (in this kind of deck) to either get rid of attackers or ping Dino’s.

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Ripjaw Raptor occurrence in decks from the last year


All decks: 0,14%


All decks: 0,01%

Commander / EDH:

All decks: 0,14%

Green: 0,03%

RGW (Naya): 0,33%