Forerunner of the Empire
Creature — Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Forerunner of the Empire Discussion
1 month ago
I would suggest adding more Dinos that have "Enrage" in order to take advantage of having 4x Forerunner of the Empire in. For instance, Needletooth Raptor is great for removing small to medium threats. Polyraptor is a great card to take advantage of this, obviously. So is Siegehorn Ceratops , though the Siegehorn doesn't pair well with Marauding Raptor
2 months ago
You don't get infinite 3/3 dinos. They newly created ones would take damage from Forerunner of the Empire You'd only get 3, one untouched, one with 1 point damage, 1 with 2.
3 months ago
Hey, good start on a low budget.
Sol Ring , Arcane Signet and Command Tower are three staples cards for Commander. Dinos and Gishath can benefit from ramp since Gishath is 8 mana and the better Dinos are also high CMC. Ramp can come from mana rocks such as Sol Ring, but you're playing green thus you also have access to lots of other ramp options (land ramp spells, mana dorks, land auras). Land ramp spells can search for and put a dual land or basic land onto the battlefield. Mana dorks are creatures who can tap for mana and land auras are enchantments that can enchant a land to tap that land for more mana then you can normally make.
- Sol Ring
- Arcane Signet
- Drover of the Mighty
- Faeburrow Elder
- Sakura-Tribe Elder
- Farseek : can search for a dual land such as Cinder Glade or Alpine Meadow
- Fertile Ground
Some budget Dinos to consider adding:
- Quartzwood Crasher : can create Dino tokens with trample.
- Etali, Primal Storm : attack ability gives you a lot of value in multiplayer Commander.
- Regisaur Alpha
- Annoyed Altisaur
- Realmwalker : Changelings are Dinos.
- Silverclad Ferocidons
Creature tutors, repeatable draw sources and other ways to cheat Dinos onto the battlefield are all helpful effects to have.
If you would like I offer more advice. Good luck with your deck.
3 months ago
It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.
4 months ago
it may not be the best thing if EVERY creature is a dinosaur, because you may want some support if you arent attacking with your commander to get more dinos out. And you may want some stuff to play before you get the 8 mana out to cast your commander. If you want to add some support to your dino bois, it may be nice for you to add Atzocan Seer as some nice graveyard shenanigans and extra mana ramp. Or check out Forerunner of the Empire as a way to get your enrage abilities on top of your AEther Flash. As a way to not 'need' as much mana ramp,you could throw in Kinjalli's Caller for a turn one cost reduction. Or Otepec Huntmaster as an additional cost reduction on turn 2 (theoretically). Get mana ramp from creatures, not just sorceries or mana rocks.
5 months ago
This is a great starting point!
I have found this, my Dinosaur Hub/Primer to work best for me. I would heavily suggest putting Marauding Raptor back in. Its better than Knight of the Stampede in most ways and allows for an early Ghlata, sometimes on Turn 3 with Raptor Hatchling for a total reduction of 10 all costing a single !
I have moved away from that line of play right now but its still on the back burner and definitely hard to deal with/recover from.
With all the pinging you've got, try 4 Ranging Raptors and Ripjaw Raptor. That has been my bread and butter ramp/draw for years now and I'm sure it would serve you well, especially with Forerunner of the Empire.
Rampaging Ferocidon Has been fantastic and goes along well with a great agressive game plan. Great to shut down various decks and good in multiples.
6 months ago
Hey, nice first budget version of Gishath. Good job on the win.
Some budget cards to consider adding:
- Command Tower: staple Rainbow land.
- Arcane Signet: staple Rainbow mana rock.
- Garruk's Uprising: repeatable draw and give creatures you control trample.
- Rhythm of the Wild: makes Gishath uncounterable, can be a haste enabler or a +1/+1 counter effect to offset Forerunner of the Empire/Rampaging Ferocidon/Marauding Raptor.
- Apex Altisaur: repeatable creature removal with enrage fight and it fights when it ETB.
- Deathgorge Scavenger: repeatable graveyard hate is helpful in Commander.
- Three Visits: another two drop land ramp spell that can get a dual land.
- Exotic Orchard: staple Rainbow land.
- Path of Ancestry: staple Rainbow land, repeatable scry with Dinos.
Several of these cards are in Commander Legends, the new Magic set just released. The prices of these cards will be decreasing.
Cards to consider cutting:
- Vivid Meadow
- Temple of Abandon
- Temple of Plenty
- Grow from the Ashes
- Migration Path
- Vanquisher's Banner: repeatable draw from casting Dinos is not as good as draw that triggers when a creature you control ETB. Banner doesn't trigger when Dinos are cheated onto the battlefield and doesn't trigger when a Dino token is created.
- Whispersilk Cloak
- Burning Sun's Avatar
- Thundering Spineback
Good luck with your deck.
7 months ago
What’s the difference between “Tutors for Tribal Cards” and “Tutors by Creature Type”? All the cards from the former are included in the latter, so why not just combine them into one or the other?
Also, I’d add the Harbingers, Boggart Harbinger, Elvish Harbinger, Faerie Harbinger, Flamekin Harbinger, Giant Harbinger, Kithkin Harbinger, Merrow Harbinger, and Treefolk Harbinger.
Also, my search for Harbingers turned up Nahiri, the Harbinger, which goes in “Notable For: Jumping Through Hoops,” and Yanling's Harbinger, which brings up the Planeswalker Deck tutors. Sure, people are unlikely to run them, but some might.
I’d also like to suggest a category: Combo Tutors. These are the ones that are part of a combo AND search for another one of the pieces. Ones that come to mind are Godo, Bandit Warlord and Forerunner of the Empire. Godo tutors for Helm of the Host, which he goes infinite with, and Forerunner tutors for Polyraptor, and from then you simply need to give Forerunner indestructible and then play Polyraptor to go infinite with.
Lastly, I’d suggest changing “Tutors to Graveyard” to “Tutors w/ Graveyard Synergies,” so you can include cards like Mausoleum Secrets, Fiend Artisan and Diabolic Intent, which interact with the grave while not tutoring TO the grave. Dimir House Guard would still go here, since his tutor effect merely discards him, he IS a sac outlet, and many graveyard deck will still desire him for it.