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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on this.
At the beginning of combat on your turn, if there are counters on this, you may move all counters from the this onto target creature.
AkaAkuma on
The Gitrog gets some head(s)
1 month ago
Hey tinhead, you still play this deck?
I recently build a Gitrog variant and originally had the same concept in mind as you planned out - using cards like Reyhan, Last of the Abzan *f-etch*, The Ozolith, Host of the Hereafter to keep +1 counters on board and play x-spell hydra's so that i can keep casting more costly spells - but as I went through my bulk I ended up scrapping the +1 counter idea for a more landfall/reanimator focused strategy. Reanimator and 0/0 hydra's did not really combine.
I still like the idea of a x-spell focused Gitrog, you got any success on your brew?
Last_Laugh on Card draw when adding +1/+1 …
2 months ago
Breena, the Demagogue, Cleopatra, Exiled Pharaoh, Galadriel, Light of Valinor, Kutzil, Malamet Exemplar, Pollywog Prodigy, and Shadrix Silverquill are all options I run in these colors.
I personally ran Reyhan, Last of the Abzan *f-etch* / Ishai, Ojutai Dragonspeaker because I found The Ozolith in my Command zone was more impactful and explosive than a single proliferate per turn.
Blade of Selves for example on Reyhan is a commander damage kill as early as turn 3 (turn 1: land, sol ring, Blade of Selves. turn 2: Reyhan. Turn 3: Equip to Reyhan and attack.) Blade makes 2 Reyhans that immediately die to the legend rule. The 6 +1+1 counters from the 2 dying Reyhans are seen and replaced by all 3 Reyhans for 18x +1+1 counters on the original 3/3 for a perfect 21 commander damage. Rite of Replication kicked and targeting Reyhan is 90x +1+1 counters (15 counters seen by 6 Reyhans).
TheoryCrafter on Building fungus go tall
3 months ago
Tear Asunder is a card I would recommend to anyone running in their decks. At two mana it gets rid of Darksteel Colossus. At four it gets rid of Ulamog, the Infinite Gyre.
I know it's not a fungus, but Slippery Bogbonder is another card I would recommend. Sometimes, you're going to come into a scenario where you may need to activate an ability multiple times only to find your spore counters are too spread out. Or you come across a spell where you have to pick a creature and lose the rest. This card will solve this problem.
A good way to resist board wipes is The Ozolith.
If I think of any others I will be sure to post here. It would be cool if you would please post the deck either as a point of reference or when you are done so we may see the end result. Happy Hunting!
Mortlocke on
Phyrexian Opera : Atraxa
5 months ago
I do have some ideas in mind when it comes to closing out a game with Poison counters. But you don't have to make it through a couple times - all it takes is once and it's the beginning of the end. Some traditional combo pieces would be:
And other spells of that ilk. Another synergy are +1/+1 counters. Forgotten Ancient, Hardened Scales, Branching Evolution, Ozolith, the Shattered Spire and The Ozolith are real powerhouses if you wish to go that route. This synergy does telegraph your moves more and you'd be less explosive.
But what to do when the table goes against you? I recommend stax. Tying up the resources of the table, forcing slower and less impactful turns on your opponents while the clock continues ticking. Cards like Astral Cornucopia and Everflowing Chalice help break parity as you will likely have access to more mana than your opponents while they're being held back. Some oldies but goldies would be:
- Winter Orb
- Static Orb
- Ensnaring Bridge (This has good synergy well with the aforementioned pump spells as you can still attack with low power infect creatures)
- Tangle Wire (A personal Fave as you can proliferate these counters)
- Parallax Wave (A personal Fave as you can proliferate these counters)
- Parallax Tide (A personal Fave as you can proliferate these counters)
Playing pretty much any of these cards will likely earn you some ire - but the idea is to only play these when you have poison counters on your opponents and you can reliably proliferate them at least once or twice a turn. The idea is that you've already got your opponents where you want them, all you'd need to do is simply wait while the Poison counters end them.
Coward_Token on
Boom Headshot! Boom Headshot! Boooom Headshot!
5 months ago
Ace's Baseball Bat gives +3 power for +
Sigil of Sleep could be cute
Obviously The Ozolith, if you're a millionarie
DemonDragonJ on
Life Springs Eternal
6 months ago
Profet93, Chromatic Lantern is one of my favorite cards, so I like having it in my decks, for sentimental value.
The Ozolith is nice, but this deck does not quite have a sufficient focus on counters to justify it being included in this deck.
I very dearly wanted to put Heroic Intervention in this deck, but I could not quite find room, for it, unfortunately; Rishkar's Expertise is awesome, and definitely would be a great card, for this deck, again, if I can find room, for it.
Profet93 on
Life Springs Eternal
6 months ago
Pardon the delayed response. Have you considered removing 1-2 lands given ur avg cmc of 3.62? You could add more draw or ramp in it's place, that way you are more likely to get the lands you need with less risk of being flooded. U r in green so it's worth noting.
Chromatic Lantern - The trap of lantern. If it helps you enough to warrant it's inclusion, then there is usually a landbase issue. With having only 2 colors, one of them being green, I don't see it's purpose in the deck. Any other 3 drop ramp spell or better yet, Mind Stone can take it's place. Alternatively, Nature's Lore and Cultivate are better alternatives as artifacts can be removed/nullified.
Elder Garagoth - I say add in him and see how he plays. A bit expensive IMO but worth seeing how it plays out.
Rishkar's Expertise - Great card for your commander, draw and tempo all in 1.
The Ozolith - While idk much about 1/1 counters or tokens, I think this could work in ur build.
Heroic Intervention - For the eventual wipe












