Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from the Ozolith onto target creature.
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|Commander / EDH||Legal|
The Ozolith occurrence in decks from the last year
Latest Decks as Commander
The Ozolith Discussion
1 day ago
cool legendary theme! I would suggest adding The Ozolith to support both the legendary and +1/+1-proliferate themes.
6 days ago
ReignBeauxRida Thanks for having my back bud lol. I don't let the trolls get to me, he probably lives in his mothers basement. I'm adding The Ozolith and a couple more Cordial Vampire . This is just a first draft of the deck. Thanks fo r the feedback!!
6 days ago
That's pretty incredible luck since that is a very expensive pre-con right now. Personally, I would not play The Ozolith in the deck since for one thing its pretty niche there aren't too many vampire effects that make counters, and oftentimes you shouldn't even cast Edgar Markov in a game as he's a huge removal target that cost's so much mana. You can lose a lot of tempo playing him and then someone just Swords to Plowshares him. Also, it is really bad if your opponents steal or remove his abilities and you don't have his eminence anymore.
1 week ago
I have just been gifted a precon Edgar Markov commander deck by someone who was going to bin it (I KNOW RIGHT!?!). Was wondering what you thought of using The Ozolith to work in conjunction with your +1 counters. Works particularly well with creatures like Elenda
2 weeks ago
"Is Lukka prone to starting fights?" Yeah, I guess you could say that. He kind of started a war on Ikoria before he sparked.
A little background for those who haven't read the Ikoria story:
Ikoria Story Summary Show
Lukka is a soldier who no longer has a home to defend (because he's not welcome there). He isn't aggressive but will not back down in a fight; he doesn't necessarily start the fights, but he doesn't try to de-escalate either. His greatest weakness is that he is short sighted and fails to see the bigger picture; he makes whatever choice seems right in the moment with no forethought of how his actions will affect his or others' situations after the current predicament.
Lukka could sense the man behind him was about to cast a spell so he made a pre-emptive strike to avoid taking a cheap-shot spell to the back. He made a quick, in-the-moment decision to attack both the Oriq and the Dragonsguard soldier. I can see Lukka's building frustration at only ever being an outsider.
Wrt Liliana, I agree for story purposes that she should not succeed in resurrecting Gideon. I do think she will try though. Trying, failing, and finally accepting that it can't or maybe even shouldn't be done might provide quite a character development for Liliana. However, I wonder if along the way she might get some Lorehold help to converse with Gideon's spirit using the sural shard. I would be ok with a Gideon cameo like that.
2 weeks ago
2 weeks ago
I'm not really sure what the counterspell package is doing in here, or the card draw ( Omen of the Sea is just better, and most of the time your games won't go long enough that the extra cards will do much and Lorescale Coatl doesn't need the extras with the spells giving +1/+1 counters as well), or the ramp. You're kind of an aggro deck, so you don't want to be holding up countermagic or ramping most of the time. It feels like there's a lot of synergy wasted by having these things in.
More Vorinclex is a good option if you have the wildcards, Basri's Lieutenant is really good as well. The Ozolith is a good option against removal, Luminarch Aspirant is a really good card and fits here too, The Great Henge same thing. If you want to go all-in on Vorinclex, maybe some Planeswalkers like Basri Ket are a good idea.
3 weeks ago
You definitely want more Great Henge in this deck. It's card draw, counters, mana, life gain, and you'll get it out a good bit with strong creatures. Putting four in is not unreasonable for such a powerful card even if it is legendary, but at least put three.
Basri's Lieutenant is just incredible in a deck like this, as are Stonecoil Serpent (combine with Gemrazer ?) and Luminarch Aspirant . Consider The Ozolith as well, as it helps you recover if your countered-up creatures die, as they often will do.
If you need cards to take out, Iridescent Hornbeetle is probably one of the first to go. Return of the Wildspeaker is just okay, Kogla doesn't really fit the theme, and Cultivate doesn't either. You shouldn't focus so much on getting Vorinclex out as soon as possible. Focus on making your deck not reliant on him so that you can get wins when you never even draw him. A deck like this needs to be fast, so you can't really spend turns ramping.
Manabase. A little lazy here, just 26 basics and hit go. Put in some Castle Garenbrig as there's almost no downside to it, 4x Branchloft Pathway Flip also no downside (except rare wildcards if you're not going to play Selesnya much) and gives some mana fixing, and that's really all you need. I can't think of other lands you benefit from.
There are some other Selesnya counters decks out there that are doing well even at higher ranks. I'd encourage you to look at them if you're struggling with your deck and see which cards are common and which aren't anywhere to be found.