The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from the Ozolith onto target creature.

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Legality

Format Legality
Leviathan Legal
Vintage Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Gladiator Legal
Pre-release Legal
Limited Legal
Oathbreaker Legal
Duel Commander Legal
Pioneer Legal
Highlander Legal
Unformat Legal
Legacy Legal
Casual Legal
Standard Legal
Arena Legal
Tiny Leaders Legal
Historic Legal

The Ozolith occurrence in decks from the last year

Latest Decks as Commander

The Ozolith Discussion

PaulaTicks on The Voice of Hunger

1 week ago

Crawling Barrens might be fun and/or good here. With big boy out you're paying for 4 +1/+1 counters everytime you want to grow it, and you can either keep it safe as a land or turn it into a creature to make use of the other counter effects (Hardened Scales, Evolutionary Escalation, The Ozolith)

AngryTortoise on The Voice of Hunger

1 week ago

Harbinger69 Just want to clarify - I think Phyrexian Hydra should be cut because it interacts unfavorably with Vorinclex, Monstrous Raider and The Ozolith. Hopefully Grafted Exoskeleton works out in the deck!

AngryTortoise on The Voice of Hunger

1 week ago

Cool deck! I love the new Vorinclex and want to incorporate the praetor in an edh deck myself, so thank you for the inspiration.

This is a very specific interaction, but with Vorinclex, Monstrous Raider out on your side of the battlefield, Phyrexian Hydra will receive double the -1/-1 counters with its replacement effect, which can also 'nonbo' with The Ozolith. Again, it's very specific, but I thought it was worth pointing out. If you want a big infect finisher, something like Grafted Exoskeleton can turn a big creature with trample into a game-ending threat. Good luck with brewing!

Last_Laugh on Why is this Card Played …

4 weeks ago

@Ramble - Sage of Hours is better in a dedicated +1+1 counter deck than Chronologist especially with Reyhan, Last of the Abzan, The Ozolith, and/or Forgotten Ancient type shenanigans. A single proliferate per turn from Atraxa is nice for poison/loyalty but it's REALLY slow for +1+1 counters.

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

1 month ago

sam171z

Nesting Grounds isn’t repeatable, so I wouldn’t want to dedicate a land slot to it.

Unfortunately The Ozolith is underwhelming here. It only works if a permanent leaves with a counter on it, which means undying and persist would not trigger. As far as saving counters and using them, it doesn’t really enable any combos. It might let us enable a persist creature to combo if it already had a -1/-1 counter on it, but that’s really niche. It’s just too slow and doesn’t help in any meaningful way. Personally I’d rather put it in my Ezuri, Claw of Progress deck.

sam171z on Ghave That Bitch an Infinite Combo [Primer]

1 month ago

Hey, how does The Ozolith and Nesting Grounds run in this deck, is it to slow or just not a good fit.

HarleyP on Destiny Fulfilled

1 month ago

Fucking love what The Ozolith has done for the Amass mechanic. Really cool idea you have here.

Brews_Willis on Cazur, Ruthless Puncher

1 month ago

Hey Bobs_Army & Elasar99 (great name btw!), thanks a lot for your input! I really appreciate it.

As for The Great Henge, The Ozolith, Heroic Intervention, Hardened Scales, Doubling Season, Branching Evolution and so many other spicey - yet pricey - cards, please keep the description of the deck in mind. This deck is going to be a budget build to be an entry in a Secret Santa type thing. My playgroups' gentleman's agreement is ~30,00€/$40.00 maximum - plus cards that sit in our binders which we don't mind giving away.

Also, the deck's supposed to be played in a low powered pod, which we would score 3-4/10 by our metrics. The easiest way to do that is have most cards either fit the counters theme or one of the subthemes such as fighting instead of being generically good. Meaning, cards like Inspiring Call and Sporeback Troll fit a lot better than Heroic Intervention, Wrap in Vigor, Lightning Greaves, Swiftfoot Boots and the likes.

I still have Tuskguard Captain and Bramblewood Paragon in a box somewhere. I might add them as extras. For the moment i think Champion of Lambholt, Gnarlid Colony and Pridemalkin should be plenty to enable hits.

I'm quite sure Longshot Squad is one of those boxes, too. It'll have to be an extra for now, since i won't know if the deck's even facing flyers until all Secret Santas are revealed. Nice catch though!

Hydra's Growth and Increasing Savagery have been on my mind as well, yet they fit Mowu, Loyal Companion so much better than the other interchangable commanders. Going wide and wild with counters is a lot more entertaining than just going big. Same goes for Managorger Hydra. Sure it's straight forward, but something like Forgotten Ancient can enable a variety of things - at half the price.

As for Yorvo, Lord of Garenbrig, there are only so few creatures that would trigger his second ability reliably at the moment: Bloodspore Thrinax, Renata, Called to the Hunt, Verdurous Gearhulk and Vigor. If i would be looking for creatures that do something similar to his first ability i'd propably consider Ivy Lane Denizen for its flexibility instead.

Anyhow, thanks again for your kind words and suggestions!

ps. MapPsycho thanks for your flattering words as well! :)

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