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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from the Ozolith onto target creature.
Doombeard1984 on Tall Elves
7 hours ago
So I also run a Golgari Elfball deck, and it is great fun to pilot. Couple cards that are real good:
- Realmwalker - Gives you access to top card of your library, with such a large proportion of being Elves, can give you real card advantage.
- Tyvar, Jubilant Brawler - Gives you ability haste (redundancy for Thousand-Year Elixir) and a limited amount of grave interaction.
- Bolas's Citadel is bonkers in these low CMC decks. Is real fun lol
- Guardian Project - Will likely give you better value than Phyrexian Arena
- Overgrown Tomb - Feels like this land may just be a "will put it in the deck when I have one". Fetchable dual land
Real nice deck, and have upvoted. Good stuff. Be wary of the Shroud effects though from Eladamri, Lord of Leaves and Steely Resolve as you wont be able to equip your equipment (so Sword and mantle), or use The Ozolith, Thousand-Year Elixirs untap ability, or anything else you have that targets your own Elves. I am sure you are totally on top of it, but have made that mistake myself and been fully undone by it hahaha)
Profet93 on Bristly Bill - Spine Sower, Spine Reaper
1 week ago
What kind of suggestions r u looking for? Budget per card? From a quick glance, have you considered The Ozolith
Caran_Lyg on I fell and landed in Modern.
3 weeks ago
Hey Balaam__ is there anything else other than The Ozolith? Only creatures that gets counters on my deck are the Hydra and Undergrowth Champion. I feel like Ozolith is good for my other tribal decks because most of them I use the card Metallic Mimic which give them consistent +1/+1 counters. I initially had 4 Sylvan Anthem then replaced 1 with The Immortal Sun.
Balaam__ on I fell and landed in Modern.
3 weeks ago
I like most everything you have here, but I’d say The Immortal Sun isn’t a good fit for Modern. It’s way too mana intensive (even with limited ramp provided by Elvish Mystic and Farseek), and it doesn’t offer enough value if indeed it does see play. I would recommend replacing it with something like The Ozolith which would be of tremendous value here.
NV_1980 on Thromok, World Eater [Primer]
3 weeks ago
Brilliant deck! How do you feel about The Ozolith? Allows you to recast Thromok and gain all its lost counters even if you don't have any other creatures to devour when it enters the battlefield.
Profet93 on Yahenni, The One Punch Partisan
1 month ago
sonalexander +1
The Ozolith - Save counters
Ancient Tomb - Ramp
Contamination - Synergy with reassembling skeleton and bitterblossom. It does shut down coffers and Nykthos but also shuts off opposing cradles and other large mana producing lands. Do note it's cousin, Infernal Darkness which does not. Both are counterspell bait.
Imp's Mischief - Counter counterspells and redirect targeted removal, draw and extra turns.
How do you deal with artifacts and enchantments?
TheoryCrafter on Fungus
2 months ago
My recommendation is to cut The number of colors to 2. Green and Black should be the way to go. If you must have a third, then I'd recommend White or Blue so you can play either Ghave or Xavier Zap, respectively. Even then I wouldn't run more spells of white or blue.
Either way, a Fungus/Saproling deck should be creature intensive, so I wouldn't recommend adding more instants or sorceries except for Tear Asunder-- mainly as an option for dealing with Indestructible permanents.
Once that is taken care of your next step is to decide what kind of deck to build. You'll want to build around either Mycoloth, Slimefoot the Stowaway or The Mycotyrant. Fungus and Saproling creatures should have death triggers or activated abilities with more controlling aspects like Cankerbloom.
If you insist on having Spore counters then have Thelon, but only put in any combination of Utopian Mycon, Thorn Thallid, Spore Flower, Psychotrope Thallid and Deathspore Thallid. Otherwise Thelon should only exist in your deck to pump up your creatures. If you choose to go this path I'd recommend The Ozolith so you don't lose the spore counters. In which case I'd recommend adding Heroic Intervention.
As for Lands I would highly recommend Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth. Adding any combination of Evolving Wilds, Fabled Passage, and Terramorphic Expanse should only happen if you are playing Sporemound. Bojuka Bog is highly recommended.
I hope this helps. Thank you for reading me out. Happy Hunting!
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