The Ozolith

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from the Ozolith onto target creature.

Ultarian on Budget Modular

2 weeks ago

hiiii Thank you! In a list where money isn't as much of a concern, I would 100% run The Ozolith! Unfortunately, playing just 1 almost doubles the price! Great suggestion though!

hiiii on Budget Modular

2 weeks ago

Oooh, nice deck! I love the idea. Check out The Ozolith! You probably don't want to run too many of them, but still.

hiiii on Soul of Innistrad

2 weeks ago

Definitely check out Voice of the Blessed since you're mono .

Some other cards you might wanna look into even if they're not directly linked to your deck are The Ozolith for all those +1/+1 counters and Walking Ballista since you run a few Heliod, Sun-Crowned. Perhaps just as 1 ofs tho.

SweetDreamsies on Advertise your COMMANDER deck!

1 month ago

Triton I could make tons of suggestions as I have a vorinclex counter deck, but it’s all pricey. Best thing I can see…More mana rocks for speed and Doubling Season. Vorinclex, Monstrous Raider would be a good add aswell.

For everyone’s viewing pleasure the deck I Won from Post malone

Post Malone Chishiro Deck

NocTurtle on Shalai's Ascension

1 month ago

Strength of the Tajuru for an instant speed kill sometimes.

Fungal Behemoth garunteed counter's over time that can't be interacted with easily.

Nesting Grounds, Llanowar Reborn, and Oran-Rief, the Vastwood to put/move counters with your lands.

The Ozolith imperative in a counter deck, protects your counters from creature based board wipes. Resourceful Defense does the same as Ozolith but more controlled.

Heliod, Sun-Crowned allows you to put counters on whatever needs them, and provides lifelink (plus a big indestructible body to save from board wipes).

Spike Weaver Turbo-Fog if you get a slow start

Cytoplast Root-Kin allows easy moving of counters onto new creatures

Rebullet on Counter Deck

1 month ago

yea Fabled Passage is fantastic. now looking at your lands it is much better, you are hard pressed to have a dead land in the beginning as long as you draw more than 1 in the opening hand. though you are running 5 cost creatures and you average mana cost is relatively high i would not go below 23 lands as a rule unless my avg mana cost was below 2.0. your avg mana cost is currently 2.64. there are some things that you can finagle to make lower lands work like cost reducers and mana ramp, but your deck really needs lands and neither of those options fix the issue so i would say cut some things.

second thing. other than lands your non creature cards are unfocused and detrimental. you have too many situational cards that can be dead cards in many matchups. when putting in cards to deal with matchups you want to put things that deal with many things effectively in the mainboard and efficient things that deal with specific decks in the sideboard. you also want to avoid putting too much instant interaction into a creature based deck. doing so can split your focus, sometimes you will have too many instants and no creatures making it so you can only play defensive. you should focus your mainboard to your strategy only and have only a few cards to deal with threats. 4 assassins trophies is more than enough. usually in games getting a single permanent removed is the difference between a win and a loss. you want to focus on putting as many threats onto the board as possible instead of worrying what your opponent has out. in this sense Cremate, Thoughtseize, Gaea's Blessing are purely detrimental to you in the mainboard. cards like Oblivion's Hunger and Inspiring Call do nothing to advance your board state and rely on you having a sufficient board state to function correctly. if you have no creatures out then they are dead cards. Abrupt Decay is really good but you want to cut down on things that do not progress your own board state, same thing with Riveteers Charm. Assassin's Trophy is the most efficient and versatile removal you have access to so you should focus that card and leave the others out.

now on to domri. you only ever want up to 2 legendary anything unless they are your main strategy for the deck or if they have value from being replaced. domri is neither. he is there for utility. this logic also applies for large costed creatures. if you have big mana cost things then you will likely draw more if you have more, making them dead draws until you have the ability to cast them. Exava, Rakdos Blood Witch and Kalonian Hydra are much to costly for an aggro deck to have 4 of them. you should cut them down to 1 or 2 so that your early game doesnt suffer.

now that i look at this closer you have nothing that "produces counters" for your creatures. all your creatures produce a set and then continue, the only one who really produces counters is Kalonian Hydra and that is very inefficent. your board without a kalonian hydra cannot grow beyond their own scope. you should look into putting in some counter producers like Hangarback Walker, Nissa, Voice of Zendikar, The Ozolith (kinda counts), Dreadhorde Butcher etc. things that have a way to continuously get counters without limiting it like with evolve.

Rebullet on Counter Deck

1 month ago

also maybe switch out the 2 Privileged Position for either 2 The Ozolith or 2 Rhythm of the Wild. consistency is key. would you rather have a haste enabler or something to bring more counters into the equation after a creature dies. with the creatures i suggested earlier, letting them die can be a good thing, especially if they died to removal spells. reason being is that they are spending that removal on things we want them to and not on our big cards like kalonian hydra. so the next thought is how do we capitalize on those creatures deaths? basically we bring another with haste and beat face or we play another creature and put all the counters from the previous on on the next one.

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