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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Cleric
Dinosaur spells you cast cost 1 less to cast.
1 month ago
Love me a dino deck! Just looking this over I feel like you may need to either add in more creature acceleration or add more lands. Pretty high mana curve for only 21 lands and the few trial games I tried on tappedout, I consistently had to mulligan as I had no playable options due to wrong mana type or no lands to play them with.
To not be a hypocrite, I also have a dino themed deck (Spared No Expense!!!) that runs 21 lands and has a significantly higher mana curve with very similar cards. I have a lot of success with that deck but I it is not budget so run I fetch, pain, filter, etc. lands to aid in getting the right mana base. I also personally found that Kinjalli's Caller may be useless in terms of her combat abilities, but her ability to allow me to cast dinos is superior to Drover.
I would also recommend adding in some slight built in answer for enchantment/artifact removal. Nothing is worse than getting hit with a Ensnaring Bridge or something similar and have no ability to remove it!
1 month ago
Interesting concept for modern, but I am a little confused. Are you trying more to make a Dino deck or are you going all in on a stompy Ghalta plan. I've got a couple ideas, and will try to separate them though it may overlap.
Adding some sort of tutor like Forerunner of the Empire or Eladamri's Call to consistently get ghalta or some other big dino will help, plus if you play the Hierarch it gives you better access to cast it.
I think I've talked myself into saying adding white would prove pretty beneficial to you if you are going the way of the dino cause that also adds Kinjalli's Caller. Also if you end up adding the tutors you could have overall less ghaltas in the deck to make room for other tutorable threats like Gishath, Sun's Avatar and Zacama, Primal Calamity
It wouldn't be the worst idea to add some sort of draw engine into the deck like The Great Henge just so you have some more late game potential.
If you end up adding Forerunner please consider adding Polyraptor it was a combo I used to play back in standard and I'd love knowing it could be seeing play in modern.
Ummmm, yeah thats all I can really come up with off the top of my head right now sorry that its really messy, but if you take anything away from this adding white is my most important point. You'd probably have to change up the mana base if you did that though so you do you.
2 months ago
DreadKhan - Ya, both of those two can be knockout punches with the right support around them but running 3xTrapjaw Tyrant feels excessive at times and same with 4xForerunner of the Empire. I will need to play around with that and see if I like Utopia Sprawl and if so, how many copies I feel like the deck needs...I am imagining like a turn 1 Utopia Sprawl, turn 2 Kinjalli's Caller and Marauding Raptor, followed by a Turn 3 enraged dino that has up to a CMC of 5...that is not shabby...
I have done alot of swapping things around over the last couple weeks for testing and you are right, I likely need to balance my lands again based on the cards I currently have or will add to it. With the shock, filter, fetch lands as well as Ranging Raptors I usually do not have issues getting the mana I need to cast what ever but there are times where I have a killer opening hand but I have the wrong color mana to cast everything within the first 3 turns :(
3 months ago
Xtough - Thanks for the compliment and upvote. Always nice to have some feedback!
You are not wrong about the deck struggling when the opponents sets up Ghostly Prison or even worse, multiple of those kind of cards as the deck does struggle against heavy artifact/enchantment decks. Dinos just do not have the best removal for those which is sad.
The thing I love about Kinjalli's Caller is how it speeds up the deck. Dropping it on turn 1 allows me to cast 3 CMC dinos on turn 2 and speed is something dinosaurs need as they usually are pretty expensive. Dropping Kinjalli's Caller for either of those two would essentially push me back one or two turns as Atzocan Seer and Drover of the Mighty would fill...similar rolls but are just more expensive.
Atzocan Seer has a little more upside with the graveyard yank but at 3 CMC, it is a high price to pay for what you get. I talked with Radiant_Draconis who runs a similar themed deck (Prehistoric Rumble!) about Atzocan Seer as he used to be in that deck and that helped me rule him out.
Is Aura Shards legal in modern? According to cardhoarder and cardkingdom it is not; otherwise, I would be running maybe 1-2 copies in the deck and adding the rest of the full playset to the SB.
Thanks again for the feedback!
3 months ago
Hi lhetrick13 Nice deck :) and may life find its way... Considering the struggle with Propaganda maybe you can think of Atzocan Seer or Drover of the Mighty instead of Kinjalli's Caller, they have a dinosaur theme, survive enrage trigger and have the same effect as the caller if you cast 1 big boy per round, but they can pay other costs as well as they provide mana. As you are using WG and cast creatures regularly Aura Shards may be worth a look. Happy stomping!
4 months ago
Radiant_Draconis - Ya, I have only been doing MTGO for a few months but Ixalan is one of my favorite sets aswell. I just enjoy a lot of the cards and mechanics introduced in that set.
I will have to try out Temple Altisaur. Seems like there is potential there as that essentially makes the dinos indestructible. Given their bulk I would prefer hexproof but I will take it...thinking of running something like Shapers' Sanctuary to accommodate for the removal I expect to see via MTGO.
I will totally hit you up once I procure the last few pieces of the deck I have posted here. Would be fun to playtest it against another dino deck!
Glad some of my comments/suggestions have merit! When you start a game with Kinjalli's Caller in hand, things just go so much smoother I have found. I think you will enjoy that change but losing Savage Stomp is rough as that is such a good card for this deck!
4 months ago
lhetrick13 - Dino-friend, you may also see that I've added a couple of copies of Kinjalli's Caller, your point about the deck not having a turn one play got me thinking! Usually I consider the first turn or two to be "dead" turns, with just lands being played... But in that there is an opportunity to bounce ahead. I'll let you know how well it plays next Monday!