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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Licecolony on NayaDinos
1 month ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Return of the Wildspeaker
Knight of Autumn
Road of Return
Cards that I would call easily expendable:
Gift of Paradise
Oketra's Last Mercy
Elixir of Immortality
Slice in Twain
Enter the Unknown
lhetrick13 on THe last march of the ents
3 months ago
zigail - Creature cheat is something excels in...casting big stompy creatures for less or for free is a solid plan so your concept is not bad. All wallisface and I are saying is that this deck is not optimized for this strategy specifically for for Modern play because Modern is just such a harsh and angry format.
Essentially your whole deck hinges on your opening hand...you MUST have at least 2-3 lands in your opening hand, hope you draw 1-2 more in the next few turns, and hope you either start with or draw Treefolk Harbinger, Bosk Banneret, and Leaf-Crowned Elder within the first few turns...which wallisface has pointed out even if all that works out, Leaf-Crowned Elder has no built in protection and you have no ability to provide any. So this crucial lynchpin and all the setup can be complete undone by a simple removal spell, likely staling your deck entirely.
I run a deck that is "similar" to this concept of building around a single creature (Beyond the Grave (Abzan)) as it is built around Haakon, Stromgald Scourge's ability to reanimate knight creatures. Excluding the lands, the other creatures, and 4x copies of Haakon, the rest of the cards are usually focused around finding Haakon and getting him into play as soon as possible. This is done via cards like Collected Company, Eldritch Evolution, Finale of Devastation, Pyre of Heroes, Aether Vial, etc...The point I am making is that the deck has so many ways to fetch Haakon or any knight I may need really. Adding additional ways to "force" your strategy will help your deck be much more consistent. As it is right now, the ideal combo you mentioned in your comment will be pretty rare and most times, this deck will struggle to find a board presence.
Other than adding cards to help fetch Leaf-Crowned Elder more consistently, I think adding some ramp to help cast those big treefolk earlier or adding in additional ways to accelerate the deck by lowering the mana cost of those treefolk would go a long ways. An example of accelerating a deck built around big stompy creatures with mild ramp or lowering creature cost that I can provide is my dino themed deck Spared No Expense!!!. 8 cards lower the cost of dinosaurs and then I have 7 others that provide me some ramp making it so I can cast things like Regisaur Alpha or Trapjaw Tyrant on turn 3. This makes it so that despite having a >3.5 CMC, the deck is very consistent and fast. I know you mentioned you want to hit more on the creature cheat ability of Leaf-Crowned Elder but just food for thought on ways I feel the deck could potentially be improved.
Good luck and happy brewing, hope some of the material I mentioned was helpful!
lhetrick13 on Spared No Expense!!!
5 months ago
NonetheWeisser - I love the dinos. The Enrage is a really fun mechanic that is seriously underrated in my opinion.
You are not wrong that lowering the mana curve would be ideal but it is hard to. Dinos are just so BIG and EXPENSIVE! The amount of creatures that drop the cost of dinos mixed with the addition of 4xUtopia Sprawl does help get things out fast. An example of an ideal hand I have played would be:
T1. Play something like Temple Garden and cast Kinjalli's Caller.
T2. Play a land that produces and cast Marauding Raptor then cast Ranging Raptors and reap the benefit of enraging Ranging Raptors.
T3. Play another land and cast Regisaur Alpha pumping Marauding Raptor and perhaps dropping Reckless Rage or Savage Stomp on Ranging Raptors to clear the way to swing for damage.
I am pretty excited for the The Lost Caverns of Ixalan set to drop in 2023 to get some more dinos. Not to many in the tribe to choose from but very fun somewhat janky deck to play!
MeneerDutchy on Henzie “The Toolman” Taylor ETB
8 months ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
Kaymico on Jurassic Dreadnoughts (Naya dinosaur/ramp)
10 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
Switch Shifting Ceratops with Zetalpa, Primal Dawn because Zetalpa is the stronger game 1 threat
I would also Remove Otepec Huntmaster and add some protection or land based ramp
if you only use half the amounts of Regisaur Alpha you could include Relentless Raptor if you want more early game
It also would'nt Hurt to include some early Sweepers like Crush the Weak or Cinderclasm against aggro decks
Some very good dinosaurs to consider:
Deathgorge Scavenger;Rampaging Ferocidon;Ripjaw Raptor;Runic Armasaur
multimedia on First Dino deck :o
2 years ago
Hey, good start on a low budget.
Sol Ring , Arcane Signet and Command Tower are three staples cards for Commander. Dinos and Gishath can benefit from ramp since Gishath is 8 mana and the better Dinos are also high CMC. Ramp can come from mana rocks such as Sol Ring, but you're playing green thus you also have access to lots of other ramp options (land ramp spells, mana dorks, land auras). Land ramp spells can search for and put a dual land or basic land onto the battlefield. Mana dorks are creatures who can tap for mana and land auras are enchantments that can enchant a land to tap that land for more mana then you can normally make.
- Sol Ring
- Arcane Signet
- Drover of the Mighty
- Faeburrow Elder
- Sakura-Tribe Elder
- Farseek : can search for a dual land such as Cinder Glade or Alpine Meadow
- Fertile Ground
Some budget Dinos to consider adding:
- Quartzwood Crasher : can create Dino tokens with trample.
- Etali, Primal Storm : attack ability gives you a lot of value in multiplayer Commander.
- Regisaur Alpha
- Annoyed Altisaur
- Realmwalker : Changelings are Dinos.
- Silverclad Ferocidons
Creature tutors, repeatable draw sources and other ways to cheat Dinos onto the battlefield are all helpful effects to have.
If you would like I offer more advice. Good luck with your deck.
Mercy_Mirror on Dinosaur Rampage
2 years ago
Polyraptor is really great to combo with Forerunner of the Empire. You can make infinite Polyraptor copies (some will die though) that leads to "infinite" damage with cards like Warstorm Surge or Impact Tremors (Forerunner can even fetch that Polyraptor from your deck for you). Regisaur Alpha gives you a free dino token and also gives all your other dinos haste. Ogre Battledriver may not be a dino, but giving +2/+0 and haste to your dinos is always nice. Just a few suggestions.
shwanerz88 on Wait wait wrong egg WRONG EGG | **Primer**
2 years ago
Very Nice list, I've always though an Egg build would be a lot of fun. Thornbite Staff is a great include as it can chain you multiple egg triggers plus she's a shaman. Irregular Cohort will give you 2 eggs also look into other changlings. I would cut some of your non creature permeants, you don't really need bag of holding since your Commander is pseudo card draw, I would also cut the Sentinel totem, Cathartic reunion, pyroblast, once and future just because all these cards while fine cards are relatively weak in EDH. You honestly I think just need more creatures in general, Quartzwood Crasher, Sakura-Tribe Elder, Ghalta, Primal Hunger, Zetalpa, Primal Dawn, Mirror Entity, Taurean Mauler, Sun Titan, and Regisaur Alpha would all be relatively cheap upgrades.
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