Regisaur Alpha

Regisaur Alpha

Creature — Dinosaur

Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

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Regisaur Alpha Discussion

multimedia on First Dino deck :o

6 months ago

Hey, good start on a low budget.

Sol Ring , Arcane Signet and Command Tower are three staples cards for Commander. Dinos and Gishath can benefit from ramp since Gishath is 8 mana and the better Dinos are also high CMC. Ramp can come from mana rocks such as Sol Ring, but you're playing green thus you also have access to lots of other ramp options (land ramp spells, mana dorks, land auras). Land ramp spells can search for and put a dual land or basic land onto the battlefield. Mana dorks are creatures who can tap for mana and land auras are enchantments that can enchant a land to tap that land for more mana then you can normally make.


Some budget Dinos to consider adding:

Creature tutors, repeatable draw sources and other ways to cheat Dinos onto the battlefield are all helpful effects to have.

If you would like I offer more advice. Good luck with your deck.

Mercy_Mirror on Dinosaur Rampage

8 months ago

Polyraptor is really great to combo with Forerunner of the Empire. You can make infinite Polyraptor copies (some will die though) that leads to "infinite" damage with cards like Warstorm Surge or Impact Tremors (Forerunner can even fetch that Polyraptor from your deck for you). Regisaur Alpha gives you a free dino token and also gives all your other dinos haste. Ogre Battledriver may not be a dino, but giving +2/+0 and haste to your dinos is always nice. Just a few suggestions.

shwanerz88 on Wait wait wrong egg WRONG EGG | **Primer**

10 months ago

Very Nice list, I've always though an Egg build would be a lot of fun. Thornbite Staff is a great include as it can chain you multiple egg triggers plus she's a shaman. Irregular Cohort will give you 2 eggs also look into other changlings. I would cut some of your non creature permeants, you don't really need bag of holding since your Commander is pseudo card draw, I would also cut the Sentinel totem, Cathartic reunion, pyroblast, once and future just because all these cards while fine cards are relatively weak in EDH. You honestly I think just need more creatures in general, Quartzwood Crasher, Sakura-Tribe Elder, Ghalta, Primal Hunger, Zetalpa, Primal Dawn, Mirror Entity, Taurean Mauler, Sun Titan, and Regisaur Alpha would all be relatively cheap upgrades.

Klapmeyer94 on Zacama, Primal Calamity

1 year ago

iNinjy

Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.

Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.

The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.

But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha

But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.

iNinjy on Zacama, Primal Calamity

1 year ago

Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.

The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).

I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)

In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.

Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.

Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas

McFuzzleKING on Ctrl Atla Del

1 year ago

Hey DivineKhaos, this is a really cool build and I like the synergy with Shields of Velis Vel!

The only suggestions I'd have is Titanoth Rex which would give you the cycling flex option.

Rhythm of the Wild and Regisaur Alpha are also a great enablers for your creatures.

One other thought is if you need a way to get to Shields of Velis Vel to counter any board wipes or other crazy situations, Sunforger could be a potential option.

Great job overall. This definitely gets a like from me!

MrBoombastic on

1 year ago
  • There was no sarcasm.

  • I believe that those 3 cards compliment the theme quite well.

  • Commune with Dinosaurs does not change the theme of the deck, but adds consistency.

  • Regisaur Alpha is a 4/4 body that makes a 3/3 token with haste and trample, plus it gives all the following trampling dinos haste.

  • Shifting Ceratops can come down a turn earlier, has better stats, can't be countered and it also has the option of getting trample, haste and/or reach.

  • I've personally never seen a competitive deck with an average cmc of around 3.5 that only played 24 lands. Frank Karsten once crunched the numbers and wrote an interesting and detailed article about lands: (https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/)

I do sincerely want the Dino-might to bring the thunder and will try it out. Quartzwood Crasher is a cool card after all.

TonyStark9001 on

1 year ago

MrBoombastic: your sarcasm isn't needed. don't tell me my deck would work better with certain cards when you clearly misunderstand the theme. the attackers need trample for Quartzwood Crasher, so Regisaur Alpha is a no-go. the land count is most certainly not on the lower end. not sure why you'd even say that. 24 is the highest you'll see in any deck that doesn't either aim to specifically abuse lands, or use cards that allow extra land drops per turn. 24 lands statistically averages 4 lands by turn 4.

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