Giant Cindermaw

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Giant Cindermaw

Creature — Dinosaur Beast

Trample

Players can't gain life.

jamochawoke on Wacky Waving Infallible Life Flailing Masochists

7 months ago

This is a really solid deck!

But how would you deal with things that mess up your lifegain?

I mean stuff like Erebos, God of the Dead, Forsaken Wastes, Everlasting Torment, Havoc Festival, Knight of Dusk's Shadow, Leyline of Punishment, Giant Cindermaw, Rampaging Ferocidon, and Witch Hunt.

I've seen people just scoop and leave when they were running a lifegain-based deck when they run into those cards. You've definitely got removal for sure, but you should either run more or have ways of digging for them just in case since those are total hosers for your strategy.

Also, to note, Atarka's Command, Molten Disaster, Sudden Shock, or Skullcrack could kill you in the middle of doing stuff so you shouldn't get too low if you've got a red player on the board. I've seen this very thing happen to someone running a K'rrik, Son of Yawgmoth deck. Just something to keep in mind!

wallisface on Triassic Trample

8 months ago

From your latest version:

  • the Commune with Dinosaurs that you used to have is waay better than Commune with Nature because it importantly lets you also grab much-needed land. I would say Commune with Dinosaurs is worth playing but Commune with Nature is garbage.

  • i’m really not sold on Giant Cindermaw, its just a pretty forgettable threat. If you really want a midrange dino i’d suggest playing Ripjaw Raptor instead, as its waay more threatening and can be awkward for your opponent to play around.

  • I would suggest to stop being so focused on card draw, and ditch Hunter's Insight. Your deck is that of an aggressive stompy build, so every card should be applying pressure to your opponent. Taking a turn-off to draw cards just lets the opponent time to stabilise. A deck like this shouldn’t need dedicated card draw, if it feels like it does thats instead an indication your threats aren’t good enough to close a game out _(so you need better threats).

  • Boros Charm is clunky here, as it does almost nothing to interact with the board, which is something you still more of. I’d suggest swapping it out for Tail Swipe as this acts as a pump spell as well as removal. Additionally it makes Ripjaw Raptor far more dangerous is yiu end up running that.

  • i’m not convinced Cryptolith Rite serves as a valid card here, but its a close-call so worth playtesting (personally i’d swap it for 2 more lands).

jdogz32 on Triassic Trample

8 months ago

If your looking to draw more cards Ripjaw Raptor or Runic Armasaur are good places to start. I'm not sold on some of your choices like Regisaur Alpha or Giant Cindermaw if you want early pressure from a dino you'd be better off with Rotting Regisaur or something of that ilk. I think this deck would benefit from adding Cryptolith Rite can turn those early game dino Mana dorks into even more Mana. And wallisface is right you definitely need some form of Interaction or you'll lose every game to decks faster than yours.

Valengeta on Triassic Trample

8 months ago

I think it's important to have a good 3 drop to start increasing the offensive preassure early, or to support the big dinos in combat, and Giant Cindermaw seems the perfect one for the job. A cheap 4/3 trample. Not many other decent 3 drop dinosaurs around. Territorial Hammerskull might be interesting to pacify a dangerous blocker, although it doesn't have Trample and it's weaker

I think Ilysian Caryatid is good for giving up to 2 mana, but I understand the allure of Birds of Paradise

I need something to draw more cards but in these colors I find it hard to do so efficiently. I was thinking about replacing Lead the Stampede by something else, maybe Hunter's Insight (?)

Boros Charm is 3 useful effects in one instant. It can help with the damage, save multiple creatures from being destroyed or give an unblocked or chump blocked Carnage Tyrant or Ancient Imperiosaur Double Strike for a massive hit

wallisface on Triassic Trample

8 months ago

Better for sure.

I’m not sold on Giant Cindermaw being useful, and I think you should use a 1-mana dork instead of Ilysian Caryatid.

I also don’t think Lead the Stampede is worth running as a 3-mana sorcery to get on average 2 cards seems very meh.

What’s your plan for Boros Charm? The indestructible could be nice but i’m not sure how often you’ll have mana to respond to stuff, and I don’t see the other 2 modes coming up much