Carnage Tyrant

Carnage Tyrant

Creature — Dinosaur

Carnage Tyrant can't be countered.

Trample, hexproof

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Carnage Tyrant occurrence in decks from the last year

Carnage Tyrant Discussion

ghostmode on Creature destroy versus Hexproof

1 month ago

there is no creature to destroy until the spell resolves. before that it is only a spell. spells aren't creatures or planeswalkers, so they can't be destroyed by cards that affect those things. they can be countered, but you don't care about that.. you're playing Carnage Tyrant XD he can't be countered either.

Things that can disrupt a Carnage Tyrant off the top of my head.. Unsubstantiate but only whien you cast it, while it's still a spell, before it's a creature. once it's on the board it has hexproof and it's too late for them. Ashiok's Erasure but again only at that exact time you cast it.. Ashiok's Erasure can't target anything on the board though, unlike how Unsubstantiate can hit creatures. Wrath of God will kill a Carnage Tyrant and so will Final Judgement or Settle the Wreckage .

Gidgetimer on Creature destroy versus Hexproof

1 month ago

Hero's Downfall can't interact with anything on the stack. When a spell or ability refers to a game object by only a type it is talking about a permanent of that type. On the stack cards are "TYPE spell", in all zones besides the battlefield and stack they are "TYPE card". Since Hero's Downfall only says "creature or planeswalker" and doesn't say "spell" or "card" it can only target a creature or planeswalker that is on the battlefield. Since Carnage Tyrant will have hexproof on the battlefield, it can not be targeted by Hero's Downfall .

If a card can target a creature spell hexproof doesn't do anything on the stack. Gladecover Scout could be countered by Bone to Ash . Venser, Shaper Savant could return a spell Carnage Tyrant to hand, but not a permanent one.

Wbg1415 on Creature destroy versus Hexproof

1 month ago

If I cast Carnage Tyrant and before spell resolves onto the battlefield can an opponent cast Hero's Downfall and destroy creature even though it has hexproof?

Profet93 on The Xenagos Stomp

2 months ago

+1 I love the low to the ground deck you have made. A couple of questions and comments....

  1. Why are you running seedborn muse? Even with your mana producers, I fail to see what activated abilities you are abusing here, as birthing pod is sorcerry speed.

  2. Is burgeoning worth it in a build with not a lot of draw and 36 lands? I would rather get another dork that can be used to sac to birthing pod, trigger guardian project, act as a blocker, albeit at the risk of removal.

  3. Guardian Project - Since they can kill the creature in response to the ETB so you don't draw, how has this played out for you? I can see given your dorks and lower curve this would be actually good in your build. Curious, how has it played?

  4. Soul's Fire > Rush of Blood - Same CMC, but direct removal and dealing the damage regardless of combat just seems like a strict upgrade to me. Plus, Rush of bloos is redundant, I think the replacement is solid

  5. Thoughts on Ancient Tomb and Yavimaya Hollow, or not too many nonbasics given your dorks?

  6. Court of Bounty - How has that been working for you? Seems subpar but idk

  7. IMO, terrastomper is subpar and Carnage Tyrant would be a better fit. Although I think Savage Ventmaw or Inferno Titan are even better. Ramp and removal are crucial. Nothing better than attacking with Ventaw and casting a draw spell to draw 8 without losing tempo. Inferno is nice to kill opposing dorks and combat tricks.

Pellaeon on Kathril

2 months ago

Hi bushido_man96

thanks for the hints. The first four cards you mentioed sounds very intersting. I think about adding two of them into my deck: No Mercy and Ghostly Prison.

To include The Great Henge I removed one plain resulting in 36 lands. I think this is still ok. To insert Carnage Tyrant I removed Sunblast Angel. There are enough creatures with flying and the ability to remove tapped creatures didn't worked very well in my games. So I think no great loss. At last, I removed Selective Adaptation to add Rise of the Dark Realms as an additional win condition if Kathril is blocked by opponents actions.

I looked on your deck Kathril Voltron Reanimator and noticed that you have much less creatures than me. How hard is it for you to get the keywords in the graveyard? A lot of Kathril decks include around 36 creatures. I reduced it to 32 to add some sourceries and enchanment. But you 25 feels very less (therefore my question). So perhaps that would be an option: remove 2-3 creatures to add some of the cards you suggested.

bushido_man96 on Kathril

2 months ago

No Mercy, Dread, and Ghostly Prison, and Koskun Falls can help from getting attacked.

I added some sac outlets to my version. I still need an early board state, and the sac outlets help me set up for when I cast Kathril. Greater Good is great for drawing and filling the yard.

I think you could cut Kaya's Wrath for The Great Henge, and pick a less good creature to cut for Carnage Tyrant.

Pellaeon on Improvements for Kathril deck needed

2 months ago

Hi,

I want to improve my Kathril deck. Atm it has strengths in the offensive (there are enough keywords in the creature soup), but it lacks in defense. It's like playing in a soccer team with only 1 person in the defense.

First, the following cards I definetly want to add: The Great Henge, Carnage Tyrant and Rise of the Dark Realms. But I am uncertain which cards to remove for it. In comparsion to other kahtril decks, I have more lands. But my mana curve is also not the lowest. So I am really uncertain what to cut out for the mentioed cards (lands, creatures?)

Second, I want to add some cards which strengthens my defense (e.g. like Propaganda for blue decks) and/or which impedes my opponents to slow them down. Any suggestions and hints about this two topcis are very welcome!

StoryArcher on Harrowing Control

3 months ago

I love AEtherize - people never see it coming and it can utterly wreck a swarm or aggro deck, buying you time to set up your win con. Probably a sideboard though. Gotta figure something more direct, like Carnage Tyrant wouldn't go amiss here either. Just my two cents.

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