Carnage Tyrant

Carnage Tyrant

Creature — Dinosaur

Carnage Tyrant can't be countered.

Trample, hexproof

Carnage Tyrant Discussion

nbarry223 on Glittering Company

2 weeks ago

So to me, that means that:

Cartel Aristocrat, Good-Fortune Unicorn, Kitchen Finks, Impromptu Raid and to a lesser extent Revival / Revenge, Fiend Artisan, Knight of the Reliquary are win-cons.

I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.

Personally, my top choices of everything I'm going to throw out there is as follows:

Liliana, Heretical Healer  Flip (maindeck recusion/utility)
Sigarda, Host of Herons (potential side anti-removal)
Dragonlord Dromoka (potential side anti-counterspell)

I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer  Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.

Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.

Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.

To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.

I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.

So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.

There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.

Pheardemons on That is the most Rakdos way to win

1 month ago

zapyourtumor - He didn't play it, but no reason you can't. This list is as close that I have found to my friend's list.

https://tappedout.net/mtg-decks/gb-soulflayer-pioneer/

My friend did not play Beastcaller Savant , Chromanticore , nor Witchstalker , but everything else is fairly close. I've seen lists that play Nightveil Specter and Chromanticore and I feel like that's a pretty cool idea. Playtest everything and see what you like. If you put it up here on tappedout tag me in it and I'll take a look. Oh, my friend did play Questing Beast and Carnage Tyrant as a beat face plan B.

Laharl897 on big bois

3 months ago

Edit: took out 2 Carnage Tyrant for 2 Thragtusk to have a 5 drop in the curve as there was alot of times 1 mana wouldnt be used or 1 was needed in playtesting

TheVectornaut on Insane ramp idea - please help

4 months ago

Sorry for the late response, I have some family over for mother's day.

First, I'd like to say that I'm by no means an expert, and even if I was, I'd tell you to disregard my advice if it ever advises the removal of pet cards, shifts the deck towards a style you don't prefer, or otherwise contradicts your goals in any way. I can only ever speak from my own experiences, and yours can and should be different. Generally speaking, creatures that cost a lot of mana and are easy to remove tend to be weaker than those that cost less and/or have some built in protection or other added value. The ability to dodge removal like Vraska's Contempt and Teferi, Hero of Dominaria is what let Carnage Tyrant warp an entire format while Ghalta, Primal Hunger really did not. The fact that you're considering 3 cards that grant hexproof or indestructible implies that removal is a serious issue in your meta, and after looking at the blue and orzhov decks, I would agree. This does mean that Xenagos, God of Revels is better than Ghalta since it packs its own protection. My suggestion to cut him comes from two different factors. One is that he's just shy of the Fierce Empath CMC requirement and the other is that he doesn't grant haste to all creatures simultaneously. I don't think he's bad though, and I particularly like him with annihilator Eldrazi. Still, if I resolve a Surge, I'd really like to win the game that turn, and an 18/18 haste alone can be shut down for a single mana. Going wide makes it harder for your opponents to answer your threats both because board wipes tend to be sorcery speed and because they typically get played in the main less than single-target removal anyway. This is why you see cards like Pathbreaker Ibex and Craterhoof Behemoth getting so expensive while their single-target counterparts fall behind. All that aside, I do like Soul of New Phyrexia and Archetype of Endurance for decks like this. If you're worried about not giving your opponents enough answers, just go with the Soul since it doesn't stop targeted exile.

If you're looking to play casually online, you could try something like Untap.in (free in-browser), Cockatrice (free download), or Tabletop Simulator (payed download with many other games). If you have a way to set up a webcam to record your board, you could also try to arrange a paper game on Discord or the like. Or, if you don't mind dropping money on digital cards, MTGO is an option.

ghostmode on Creature destroy versus Hexproof

6 months ago

there is no creature to destroy until the spell resolves. before that it is only a spell. spells aren't creatures or planeswalkers, so they can't be destroyed by cards that affect those things. they can be countered, but you don't care about that.. you're playing Carnage Tyrant XD he can't be countered either.

Things that can disrupt a Carnage Tyrant off the top of my head.. Unsubstantiate but only whien you cast it, while it's still a spell, before it's a creature. once it's on the board it has hexproof and it's too late for them. Ashiok's Erasure but again only at that exact time you cast it.. Ashiok's Erasure can't target anything on the board though, unlike how Unsubstantiate can hit creatures. Wrath of God will kill a Carnage Tyrant and so will Final Judgement or Settle the Wreckage .

Gidgetimer on Creature destroy versus Hexproof

6 months ago

Hero's Downfall can't interact with anything on the stack. When a spell or ability refers to a game object by only a type it is talking about a permanent of that type. On the stack cards are "TYPE spell", in all zones besides the battlefield and stack they are "TYPE card". Since Hero's Downfall only says "creature or planeswalker" and doesn't say "spell" or "card" it can only target a creature or planeswalker that is on the battlefield. Since Carnage Tyrant will have hexproof on the battlefield, it can not be targeted by Hero's Downfall .

If a card can target a creature spell hexproof doesn't do anything on the stack. Gladecover Scout could be countered by Bone to Ash . Venser, Shaper Savant could return a spell Carnage Tyrant to hand, but not a permanent one.

Wbg1415 on Creature destroy versus Hexproof

6 months ago

If I cast Carnage Tyrant and before spell resolves onto the battlefield can an opponent cast Hero's Downfall and destroy creature even though it has hexproof?

Profet93 on The Xenagos Stomp

8 months ago

+1 I love the low to the ground deck you have made. A couple of questions and comments....

  1. Why are you running seedborn muse? Even with your mana producers, I fail to see what activated abilities you are abusing here, as birthing pod is sorcerry speed.

  2. Is burgeoning worth it in a build with not a lot of draw and 36 lands? I would rather get another dork that can be used to sac to birthing pod, trigger guardian project, act as a blocker, albeit at the risk of removal.

  3. Guardian Project - Since they can kill the creature in response to the ETB so you don't draw, how has this played out for you? I can see given your dorks and lower curve this would be actually good in your build. Curious, how has it played?

  4. Soul's Fire > Rush of Blood - Same CMC, but direct removal and dealing the damage regardless of combat just seems like a strict upgrade to me. Plus, Rush of bloos is redundant, I think the replacement is solid

  5. Thoughts on Ancient Tomb and Yavimaya Hollow, or not too many nonbasics given your dorks?

  6. Court of Bounty - How has that been working for you? Seems subpar but idk

  7. IMO, terrastomper is subpar and Carnage Tyrant would be a better fit. Although I think Savage Ventmaw or Inferno Titan are even better. Ramp and removal are crucial. Nothing better than attacking with Ventaw and casting a draw spell to draw 8 without losing tempo. Inferno is nice to kill opposing dorks and combat tricks.

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