Creature — Dinosaur
Carnage Tyrant can't be countered.
Combos Browse all
|Commander / EDH||Legal|
Carnage Tyrant Discussion
1 month ago
Sorry for the late response, I have some family over for mother's day.
First, I'd like to say that I'm by no means an expert, and even if I was, I'd tell you to disregard my advice if it ever advises the removal of pet cards, shifts the deck towards a style you don't prefer, or otherwise contradicts your goals in any way. I can only ever speak from my own experiences, and yours can and should be different. Generally speaking, creatures that cost a lot of mana and are easy to remove tend to be weaker than those that cost less and/or have some built in protection or other added value. The ability to dodge removal like Vraska's Contempt and Teferi, Hero of Dominaria is what let Carnage Tyrant warp an entire format while Ghalta, Primal Hunger really did not. The fact that you're considering 3 cards that grant hexproof or indestructible implies that removal is a serious issue in your meta, and after looking at the blue and orzhov decks, I would agree. This does mean that Xenagos, God of Revels is better than Ghalta since it packs its own protection. My suggestion to cut him comes from two different factors. One is that he's just shy of the Fierce Empath CMC requirement and the other is that he doesn't grant haste to all creatures simultaneously. I don't think he's bad though, and I particularly like him with annihilator Eldrazi. Still, if I resolve a Surge, I'd really like to win the game that turn, and an 18/18 haste alone can be shut down for a single mana. Going wide makes it harder for your opponents to answer your threats both because board wipes tend to be sorcery speed and because they typically get played in the main less than single-target removal anyway. This is why you see cards like Pathbreaker Ibex and Craterhoof Behemoth getting so expensive while their single-target counterparts fall behind. All that aside, I do like Soul of New Phyrexia and Archetype of Endurance for decks like this. If you're worried about not giving your opponents enough answers, just go with the Soul since it doesn't stop targeted exile.
If you're looking to play casually online, you could try something like Untap.in (free in-browser), Cockatrice (free download), or Tabletop Simulator (payed download with many other games). If you have a way to set up a webcam to record your board, you could also try to arrange a paper game on Discord or the like. Or, if you don't mind dropping money on digital cards, MTGO is an option.
3 months ago
there is no creature to destroy until the spell resolves. before that it is only a spell. spells aren't creatures or planeswalkers, so they can't be destroyed by cards that affect those things. they can be countered, but you don't care about that.. you're playing Carnage Tyrant XD he can't be countered either.
Things that can disrupt a Carnage Tyrant off the top of my head.. Unsubstantiate but only whien you cast it, while it's still a spell, before it's a creature. once it's on the board it has hexproof and it's too late for them. Ashiok's Erasure but again only at that exact time you cast it.. Ashiok's Erasure can't target anything on the board though, unlike how Unsubstantiate can hit creatures. Wrath of God will kill a Carnage Tyrant and so will Final Judgement or Settle the Wreckage .
3 months ago
Hero's Downfall can't interact with anything on the stack. When a spell or ability refers to a game object by only a type it is talking about a permanent of that type. On the stack cards are "TYPE spell", in all zones besides the battlefield and stack they are "TYPE card". Since Hero's Downfall only says "creature or planeswalker" and doesn't say "spell" or "card" it can only target a creature or planeswalker that is on the battlefield. Since Carnage Tyrant will have hexproof on the battlefield, it can not be targeted by Hero's Downfall .
If a card can target a creature spell hexproof doesn't do anything on the stack. Gladecover Scout could be countered by Bone to Ash . Venser, Shaper Savant could return a spell Carnage Tyrant to hand, but not a permanent one.
3 months ago
4 months ago
+1 I love the low to the ground deck you have made. A couple of questions and comments....
Why are you running seedborn muse? Even with your mana producers, I fail to see what activated abilities you are abusing here, as birthing pod is sorcerry speed.
Is burgeoning worth it in a build with not a lot of draw and 36 lands? I would rather get another dork that can be used to sac to birthing pod, trigger guardian project, act as a blocker, albeit at the risk of removal.
Guardian Project - Since they can kill the creature in response to the ETB so you don't draw, how has this played out for you? I can see given your dorks and lower curve this would be actually good in your build. Curious, how has it played?
Soul's Fire > Rush of Blood - Same CMC, but direct removal and dealing the damage regardless of combat just seems like a strict upgrade to me. Plus, Rush of bloos is redundant, I think the replacement is solid
Court of Bounty - How has that been working for you? Seems subpar but idk
IMO, terrastomper is subpar and Carnage Tyrant would be a better fit. Although I think Savage Ventmaw or Inferno Titan are even better. Ramp and removal are crucial. Nothing better than attacking with Ventaw and casting a draw spell to draw 8 without losing tempo. Inferno is nice to kill opposing dorks and combat tricks.
4 months ago
To include The Great Henge I removed one plain resulting in 36 lands. I think this is still ok. To insert Carnage Tyrant I removed Sunblast Angel. There are enough creatures with flying and the ability to remove tapped creatures didn't worked very well in my games. So I think no great loss. At last, I removed Selective Adaptation to add Rise of the Dark Realms as an additional win condition if Kathril is blocked by opponents actions.
I looked on your deck Kathril Voltron Reanimator and noticed that you have much less creatures than me. How hard is it for you to get the keywords in the graveyard? A lot of Kathril decks include around 36 creatures. I reduced it to 32 to add some sourceries and enchanment. But you 25 feels very less (therefore my question). So perhaps that would be an option: remove 2-3 creatures to add some of the cards you suggested.
4 months ago
I added some sac outlets to my version. I still need an early board state, and the sac outlets help me set up for when I cast Kathril. Greater Good is great for drawing and filling the yard.
4 months ago
I want to improve my Kathril deck. Atm it has strengths in the offensive (there are enough keywords in the creature soup), but it lacks in defense. It's like playing in a soccer team with only 1 person in the defense.
First, the following cards I definetly want to add: The Great Henge, Carnage Tyrant and Rise of the Dark Realms. But I am uncertain which cards to remove for it. In comparsion to other kahtril decks, I have more lands. But my mana curve is also not the lowest. So I am really uncertain what to cut out for the mentioed cards (lands, creatures?)
Second, I want to add some cards which strengthens my defense (e.g. like Propaganda for blue decks) and/or which impedes my opponents to slow them down. Any suggestions and hints about this two topcis are very welcome!