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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Carnage Tyrant can't be countered.
1 week ago
I'll be going with Tyrranax Rex instead of Carnage Tyrant probably. This seems so much better since it has haste and toxic (pseudo answer to "infinite" lifegain). Instead of waiting a turn to attack with Carnage Tyrant, you just pay one more and swing right away. This seems like a net positive for a slightly worse "hexproof"
7 months ago
I've been having lots of fun with Fae of Wishes since the transition. I just added Approach of the Second Sun as a sneaky alternate win-con, since I had the space for it. Open to any other ideas anyone may have, since I have at least 1-2 spots to play around with realistically.
Approach of the Second Sun
aren't really needed, but they cover some niche uses that I like to cover. I can swap them in/out with some other options if anyone can come up with some fun alternatives.
7 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
I would also Remove Otepec Huntmaster and add some protection or land based ramp
Some very good dinosaurs to consider:
8 months ago
11 months ago
The way a Xenagos deck typically operates is that you have your ramp, your big beaters, draw and interaction.
Your options include creature ramp such as Llanowar Elves/Arbor Elf and other 1-3 CMC mana dorks as well as cards such as Cultivate. Having a lot of ramp is crucial in any deck, as it enables you to get your expensive commander out more quickly. Most people prefer artifact ramp, but given that you are running green, it's better to either use mana dorks or land ramp spells listed above. Land ramp is the most preferred because it ensures you don't miss land drops and they are less susceptible to being removed by your opponent.
Next you have your big beaters, the damage dealers. Xenagos plays one big creature at a time that gets buffed and swings for lethal. Your deck has a bunch of smaller, less impactful creatures. Even your big creatures are not that threatening. For example, a Malignus with your commander and a source that gives it trample is game over if they don't have interaction. There are many options for beaters of different budgets, cmc's and more. I prefer beaters with built in protection such as Carnage Tyrant as I can use a draw spell on it with little fear of them removing the creature in response. Others prefer beaters with built in evasion such as a flying Balefire Dragon (I run both).
Without draw, it's difficult to maintain pressure on your opponents towards the late - middle game. It doesn't seem you have any draw in your deck. With such a low CMC and low draw, I imagine you run out of cards pretty quickly. There are 2 kinds of draw, burst and steady. Examples of burst card draw include Rishkar's Expertise, Return of the Wildspeaker, and Greater Good (fyi, greater good is the BEST card in a Xenagos deck, no matter what, add it, thank me later). Examples of steady card draw include Outpost Siege, War Room/Bonders' Enclave and Elder Gargaroth. Burst is definitely much more effective, but riskier, as if an opponent removes your creature in response to your draw spell, you will be out of luck. A mix of both is usually ideal.
Interaction Some of your interaction is not bad at all, ancient grudge and fling are great! To further improve your interaction, I would include cards such as Inferno Titan, Terastodon, Kogla, the Titan Ape, Beast Within, Hull Breach and Decimate (Note, you need 4 targets for decimate).
There are many other cards to suggest, but I don't want to overwhelm you. I would definitely take a look at other Xenagos decks on the site to get a better idea of how it is traditionally played. This is my deck, while not updated as of 2020, it still has most of the core cards. There are expensive ones as well, but those can be easily replaced with more budget options. Another good resource is EDH Rec, as it gives you an idea of how the decks usually play out.
Let me know if you have any questions, comments, want more suggestions for cards to add or what you feel should be removed. I have been playing Xenagos for several years and I love it. It's the deck I play when I'm too tired to think, because all you need to do is just play big dudes and swing!
1 year ago
That's fair. Some more suggestions might be Carnage Tyrant is pretty decent stats for the cost. You might consider Arcane Signet and maybe a couple other 2 cost or less mana rocks. rhythm of the wild might not be up your alley, but what about Unnatural Growth? That could probably get you there. A decent budget card might be Thrasta, Tempest's Roar, the Terrasque, or Rampaging Brontodon you could get some serious beaters with them lol. Congregation at Dawn feels extremely solid. Not at all budget but Regal Behemoth is op. I don't normally recommend lands but Evolving Wilds and Terramorphic Expanse are better than they look. Also not budget but this would be a great deck for The Great Henge.
I know you just worked on lowering your curve but it looks like this deck thrives on having big bombs. I decided I would drop in a few more suggestions because I was just starting to get a better feel for what cards you were already using
1 year ago
Nice deck, and as a big Jurassic Park fan I love the deck’s name! Have you considered World Breaker for removal and reach, Carnage Tyrant for a fair-sized trample/hexproof, or Thunderfoot Baloth for the buff?
1 year ago
So to me, that means that:
I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.
Personally, my top choices of everything I'm going to throw out there is as follows:
I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.
Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.
Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.
To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.
I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.
So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.
There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.