Rite of Passage

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

shock7123 on Nayasaur park - Gishath EDH

5 months ago

I personally run an infinite enrage combo in my deck that pisses people off if I ever get it going.

Forerunner of the Empire + Polyraptor + Rite of Passage gives you infinite enrage effects, infinite +1/+1 counters, and infinite Polyraptors, not to mention infinite enter the battlefield triggers. It's tricky if you don't have tutors in your hand, but if you get it to go off, it's a game winner with any haste effect.

To get the combo to go off, have Right of Passage out, then play Forerunner of the Empire. If you have Polyraptor in hand already, play it to set the combo off, otherwise you can use Forerunner to get Polyraptor as the top card of your library.

lhetrick13 on Dinosaurs Tribal

5 months ago

Two dinos you might consider are Huatli's Raptor and Urban Daggertooth in exchange for some instants/sorceries/enchantments. Urban Daggertooth is essentially a creature version of Rite of Passage and Huatli's Raptor has some +1/+1 counter synergy while also providing a much needed body on the field.

Fixxxer on Draconic Rage Upgrade

5 months ago

Rite of Passage and Pyrohemia is a great combo for Vrondiss :)

NV_1980 on Gishath: The Enrage Tour

7 months ago

Hi,

Nice deck but I would really get rid of Sunforger; wasted slot with only six possible targets if you ask me. I think Sword of the Animist would be more suitable, or maybe other utility artifacts like Herald's Horn, Lifecrafter's Bestiary or Urza's Incubator. Also, Rite of Passage seems extremely suitable for this deck.

Regards, NV_1980

Fuzzy003 on Kodama's House of Ramp and Counters

8 months ago

I'd add Llanowar Reborn to your lands. Retreat to Kazandu, Fangren Firstborn, Ranger Class, Thrive and Rite of Passage are some nice counter additions.

The Ozolith to recycle your +1/+1's.

You probably have enough elves to make Immaculate Magistrate an ok card to add and give Rings of Brighthearth another thing to target.

You have enough mana ramp to make Decree of Savagery a possible win con.

Vastwood Surge is ramp with more counters.

Myojin of Life's Web and Praetor's Council or Weird Harvest makes a nice refresh of your board state.

As for what to take out... (I hate trying to decide) but some standouts would be

That's my 2 cents worth. Hope it helps :)

Fuzzy003 on Pattern Recognition #229 - A …

9 months ago

Saw your Bloodfire Invoker and my thoughts went straight to Ashen Firebeast and Rite of Passage. Still liking the lists.

multimedia on Draggin' Grwl

1 year ago

Hey, you're welcome, nice changes.

Vigor prevents enrage from happening since it prevents damage dealt to Vron. It's a replacement effect which replaces the damage that is dealt with +1/+1 counters since damage isn't dealt enrage doesn't trigger. Rite of Passage works how you want with Vron because it doesn't prevent damage, but also puts a +1/+1 counter when damage is dealt.

Goblin Bombardment could replace many different cards simply because it's a win condition with Vron that's only two mana. Bombardment is also another card to infinite combo with Polyraptor and it can prevent ending the game in a draw with Marauding Raptor + Polyraptor. Anara, Wolvid Familiar could replace Cacophodon. Is Cacophodon part of a combo that I'm not seeing? Crop Rotation could replace Steel Wall.

Rishkar's Expertise and Return of the Wildspeaker are in the precon and they can draw a lot of cards because Vron starts at 5 power. Return being an instant can be cast not on your turn to fill your hand of cards to choose from to cast on your next turn. These spells are excellent with Klauth, Unrivaled Ancient and Old Gnawbone who can make a ton of mana to cast all the cards you draw.

Expertise and Return are actually better spells here than Kindred Summons because with Vron no matter what you're drawing at least 5 cards. Summons requires that you control many Dragons to get the same amount of value. One advantage of Summons is instant speed to potentially reveal both Gnawbone + Charger, cheating them onto the battlefield, but without a way to arrange these Dragons to the top of your library that will be rare.

Sword of Hours is in the precon and it does a lot with Vron since it's a source of repeatable die roll and a way to make Vron bigger with +1/+1 counters. Some budget lands to consider adding in place of some basic lands: Naya Panorama, Jund Panorama, Bonders' Enclave, Rogue's Passage.


Some changes to consider:

king-saproling on Forest fire

1 year ago

Assault Suit could be fun here. It allows you to keep the dragon spirit that it is attached to. The haste is nice as well.

You might like these too: Where Ancients Tread, Dragon Tempest, Rite of Passage, Skullclamp, Elemental Bond, Garruk's Packleader, Kavu Lair, Rile

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