Rampaging Ferocidon

Rampaging Ferocidon

Creature — Dinosaur

Menace

Player's can't gain life.

Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller

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Legality

Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Gladiator Legal
Modern Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Rampaging Ferocidon occurrence in decks from the last year

Latest Decks as Commander

Rampaging Ferocidon Discussion

ArfiGames on Firesale Ghalta

1 month ago

This is a great starting point!

I have found this, my Dinosaur Hub/Primer to work best for me. I would heavily suggest putting Marauding Raptor back in. Its better than Knight of the Stampede in most ways and allows for an early Ghlata, sometimes on Turn 3 with Raptor Hatchling for a total reduction of 10 all costing a single !

I have moved away from that line of play right now but its still on the back burner and definitely hard to deal with/recover from.

With all the pinging you've got, try 4 Ranging Raptors and Ripjaw Raptor. That has been my bread and butter ramp/draw for years now and I'm sure it would serve you well, especially with Forerunner of the Empire.

Rampaging Ferocidon Has been fantastic and goes along well with a great agressive game plan. Great to shut down various decks and good in multiples.

multimedia on Gishath Budget Dinos V1.4

2 months ago

Hey, nice first budget version of Gishath. Good job on the win.

Some budget cards to consider adding:

Several of these cards are in Commander Legends, the new Magic set just released. The prices of these cards will be decreasing.

Cards to consider cutting:

Good luck with your deck.

jaymc1130 on Need Some Help Brewing. I'm …

5 months ago

I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.

Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.

You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.

I feel like there's quite a bit of space to be explored in this niche for Gisela.

DadHumanPraetor on Can't Fight Fate (Klothys Control)

7 months ago

Ash Zealot Destiny Spinner Rampaging Ferocidon Leyline of Combustion Leyline of Punishment all have elements of control, but artifacts are the controliest permanents, even more than blue or white tons of stuff like Winter Orb Pithing Needle

SaberTech on Torbran and his Fiendish Plan

8 months ago

I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.

Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.

There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.

Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.

zacharyrtz on This Is It, This Is The One

8 months ago

jmac44, appreciate the love! Honestly it’s a common misconception that this decklist relies on Food Chain or Ad Nauseam, if anything, those are the flex spots. If you’re looking to run Dingus Egg in your list, I would highly recommend dropping 20 copies of Evolving Wilds and adding in 15 copies of Rampaging Ferocidon and 5 copies of Ramunap Ruins. Thanks for looking! Primer coming tomorrow.

Coward_Token on Winota's Waging Weenies

9 months ago

Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:

Sanctum Prelate another flexible stax piece

Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)

tapping humans, dunno if they're too slow: Nova Cleric, Magus of the Balance, Hammer Mage, Bounty Agent, Mangara of Corondor

niche hosers: Harsh Mentor, Aegis of the Gods

non-Human stax/hatebears/hosers that can enable Winota without risking themselves too much: Kinjalli's Sunwing, Leonin Arbiter, Vryn Wingmare, Rampaging Ferocidon

I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn

Isntitizzet on

9 months ago

Given that all of your creatures already have menace, I feel that Iroas is sort of unnecessary here. His cmc is also high for an aggro deck, so additional 1 drops with menace could take his place. I feel overall this menace build wants to be very low to the ground, mostly 1 and 2 drops with some essential 3s like Sonorous Howlbonder at the top along with possibly cards like Hunted Nightmare. One drops aren't very strong unfortunately,Village Messenger  Flip (gets menace after transformation) Dreadmalkin and Insolent Neonate come to mind as the best available you aren't already playing. However, at 2 Kari Zev, Skyship Raider and Relentless Dead are fairly good here. Even if relentless dead can only get itself back, that's still a decent 2 drop with some resilience to removal spells. Malkin is also a zombie, and Plague Belcher has some great synergy with relentless dead as well. You can put the counters on relentless dead and pay the B to get it back. Its pretty greedy, and the Hunted Nightmare is probably just better, but they both have downsides in their own ways. Unfortunately the good menace creatures seem to clog up the 3 spot. Rampaging Ferocidon, Sin Prodder, Grimdancer and Pestilent Spirit all fall at 3 and you cant play all of them along with Howlbonder and Hunted nightmare.

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