Creature — Dinosaur
Player's can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller
Combos Browse all
|Commander / EDH||Legal|
Rampaging Ferocidon occurrence in decks from the last year
Latest Decks as Commander
Rampaging Ferocidon Discussion
1 month ago
This is a great starting point!
I have found this, my Dinosaur Hub/Primer to work best for me. I would heavily suggest putting Marauding Raptor back in. Its better than Knight of the Stampede in most ways and allows for an early Ghlata, sometimes on Turn 3 with Raptor Hatchling for a total reduction of 10 all costing a single !
I have moved away from that line of play right now but its still on the back burner and definitely hard to deal with/recover from.
With all the pinging you've got, try 4 Ranging Raptors and Ripjaw Raptor. That has been my bread and butter ramp/draw for years now and I'm sure it would serve you well, especially with Forerunner of the Empire.
Rampaging Ferocidon Has been fantastic and goes along well with a great agressive game plan. Great to shut down various decks and good in multiples.
2 months ago
Hey, nice first budget version of Gishath. Good job on the win.
Some budget cards to consider adding:
- Command Tower: staple Rainbow land.
- Arcane Signet: staple Rainbow mana rock.
- Garruk's Uprising: repeatable draw and give creatures you control trample.
- Rhythm of the Wild: makes Gishath uncounterable, can be a haste enabler or a +1/+1 counter effect to offset Forerunner of the Empire/Rampaging Ferocidon/Marauding Raptor.
- Apex Altisaur: repeatable creature removal with enrage fight and it fights when it ETB.
- Deathgorge Scavenger: repeatable graveyard hate is helpful in Commander.
- Three Visits: another two drop land ramp spell that can get a dual land.
- Exotic Orchard: staple Rainbow land.
- Path of Ancestry: staple Rainbow land, repeatable scry with Dinos.
Several of these cards are in Commander Legends, the new Magic set just released. The prices of these cards will be decreasing.
Cards to consider cutting:
- Vivid Meadow
- Temple of Abandon
- Temple of Plenty
- Grow from the Ashes
- Migration Path
- Vanquisher's Banner: repeatable draw from casting Dinos is not as good as draw that triggers when a creature you control ETB. Banner doesn't trigger when Dinos are cheated onto the battlefield and doesn't trigger when a Dino token is created.
- Whispersilk Cloak
- Burning Sun's Avatar
- Thundering Spineback
Good luck with your deck.
5 months ago
I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.
Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.
You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.
I feel like there's quite a bit of space to be explored in this niche for Gisela.
7 months ago
Ash Zealot Destiny Spinner Rampaging Ferocidon Leyline of Combustion Leyline of Punishment all have elements of control, but artifacts are the controliest permanents, even more than blue or white tons of stuff like Winter Orb Pithing Needle
8 months ago
I like the poke idea that this deck is going for, but I think that there are some parts of the deck that are a bit counter productive. I think that a number of the low-damage wrath effects will lose a lot of their impact as you move into the mid and late game, even with Torbran's boost, and even though cards like Pyroclasm will deal more damage to your opponents' creatures they are still dealing enough damage to kill a good number of your own utility creatures anyway. I think that there are other options to consider that would give you more choice and control over where damage is going.
Rolling Thunder and Violent Eruption give you a good amount of control and scale really well with Torbran out. Inferno Titan and Drakuseth, Maw of Flames can spread their damage around and are also large bodies that can help finish a game. Goblin Sharpshooter is another creature that can get pretty ridiculous with Torbran out, and Flameblade Angel might also be worth consideration as a deterrent.
There are some other options worth looking at to increase the "punisher" aspect of the deck. Circle of Flame, Harsh Mentor, Immolation Shaman, Rampaging Ferocidon and Hissing Iguanar are all possible ways of getting some extra damage in. If you end up running more creatures, Hellrider is a possible inclusion. And will all the damage flying around you might find that Neheb, Dreadhorde Champion might make a good addition, although Neheb is better with more X cost spells.
Anyway, just some ideas to think about. I'd like to see your opponents' faces when you drop both Mana Barbs and Torbran onto the board. That's not something most people would want to deal with.
8 months ago
jmac44, appreciate the love! Honestly it’s a common misconception that this decklist relies on Food Chain or Ad Nauseam, if anything, those are the flex spots. If you’re looking to run Dingus Egg in your list, I would highly recommend dropping 20 copies of Evolving Wilds and adding in 15 copies of Rampaging Ferocidon and 5 copies of Ramunap Ruins. Thanks for looking! Primer coming tomorrow.
9 months ago
Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:
Sanctum Prelate another flexible stax piece
Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)
I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn
9 months ago
Given that all of your creatures already have menace, I feel that Iroas is sort of unnecessary here. His cmc is also high for an aggro deck, so additional 1 drops with menace could take his place. I feel overall this menace build wants to be very low to the ground, mostly 1 and 2 drops with some essential 3s like Sonorous Howlbonder at the top along with possibly cards like Hunted Nightmare. One drops aren't very strong unfortunately,Village Messenger Flip (gets menace after transformation) Dreadmalkin and Insolent Neonate come to mind as the best available you aren't already playing. However, at 2 Kari Zev, Skyship Raider and Relentless Dead are fairly good here. Even if relentless dead can only get itself back, that's still a decent 2 drop with some resilience to removal spells. Malkin is also a zombie, and Plague Belcher has some great synergy with relentless dead as well. You can put the counters on relentless dead and pay the B to get it back. Its pretty greedy, and the Hunted Nightmare is probably just better, but they both have downsides in their own ways. Unfortunately the good menace creatures seem to clog up the 3 spot. Rampaging Ferocidon, Sin Prodder, Grimdancer and Pestilent Spirit all fall at 3 and you cant play all of them along with Howlbonder and Hunted nightmare.