Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Secluded Courtyard
Land
As this enters the battlefield, choose a creature type.
: Add .
: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
nuperokaso on W/U Birds
11 months ago
If you end up with spells of only one color, you can replace some basic lands of the other color with Secluded Courtyard and Unclaimed Territory. As an example, now you are playing Ponder as the only colored non-Bird spell in your entire deck. Then you can replace say 2 Plains, since every Bird can be played with Unclaimed Territory anyway, but this fixes opening hand with three Plains and your multi-color Birds. You still want to leave some of them, because of Cartographer's Hawk
Rhadamanthus on How does Secluded Courtyard react …
1 year ago
You're right that the cards only show the front face in the graveyard. However, the problem here is that Disturb isn't an activated ability, but rather it's an alternative casting cost for the back face. When you choose to use Disturb, first you turn the card over and move it to the stack to start the casting process. That means it isn't a creature spell when it's time to pay the costs for casting it, so the mana from Secluded Courtyard's last ability can't be used to pay for it.
702.146. Disturb
702.146a Disturb is an ability found on the front face of some transforming double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.
702.146b A resolving transforming double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.
CloudKillerJay on How does Secluded Courtyard react …
1 year ago
At my recent FNM I was told that I couldn't use Secluded Courtyard to activate the abilities of either Dorothea, Vengeful Victim Flip or Faithbound Judge Flip because I was casting them as enchantments, and not a spirit? I thought dual face cards were always in the graveyard as side A, so it would have been a mana ability of a spirit, regardless that it returns to play as an enchantment?
oconnelljd1 on big daddy dino
1 year ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
eliakimras on B.F.D.
1 year ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery Flip, Valakut Awakening Flip and Glasspool Mimic Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
darkmus on Ang-Hellic
1 year ago
There is probably a reason why no one uses Linvala, Shield of Sea Gateour that deck, but maybe you can try make it work if boardwipes are being such a problem, it can be hit with coco, fills the angel tribal and that would help against board wipes a lot. Maybe adding some Secluded Courtyards and/or Spara's Headquarters? that shouldn't screw the mana base much. It might be worth at least a test run. hahaha, 15 wins in a day? I can't remember the last time I had time to play 5 games in a row, hahaha. I wish... I am assuming I am at least a bit older than you, enjoy it while it lasts! I spent my little time to play magic at home playing modern (I like it more than historic) in Cockatrice, you can play any format there for free, check it out if you don't know it. I want to try 2 Sigarda in historic also, just to see how it goes. It says Path to Exile (000:3), but in the deck builder after searching for a card where it says "card name", you can select whatever printing of the card you want where it says "printing". Just dont hit enter when writing the cards name or it will automatically add 1 to your decklist. Instead select the name from the list so it allows you to choose printing, quantity and if it is foil or not.
darkmus on Ang-Hellic
1 year ago
The Youthfuls are a great buy, those haven't stop going up since they came out.They will probably sink if reprinted, but for now I think they will keep gaining value. I can't really help you in arena, I do have the deck but I don't really play much MTGA, and when I do, I just pick whatever deck I have that fulfills the daily task. For what is worth, Fateful Absence is what I use in arena in white against pws. I normally play modern in Cockatrice. Since cavern is not an option, whenever you play Sigarda, Font of Blessings you may want to throw in a couple of Secluded Courtyards, though you are playing 4 fetches and 4 shock lands so you might not need it. I hope next time you play modern the decks works better than before.
eliakimras on Jund Dragons
1 year ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
-
Assassin's Trophy and Tear Asunder are more versatile than Artifact Mutation and Putrefy.
-
If graveyard decks are rampant on your playgroup, Baleful Mastery works better than Terminate.
-
If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
-
Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
-
Garruk, Primal Hunter and Return of the Wildspeaker draw way more cards than Read the Bones and Dragonmaster Outcast (this last one is too slow to get going).
-
You probably want to run Ash Barrens, Blighted Woodland and Myriad Landscape for more fixing and ramp. Exotic Orchard and Secluded Courtyard wouldn't hurt, either.
Have (1) | JordanSanFran |
Want (1) | beesaurs |