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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
As this enters the battlefield, choose a creature type.
: Add .
: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
4 days ago
Phyrexian Arena > Smuggler's Share
Skullclamp > Inspiring Overseer
Victimize > Folk Hero
Buried Alive > Archivist of Oghma
Damnation> Mother of Runes
Wrath of God > Giver of Runes
Marauding Blight-Priest> Mikaeus, the Unhallowed
3 weeks ago
Hey Decidares! This started as a pre-con and I swapped some cards around with my inventory. I'm thinking I want to keep it between casual and competitive just to start since I'm not really sure where I'd be playing this and what power levels the other players at my LGS are playing at. I'd say mid to late game wins could be the most rewarding as other players at the table would have built up their battlefield and have an intimidating presence at the table as well. As for my budget I'd like to keep it below $300 for now.
I'm checking with my LGS to see if they have some tri-colored lands that enter tapped like Jungle Shrine and also throwing in catch-all's like Secluded Courtyard, Unclaimed Territory and The World Tree. Might add some more dragons that could improve the deck like Tiamat, Lathliss, Dragon Queen, Scion of the Ur-Dragon and Dragonborn Champion after looking around at what others have come up with on this site.
1 month ago
I like the list, though there are some tweaks worth looking at.
Winding Way is a lead the stampede that also fetches lands and costs 1 less mana. Looking 1 card less is a small drawback.
Arbor Elf is another cheap dork if you want to go to 12. Quirion Ranger appears in legacy lists to power out high mana turns with count your elf mana. Copperhorn Scout can theoretically do the same, but Its usually cut first.
1 month ago
Hi beastmenwarrior! I had actually planned to add Secluded Courtyard when it spoiled and was ordering a copy for my Yuriko deck, but somehow only ordered the one. I had forgotten about it, so thanks for reminding me!
1 month ago
1 month ago
SpammyV yup I agree, Megantic is out. Doesn't buff enough for the effort it takes to get him out and Predatory + Sinew should do well enough.
Unclaimed Territory and Secluded Courtyard seem useful but just to check, am I right in my understanding that "cast a creature spell" is the same thing as summoning a creature? It's just that the limitation on the card is that it can only be used for Slivers, provided that they're the creature type I choose?
Phantasmal Image is cool, do you think I should opt for that, or maybe a changeling creature with another useful ability?
1 month ago
I'll echo the comments on focusing on the 2-drop Slivers that buff your team. Megantic Sliver is probably too expensive and slow. Shock should probably be upgraded to Lightning Bolt or Dead / Gone. I don't think Giant Grown and Channel the Suns will do enough.
1 month ago
Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:
Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.
Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.
Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.
Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.
Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.
Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).
You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.
Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.