Secluded Courtyard

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Secluded Courtyard

Land

As Secluded Courtyard enters the battlefield, choose a creature type.

: Add .

: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.

nuperokaso on W/U Birds

7 months ago

If you end up with spells of only one color, you can replace some basic lands of the other color with Secluded Courtyard and Unclaimed Territory. As an example, now you are playing Ponder as the only colored non-Bird spell in your entire deck. Then you can replace say 2 Plains, since every Bird can be played with Unclaimed Territory anyway, but this fixes opening hand with three Plains and your multi-color Birds. You still want to leave some of them, because of Cartographer's Hawk

Rhadamanthus on How does Secluded Courtyard react …

11 months ago

You're right that the cards only show the front face in the graveyard. However, the problem here is that Disturb isn't an activated ability, but rather it's an alternative casting cost for the back face. When you choose to use Disturb, first you turn the card over and move it to the stack to start the casting process. That means it isn't a creature spell when it's time to pay the costs for casting it, so the mana from Secluded Courtyard's last ability can't be used to pay for it.

702.146. Disturb
702.146a Disturb is an ability found on the front face of some transforming double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.
702.146b A resolving transforming double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.

CloudKillerJay on How does Secluded Courtyard react …

11 months ago

At my recent FNM I was told that I couldn't use Secluded Courtyard to activate the abilities of either Dorothea, Vengeful Victim  Flip or Faithbound Judge  Flip because I was casting them as enchantments, and not a spirit? I thought dual face cards were always in the graveyard as side A, so it would have been a mana ability of a spirit, regardless that it returns to play as an enchantment?

eliakimras on B.F.D.

1 year ago

Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)

I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:

1st. Ramp

Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.

2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)

3rd. Better counterspells

4th. Better removal

5th. Better boardwipes

6th. More card draw

7th. Better win conditions

darkmus on Ang-Hellic

1 year ago

There is probably a reason why no one uses Linvala, Shield of Sea Gateour that deck, but maybe you can try make it work if boardwipes are being such a problem, it can be hit with coco, fills the angel tribal and that would help against board wipes a lot. Maybe adding some Secluded Courtyards and/or Spara's Headquarters? that shouldn't screw the mana base much. It might be worth at least a test run. hahaha, 15 wins in a day? I can't remember the last time I had time to play 5 games in a row, hahaha. I wish... I am assuming I am at least a bit older than you, enjoy it while it lasts! I spent my little time to play magic at home playing modern (I like it more than historic) in Cockatrice, you can play any format there for free, check it out if you don't know it. I want to try 2 Sigarda in historic also, just to see how it goes. It says Path to Exile (000:3), but in the deck builder after searching for a card where it says "card name", you can select whatever printing of the card you want where it says "printing". Just dont hit enter when writing the cards name or it will automatically add 1 to your decklist. Instead select the name from the list so it allows you to choose printing, quantity and if it is foil or not.

darkmus on Ang-Hellic

1 year ago

The Youthfuls are a great buy, those haven't stop going up since they came out.They will probably sink if reprinted, but for now I think they will keep gaining value. I can't really help you in arena, I do have the deck but I don't really play much MTGA, and when I do, I just pick whatever deck I have that fulfills the daily task. For what is worth, Fateful Absence is what I use in arena in white against pws. I normally play modern in Cockatrice. Since cavern is not an option, whenever you play Sigarda, Font of Blessings you may want to throw in a couple of Secluded Courtyards, though you are playing 4 fetches and 4 shock lands so you might not need it. I hope next time you play modern the decks works better than before.

eliakimras on Jund Dragons

1 year ago

Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

Now some small upgrades you can make:

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