Secluded Courtyard

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Secluded Courtyard

Land

As this enters the battlefield, choose a creature type.

: Add .

: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.

Eldmoi on Ur-gonomics

3 weeks ago

Hey Decidares! This started as a pre-con and I swapped some cards around with my inventory. I'm thinking I want to keep it between casual and competitive just to start since I'm not really sure where I'd be playing this and what power levels the other players at my LGS are playing at. I'd say mid to late game wins could be the most rewarding as other players at the table would have built up their battlefield and have an intimidating presence at the table as well. As for my budget I'd like to keep it below $300 for now.

I'm checking with my LGS to see if they have some tri-colored lands that enter tapped like Jungle Shrine and also throwing in catch-all's like Secluded Courtyard, Unclaimed Territory and The World Tree. Might add some more dragons that could improve the deck like Tiamat, Lathliss, Dragon Queen, Scion of the Ur-Dragon and Dragonborn Champion after looking around at what others have come up with on this site.

lagotripha on Elf Modern on a Budget - Keeping it simple!

1 month ago

I like the list, though there are some tweaks worth looking at.

Winding Way is a lead the stampede that also fetches lands and costs 1 less mana. Looking 1 card less is a small drawback.

Vivien's Arkbow and Pyre of Heroes opens you up to artifact hate a little, but massively improves reach.

Arbor Elf is another cheap dork if you want to go to 12. Quirion Ranger appears in legacy lists to power out high mana turns with count your elf mana. Copperhorn Scout can theoretically do the same, but Its usually cut first.

And if you really want to splash into another colour, Secluded Courtyard and Unclaimed Territory offer a lot of fixing.

Guerric on [Primer] Casting the Mythal *Update*

1 month ago

Hi beastmenwarrior! I had actually planned to add Secluded Courtyard when it spoiled and was ordering a copy for my Yuriko deck, but somehow only ordered the one. I had forgotten about it, so thanks for reminding me!

beastmenwarrior on [Primer] Casting the Mythal *Update*

1 month ago

One thing I noticed in the mana base, I would upgrade Ancient Ziggurat with Secluded Courtyard cheaper and is better for this deck.

BossUltinuc on What are some affordable improvements …

1 month ago

SpammyV yup I agree, Megantic is out. Doesn't buff enough for the effort it takes to get him out and Predatory + Sinew should do well enough.

Even if I upgrade Shock to Lightning Bolt, should I even keep it in the deck do you think?

Unclaimed Territory and Secluded Courtyard seem useful but just to check, am I right in my understanding that "cast a creature spell" is the same thing as summoning a creature? It's just that the limitation on the card is that it can only be used for Slivers, provided that they're the creature type I choose?

Phantasmal Image is cool, do you think I should opt for that, or maybe a changeling creature with another useful ability?

SpammyV on What are some affordable improvements …

1 month ago

I'll echo the comments on focusing on the 2-drop Slivers that buff your team. Megantic Sliver is probably too expensive and slow. Shock should probably be upgraded to Lightning Bolt or Dead / Gone. I don't think Giant Grown and Channel the Suns will do enough.

Unclaimed Territory and Secluded Courtyard would be relatively cheap additions to the manabase that make casting all your Slivers easier. Phantasmal Image can be another one of any Sliver you want.

FelixCarter on You'll be Najello after I'm done with you

1 month ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

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