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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
NV_1980 on
Krav partner token/lifegain
1 month ago
Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:
- Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
- Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
- Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
- Elbrus, the Binding Blade Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
- Emeria's Call Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
- Glasswing Grace Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
- Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
- Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
- The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.
So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.
xram666 on
Arcades EDH
2 months ago
Some upgrade suggestions:
You're playing way to less lands. Go up to at least 38 Lands.
Ramp:
Add more ramp (in sum you should end at around 9-11):
- Arcane Signet
- Vine Trellis
- Sylvan Caryatid
- Sunscape Familiar
- Overgrown Battlement
- Rampant Growth
- Farseek
but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.
Protection:
Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:
Replace Miscalculation with Arcane Denial
Replace Remove Soul with Displace or even better a board protection spell like:
Replace Seedling Charm with one of the following:
- Ajani's Presence
- Loran's Escape
- Tamiyo's Safekeeping (not exactly a budget option compared to the rest)
- Restoration Magic
Removal:
Replace Solemn Offering with Stroke of Midnight
Add an additonal one-sided massremoval like Slaughter the Strong
Backup for Commander:
Add
legendofa on
$1 +1/+1 Counters EDH. One US Dollar.
8 months ago
Crow_Umbra Good thinking, but unfortunately even those are out of range. I'm seeing prices for those cards in the 30-40 cent range, and these decks are restricted to cards worth 6 cents or lower (and even that's a raise from where the series started). Of course, Brave the Elements and Unbreakable Formation would make great upgrades here, and someone somewhere probably has them for that cheap.
Crow_Umbra on
$1 +1/+1 Counters EDH. One US Dollar.
8 months ago
I meant to comment yesterday, but have you considered Brave the Elements or Unbreakable Formation as protection options for this deck? I think they should both be within the budget considerations for the deck (I hope).
Crow_Umbra on
1 year ago
Oh nice! You're in for a fun time, Isshin is a lot of fun to pilot. Is there a general budget you have in mind once you do start buying cards? Because of his ability, there's certainly different archetypes that you can emphasize in your build, or mix and match them to best suit your play group's vibe, or your preferred play style.
Since you haven't really play-tested the deck much yet, I'll keep my feedback more general. Once you start getting a feel for it, you'll have a better idea of potential changes you might want to make. A few things I can think of:
-
Angelic Exaltation is kinda off-theme, although it has an attack trigger. The emphasis on a single attacker doesn't mesh as well with the various token makers in your creature base. You have a lot of strong pieces to build a wide board and overrun your opponents. I think this is a safe swap out.
-
I think you can swap a couple of board wipes for some board protection effects like Scapegoat, Fanatical Devotion, or Unbreakable Formation. The first two give you means of repurposing your creature tokens to save more important stuff. Alternatively, Plumb the Forbidden can be a devious response to a board wipe, & kill your board to draw some cards. I think you can swap out Plague Wind, since it's the most expensive card, mana-wise.
-
Avacyn can probably be swapped for some lower on the curve protection options like Reconnaissance or Dolmen Gate, which is less budget. Reconnaissance was recently reprinted in the Assassin's Creed set with updated reminder text. This EDHREC article details how it can be utilized as a pseudo-Vigilance anthem. Avacyn is a powerful card, but she's very heavy on for a 3 color deck.
-
To compliment your creature token production, I think you can maybe swap Arni for Welcoming Vampire, Tocasia's Welcome, or Chivalric Alliance as a means of keeping your hand stocked.
I think retooling a bit on how you protect your board and draw cards could be some decent spots to focus on first. Isshin is very board dependent, he thrives from keeping it protected to maintain that aggro momentum.
Hopefully those are some helpful starting points. Best of luck with your games tomorrow, I hope you stomp your friends lol
Crow_Umbra on
The Allure of Honor
1 year ago
Digging your deck description lol. Definitely a great one sentence encapsulation for playing Isshin. Have you had a chance to play this deck irl yet? Mostly asking to see if there were any areas you were looking to maybe change around, or if you have a general budget in mind. I have a few general suggestions if you're looking to make swaps or upgrades:
-
I think if there's any one area besides ramp or draw, that Isshin decks should look to upgrade first, it's definitely board protection. Isshin is super board dependent, so the more you can protect that, especially proactively, the better you'll be over the course of a game.
-
On the topic of protection, Reconnaissance is a great first upgrade. It was recently reprinted in the Assassin's Creed set with updated reminder text. It acts as like a pseudo-Vigilance that can pull your creatures out of combat at various points. This EDHREC article helps explain this utility in better detail.
-
Dolmen Gate is another excellent board protection effect.
-
Instant speed options like Unbreakable Formation and Scapegoat are decent budget options to help avoid wipes. Alternatively, Plumb the Forbidden is a great way to sac your board in response to a board wipe and refill your hand. Clever Concealment is a less budget option, but great for decks like this that want to go wide.
-
Frontline Medic is also a budget option that's kind of on theme with Battalion. Fanatical Devotion is also another fairly budget option for repurposing your tokens.
Happy to talk shop if you're looking for feedback. I have some additional ideas, but didn't want to write you an essay. Hope you have fun with Isshin, he's a blast to get snowballing.
austintayshus on
1 year ago
I used to have a fun brawl deck on Arena with Maja as the commander!
With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.
You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.
You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.
Crow_Umbra on
Attack Attack!
2 years ago
It looks like you might have a 2nd copy of Isshin in your 99, & you're at 101 cards. Other than that, I'd say you're definitely on the right track with your documented edits so far.
If you're looking for any feedback, I'd generally suggest to trim your 4cmc slot a bit more, & maybe bumping up to 35-36 lands.
-
I'd recommend checking out Soul Partition as a swap for Utter End. The times I've played Partition, opponents rarely recast whatever it exiled.
-
I think you can swap one of your board wipes for either Grasp of Fate or another instant speed protection effect like Unbreakable Formation or Clever Concealment. Either way, Isshin thrives off keeping his board ad intact as possible.
Best of luck with the deck. I hope you have a blast with it once all your pieces come in.
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