Unbreakable Formation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Crow_Umbra on ....But it happens twice.

2 months ago

Oh nice! You're in for a fun time, Isshin is a lot of fun to pilot. Is there a general budget you have in mind once you do start buying cards? Because of his ability, there's certainly different archetypes that you can emphasize in your build, or mix and match them to best suit your play group's vibe, or your preferred play style.

Since you haven't really play-tested the deck much yet, I'll keep my feedback more general. Once you start getting a feel for it, you'll have a better idea of potential changes you might want to make. A few things I can think of:

  • Angelic Exaltation is kinda off-theme, although it has an attack trigger. The emphasis on a single attacker doesn't mesh as well with the various token makers in your creature base. You have a lot of strong pieces to build a wide board and overrun your opponents. I think this is a safe swap out.

  • I think you can swap a couple of board wipes for some board protection effects like Scapegoat, Fanatical Devotion, or Unbreakable Formation. The first two give you means of repurposing your creature tokens to save more important stuff. Alternatively, Plumb the Forbidden can be a devious response to a board wipe, & kill your board to draw some cards. I think you can swap out Plague Wind, since it's the most expensive card, mana-wise.

  • Avacyn can probably be swapped for some lower on the curve protection options like Reconnaissance or Dolmen Gate, which is less budget. Reconnaissance was recently reprinted in the Assassin's Creed set with updated reminder text. This EDHREC article details how it can be utilized as a pseudo-Vigilance anthem. Avacyn is a powerful card, but she's very heavy on for a 3 color deck.

  • To compliment your creature token production, I think you can maybe swap Arni for Welcoming Vampire, Tocasia's Welcome, or Chivalric Alliance as a means of keeping your hand stocked.

I think retooling a bit on how you protect your board and draw cards could be some decent spots to focus on first. Isshin is very board dependent, he thrives from keeping it protected to maintain that aggro momentum.

Hopefully those are some helpful starting points. Best of luck with your games tomorrow, I hope you stomp your friends lol

Crow_Umbra on The Allure of Honor

2 months ago

Digging your deck description lol. Definitely a great one sentence encapsulation for playing Isshin. Have you had a chance to play this deck irl yet? Mostly asking to see if there were any areas you were looking to maybe change around, or if you have a general budget in mind. I have a few general suggestions if you're looking to make swaps or upgrades:

  • I think if there's any one area besides ramp or draw, that Isshin decks should look to upgrade first, it's definitely board protection. Isshin is super board dependent, so the more you can protect that, especially proactively, the better you'll be over the course of a game.

  • On the topic of protection, Reconnaissance is a great first upgrade. It was recently reprinted in the Assassin's Creed set with updated reminder text. It acts as like a pseudo-Vigilance that can pull your creatures out of combat at various points. This EDHREC article helps explain this utility in better detail.

  • Dolmen Gate is another excellent board protection effect.

  • Instant speed options like Unbreakable Formation and Scapegoat are decent budget options to help avoid wipes. Alternatively, Plumb the Forbidden is a great way to sac your board in response to a board wipe and refill your hand. Clever Concealment is a less budget option, but great for decks like this that want to go wide.

  • Frontline Medic is also a budget option that's kind of on theme with Battalion. Fanatical Devotion is also another fairly budget option for repurposing your tokens.

Happy to talk shop if you're looking for feedback. I have some additional ideas, but didn't want to write you an essay. Hope you have fun with Isshin, he's a blast to get snowballing.

austintayshus on

6 months ago

I used to have a fun brawl deck on Arena with Maja as the commander!

With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.

You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.

You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.

Crow_Umbra on Attack Attack!

7 months ago

It looks like you might have a 2nd copy of Isshin in your 99, & you're at 101 cards. Other than that, I'd say you're definitely on the right track with your documented edits so far.

If you're looking for any feedback, I'd generally suggest to trim your 4cmc slot a bit more, & maybe bumping up to 35-36 lands.

  • I'd recommend checking out Soul Partition as a swap for Utter End. The times I've played Partition, opponents rarely recast whatever it exiled.

  • I think you can swap one of your board wipes for either Grasp of Fate or another instant speed protection effect like Unbreakable Formation or Clever Concealment. Either way, Isshin thrives off keeping his board ad intact as possible.

Best of luck with the deck. I hope you have a blast with it once all your pieces come in.

Crow_Umbra on Isshin in the Red Zone

8 months ago

That's totally understandable regarding the price tag on Reconnaissance. The Brave the Sands you have is a pretty solid alternative. Would you say your general budget per card is like $10 max?

I think Goblin Bombardment definitely could work for turning some of your token production into spot removal like you mentioned. From my experience, the group slug ETB really makes the aggro strategy a bit smoother, since you're softening up the entire table. Generally makes it a bit easier to deal that 120 damage needed to take out 3 other players lol. Group slug and combat damage compliment each other by taking some pressure off of each other.

If you're looking for cuts, a few I'd suggest:

  • I don't really run more than two cards that are 6cmc or more in my Isshin deck. Most of my curve is in the 2-4 cmc range. Keeping things in that range makes for smoother aggro deployment, or quicker board rebuilds after board wipes. I've found that by the time I can play 6-8+ mana, I generally want to be able to play multiple spells as opposed to 1 big bomb.

  • Etali can likely be a cut. I played it in an earlier iteration of my deck, & it felt very boom or bust. Plenty of fun the times it boomed, but it felt like it whiffed enough that it wasn't worth it. If I didn't have some kind of haste enabler on board, Etali often ate removal in the turn rotation after it hit the field.

  • Drakuseth can probably be a cut. Very heavy single color investment with 3 red pips in a tri color deck, & it lacks any built in Haste to help.

  • Argentum Armor can definitely be a cut. It's 12 total mana to cast and equip it to something. If you're looking for more removal, I'd recommend stuff like Generous Gift, Stroke of Midnight, Swords to Plowshares, Grasp of Fate, & Anguished Unmaking (if it's in your budget).

  • Your other more expensive equipment like Nazgul Battle-Mace & Hexplate Wallbreaker could potentially be cuts at 8 & 9 total mana respectively to cast & equip.

I'd also recommend getting in some cheap board protection to help maintain aggro momentum. Scapegoat, Unbreakable Formation, & Fanatical Devotion are all fairly budget options. The more you can keep your board intact & attacking, the tougher you become for the table to deal with.

Crow_Umbra on Ave, True to Caesar

11 months ago

Generally speaking, I think Caesar and token Isshin lists will end up having a lot of similarities. In looking at your list, I have a few suggestions:

I hope these suggestions are helpful. Caesar is likely going to find a home in my Isshin deck, come next March. I'm hoping we get a decent NCR Ranger in the precon.

Crow_Umbra on Multiman Isshin

1 year ago

Nice to see more Myriad Isshin lists. I feel like it's a growing sub-variant of the token go-wide Isshin strat. In looking at your deck, I think you have a lot of great pieces that most Isshin decks would want, but I do have a few suggestions:

  • Your land count is kinda low at 30. I get that your Equipments are intended for protective and aggro purposes, but I think they may be mana intensive for that purpose. Since Isshin wants to go wide, I'd recommend swapping some of your equipment (but not Feast and Famine lol) for a few more lands and 2 cmc mana rocks. It's a personal preference thing, but totally ignore if it hasn't been an issue in your irl plays.

  • On the topic of protection and going wide, I think Unbreakable Formation and Scapegoat are some great budget board protection effects. Clever Concealment is a slightly more budget friendly alternative to Teferi's Protection, but can still be pricey for some. Having some instant speed board protection options can be more helpful than protecting one creature at a time. Isshin thrives on maintaining aggro momentum, instead of protecting single creatures like a Voltron strat might.

  • I highly recommend putting in some ETB group slug damage like Impact Tremors, Corpse Knight, or Witty Roastmaster. Purphoros, God of the Forge is the most expensive upgrade you can make in this theme, but the first 3 mentioned will do plenty of damage with all your doubled up Myriad. From having played Isshin go-wide for the past year, I highly recommend the ETB damage to help your overall gameplan.

  • Professional Face-Breaker could be helpful and compliment the Treasure producers you already have in deck.

  • Devilish Valet could be a potentially heavy hitter with all your Myriad tokens you make each swing.

I hope these suggestions are a helpful start. Happy to chat through any additional suggestions if you're up for it. Best of luck with your deck!

Crow_Umbra on Isshin, Two Heavens as One

1 year ago

Hi there, welcome to Isshin deck brewing! Isshin is a blast to play if you haven't had the chance to do so already. If you're open to suggestions, I have a few ideas in looking at your already pretty solid list:

  • I think you can swap out Goblin Traprunner. I've played coin-flipping as part of that coin-flip pre-con, and it can be a very boom or bust strategy. Additionally, having to go through each flip can be kind of time consuming to do or sit through.

  • Skyhunter Strike Force or Ogre Battledriver could be potential swaps for Goblin Traprunner. Skyhunter is basically like a mini Adriana, Captain of the Guard, and Battledriver is a helpful combo of Haste anthem & power boost.

  • If your budget allows, I'd recommend checking out Dolmen Gate and Reconnaissance as protection effects. Isshin thrives on keeping his board as protected as possible to maintain aggro momentum. Reconnaissance acts as like a pseudo-Vigilance anthem that can also save your creatures from combat damage. This article helps detail how that timing makes that work.

  • On the topic of board protection, I'd recommend checking out Unbreakable Formation and Clever Concealment, if your budget allows, as instant speed protection options. Your tokens can help convoke cast Clever Concealment, essentially making it free in some instances.

  • Lastly, I think you could swap Chaos Warp with either Stroke of Midnight or Soul Partition. Stroke of Midnight is basically like another copy of Generous Gift, but doesn't hit lands. Soul Partition pulls double duty as "temporary" removal, or as a single target protection effect.

I hope these suggestions are helpful. I'd be happy to chat through more if you're open to it. Isshin is a commander I've enjoyed playing since he made his debut, so you're in for a fun time.

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