Unbreakable Formation

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Browse Alters

Trade

Have (1) metalmagic
Want (2) heystryker , saltyseabastard

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Unbreakable Formation Discussion

DadHumanPraetor on Angels Of Aggression

3 weeks ago

Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!

Davinoth on Grand Arbiter Azorius Control

1 month ago

     Very cool build, +1! =D

     A few suggestions! Estrid's Invocation & Mirrormade could both be useful with quite a few of your Stax and Pillow Fort effects. Maybe Karn, the Great Creator, Grand Abolisher, Linvala, Keeper of Silence, & Flawless Maneuver or Unbreakable Formation as well. =)

Joe_Ken_ on mono w soldiers

1 month ago

Some spells I think can just make the deck better are the following.

Finale of Glory You'll never use this for the X=10 part, but doing lets say X=4 will put 4 2/2s on the board which is 8 power total coming out of no where and they'll be ready to swing next turn.

Unbreakable Formation is amazing since it can protect you from a board wipe or be used as an offensive spell on your turn since it'll give your entire team a permanent +1/+1 bonus and leave them up to block after the swing. Make a Stand is similar, but much less effective. Faith's Reward and Eerie Interlude are great since they can dodge the scarier board wipes like Cyclonic Rift and Toxic Deluge

Decree of Justice is good for it's cycling ability. You'll draw a card for 3 mana and you can drain the rest of your mana into it to make that many soldier tokens.

Oketra's Monument is great since while not making soldiers it will give you cost reduction on your creatures and lets you have plenty of expendable bodies.

Marshal's Anthem is a card I use that is very underestimated. In the late game it will help you get some important creatures out of your graveyard and is a great anthem effect to boost your team.

Light from Within will give a good boost to all your non token creatures.

abby315 on Clerics WIP

1 month ago

Ophilias I suppose it depends on what kinds of decks you're facing. In an unknown meta, I wouldn't be concerned about it. If you're facing lots of Anger of the Gods, you can consider it. In general I prefer spells that are more widely applicable. So, if you're worried about boardwipes like Anger of the Gods or Wrath of God, consider something like Unbreakable Formation, which can help against all sweepers and most removal spells (anything that says "destroy"). Or if you think you'll need bigger creatures to contend with your opponent's creatures, boosting effects like Honor of the Pure and Glorious Anthem are more widely useful because they make your dudes more defensive AND powerful.

Endersword334 on Houndish Hordes of Alex

1 month ago

If you haven't already, you should try out adding Unbreakable Formation. with my knight deck it works really well.

kenvan19 on Knights

2 months ago

I agree with iDescendance and see you've already made a number of those changes but one I noticed you didn't pick up was Tournament Grounds which is immensely powerful since no other card type in standard has mana literally dedicated to casting it and only it.

On his point of 'what does this bring to the deck' I always question Worthy Knight since he pumps out tokens but they're not knights. Venerable Knight is another good 1-drop which can be used as a chop block and then buffs another knight when it dies bringing a bit more synergy with Basri's Lieutenant (BL). Further, I'd second his recommendation of Unbreakable Formation or even just Basri's Solidarity since the first is super to either buff your army if you're flush or save your army if your lean.

Icon of Ancestry would absolutely revolutionize your deck as well. Having the static +1/+1 to all your creatures (including tokens generated through The Circle of Loyalty and BL) is awesome but then on top of that you can use it to start churning through your deck to pick out more and more knights when you are looking for cards. Very good start and I think you're going in the right direction! Good luck!

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