Unbreakable Formation

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Unbreakable Formation occurrence in decks from the last year

Latest Decks as Commander

Unbreakable Formation Discussion

Hardhitta7 on The Last Samurai

1 hour ago

What do you think I should cut for Unbreakable Formation ? Maybe Brass Herald ?

Hardhitta7 on The Last Samurai

1 hour ago

Thank you for the suggestions, I’ll consider Alesha! I already have Konda, Lord of Eiganjo and Sunforger but I will add Unbreakable Formation !

seshiro_of_the_orochi on The Last Samurai

1 hour ago

This deck looks fun. In your thread, you asked for alternative commanders: Since you only have 5 or 6 creatures with power 3 or greater, Alesha, Who Smiles at Death could be very useful. You wouldn't even have to change the deck and could include Iroas in the 99. For additional protection for your samurai, how about adding in Sunforger with Unbreakable Formation and similar spells? Konda, Lord of Eiganjo is another crazy powerful samurai.

Last_Laugh on Vampiric Domination

1 week ago

Not a bad start but there's 3 areas I immediately notice need some work. Finishers, draw, and board protection.

Finishers: First off, drop Cathar's Crusade and don't add Door of Destinies. Both do nothing for your current board, require gas after they come down, and require a hefty mana investment for an aggro deck. Shared Animosity , Reconnaissance (2nd post dedicated entirely to this card), Purphoros, God of the Forge , Cover of Darkness , and Mirror Entity .

Draw: Twilight Prophet , Skullclamp , Dark Prophecy , Greed , and Herald's Horn . I run all these in addition to what you already have.

Board Protection: Don't overextend into the first boardwipe and lose! Boros Charm , Teferi's Protection , Flawless Maneuver , and Scapegoat are your best options but there's also budget ones like Rootborn Defenses , Unbreakable Formation , etc.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

BiggRedd54 on Edgar's Festivities in Blood

2 weeks ago

Curse of Opulence will serve well here. Also new Pyre of Heroes really just powerhouses your deck through it’s best gas.

I recommend Theater of Horrors for some card draw effects. Something like Faithless Looting wouldn’t be bad in here.

I have an edgar build. Most believe it doesn’t take much to pilot vamps to a W, but truth be told it requires a lot of planning. For that reason, I’d recommend lowering your curve wherever possible.

Indulgent Aristocrat , Knight of the Ebon Legion , and/or Vampire Cutthroat (Skulk is underrated). These are some vamps that will push damage earlier.

Think Boros Charm - Unbreakable Formation and +1 Dreadbore - Bedevil

Wear is solid removal.

dsdude3021 on Naya's Hero

2 weeks ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

jamochawoke on UR Dragon: Reignited

3 weeks ago

For keeping a board:

As for killing a board you seem to have the pieces you need for that. What specifically are you running into that's preventing that? When I play dragons I run Scion of the Ur-Dragon as my commander and usually use its ability on the stack (like activating it multiple times and as they resolve use the abilities of each dragon in response to the next activation) to give it the attributes of several dragons to snipe the most dangerous person on the board. Once they are out of the picture I then use the overrun type effects you've already brought up. Silumgar, Kolaghan, and Sylvia should be wiping the board while beating face for you as well. You might try running a few less dragons and a few more tutors?

NicodaPico on Gishath, Dino Lord

3 weeks ago

just gonna go through some hard stats real quick cards that give you card advantage ie gets a card from your library into play or into your hand: 7 cards that ramp you ie gets lands into play, produces mana, makes creatures cheaper: 17 cards that can destroy your opponents creatures/artifacts/etc :5 of those 5 cards they only deal with creatures and most need to be dealt damage first. so an opponent plays a proaganda/ghostly prison you cant attack your deck is useless. green, red, white have some of the best removal for almost any permanent. problematic artifacts and enchantments get the Wilt , Nature's Claim , Return to Nature , Krosan Grip , Crush Contraband to name a few. opponent has a magus of the moat or another problematic creature? Path to Exile , Swords to Plowshares , Abrade , Lightning Bolt , any number of efficient fight spells like Domri, Anarch of Bolas , Prey Upon , Inscription of Abundance , Primal Might . opponents threatening to cast a board wipe? Eerie Interlude , Cosmic Intervention , Unbreakable Formation .

In short, a bit less ramp, a bit more card draw, and you really really need interaction. You can't expect to make a dino army and not have anyone try to interact with that. I know dino smash but dino can be smart too, dino can be clever girl.

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