Thundering Spineback

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Tokens

Thundering Spineback

Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

5G: Create a 3/3 green Dinosaur creature token with trample.

Thundering Spineback Discussion

hungry000 on Mono Green Budget Dinos

1 month ago

Definitely get a set of Ripjaw Raptor in here, taking out Thundering Spineback s for them. Then for the rest of the deck I'd cut Rhonas's Monument , Thunderherd Migration , Adventurous Impulse , and 2 Ranging Raptors to play 4 Llanowar Elves , 2 more Commune with Dinosaurs , and 2 more Gigantosaurus .

Ripjaw Raptor is very hard card for red decks and other aggro decks to deal with. The reason for cutting the Monument, Ranging Raptors, and Thunderherd Migration is because there's less need for the slower, more reliable ramp when you're not playing a 7 mana dino. With the changes above, your curve will top out at 5 (discounting Ghalta) which means getting to that mana count faster is more important, hence the 4 Llanowar Elves .

Xindlepete on Press F for Dinos in the fall.

3 months ago

Draconos89: I appreciate the shout-out, but I must admit I don't play Arena or MTGO, so my knowledge base isn't well suited to decks in those metas. Off the top, I definitely understand a lot of the reasoning that Lambofan217 has in his above breakdown, and would recommend going more in that direction for your deck as well.

In general, lifegain strategies are really only beneficial against aggro decks, so cards like Verdant Sun's Avatar and Imperial Ceratops fare much better in your sideboard against faster/more aggressive decks.

Rather than Kinjalli's Caller for ramp, why not Drover of the Mighty and/or Otepec Huntmaster ? If you draw into Drover after you have Marauding Raptor on the field, it is a 3/3 and thus will survive the Raptor's attack. While Huntmaster won't survive post-Marauding Raptor, it acts like another Raptor in the deck by also being a 2cmc creature that reduces the cost of your Dinos, but also has the upside of haste-ing whichever dinos enter the board after it. This helps keep pressure up on your opponent until you can drop Regisaur Alpha for the blanket haste as well. I think these non-Dino ramp creatures will be more effective in your deck than Kinjalli's Caller.

I don't really understand why you have Wilderness Reclamation in this deck, since you don't utilize any instant-speed effects besides Icon of Ancestry that benefit you keeping the mana open. I think if you keep this, you should consider adding some more mana-sinks you can activate at instant speed, like Thundering Spineback to use your mana to start building up a herd of 4/4 trample dino tokens.

I honestly think the deck is better served without Wilderness Reclamation, and replacing it with more dig/search effects to take some pressure off of Vivien. Commune with Dinosaurs seems like it would be really good in Dino tribal, since if you somehow whiff and find no dinosaurs in the top 5, you can at least grab a land instead and filter out 5 cards to get you closer to more dinos. Plus, if you include Thunderherd Migration , you can T1 Commune to dig and find a dino, then T2 Thunderherd Migration revealing the same dino you found with Commune and continue ramping to get your big dinos out faster.

Savage Stomp seems like an auto-include in any dinos deck, but especially one utilizing the Enrage mechanic. It only costs G when you target a dino, and since Fighting has the opponent's creature deal damage back it is a guaranteed Enrage trigger on top of targeted removal. That seems incredibly useful. I would probably also include one or two copies of Dinosaur Stampede as a win-con, since it is a combat trick and grants all your dinos Trample to push through that last bit of lethal damage.

Again, take all of this with a grain of salt, since I don't know very much about the MTGA meta, or what type of "typical dinosaur decks" you are trying to be different from. Either way, Dinos are pretty freaking badass though, and it seems like you have strong bones in this deck to improve upon!

selfhighfive on Grimlock- Cadillacs and Dinosaurs EDH

6 months ago

Testing out Rampaging Brontodon in place of Thundering Spineback . I'm currently trying to decide if this is a deck that wants to go more tall (in which case Charging Tuskodon could be added) or wide ( Crested Herdcaller gets a consideration then). Grimlock's front promotes going wide while the back wants to go tall. I feel like a lot of other tribes are much better than dinosaurs at going wide, and so Thundering Spineback is taking a back seat to the very large Rampaging Brontodon for now.

IAmTheWraith on Tesseract #8: Green Ramp Mini-Dive

7 months ago

First off, congratulations on having a fiance that plays Magic! It's something that many of us would be very lucky to have, so kudos to you!

Now, onto my observation,

I like Thundering Spineback very much in this archetype. I feel it acts really well as a mana sink, as well as a big fat creature. While it does leave us open to removal for a turn, I think it's lots better than the creature that is taking its place.

ramunch on Gishath

8 months ago

Out

Maybe Out

In

You're missing a bunch of the best dinosaur cards in my opinion

Maybe In

That gets you no where near where you need to be. To me you have too many enchantments might look there more.

xaarvaxus on Grand Warlord Radha (Budget: Cheap)

9 months ago

Some cards of possible interest that shouldn't break the bank:

Fungal Plots Dead bodies can spawn you new bodies to keep attacking and generating more mana.

Hammer of Purphoros Haste is good and extra lands become attackers if needed.

Artifact Mutation Turn their artifacts into your attackers.

Fanning the Flames Something to do with all of that mana.

Overgrown Armasaur can produce more bodies to generate more attack mana. Thundering Spineback is a mana sink that makes more bodies and Forerunner of the Empire will fetch either or Ghalta plus ding the Armasaur to make a saproling. There may be other dinos that fit in here and most aren't expensive.

Inferno Titan has a firebreathing mana sink plus can help clear the way so all of your attackers actually connect more often. Warmonger Hellkite is even less expensive to buy and gives your whole team firebreathing. You have to attack every turn but you should be wanting to do that anyway.

Gruul Guildgate and Gruul Turf are dirt cheap. Sheltered Thicket is a budget dual that Wood Elves can go fetch. Cinder Glade does the same but might be just over what you're looking to spend. Raging Ravine might also be right at that budget line but produces both your colors early and attacks when you have the mana mid to late, getting bigger each attack. Myriad Landscape , Evolving Wilds and Terramorphic Expanse can fetch the appropriate color, thin your deck and create a shuffle effect if needed.

If you happen to have Heroic Intervention I would recommend adding it but it is definitely more than what you've indicated your budget per card is.

Loizo on Grand Warlord Radha

10 months ago

Goblin Banneret is sooo cool with Rada, I might try and build it when I'm tired of Angrath, my current 1v1 Brawl Also Sun-Collared Raptor Regisaur Alpha and Thundering Spineback

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Thundering Spineback occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%