Thundering Spineback

Thundering Spineback

Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

: Create a 3/3 green Dinosaur creature token with trample.

Latest Decks as Commander

Thundering Spineback Discussion

Thebestnoob on The Dawn of Dinosaurs...again.

2 months ago

Cool deck dude I see how this deck works without mana ramp rather it makes the spells in it cheaper my this deck can also gain life pretty fast if you get a Verdant Sun's Avatar out and your dinos become almost indestructible if you get a single Temple Altisaur and your Thundering Spineback passively give your other dinos +1/+1 and can make other dino tokens. Nice deck. clap clap clap

KBK7101 on Walking With Dinosaurs

5 months ago

Ixalan dino decks are always cool. +1 for having matching basics!

Some potential upgrades I'd suggest would be some more efficient lands such as shock lands, Spectator Seating , Bountiful Promenade , Spire Garden , Sunbaked Canyon , Grand Coliseum and definitely Ancient Ziggurat . You might also want to think about some more artifact ramp such as Arcane Signet , Pillar of Origins , Herald's Horn or Urza's Incubator (though that last one has skyrocketed in price recently).

Some cuts I'd recommend would be Fiery Emancipation due to it's triple red requirement, New Horizons for more efficent ramp, Territorial Hammerskull due to lack of impact and Thundering Spineback because seven mana to give other dinos +1/+1 is a bit too costly.

Kenzuka on Gishath Dinos V1.5

9 months ago

Thank you for your suggestions!

I’ve been thinking about putting back Garruk's Uprising, but was hesitant because of the 4 power requirement. I totally forgot about it being able to give trample to all my creatures. Cutting Vanquisher's Banner makes a lot of sense now, I thought it was an auto-include because of the dino’s +1/+1. I’m definitely switching them.

I’ve been looking for an Apex Altisaur since I started building this deck, along with a Bellowing Aegisaur. Don’t want to pay for shipping for just those two, but I’ll include them in the deck once available. Replacing Burning Sun's Avatar and Thundering Spineback for them sounds like a good choice.

I need to get a Rhythm of the Wild and an Exotic Orchard.

I also opened a Commander Legends draft box 2 days ago and was lucky enough to pull a Jeweled Lotus. I’m thinking of adding it here too for a possible turn 2 Gishath. :) I also got a Command Tower, Arcane Signet, Three Visits and Path of Ancestry. I’ve been meaning to remove as much tap lands as I can. I will also get some check lands and pain lands in a few days through a trade. I’ll update this deck over the weekend.

What bothers me most is how much ramp spells and how many mana rocks should I have? Am I running enough lands at 36?

Thank you!

multimedia on Gishath Dinos V1.5

9 months ago

Hey, nice first budget version of Gishath. Good job on the win.

Some budget cards to consider adding:

Several of these cards are in Commander Legends, the new Magic set just released. The prices of these cards will be decreasing.

Cards to consider cutting:

Good luck with your deck.

mschaefer241 on Welcome to Jurassic Park

1 year ago

Thundering Spineback, it is too slow, Rampaging Ferocidon because it cancels out all of your life gain, and many of your cards are life gain. Wayward Swordtooth is replaced by Regal Behemoth, and Territorial Allosaurus, not because it is bad, because it doesn't have any synergy.

hungry000 on

2 years ago

Definitely get a set of Ripjaw Raptor in here, taking out Thundering Spineback s for them. Then for the rest of the deck I'd cut Rhonas's Monument , Thunderherd Migration , Adventurous Impulse , and 2 Ranging Raptors to play 4 Llanowar Elves , 2 more Commune with Dinosaurs , and 2 more Gigantosaurus .

Ripjaw Raptor is very hard card for red decks and other aggro decks to deal with. The reason for cutting the Monument, Ranging Raptors, and Thunderherd Migration is because there's less need for the slower, more reliable ramp when you're not playing a 7 mana dino. With the changes above, your curve will top out at 5 (discounting Ghalta) which means getting to that mana count faster is more important, hence the 4 Llanowar Elves .

Xindlepete on Press F for Dinos in the fall.

2 years ago

Draconos89: I appreciate the shout-out, but I must admit I don't play Arena or MTGO, so my knowledge base isn't well suited to decks in those metas. Off the top, I definitely understand a lot of the reasoning that Lambofan217 has in his above breakdown, and would recommend going more in that direction for your deck as well.

In general, lifegain strategies are really only beneficial against aggro decks, so cards like Verdant Sun's Avatar and Imperial Ceratops fare much better in your sideboard against faster/more aggressive decks.

Rather than Kinjalli's Caller for ramp, why not Drover of the Mighty and/or Otepec Huntmaster ? If you draw into Drover after you have Marauding Raptor on the field, it is a 3/3 and thus will survive the Raptor's attack. While Huntmaster won't survive post-Marauding Raptor, it acts like another Raptor in the deck by also being a 2cmc creature that reduces the cost of your Dinos, but also has the upside of haste-ing whichever dinos enter the board after it. This helps keep pressure up on your opponent until you can drop Regisaur Alpha for the blanket haste as well. I think these non-Dino ramp creatures will be more effective in your deck than Kinjalli's Caller.

I don't really understand why you have Wilderness Reclamation in this deck, since you don't utilize any instant-speed effects besides Icon of Ancestry that benefit you keeping the mana open. I think if you keep this, you should consider adding some more mana-sinks you can activate at instant speed, like Thundering Spineback to use your mana to start building up a herd of 4/4 trample dino tokens.

I honestly think the deck is better served without Wilderness Reclamation, and replacing it with more dig/search effects to take some pressure off of Vivien. Commune with Dinosaurs seems like it would be really good in Dino tribal, since if you somehow whiff and find no dinosaurs in the top 5, you can at least grab a land instead and filter out 5 cards to get you closer to more dinos. Plus, if you include Thunderherd Migration , you can T1 Commune to dig and find a dino, then T2 Thunderherd Migration revealing the same dino you found with Commune and continue ramping to get your big dinos out faster.

Savage Stomp seems like an auto-include in any dinos deck, but especially one utilizing the Enrage mechanic. It only costs G when you target a dino, and since Fighting has the opponent's creature deal damage back it is a guaranteed Enrage trigger on top of targeted removal. That seems incredibly useful. I would probably also include one or two copies of Dinosaur Stampede as a win-con, since it is a combat trick and grants all your dinos Trample to push through that last bit of lethal damage.

Again, take all of this with a grain of salt, since I don't know very much about the MTGA meta, or what type of "typical dinosaur decks" you are trying to be different from. Either way, Dinos are pretty freaking badass though, and it seems like you have strong bones in this deck to improve upon!

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