|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Elemental Bond Discussion
1 day ago
The same interaction can be observed with Elemental Bond , by the way.
6 days ago
Ah yes, fellow Xenagos player (you can see my deck here Xenagos). Your deck isn't bad but you do have a couple things you could change. You have a good bit of smaller creatures (P/T wise). Xenagos likes to have big creatures and things like Ghalta, Primal Hunger and Atarka, World Render . Also, I play Elemental Bond over Kavu Lair, as it only affects me and it only needs 3 power. Instead of running Fires, you could run Rhythm of the Wild as it also has "Creatures you control can't be countered". You can also add in more extra combat turn cards as Xenagos' triggers do stack (I've swung with a 24/24 Atarka that one hit killed a person with 48 damage). Overall, your decks isn't bad though
2 weeks ago
Made some changes based on your suggestions, let me know what you think. Longish read condensed.
Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.
Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?
Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.
Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?
Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.
Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.
Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.
Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature
Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.
1 month ago
1 month ago
You're absolutely right! Zendikar Resurgent is a cast trigger, not an etb trigger. I can't believe i missed that! Thank you. Elemental Bond would work, as its not a cast trigger. But, with no way to break the loop, like you said. I would lose..so screw the infinite card draw. I guess i could throw in a Krosan Grip or any (destroy enchantment instant) to blow up my own enchantment, could work before i deck myself. But it just seems win more at that point.
1 month ago
Actually, I will give a few thoughts.
The Immortal Sun - What does this do for your deck or game plan? It tries to do a lot but instead only does a little of a bunch of things for too high of a cost.
Decimate - Zacama, Primal Calamity should take care of most of your artifact and enchantment destruction on his own, making this redundant, but this card also comes with the unfortunate problem that you can ONLY cast it if you have viable creature, artifact, enchantment, AND land targets. If you are missing any one of the 4 it's a dead card, and if one of those 4 is your own then you're forced to destroy that. Now, if you find that you really need more artifact and enchantment hate look into cards like Krosan Grip or Force of Vigor .
Savage Stomp - Why would you risk your creatures with this? If you are able to target them then you already have removal in the form of Path to Exile or Swords to Plowshares , not to mention Zacama, Primal Calamity ability to deal damage to creatures. If your opponent has a combat trick then you just lost your creature. It's a gimmicky card and I think there are better things you can do with the card slot in your deck. For example, Aggravated Assault or Reckless Assault will give you multiple combats which will really let you bring the full power of your dinosaurs to bear without giving your opponents time to recover.
Priest of the Wakening Sun - Why? If you need a fetch then run cards like Worldly Tutor , Finale of Devastation or Chord of Calling . If you need lifegain there are plenty of better sources. This just reveals cards in your hand to your opponents, gains a tiny bit of life, and kills an entire turn with your expensive fetch.
Atzocan Seer - Skip the returning Dinosaurs. You're a creature deck, and a big one at that. Just focus on constantly dropping big creatures and hitting your opponent, putting so much pressure on them that they don't have time to worry about strategy. Aggro decks don't really worry about their graveyard. As for the mana, you'd be far better served with Birds of Paradise or Sylvan Caryatid , or if you go non-budget then Bloom Tender .
Gigantosaurus - I'm honestly really not a fan of anything that costs 5 of the same color. This pretty much kills anything else you were planning on doing on your turn, which is absolutely not what you want to have happen. Sure it's a 10/10, but it's really not worth that downside, especially without trample. Look at Carnage Tyrant for a fantastic alternative.
Kinjalli's Sunwing - This draws unnecessary hate and really doesn't help your game out that much. You have a deck of giant dinosaurs. This shouldn't be an issue. If you really feel you need it then look into Authority of the Consuls or Urabrask the Hidden instead.
Runic Armasaur - Too specific and unreliable. There are better uses for the card slot.
Sakura-Tribe Elder - While a good card, your deck can't take full advantage of this and would be better off running land fetches like Tempt with Discovery , Nature's Lore , or Skyshroud Claim , all of which are better and come out untapped.
Samut, Voice of Dissent - Why in heaven's name are you running this? This card is awful? If it's for the haste then there are tons of better cards. Look at Fervor , Rhythm of the Wild , or Fires of Yavimaya . Even Urabrask the Hidden would be a better way to spend 5 mana. Is it for the untap effect? There are still much better options such as Seedborn Muse . This card burns 5 mana for no good reason. No. Just no.
Shalai, Voice of Plenty - Meh. I'd run Leyline of Sanctity or Privileged Position instead. Asceticism , Archetype of Endurance , and Sterling Grove are other good options. All are harder to hit and kill. It's nice but overall i'd run the alternatives instead.
Shifting Ceratops - Doesn't do enough. It's nice but not good enough overall.
Territorial Hammerskull - While not inherently bad, it's also just "meh". It's okay. I'd rather have cards that give your creatures trample and just march your dinosaurs through your opponents, and/or bigger and better creatures.
Jaya, Venerated Firemage - Why? This is a waste of a good slot. Run Warstorm Surge and get a far better effect than her. If you want more damage then run Dictate of the Twin Gods . She's really not worth it.
Samut, Tyrant Smasher - This card is awful. Run any, and I mean any haste enabler instead. Her negative is awful and her passive is better on any other card. Honestly, run Xenagos, God of Revels . He's amazing, gives haste, doubles a creature's power, and add's their power to their toughness.
Temple of the False God - I've taken this out of most, if not all, of my decks by now. It's not great honestly. It seems really good, but if you get it early game then it's a dead land that stares up into you and slowly seeps the joy out of your soul, and if you get it late game then it's just an extra mana that really doesn't matter to you.
1 month ago
I find it easier to find budget options once you have a commander, strategy and what you want the deck to do
2 months ago
Vlasiax Opinion on the deck being slow is your opinion. In my experience, the deck has been perfectly fine and the times where the deck stumbles happens in Commander so not a whole ton I can do. It just happens sometimes. Dragon choices are made with using them as removal in mind so doing my best to include the ones that best combat permanents that give me a hard time. Kindred Discovery I like more in this deck than Rhystic Study as the upside and flavor of it I like more than Study as well as the walkers.
MoxRavager Yeah I could see including that if I need another effect. Maybe Elemental Bond for an even cheaper card but I would have to look at the deck's creatures to verify which one I would prefer. :)
Judge_Beard I've never considered the combo but the main goal with this deck is just to jam big, cool dragons. If you were looking for something like that, I would totally run that and any other dragon related combos but if I we're wanting a combo deck, I would play a different one other than Ur-Dragon. :)
Willen Morophon was one that I considered for a while and still am not 100% sure about but I've decided to not include it. While it does reduce The Ur-Dragon but 5 mana, it doesn't really do a good job of reducing everything else enough to make it worth it. If a spot opens up in the future though, he's definitely a consideration.
Cuickbrownfox1 Karrthus will always be in the deck as he's my first dragon commander and am aware of the drawbacks of having him cloned and losing my whole board. I did end up adding Kolaghan for another mass haste enabler. The second ability doesn't ever come up which is perfectly fine as he's still good enough without it.
Elemental Bond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.0%