Elemental Bond

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

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Trade

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Commander 2017 (C17) Uncommon
Magic Origins (ORI) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Elemental Bond occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.29%

RG (Gruul): 1.0%

Elemental Bond Discussion

Pikobyte on Snakes need wheels, they don’t have feet *Primer*

1 day ago

Heya floopthepig, I got a few questions here. „Phyrexian Altar > Temple Bell > xyris . sac snakes for a 3 drop wheel was a nice play. if you can think of something more efficient let me know.“: What combo am I missing here? phyrexian altar is obviously good with tokens but how does temple bell fit in here and what does it make a 3 drop wheel?

How does Elemental Bond double my card draw when my whole deck only plays 3 creatures with power 3 or more? 4 if you count purphoros which most likely never has enough devotion to be one.

Dryad is way better than Azusa here because of Earthcraft. It makes my basics produce all mana colors which is a huge advantage when comboing off as I don’t need 1 of all 3 basics in play, same is true for chromatic lantern. Thought vessel could be replaced here and will in the future but i need to find some nice rock that produces all 3 colors for it. Maybe I’m going for mox diamond or amber there.

The menace of Gruul war chant doesn’t matter much. I would have to attack with 20 tokens to kill and when I do that I don’t need menace. Shared animosity gets the job done too if my opponent can’t block at least 19 of them.

Craterhoof is nice but I prefer Seshiro. An early craterhoof does nothing other than giving my commander like +2/+2 which is a bit lackluster for 8 mana. All tokens that follow don’t get any bonus at all from it. Seshiro buffs tokens that come into play after it hits the field too. Natural order was cut from the list, without craterhoof it doesn’t do much here since it only fetches green creatures. Finale of devastation does better here, early it’s a nice tutor and later it’s like a craterhoof that tutors a creature.

Mission briefing is nice in other decks but for sure worse than snapcaster here. The surveil doesn’t do much as an upside but there are quite a few downsides: It’s harder to cast with double blue, doesn’t trigger impact tremors or purphoros, doesn’t count for cards like xenegos, earthcraft, cradle, battle hymn to pay for itself or even net mana, can’t be sacrificed to phyrexian altar or goblin bombardment and finally can’t be equipped with skullclamp to draw 2 cards. Snapcaster does all these things and I prefer that over surveil 2.

floopthepig on Snakes need wheels, they don’t have feet *Primer*

1 day ago

Just came back from playing afew xyris games. Phyrexian Altar > Temple Bell > xyris . sac snakes for a 3 drop wheel was a nice play. if you can think of something more efficient let me know.

I find cards that double card draw over doubling tokens seemed more powerful. Psychic Possession or Elemental Bond

Personally i think Azusa, Lost but Seeking is better then the dryad, personally would prefer the land drops over mana fixing.

would use the talismans over the chromatic lantern and thought vessel. kinda feel that mana fixing is better left for land base

Gruul War Chant isnt as explosive as other cards, but i feel the menace is underrated

Seshiro the Anointed looks cool but i kind of feel its just a weaker createrhoof. and even if you figure to keep seshiro i kinda of feel cards like this could benefit from Natural Order being basically gg with enough snakes.

Lotus Cobra

Mission Briefing is a serious contender for being better then snapcaster mage in this deck, i kind of like the surveil for consistency over a body in this format.

FunkBooster on At the Will of the Elements

1 day ago

I would recommend replacing Colossal Majesty with Elemental Bond

ThaneGarrus on The Suicide Squad (Tana Just Watches)

2 days ago

Do you think Garruk's Uprising has a good enough upside over Elemental Bond to warrant a swap or inclusion?

JRaynor on Ur-Dragon Dragon Tribal

6 days ago

You can try it, but I think your land count is way too low. I think you could probably get by with 36, but if you ever hope to cast your commander I think you're going to want to experiment with increasing either the land count or the ramp count or both.

Fist of Suns, while good elsewhere, is really bad in most Ur Dragon decks. Just do the math on your average Dragon's CMC, and you'll quickly notice that because of the Eminence ability, most of the time you're actually only saving 1 mana and making your dragon's much more difficult to cast. Really bad trade off.

Now this criticism is only in relation to using Ur-Daddy as your commander. Without Eminence in play, the Fist of Suns ability becomes much better.

About 98% of the time you're going to be better off with an Arcane Signet, which is what I'd recommend replacing this with. Morophon, the Boundless falls under the same category here.

I believe Garruk's Uprising is a pretty much strict upgrade to Elemental Bond, though there's absolutely nothing wrong with keeping both.

This is one of my favorite decks! Hope you have a great time playing it.

TypicalTimmy on What is your favorite card ...

1 week ago

golgarigirl, you and I have never exchanged words before but I already like you. Lol

I really enjoy Outpost Siege and now Furious Rise, as well as Elemental Bond and now Garruk's Uprising. In the meta around me, enchantment removal seems relatively thin, so they tend to stick around for a good deal. Always love extra advantage for doing absolutely nothing different.

Non-Linear on The Periodic Table WIP

1 week ago

No Heroic Intervention, you're in blue, just play a counterspell in fact have a - Counterspell - Arcane Denial - Swan Song - Dovin's Veto - any of the confluences

Dread is a waste since it won't stay in your library, play Filth instead or Wonder

If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander

You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond

There is no ramp, don't bother with the two CMC sorceries Nature's Lore, Rampant Growth and Harrow you want the extra lands in your hand. - Cultivate - Kodama's Reach

Another wrath is good - Wrath of God - Damnation

You have little interaction - Vandalblast - Krosan Grip - Generous Gift - Reality Shift

And more importantly no win con - Overrun - Overwhelming Stampede - Biomass Mutation - Craterhoof Behemoth - Dragon Throne of Tarkir (since you probably wont swing with commander) - Bolas's Citadel

multimedia on Ghired Conclave Exile budget upgrade

2 weeks ago

Hey, nice budget upgrade of the precon. Good to see Breath of Fury, such a good budget card with Ghired.

Some cards to consider adding:

  • Dolmen Gate: Mystery Booster Cards version is $1, lets Ghired and your other creatures freely attack and not die to combat damage if blocked, but your creatures do combat damage to blockers. This effect is good with Ghired because he wants to be attacking.
  • Open the Armory: tutor for Fury or Greaves, two cards that are very helpful to have more access too.
  • Ogre Battledriver: haste enabler and pump, curve into Ghired to attack with 16+ power of creatures.
  • Elemental Bond: repeatable draw that triggers when 3 or higher power tokens are created, triggers when a 4/4 Rhino is created. Good interaction with Battledriver because your creatures ETB with +2 to their power and Bond sees this.
  • Faeburrow Elder: ramp, can tap for two mana (green and white) with Ghired or any other red permanent in your control it can tap for three mana (green, white and red).
  • Shared Summons: budget creature tutor that can get two different creatures.
  • Canopy Vista
  • Battlefield Forge
  • Game Trail
  • Fortified Village
  • Kessig Wolf Run

Cards to consider cutting:

  • Desolation Twin
  • Soul Foundry
  • Burn at the Stake
  • Conclave Guildmage
  • Wayfaring Temple
  • Growing Ranks
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • 1x Mountain
  • 1x Plains

Good luck with your deck.

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