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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
3 weeks ago
Catching up on a few of the comments here...
Aggravated Assault + Savage Ventmaw is a sweet combo Vlasiax. This deck is actually an old retooled Atarka, World Render brew and I ran both of those cards in there for 7 years. In those 7 years of playing that derpy Gruul fest, said combo resolved exactly 0 times. It's too spicy and the table responds accordingly. Now saying all of this, with splashed in I have some counterspells to assist, but I've opted not to include either card in here for now. Also, Klauth, Unrivaled Ancient does a superior job than Ventmaw ever did, haha. If your playgroup is light on the interaction front it's a great combo and I encourage you to give it a try. I run Aggravated Assault + Bear Umbra in an Uril deck and have had success with it there, thanks to a suite of protection enchantments.
As for Sylvan Library & Mana Crypt, both are awsesome cards for obvious reasons. In regard to SL, I appreciate the early game gas it can give but my draw suite in here has served me well so far so. In fact, I need to watch that I don't deck myself as Profet93 & Slash have pointed out re. the dragon fleet paired with cards like Elemental Bond or Kindred Discovery. That much card draw is an interesting problem to have, haha. I would like to include Mana Crypt + Ancient Tomb at some point, but I'm also ok with my ramp pieces just now - I did a big deck overhaul a couple months ago and upped the ramp package to assist with the high CMC and it's really helped things run more smoothly overall.
3 weeks ago
In short order you could draw through your deck before you had time to initiate an attack with near-infinite 3/3 dragons out.
1 month ago
Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.
tl;dr you do you!
Okay so IMO:
-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you
-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.
-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO
-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:
-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include
-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards
- Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
- Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
- These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
- Elder Brain
- Puppeteer Clique
Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!
2 months ago
Scaled Nurturer is great, though I'm trying to stay away from creature ramp a bit because the deck gets a lot of board wipes against it and the artifacts are doing a great job. That said, if anything, I might consider replacing Caged Sun for it, which I may very likely do! Thanks.
Earthquake Dragon is already in the deck. =)
Rishkar's Expertise is great, but I'm not sure I can really take advantage of it. The pure card draw is awesome, but the expense of man is high. This is generally made up for in the fact you can drop a 5 CMC creature for free, but I only really have 8 viable targets for that, so it's not as likely that I'll have a 4-5 CMC in hand. I've been torn on adding it to the list.
Garruk's Uprising was in the deck originally but replaced with Elemental Bond. EB works a little better if I have something like Caged Sun out for +1/+1, as then I can get extra card draw when playing smaller creatures like Draconic Disciple, and I generally prefer to diversify non-essential spells, so at the moment I don't want to duplicate that kind of a card draw effect. That said, if I end up removing Caged Sun, then I may swap back to Garruk's Uprising since the cantrip on casting is nice, as is the Trample. Hmmm, yeah, really thinking about dropping Caged Sun now, lol. It's hard to do though, it's a huge mana advantage that I can get out on turn 3 or 4 sometimes, and I really, really need that mana. Ugh.
Thanks for the great suggestions, I'll be mulling them over for a bit.
2 months ago
If you are focusing on bears as a tribal deck, I am always for recommending Coat of Arms, as it increases exponentially with number of same subtype on the field.
Elemental Bond would be great seeing as your creatures will have counters, petroglyph buffs, or Ruxa buffs, and will always be coming out with 3 power.
2 months ago
Update~ overhauled the mana base after playing a few games noticed without blink or sac effects its very hard to trigger lulu's ability so most of the dual lands that didnt have a forest or plains typing to them were cut to make room for fetches I could self trigger post combat. In addition Ajani, the Greathearted and Bow of Nylea were cut due to underperformance and replaced with Elemental Bond and Damning Verdict. The bow was cute, but all my creatures ended up so big the deathtouch never was relephant. and Ajani just kinda did what my commanders do naturally, but in a more underwhelming way.
2 months ago
Jeah I ment Atarka, World Render. Alle these dragon names are tough. Im currently trying to find cuts for him, Ancient Brass Dragon and Ancient Bronze Dragon. I’m looking to cut Manaform Hellkite for sure but the other 2 are hard as moet cards are pretty unique.
Mutavault is interesting but I want my lands to tap for colours personally as playing 5c can be hard
Temple of the Dragon Queen has been pretty good for me this far. But I can see it getting changed for the red green 2 sided land as those are the colours I choose most of the times. But it has been good to me so for now it stays
2 months ago
Ok I guess our decks have slightly different attitudes then. For my deck bringing a dragon onto the field with haste is crucial which is why Sneak Attack is fantastic and I will play it over Monster Manual.
I get why you don't want to play small creatures. I've had a similar deck with Atla Palani, Nest Tender as a commander, it can be fun.
Have you played around with Mutavault? I have considered it for my deck and am not yet sure wether to include it or not.
Last question from my part would be if Temple of the Dragon Queen is really good enough to make the cut. Reading the card makes me doubt it but i haven't tried it out yet.