Elemental Bond

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

FadingReality on Dragons, Dragons, Dragons

1 month ago

Just a short list of other suggestions or swaps

  • Elemental Bond ------> Garruk's Uprising (Worth noting that it requires 4 power instead of 3. That said, your dragons will have an equally easy time triggering either one since they all have at least 4 power so I think uprising is slighlty better here. Elemental bond is actually an extremely good card that is actually the better option of the two in other decks.)
  • Nihil Spellbomb ------> Bojuka Bog (I know you're aware of this but this is just to remind you.) The best part of this swap is now you have a free deck slot which is always exciting. Note that if/when you make this swap, you'll actually delete nihil spellbomb, then add bojuka bog, then cut a black mana source because of adding bog.
  • Darksteel Ingot ------> Skyclave Relic (strictly better upgrade, although as a Child of Alara player I am a fan of both rocks since they are indestructible.)
  • Mana Geode ------> Honored Heirloom, Lantern of Revealing, Coalition Relic, Darksteel Ingot (assuming you cut it for skyclave relic), or Dragon's Hoard. I listed other mana rocks to let you see other useful options in that mana range, but quite frankly I'd go with dragon's hoard for obvious reasons. Coalition relic does double ramp you tho.)
  • sanddeviljack on Order of Trostani

    1 month ago

    Some ideas for you:

    At least 5 more lands. Tro is mana hungry. I would suggest Mana Reflection and Mirari's Wake as well.

    Trudge Garden will make you a board quickly once you get a lifegain trigger. Another option would be Divine Visitation.

    Populating a 4/4 or 5/5 or 6/6 costs the same as populating a 1/1. Another benefit to focusing on larger token creatures is that Elemental Bond and Garruk's Uprising will trigger reliably for the extra card draw you are looking for.

    The creatures with Myriad are worth considering. You can populate the token before the end of combat, and the one(s) you make this way will be permanent. Second Harvest is a card that can guarantee a dominant board.

    You've got a lot of cool ideas here. Tro was one of my first, so she's got a special place in my heart, you know? I hope you're loving her too!

    TheMeadiator on Budget Turtle Tribal

    1 month ago

    Firstly, this deck is awesome and I really want to play it! Really nice to see a true budget build that looks very functional. Secondly, you should add this deck to more hubs so it can get seen! I'd suggest Pillow Fort and Budget at the very least. Thirdly, here are a few suggestions:

    Royal Assassin can help control your opponents side of the board with Archelos - though I realize he's not a turtle. Might still be good to squeeze him in there for the free kills.

    Theft of Dreams would be great here to draw you a bunch of cards! And card draw is suuuper important in any deck.

    Asking the same lines, Elemental Bond is great for card draw in green decks, but it will only count for about half your turtles.

    Freed from the Real is a little on the costly side for your budget build, but might be really hot on Archelos so you can tap and untap him without committing to attacking.

    I love the idea of Hissing Miasma and Revenge of Ravens, but they might prevent your opponent from attacking - meaning when you drop your commander and tap him (using say Freed from the Real) they'll still be untapped. They might actually work against your strategy of locking your opponent down. Just a thought!

    I love this deck though and it's very impressive for your first build!! Bravo, really awesome.

    NV_1980 on Mean green

    2 months ago

    Imho, green good-stuff rly needs a Goreclaw, Terror of Qal Sisma. Also, you have next to no cheap card-advantage options available in the deck. Some I would recommend: Garruk's Packleader, Garruk's Uprising, Soul of the Harvest, Elemental Bond, Tribute to the World Tree.

    Kesslerspatz on Shalai, Full Auto - Primer

    4 months ago

    to your point: "Scurry Oak + Cathars' Crusade ... Playing Scurry Oak with Crusade in play will trigger Crusade to put a counter on Scurry, generating a token creature. Infinity ensues for as many token creatures you want that keep growing and growing in power. Bonus, if you have Shalai in play, you also get all the damage your opponents can eat! Alternatively, if you have Elemental Bond in play, you can essentially draw your entire deck once you have 3+ creatures out (don't kill yourself, be reasonable, lol). NOTE: If, in reality, you do have Elemental Bond out, please realize that you are not technically going infinite ... you can stop this anytime you want because Scurry Oak says "You MAY create a 1/1 ...", so all you have to do is decide not to make a token creature to end the loop and not deck yourself."

    how is it supposed to work that you draw cards with Elemental Bond, the tokens all come into play as 1/1

    Hi_diddly_ho_neighbor on Will you forget the head slicing thing!?

    5 months ago

    Slashdance - Thank you for the supportive comment!

    Hooded Hydra is a great call for another 0/0 hydra that has additional utility. I'll have to find a space for that one.

    I have never really been a fan of Primal Vigor due to the card's abilities being symmetrical. I've been burned before by it helping my opponents as much as, or more than me in games.

    Tetravus is a blast from the past for sure. Not sure if I have room for it or the other iterations of it, but it does have interesting synergy with hydras.

    Tocasia's Welcome is great in this deck. First of all, it triggers on creatures with 3 mana value or less, not 3 power or less. Each hydra token I make and each hydra I cast is potential card draw (very rarely will I cast a hydra where X is greater than 0). The "once per turn" clause does limit it's explosiveness compared to the other options I have, but it actually has the widest range among Elemental Bond, Tribute to the World Tree, and Guardian Project in this deck's strategy (I run all of these by the way). Garruk's Uprising is a fantastic card, but I decided to exclude it since most of my creatures come in with less than 4 power.

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