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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
1 month ago
Just a short list of other suggestions or swaps
1 month ago
Some ideas for you:
Populating a 4/4 or 5/5 or 6/6 costs the same as populating a 1/1. Another benefit to focusing on larger token creatures is that Elemental Bond and Garruk's Uprising will trigger reliably for the extra card draw you are looking for.
The creatures with Myriad are worth considering. You can populate the token before the end of combat, and the one(s) you make this way will be permanent. Second Harvest is a card that can guarantee a dominant board.
You've got a lot of cool ideas here. Tro was one of my first, so she's got a special place in my heart, you know? I hope you're loving her too!
1 month ago
1 month ago
Firstly, this deck is awesome and I really want to play it! Really nice to see a true budget build that looks very functional. Secondly, you should add this deck to more hubs so it can get seen! I'd suggest Pillow Fort and Budget at the very least. Thirdly, here are a few suggestions:
Royal Assassin can help control your opponents side of the board with Archelos - though I realize he's not a turtle. Might still be good to squeeze him in there for the free kills.
Theft of Dreams would be great here to draw you a bunch of cards! And card draw is suuuper important in any deck.
Asking the same lines, Elemental Bond is great for card draw in green decks, but it will only count for about half your turtles.
Freed from the Real is a little on the costly side for your budget build, but might be really hot on Archelos so you can tap and untap him without committing to attacking.
I love the idea of Hissing Miasma and Revenge of Ravens, but they might prevent your opponent from attacking - meaning when you drop your commander and tap him (using say Freed from the Real) they'll still be untapped. They might actually work against your strategy of locking your opponent down. Just a thought!
I love this deck though and it's very impressive for your first build!! Bravo, really awesome.
2 months ago
Imho, green good-stuff rly needs a Goreclaw, Terror of Qal Sisma. Also, you have next to no cheap card-advantage options available in the deck. Some I would recommend: Garruk's Packleader, Garruk's Uprising, Soul of the Harvest, Elemental Bond, Tribute to the World Tree.
2 months ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
4 months ago
to your point: "Scurry Oak + Cathars' Crusade ... Playing Scurry Oak with Crusade in play will trigger Crusade to put a counter on Scurry, generating a token creature. Infinity ensues for as many token creatures you want that keep growing and growing in power. Bonus, if you have Shalai in play, you also get all the damage your opponents can eat! Alternatively, if you have Elemental Bond in play, you can essentially draw your entire deck once you have 3+ creatures out (don't kill yourself, be reasonable, lol). NOTE: If, in reality, you do have Elemental Bond out, please realize that you are not technically going infinite ... you can stop this anytime you want because Scurry Oak says "You MAY create a 1/1 ...", so all you have to do is decide not to make a token creature to end the loop and not deck yourself."
how is it supposed to work that you draw cards with Elemental Bond, the tokens all come into play as 1/1
5 months ago
Slash - Thank you for the supportive comment!
Hooded Hydra is a great call for another 0/0 hydra that has additional utility. I'll have to find a space for that one.
I have never really been a fan of Primal Vigor due to the card's abilities being symmetrical. I've been burned before by it helping my opponents as much as, or more than me in games.
Tetravus is a blast from the past for sure. Not sure if I have room for it or the other iterations of it, but it does have interesting synergy with hydras.
Tocasia's Welcome is great in this deck. First of all, it triggers on creatures with 3 mana value or less, not 3 power or less. Each hydra token I make and each hydra I cast is potential card draw (very rarely will I cast a hydra where X is greater than 0). The "once per turn" clause does limit it's explosiveness compared to the other options I have, but it actually has the widest range among Elemental Bond, Tribute to the World Tree, and Guardian Project in this deck's strategy (I run all of these by the way). Garruk's Uprising is a fantastic card, but I decided to exclude it since most of my creatures come in with less than 4 power.