Tilonalli's Crown


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common

Combos Browse all

Tilonalli's Crown

Enchantment — Aura

Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

Tilonalli's Crown Discussion

SaltySpecula on Uril, the Monster of the Mists ( $50-ish Budget )

3 weeks ago

Thanks for the suggestions PookandPie. I did have Tilonalli's Crown and Madcap Skills in there previously, but found they didn't do enough. I will bring in Tilonali's crown though, as I find my playgroup likes to make tokens and so Uril needs more trample. And I've been considering Battle Mastery for a long time. I will be subbing out Iona's Blessing for it now though, the blessing hasn't been pulling it's weight in play. Scourge of the Nobilis however, has saved me several times from certain defeat.

PookandPie on Uril, the Monster of the Mists ( $50-ish Budget )

1 month ago

No Battle Mastery seems like a weird exclusion. +2/+2 and double strike is huge- taking Uril from a 5 damage dealing chump to 14 in one spell. It's $.15 so it's great for the budget too.

Tilonalli's Crown and Madcap Skills are other ones I recommend. They're very cheap, and only 1R to give Uril +5 power and evasion is pretty great.

These seem better than Iona's Blessing and Scourge of the Nobilis, as they provide higher and more damage boosts. I would run them over Eternal Warrior as well, as I don't value Vigilance highly since it typically doesn't come down to face-beating contests when you have the creature that can kill in 1 hit vs your opponent's (and if all 3 opponents control more creatures, each player losing 1 creature a combat to ensure you don't get another turn will happen whether Uril has vigilance or not if you're the largest threat at the table and all three players decide that you need to be dealt with at once).

PookandPie on Your Average Uril deck

2 months ago

Ah, love Uril. One of my favorites. Here's my Uril deck so you know where my suggestions stem from:

Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie


You have Madcap Skills, but no Tilonalli's Crown . I find Crown to be immensely valuable as it pumps Uril right up to 10 power for only a 1R investment.

Chandra's Ignition is basically Single Combat except nobody but you gets to keep anything. Popping that with a 10 power Uril will typically wipe the field, let alone deal damage directly to your opponent's faces.

Cartouche of Strength is both absurd and good. +3 power, trample, and kills a creature of an opponent's unless its power is greater than 8 is great for 2G.

You run Bear Umbra already, so maybe Aggravated Assault for infinite combat damage from Uril?

Heliod's Pilgrim is a cheap card that can find any aura in the library. I typically use it to find Shield of the Oversoul or Bear Umbra. That seems to be worth considering. That definitely seems more useful than something like Trepanation Blade, in any respect.

Hope this helps!

PookandPie on My name is Uril

3 months ago

Well, given your inclination toward budget, I'll only recommend cheap cards. For reference, here's the Uril list I play in paper if you think this may give you ideas:

Uril: You Ain't Seen Nothing Yeti

Commander / EDH PookandPie


Some cheap auras that really do work with Uril:

Shielded by Faith , Gift of Immortality (gets around pesky decks like Meren or Muldrotha playing/sacrificing Fleshbag Marauder constantly), Cartouche of Strength (it's great to kill an opposing creature and get a +3/+3 trample buff to Uril). Madcap Skills and Tilonalli's Crown are both incredible, because they buff Uril's power by 5 each for only two mana.

Other cards that may help:

Winds of Rath is amazing- it wipes the field like Wrath of God, but leaves your Uril standing free and clear. Hunter's Insight is another card I'll recommend- cast it on a swinging Uril to draw 5-12 cards, it more than pays for itself.

To fit these in, I'd recommend cutting a few cards that literally don't help the Uril strategy at all. Midsummer Revel, Pulse of the Tangle, Rhox, etc.. With more things that give Uril indestructible or bring him back from the graveyard (Gift of Immortality for example), needing secondary win cons like Rhox become less important. If you're really worried about Uril getting killed, run Flickerform , as you can just pay 4 mana to protect him at any given point in time.

Galati on

11 months ago

Another card that could work is Maximize Velocity, this would allow you to swing with Torgaar, Famine Incarnate for lethal assuming they have no creatures. Run Amok could be used as a red Titanic Growth or even Sure Strike. These however don't really guarantee a win. Tilonalli's Crown might be viable also since it gives trample.

PookandPie on

11 months ago

Some cards I find very valuable in my Uril build are:

Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.

Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).

Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).

Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.

Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.

Burgeoning or Exploration- I run both, but one of these would probably be huge as either one could enable t3 Uril which is typically where you want to be.

I recommend removing:

Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.

Serra's Embrace is pretty much worse than Tilonalli's Crown.

Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).

Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.

Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.

Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.

Anyway, hope this helps. Uril's one of my favorites.

Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti

itachi45 on

1 year ago

Psychorave, I appreciate your comment! I’m passing on Collected Company; it just doesn’t hit enough of my dinosaurs to be reliable since it’s cmc 3 or less. Lead the stampede is great though!

Carnage Tyrant is awesome, I actually just put one in the main and would like another. Ghalta too!

Tilonalli's Crown sounds cool, and I love the flavor, but i’m unsure of its effectiveness in a format as fast as modern.

If you like this list, don’t forget to upvote!

Lastly, i’d love to corroborate with you on an optimal modern list. Just tag me somehow and i’ll make my way over.

Psychorave on

1 year ago

Hello itachi45!! Thank you for your time on my post.

Let's see if I can offer some suggestions. I have yet to design a Modern dino deck but I've had a few thoughts on it. I love the start of what you're creating. I'm aware some things are pretty expensive. I do not know your budget.

My first thought is the card Tilonalli's Crown. This card triggers any Enrage you have. But the biggest trigger. Is Siegehorn Ceratops. Instantly making him a big threat.

Second, is Collected Company With a creature heavy deck you can utilize this greatly. Lead the Stampede is a Budget version

Rampaging Ferocidon is banned in standard. But, in modern. All yours. Protects you from lifegain decks, and hurts people that focus on generating tokens Carnage Tyrant protects you from control decks. Ghalta, Primal Hunger Easy powerhouse.

Cavern of Souls also protects you from control. As well as gives you whatever Mana you need.

I may design a deck very soon. That's like this. If you would like. I will gladly contact you and we can share thoughts.

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