Creature — Dinosaur
Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
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|Commander / EDH||Legal|
Latest Decks as Commander
Raging Swordtooth Discussion
3 weeks ago
Hey Man! Cool deck idea, perhaps I can help a bit.
Obviously Firespout , Pyroclasm , Crush the Weak , Fiery Confluence and Anger of the Gods are good options for you to ping or clear boards. Some of the odd ones are Hail Storm and Magma Vein . Chaos Maw and Cinder Giant are cool options here as well.
3 weeks ago
...and there is sooo much more
5 months ago
TheoryCrafter I put Raging Swordtooth in and out of the deck around times, but it falls flat usually overall. I'll probably order a Marauding Raptor soon enough as it doesn't kill too many of my creatures and has good synergy. Rite of Passage is a maybe at this point.
5 months ago
Have you considered Marauding Raptor or Raging Swordtooth ? With Ranging Raptors and Ripjaw Raptor already in your deck, the damage getting dished out will trigger their enrage abilities. Playing Polyraptor with Marauding Raptor already on the battlefield will force a mandatory draw if you're gonna lose no matter what else you do. Also, you could also add Rite of Passage .
1 year ago
1 year ago
Awesome list, i have taken some notes for when i start retooling my own gishath deck.
But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.
Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.
Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.
Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.
Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.
Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.
Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.
Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.
Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.
And what do you think about some of these cards?
Domri, Anarch of Bolas: Can be removal, ramp and buff.
Samut, the Tested Can give gishath double strike and enable enrage.
Aura Shards Can wipe most creatures from opponents boards when casting dinosaurs, and commander can be a board wipe when casting.
Shaman en-Kor for moving enrage triggers
2 years ago
You have too many enablers and fewer cards - deathgorge scavengers as 4-of is too many, it will starve most of the time; 4 migration, 4 drover and 3 otepec are too many mana cards - cut the 3 otepec, as they are unnecessary with 4 regisaur.
2 years ago
+1 from me! If you were going for a gimmick deck then dinosaurs is a pretty awesome option! I wanted to build pirates; but honestly dinosaurs got so much more support wowww
Honestly, if your ultimate gameplan is to "cast commander, beat face" then many of the other dinosaurs are just going to slow you down. Gishath, Sun's Avatar is arguably better for a dedicated dino deck imo
I feel like the dream play is Zacama, Primal Calamity immediately into Akroma's Memorial/Xenagos, God of Revels and swing... or just wiping everyone of problematic enchantments/artifacts/creatures lmao
It might be smart to run 30+ creatures because how often are you really casting a 9CMC commander?! Depends on where you take the deck. Do you want beaters or rampers? Wood Elves, Solemn Simulacrum, Kor Cartographer, Oracle of Mul Daya, etc etc. I assume you don't want it to feel exactly like Darigaaz Reincarnated/Maelstrom Wanderer which is why I suggested Otepec Huntmaster&friends. Just Brainstorming
You have a bunch of mana doublers which is awesome, including the updated Regal Behemoth that's a mf dinosaur! Plus sorcery ramp. There's a decent spot removal package and some of the auto include boardwipes. A couple dinos have removal tacked on as well. Spellbreaker Behemoth is sweet. I love Samut and the haste enablers. Fervor is meh. You have a lot of really cool stuff here tho. You even snuck in Craterhoof & Avenger. There's a light token theme here which doesn't fit. Idk.
If you're trying to thin some of the fat it would be the rando 5-8 cmc spells. Crested Herdcaller, Thundering Spineback, Raging Swordtooth, Godsire, ... It's so hard. Probably lose two enchantments and two instants/sorceries and you'll only have to cut seven creatures XD
The crossroads for me is the Gishath dino aggro or Zacama goodstuff combo. It'll be cool to ultimately see what your mind imagines!