|Commander / EDH||Legal|
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Creature — Elf Druid
Tap: For each color among permanents you control, add one mana of that color to your mana pool.
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Bloom Tender Discussion
1 day ago
I was worried when Tasigur made the Ultimate Box Toppers, but it seems like the value is still flowing.
4 days ago
I never understood the point of Flash of Insight, nor did I include it in my version of the deck. And I’m still skeptical of the Freed from the Real combo. Is this deck really going to tutor for Bloom Tender then try to put a 3 mana aura on it? Am I missing something else this card does?
5 days ago
Alright, so I get that Angel of Glory's Rise can bring back Auriok Salvagers and Eternal Witness to get back LED and make infinite mana letting you Memory's Journey back a timetwister and loop your whole deck, but I don’t get why Bloom Tender Freed from the Real makes the cut or why Fatestitcher was cut, it allowed a Hermit Druid activation to get all 3 creatures for Dread Return and also works with Utopia Sprawl or Wild Growth and Freed from the Real.
1 week ago
1 week ago
Bloom Tender instead of Somberwald Sage. Wear / Tear is a better Demystify. Use Carnage Tyrant since evades targeting. Sylvan Library to use with top. Swords to Plowshares and Path to Exile and Wing Shards for best targeted removal. Mass removal use Austere Command - very flexible to suit your needs. Needs more tutors like Tooth and Nail and Enlightened Tutor. Overall I like your version. Upvote from me. Take a look at my decks. Here are those that I currently use with much success - Sing the Fire and Speak the Sun, Enchant to Clear All Tumors and Dragonlord, the Sky Marathon
1 week ago
Hey, this looks like a solid list so far, I like it, but there are a few things I highly recommend to make it much faster and more consistent
First off, I would highly recommend more card draw. I see you have some, but it could definitely use at least Rhystic Study and Sylvan Library. Those are possibly the best card draw engines in the format. Skullclamp also looks amazing in this deck.
Secondly, some more mana acceleration would greatly help the speed of the deck. I would recommend at the very least Birds of Paradise, Noble Hierarch, Bloom Tender, Mana Crypt, and Deathrite Shaman. Commander's Sphere, Thran Dynamo, Mana Vault, and Gilded Lotus also wouldn't hurt, but they aren't as essential.
I know they're not warriors and might seem kinda boring, but they are crucial to a successful deck. I would also recommend cutting the lands the enter the battlefield tapped in favor of all the fetchlands and original duals if you can afford them or can proxy them. Considering this optimized landbase, Farseek, Nature's Lore, and Skyshroud Claim all become viable options if you need them since they hit shocklands and the og duals as opposed to Cultivate and Harvest Season (though I don't think you really will need them).
As for cuts, at first glance, Archetype of Aggression doesn't seem overly strong considering the bulk of most of your creatures. Combat Celebrant seems redundant with Najeela, and Thrilling Encore is probably just better than Garna, the Bloodflame, but you might need to maintain your warrior count, you've done more testing than I with this deck, so that's up to you. Aggravated Assault seems unnecessary for the same reason as celebrant, but it's not even a warrior. Wretched Confluence is actually surprisingly weak, I'd recommend cutting that. Chance for Glory isn't really the greatest; it does nothing the vast majority of the game, sometimes all of the game. You're in blue, just run Time Warp if you want an extra turn. Kolaghan's Command is dissapointing in edh as compared to modern. If you're looking for something that hits multiple targets, you can run Decimate and Curtains' Call. I'd also recommend Austere Command for this. Noxious Revival seems kinda unnecessary for this kind of deck, but it's fine.
A few random suggestions to end off, I'd recommend at least having one or two emergency counterspells like Pact of Negation, Negate, and/or Disallow/Counterspell. I would also highly recommend a Craterhoof Behemoth. That thing slaughters people. Eldrazi Monument also seems great in this deck due to all the tokens you're generating.
Sorry, I know that's a lot more suggestions for additions than cuts, but that speaks to the power of the list you already have here. It's kinda tricky balancing the warrior count with other "better" options. Trust me, I played a Gishath, Sun's Avatar deck back when he was released, and keeping dino numbers high while trying to run as many cards that are just better was rough, but it can be done. Keep at it!
1 week ago
With a deck name like that, you know this deck was built to snipe someone. #ripjasonswinrate
Also, May I recommend a Long-Term Plans to be able to tutor for one of your untapping auras so that you can hit the infinite mana combo more consistently. Similarly, Bloom Tender is expensive but also acts like a second copy of your commander in this combo incase he becomes unavailable.
I realize your commander is a mana rock/dork itself but since this looks like a midrange/control deck with a high average cmc, increasing the land count and/or number of 0-2 cmc mana rocks/dorks will help you hit the mana you need to cast your big spells and make sure that #jasonalwaysdiesfirst
2 weeks ago
BTW, since I'm here, 2 questions for you Cameron;
1) referring to your answer to Hissp, do you think that Notion thief would be a decent inclusion outside cEDH? I'm thinking about including one.
2) I'm thinking about buying Intuition because I would include reanimator package and then the whole LftL engine would be more reliable. More reliable LftL would make it possible for me both to include exploration and reduce the lands' count. Intuition seems like the linchpin of both the lower land count and of the reanimator package to me. However with the new ultimate masters and the fact that I'm a bit tight on funds, how important do you find Intuition to be? Roughly from 1 to 10 talking non-cEDH.
Thank you in advance!