|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Elf Druid
Tap: For each color among permanents you control, add one mana of that color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (10)||ibraJG84 , Ferritt , angesoir , Shiromakuro , Andre_Whales , RileySisay , itheoryz , , MagnaAura , Roadhog|
|Want (53)||qpenzien , nullination , darbodeluxe , marsp44 , wightwizard8 , Dadaman11 , DPGamer17 , legobumb , Sulla20XX , buildingadeck , RedZebra , scitomniares , sne , sodea2012 , AlphaTDog , LastCall , mk102 , shoebox , Wizidross , mbazzell , SirFowler , link2213 , Markwiz , metalevolence , eleventhend , obitus , AioriaxWingz , patmac4000 , thnlsn , Hammerbro , doppelrogue , ethanzertl , Unrealx000 , Torquoal , mazrimtaim , tomshwag , Forkbeard , rocsta_ , Omen124 , MagnaAura , DaZlInG , f1freaK , Pandaroon , zocbaer , magnoz , cainanunes , accioali , eriico39hi , Blind_Guardian , Auriel , etrus , volation , Xelgion|
Bloom Tender Discussion
2 weeks ago
Hey I like the idea of the deck man! Its what I wanted to do with Ramos but he just ended up a part of the 99.
So I'd make a couple of general suggestions.
The first is lower your avg CMC drastically. The deck will never have a chance to get going if you're dead by the time you have the mana to cast your threats.
I understand if you're keeping a budget ignore this, but Fetchlands of all colors and Shocklands of all colors. I'll list them below.
I'd also suggest the following:
- Bloom Tender: great for ramping you early
- Chromatic Lantern: mana fixing for days with a solid mana rock
- Shard Convergence: you can fetch all your shocks and get access to all the colors
- Cultivate/Kodama's Reach: Ramp
- Path of Discovery: Great for +1/+1 counters
- Child of Alara: Great tech to get the 5 +1/+1 counters and wipe the table clean
- Jodah, Archmage Eternal: It's basically another fist of suns!
Last_Laugh on animar
3 weeks ago
Again, I'd cut most of your non-creature spells. Most all of these effects can be replaced with creature versions.
I.e. counterspells can be Draining Whelk, Glen Elendra Archmage, and Stratus Dancer. Ramp/mana fixing can be any number of mana dorks like Utopia Tree, Bloom Tender, Manaweft Sliver, etc. and I'd 100% make room for Beastcaller Savant, Sakura-Tribe Elder, and Vizier of the Menagerie. Removal can be Duplicant or either Ulamog. Card draw can be Prime Speaker Zegana, Tishana, Voice of Thunder, Garruk's Packleader, and/or the only non-creature I'm suggesting, Glimpse of Nature. Graveyard recursion can be Eternal Witness and Den Protector.
3 weeks ago
Here's something to consider, instead of Glorious Anthem effects what about more tools to make the deck more aggressive. Yes, +1/+1 for your creatures does help with the combat phase, but consider that you only need to attack for 10 points of 'damage'.
Here's some thing to look at:
Another attack vector:
Crucible of Worlds
Pretty expensive but worth it:
Survival of the Fittest
1 month ago
Thank you for your detailed explanation. Yes, 5-10 turns sounds similar to our playgroup. For me early artifact rocks and a few stax pieces did the trick for me. In that regard Tangle Wire is absolutely insane in Atraxa when it comes in the first few turns especially when you tutor for it with Tezzeret the Seeker. I don't run all of the usual suspects for a stax list cause it's a a bit frowned upon in our playgroup but just a well placed Winter Orb or Tangle Wire with a planeswalker out increased my win rate with this deck about 30%. Tezzeret, Artifice Master was a great addition for this list but you probably run to few artifacts to justify its costs.
I considered running Bloom Tender for a long time. The only problem I got with this card is when you play it on turn 2 it sometimes doesn't help you to cast Atraxa earlier because it just produces the same green mana you used to cast her and it would be better if it produces some different color. After you get Atraxa or another multicolored Planeswalker out Bloom Tender gets out of hand pretty fast of course. I think I'll give it another go and include her in the list!
It would be really interesting to hear about your results with Aminatou, the Fateshifter and Estrid, the Masked. Or your experience in general with The Chain Veil. This card always looked like a perfect card for a superfriends deck at first glance but when playtesting, it always felt so awkward. Very high cost in addition for the need of atleast 2 planeswalker on the board to justify its effect and not run another planeswalker instead. It always looked like a worse Rings of Brighthearth or Oath of Teferi to me. And we don't have win combos with it like Teferi, Temporal Archmage decks.
1 month ago
Aggravated Assault gives infinite mana and combats once all your lands are animated. Chakram Retriever is an Elemental Paradox Engine if you have something like Bloom Tender or Selvala, Heart of the Wilds, or an animated land producing a lot of mana.
A sac outlet like Ashnod's Altar could be great since you can recur creatures from the graveyard, especially with Maelstrom Wanderer. Ashes of the Fallen choosing Elemental allows you to recur any creature, as does Arcane Adaptation.
Sacrificing and recurring Realm Razer can give infinite landfall and mana. This and Dimensional Breach also steals opponents' lands if you have Oblivion Sower, but that might be seen as slightly evil although it is quite a janky combo.
You could take a look at my Windgrace deck for some other cool things to do with lands.
1 month ago
You need more cards for early ramp, and don't underestimate the power of 3 CMC cards that ramp for 2 mana. You could try Joraga Treespeaker, Nature's Lore, Bloom Tender, Selvala, Heart of the Wilds, Overgrowth, Knotvine Mystic, Fyndhorn Elder, Greenweaver Druid, Worn Powerstone, and Thran Dynamo.
You could also try Stubborn Denial as a counterspell.
1 month ago
Intruder Alarm and Paradox Engine are both combo cards that just make Slivers explode. Intruder Alarm combos with the aforementioned mana generators; Cryptolith Rite, Gemhide Sliver, and Manaweft Sliver. Essentially, you tap your Slivers for mana, play a creature or search one out with Sliver Overlord and you can basically just play your whole deck at that point. Paradox Engine basically does the same thing, allowing you to get every Sliver in your deck into play when paired with your Commander and 5 mana.
Vanquisher's Banner and Konda's Banner are both excellent ways to power up your army. Phyrexian Reclamation is a powerful way to bring back lost Slivers. Mirari's Wake and Shared Animosity are also excellent ways to get your Sliver army to terrifying status.
Domri Rade is easily the best planeswalker for a Sliver tribal deck. It comes out super early and every ability is relevant.
Cyclonic Rift is hard to pass up in any deck that runs blue. Slivers are no exception, you should run Cyclonic Rift. Wheel of Fortune is basically the best way to refill your hand in the game. For only 2R, it can refill your tank and change games.
This is just some friendly advice from someone who has been running a Sliver EDH deck for many years. It's a constant battle to keep it up to date, but it's an extremely fun archetype to play.
1 month ago
PookandPie SynergyBuild First off just to give everyone a little more information my meta consists of Animar, Zur Shimmer Storm, Paradox Arcum, Gitrog Frog, Chain Veil Teferi, Jarard Protean Hulk, and then a bunch of random more casual stuff, however the mentioned lists are fully competitive. Natural Order will definitely be getting tested at some point since I've yet to struggle to get a green creature out. As for Manglehorn I've been on the fence about it for a while. I also play a cEDH Yisan list that runs it and it does very well there, although I may cut Elvish Piper for it. This is the first graveyard focused deck I've built and initially I wanted to make sure I had enough ways to cheat protean hulk out but I haven't had a situation where Piper is the fastest answer. Usually Fauna Shaman ends up functioning like I want Piper to. Toxic Deluge probably would end up hurting this deck more than helping because Animar is the only other deck in my meta where creatures really matter.Loyal Retainers has been such a flex slot I still haven't bought it in paper haha I mostly just wanted the redundancy of Rallier in case one got exiled or whatever. I've only managed to get about 10 real games in and it's performing well right now but there's definitely room for improvement, and yes you're correct in assuming Bloom Tender will be replacing Caryatid. I'd also like to work Elesh Norn into the deck so I could have another game changing reanimation target, but I'm not sure if it is worth running if I don't also run the Living Plane combo with it. Again thanks for the help!