Bloom Tender


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all

Bloom Tender

Creature — Elf Druid

Tap: For each color among permanents you control, add one mana of that color to your mana pool.

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Recent Decks

Bloom Tender Discussion

ersatz_olorin on Welf-air Commander

11 hours ago

Considering how many tap effects you have, Mind Over Matter would do some work in this deck, especially considering that it goes infinite with Arcanis the Omnipotent

In that same vein Freed from the Real also offers synergy, and could go infinite, were you to add Bloom Tender.

Nice deck, lots of potential fun in here :)

stecyk on Ghave that Bitch a Combo

5 days ago

@vault - I'm not entirely sure why you're running Crucible of Worlds. I see that you are running the fetch lands and crucible allows you to replay them, but I doubt you'd want to burn a tutor to get your crucible. You're also only running, by my count, 10 legal targets to fetch, but there is overlap with those targets, and you've got 7 fetch lands. I see in earlier iterations you were running Azusa, but you aren't anymore. It looks like you've only got one card that is allowing for additional land drops, so Crucible seems even less fruitful. You've got plenty of dorks... Maybe it's too slow, but Elvish Harbinger will at worst get you a dork and at best get you Oracle of Mul Daya or Bloom Tender. It also provides a mana fixing option as well. You could swap out one dork for the Joiner Adept and then all your lands become dual lands and you're probably mana fixed immediately.

Weathered Wayfarer could help tutor up any land, but it may be too slow. My only argument for including it is because you're land count is at 33 and it would guarantee a land drop every turn if you are running behind or on the draw... a possible replacement for Farseek. It's a stretch but Cryptolith Rite could be useful. It all depends how many of those dorks and/or saprolings end up on the board.

I could be wrong, none of these suggestions may improve tempo at all.

Last_Laugh on Temur Animar EDH

1 week ago

The first thing I'm noticing is 30 non creature spells in the deck. With Animar, you want about 15 TOPS (I run 12).

Your Signets, Cultivate etc. should be mana dorks. Anything from Birds of Paradise, Bloom Tender, Somberwald Sage, Shaman of Forgotten Ways, Sylvan Caryatid, or Beastcaller Savant. There's loads more options but this covers some of the best options.

Cloud of Faeries, Peregrine Drake, Great Whale, and Palinchron are all disgusting here.

I'd also suggest more card draw. Consider Primordial Sage, Sylvan Library, Tishana, Voice of Thunder, Glimpse of Nature, and maybe Garruk's Packleader.

I'd suggest finding room for Heroic Intervention for boardwipe protection. Ancestral Statue goes infinite with Animar and enough mana or counters on Animar (return Ancestral Statue to your hand over and over with its' own ETB). Cloudstone Curio, Equilibrium, and/or Temur Sabertooth are all great options for abusing ETB's.

I could continue but I'm just posting a link to my list for ideas. Feedback, upvotes, and ideas are appreciated. Animar, Gaea's Hemorrhoid

AlwaysSleepy on Spooky Stax Deer

1 week ago



  1. Yisan line requires some mana but a Bloom Tender can fix that on 2. Anyways. 2 is anything preferably tendies. 3 is Village Bell-Ringer. Untap Yisan. 4 is Felidar Guardian, blink Bell-Ringer. 5 is Kiki.

  2. Wheel refills combo players who will get a lot more mileage out of it than you. We deny resources and Wheel refills.

MagmaArmor0 on The Ultimate Timmy Deck

1 week ago


The "finisher" is in the description, particularly under the "The Big Win" section. It's kinda complicated to retype here, but suffice to say I get more token copies of every nonland permanent in play than there are atoms in the universe--without using an infinite combo.

The budget aims to be less than $20 per card, unless a card would be a significant upgrade or I already have one. Bloom Tender is definitely being considered, but it is a pricey upgrade, and I'm not sure if it will improve the deck enough to warrant the price tag. I'm definitely willing to proxy it up and at least test with it, though. What would you recommend cutting? The Simic Signet?

Last_Laugh on The Ultimate Timmy Deck

1 week ago

Alright, happy to offer what assistance I can. I've admittedly never seen this combination played. A few quick questions for you though. First, budget? (i.e. is that Bloom Tender in your maybeboard in your range? That was actually going to be one of my first suggestions) And 2nd, want to make sure I'm getting this right from my quick read... mid-range control with fatty creatures for finishers and no infinites? I'm kinda with kaos on this and not seeing your 'timmy' finishers, who are they?

MagmaArmor0 on The Ultimate Timmy Deck

1 week ago

Finally getting around to replying to these comments...

hoardofnotions: Thanks for the advice! Exploration causes the deck to go infinite, so I won't add it, but burgeoning is potentially addable--although since our commander (our main draw engine) can't draw lands, I'm not sure if it's good enough. I cut the Rupture Spire and Transguild Promenade--tapping out to use Thrasios only to hit one of those felt awful. The land base is much better now. Bloom Tender seems cool, but I'm not sure if it's worth it when most of our permanents are either green or blue--only 5 Black and 7 White, counting our commander who is both. I'll play around with it and see if it makes the cut.

@dropkickprime: Thank you for the kind words! I'm glad I could create something that uses two of your favorite cards in the most absurd way I can think of! :)

@ThermalMeerkat: I'd give you infinite thanks for your comment, but... ;)

@verse2wo: Thanks for the support! Timmy/Tammy power (and toughness) forever!

@kaos429: 93,536,104,789,177,786,765,035,829,293,842,113,257,979,682,750,464 creatures that have +177,786,765,035,829,293,842,113,257,979,682,750,464/177,786,765,035,829,293,842,113,257,979,682,750,464 wasn't enough for you? ;)

mmcgeach on Control Zur

1 week ago

@crstisalie, yes, it turns out the -1/-1 counter actually is really good. There's a number of important things it kills: Aven Mindcensor is probably the most important, since that's basically the only thing that stops Zur. It's pretty cool to have the Cartouche in your hand and be able to use it as removal, instead of having it be a mostly-dead win condition. Other good stuff it kills include: Dark Confidant, Notion Thief, Hermit Druid, and even just killing an elf or Bloom Tender can be decent value. It's really pretty great to be able to grab the lifelink buff enchantment with Zur and also have it be a tempo positive play. It's a huge improvement. :)

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