Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

: Pestilence deals 1 damage to each creature and each player.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Pestilence occurrence in decks from the last year

Latest Decks as Commander

Pestilence Discussion

Tzefick on Carcinogenesis

2 weeks ago

Kulrath Knight says hello.


On another note: I think the card should either be as it is, high CMC with repeated wipe and no drawbacks.

-- Or --

You could make it an active with the same drawbacks as Pestilence - you have to feed it to keep it around (creatures on the field) and it will also damage everyone (incl. players), so your life total can be a containing measure. You are unlikely to activate it if you're low on life, thus it has counter play options available to all colors. Since it applies -1/-1 counters I would say that just is not enough for the activation and it would have to be at minimum.

It could be considered to use -1/-1 until end of turn instead - ala Dead of Winter . It bypasses indestructibility, protections, and it allows you to utilize it defensively rather than just to kill. The activation could then be a for -X/-X until end of turn.

legendofa on Which Magic card's art would …

2 weeks ago

My (almost) full list:

1 The Fool: Far Wanderings

2 The Magician: Barrin, Tolarian Archmage

3 The High Priestess: Sanctimony

4 The Empress: Karametra, God of Harvests

5 The Emperor: Vish Kal, Blood Arbiter

6 The Hierophant: Grand Arbiter Augustin IV

7 The Lovers: Pia and Kiran Nalaar

8 The Chariot: Anafenza, the Foremost

9 Justice: Dawnbreak Reclaimer

10 The Hermit: Enlightened Ascetic

11 Wheel of Fortune: Wheel of Sun and Moon

12 Strength: Lion's Eye Diamond

13 The Hanged Man: not much for this one

14 Death: Pestilence

15 Temperance: Tonic Peddler

16 The Devil: Chains of Mephistopheles

17 The Tower: Sentinel Tower

18 The Star: nothing I'm really happy with

19 The Moon: Full Moon's Rise

20 The Sun: Not much here, either

21 Judgement: Angel's Trumpet

22 The World: nothing here, either

seshiro_of_the_orochi on Carcinogenesis

2 weeks ago

Btw, how about turning it into something like a supercharged Pestilence ?

bignickenergy7 on Welcome to Hellbe

3 weeks ago

carpecanum I’ll definitely go through all of the black creatures with shadow to see if it fits. I’m not a fan of Pestilence potentially destroying itself. I would put Lim-Dul's Hex in, but most of my playgroup runs black in most decks. I actually did find a lot of stuff in Rakdos, Lord of Riots that could fit. Thank you very much for the advice

carpecanum on Welcome to Hellbe

3 weeks ago

Black has a bunch of creatures with Shadow you could look at. Dauthi Embrace maybe but it would only give you 2 mana at the cost of 2 mana.

Pestilence , maybe Lim-Dul's Hex . There are probably a lot of Black cards in any Rakdos, Lord of Riots deck that would work here. Shame all the "tap to cause 1 damage to each player" cards are red.

DreadKhan on Purraj of Urborg (Voltron)

4 weeks ago

I feel like Opposition Agent is auto-include unless you really love letting people tutor, and Withering Wisps might work here, providing a good way to clear blockers without targeting, and you can do it repeatedly. Pestilence might also work for you, but Wisps is a better in a deck running Snow lands already.

In Voltron, I'd probably use Endless Scream over Howl, as it sticks around.

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