Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

: Pestilence deals 1 damage to each creature and each player.

Latest Decks as Commander

Pestilence Discussion

Talismancer on Mono-Black Control

1 month ago

A few more cards have been found wandering loose in my collection. So updates have been had.

+3 Pestilence

+4 Sign in Blood

-4 Crypt Rats

-2 Oubliette

-1 Cuombajj Witches

griffstick on [Pedh] - Dina wooden aristocrat

2 months ago

In my experience pEDH players dont just blow up mana ramp. They save the removal for things that can kill them. Things like Whispersilk Cloak or in this decks case the cards to save for artifact or enchantment removal for are Ashnod's Altar , Pestilence , Bonder's Ornament , Presence of Gond , and Tortured Existence . RNR_Gaming did I miss any?

Tzefick on None

2 months ago

While the effect in essence is powerful, especially for white. I don't think this is a good route to achieve it for white. It becomes too mana intensive to achieve card draw, and the worst part would be to cast this, only to have another player nuke it with a Reclamation Sage or well... a Counterspell .


Personally I always found it a bit puzzling, seeing as white is bad at card draw and mana acceleration, the "solution" is often to pair card draw with high mana costs - either through straight cost ( Staff of Nin , Mind's Eye ) or through activations - like Dawn of Hope .

Red gets their impulse draw on a 4-mana enchantment Outpost Siege with no additional investment and red is the second worst color in Magic to draw cards.

If WotC had made Dawn of Hope with a 1 mana activation, I think it would have been an interesting card. As it is, it's pretty poor. And yes it can create tokens at a very poor rate as well, but that is unrealistic to matter in constructed formats, so that isn't much of a positive.


I believe it would be more interesting to attempt to craft a better solution for white's lack of card draw than simply putting high costs and drawbacks on it.

White has always been a combat focused color and I think it would be appropriate to create at least some kind of synergy that results in card advantage. We have cards like Sun Titan and Bishop of Rebirth that directly reanimates smaller permanents/creatures whenever they attack. However this is bound behind there being anything in your graveyard and seeing how white doesn't deal in discarding, or selfmilling, or having an oversized hand the only way they get cards into their graveyard is by casting them and having them destroyed - or utilize a small array of artifacts like Key to the City .

What if we made other mechanics that combines with White's strengths and ideology?

Now we're just entering brainstorm mode

brainstorm Show

carpecanum on Sygg's Labour Union

2 months ago

I would have suggested Pestilence but you have too many 1 toughness creatures.

Unnatural Hunger , Festering Wound . Maybe Helm of the Ghastlord and Ghastlord of Fugue

Illusionist's Gambit

Tzefick on None

2 months ago

Kulrath Knight says hello.


On another note: I think the card should either be as it is, high CMC with repeated wipe and no drawbacks.

-- Or --

You could make it an active with the same drawbacks as Pestilence - you have to feed it to keep it around (creatures on the field) and it will also damage everyone (incl. players), so your life total can be a containing measure. You are unlikely to activate it if you're low on life, thus it has counter play options available to all colors. Since it applies -1/-1 counters I would say that just is not enough for the activation and it would have to be at minimum.

It could be considered to use -1/-1 until end of turn instead - ala Dead of Winter . It bypasses indestructibility, protections, and it allows you to utilize it defensively rather than just to kill. The activation could then be a for -X/-X until end of turn.

legendofa on Which Magic card's art would …

3 months ago

My (almost) full list:

1 The Fool: Far Wanderings

2 The Magician: Barrin, Tolarian Archmage

3 The High Priestess: Sanctimony

4 The Empress: Karametra, God of Harvests

5 The Emperor: Vish Kal, Blood Arbiter

6 The Hierophant: Grand Arbiter Augustin IV

7 The Lovers: Pia and Kiran Nalaar

8 The Chariot: Anafenza, the Foremost

9 Justice: Dawnbreak Reclaimer

10 The Hermit: Enlightened Ascetic

11 Wheel of Fortune: Wheel of Sun and Moon

12 Strength: Lion's Eye Diamond

13 The Hanged Man: not much for this one

14 Death: Pestilence

15 Temperance: Tonic Peddler

16 The Devil: Chains of Mephistopheles

17 The Tower: Sentinel Tower

18 The Star: nothing I'm really happy with

19 The Moon: Full Moon's Rise

20 The Sun: Not much here, either

21 Judgement: Angel's Trumpet

22 The World: nothing here, either

seshiro_of_the_orochi on None

3 months ago

Btw, how about turning it into something like a supercharged Pestilence ?

bignickenergy7 on Welcome to Hellbe

3 months ago

carpecanum I’ll definitely go through all of the black creatures with shadow to see if it fits. I’m not a fan of Pestilence potentially destroying itself. I would put Lim-Dul's Hex in, but most of my playgroup runs black in most decks. I actually did find a lot of stuff in Rakdos, Lord of Riots that could fit. Thank you very much for the advice

Load more