
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.




Apoptosis on
Gear Up!
3 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Apoptosis on
All my life
3 months ago
Added the following: Ivory Tower Marauding Blight-Priest Mystic Veil Crypt Rats Glacial Chasm Mortify Starscape Cleric Slaughter Spirit Link Cyclonic Rift Robe of Mirrors Lunar Convocation Void Rend Darkstar Augur Dawn of Hope Damn Farewell Karlov of the Ghost Council Splendor Mare Pestilence Drogskol Reaver
Squee_Spirit_Guide on
Mono B control
5 months ago
I do love non-blue control :) I think Dark Ritual would be a good addition, helping you power into your high cmc spells quicker. If you want to attack your opponent's hand Hymn to Tourach and Duress are very strong. No one expects Withering Boon and it can get rid of black creatures. Depending on the kind of creatures you find yourself up against Nekrataal, Crypt Rats, and Pestilence can be very good. Corrupt and Kaervek's Spite are fun finishers late on. Kaervek's Spite may be the most satisfying, all-in way to win in . I'm sure there are better cards out there, but around the kitchen table those are some of my favourites for mono black!
sdidonato on
Old School EDH Old Border Only
6 months ago
I've interested in this deck quite a bit, that I actually started to build my own as well. I haven't play-tested my deck yet, but it's clear that premodern creatures and abilities are very mana intensive, as you mentioned.
For ramp I'm looking at 13 ramp spells (so far)
Birds of Paradise, Burgeoning, Carpet of Flowers, Earthcraft, Exploration, Fertile Ground, Fyndhorn Elves, Harrow, Mox Diamond, Nature's Lore, Rampant Growth, Sol Ring, Wild Growth (+ Ancient Tomb)
I was also thinking of adding Stax effects (to slow opponents down while we try to ramp up) such as: Hall of Gemstone, Powerleech (originally was a Null Rod against Treasure tokens), Root Maze, Sphere of Resistance, Tangle Wire
With these inclusions, I started to realize that I have a lot of enchantments, where the enchantress cards came into play, but my question to you is how good is Noxious Field, Mutilate, Thrashing Wumpus, Pestilence type of effects? It seems to limit the type of ramp we can add.
Moreso, what are your thoughts on Anvil of Bogardan and Howling Mine? Does it help your opponents too much?
RiotRunner789 on Fire Covenant or Reckless Assault?
6 months ago
I'd say Pestilence or Pyrohemia since your commander has 7 toughness. Repeatable board wipe for commander's ability and it also drains the board (which is good since you said life loss isn't a big issue).
plakjekaas on Fire Covenant or Reckless Assault?
6 months ago
It's worse, you need to pay for the enchantment too.
If all three opponents have a 3/3 you'd like to get rid of, Fire Covenant will cost you 3 mana and 9 life to get rid of them all, at instant speed.
Reckless Assault would cost you 4 mana at sorcery speed, and then 9 mana and 18 life at instant speed for the exact same result of killing three 3/3s.
433% more mana, 200% more life, gets worse in scaling the more you want to target. And you think it's superior, because it can target players? Would you play Pestilence over Toxic Deluge as well, for the sole purpose of wiping the board? Or does the deck need a wincon so badly you'd want to pay 240 life and 120 mana to kill your opponents?
Reckless Assault is the opposite of efficient, keep the Fire Covenant, that might be one of the best cards in the deck.
RiotRunner789 on Favorite EDH Cards
11 months ago
My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.
Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.
White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.
Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.
Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.
Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.
Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.
Blue: Mana Vortex for the slow decent into hell.
wallisface on Rona, herald of invasion with …
1 year ago
Pariah's Shield is a replacement effect that doesn’t use the stack, so the damage put onto Rona will all be received at once, and as such she’ll only trigger once per Pestilence activation.
Have (2) | thingsgoboom00 , reikitavi |
Want (1) | C0LDE |