Pestilence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Uncommon
Classic Sixth Edition (6ED) Uncommon
Urza's Saga (USG) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

: Pestilence deals 1 damage to each creature and each player.

Pestilence Discussion

vbfabled on Sygg, River Cutthroat EDH Suggestions

2 days ago

So I was looking to build a Dimir EDH deck and I found Sygg, River Cutthroat . His ability gives me vibes that remind me of Ephara, God of the Polis who is one of my favorite decks. Now in Ephara, I found ways to recur, blink creatures on my opponents turn, and use flash creatures to(usually) draw a card on everyone's turn and 2 on mine. My question is this: Does anyone know any cool cards or effects that can take advantage of Sygg's ability in a similar way other than save up mana and use Pestilence ?

Thanks for any suggestions

Spell_Slam on Rotwidow's Pack of Spidahs

1 month ago

I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.

You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.

Crypt Creeper has a solid body and is basically like Scarab Feast. You could also try Faerie Macabre if you want to go for the free graveyard hate. No one expects that.

Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.

I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.

Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.

Heart Warden is ramp that also turns into card draw later, like a Mind Stone.

Slum Reaper is great removal and puts a creature in your graveyard.

You could probably get some good value out of Mortician Beetle and Silumgar Scavenger .

Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.

Vulturous Aven is very similar to some of your card draw, but is has a body.

I think you should play Watcher in the Web and Oran-Rief Recluse in the maindeck. Watcher often feels like a fog while Recluse is great removal that usually has a target in multiplayer.

In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.

SideBae on Edgar Markov and his Jacked Up Family

2 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

TheMr42 on Aristocratic Massacre

2 months ago

Hiya!

Really liking this build around Massacre Girl !

Aside from a few straight (and admittedly expensive) upgrades there are only a few ideas I have that could maybe help it out.

Upgrade wise:

Cabal Stronghold vs Cabal Coffers is a stictly better swap out if you can get one.

Same goes for Bitterblossom vs Dreadhorde Invasion as I don't see many ways for your deck to make big zombie tokens that it wouldn't rather be sacrificing to outlets or using as fodder for the Commander?

Additions you could perhaps consider might be cards like Pestilence or Crypt Rats . You could use all the mana you seem to be setting up to soften up the board ahead of dropping Massacre Girl to make sure she can hit even the biggest creatures.

In a similar vein a card like Pack Rat can turn wasted cards in your hand into additional tokens on the board that can feed you engine, build up Massacre Girl's impact or just overrun if you have enough of them.

Aside from that I'd be careful with Yahenni, Undying Partisan since he won't protect himself from your commander unless he's really big in which case he'll just attract attention?

Not sure if it's a better pick but that Butcher of Malakir is always a conundrum in a multiplayer game.

I hope this was of some use to you!

Ouroboros_47 on Ill-Gotten Epicure

3 months ago

I think Pestilence and Consume Spirit would make good additions to the deck.

TeLaSoul on Vilis' Big Black...Mana

3 months ago

Is it really worth taking out Mutilate for Pestilence ? Feels like you could find a way to run both. Mutilate is just so good in a devotion deck like this.

Load more

Pestilence occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.23%