
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.






legendofa on Help me to build a …
2 months ago
What kind of combo are you looking for?
Lock combos (something like Teferi's Puzzle Box + Notion Thief or Arcane Laboratory + Knowledge Pool) are pretty close to Stax and tend to lead to saltiness, but are as control-combo as you can get.
Instant win combos (Duskmantle Guildmage + Mindcrank or Exquisite Blood + Sanguine Bond, for example) end the game fast, but need to be supported a little more, especially if the pieces don't do much by themselves.
"Open-ended" non-infinite combos (Rona, Tolarian Obliterator Flip + Pestilence + Body of Knowledge) are the least salt-inducing, as long as you can finish them in a reasonable time, but they might not close out the game.
Rekt_Angles on
Everybody Hates Winter
2 months ago
Might I also suggest some "everything hurts" cards like Zo-Zu the Punisher, Sunspine Lynx, Spellshock, Spear Spewer, Pyrohemia, Pestilence, and Descent into Avernus.
There's also one of my favorite pet cards, which is objectively bad, but I have to recommend it anyway: Obsidian Fireheart
legendofa on
Turbo Reanimator
2 months ago
How often do you transform Rona or see graveyard hate? Pestilence effects work with the back side to give you an out for your reanimation targets if people start spamming Bojuka Bog or whatever.
Zigen on
EDH NecroPotentence
3 months ago
OH dont I know it :-D
I do have a few in the deck for countering the life lost, mainly Drain Life and a few functional reprints as well as Exsanguinate for a table effect mixed with Feast of Sanity. so it would play like this.
~~If the Commander is out on the field~~ I make sure that there is a bunch of cards in exile (say half the deck) ie. I would have till the end of my turn to gain life.
I would discard enough cards to feed Skirge Familiar then cast Exsanguinate each opponent would lose 40 life, and I would gain 40x amount of players (Friday it was 3) and since Feast of Sanity is a triggered effect I would be able to distribute 1 point of damage per card discarded to any target giving myself 40 additional life.
~~if the Commander were to be in the graveyard~~ Necrotic Ooze would be in play as well as Skirge Familiar (in or out of the graveyard) I would do the same thing however since the commander is in the graveyard the binding contract is not effected I would draw the cards with out the penalty of losing life from Asmodeus the Archfiends second ability. (correct me if I am wrong on this).. then I would cast Exsanguinate or Drain Life or a functional.
one fall back would be to add in Crypt Rats or Pestilence and have out Darksteel Myr and have Magebane Armor on the Necrotic Ooze for a repeatable effect... this plan would be a last ditch effort.
you know I like playing glass cannons :-D
Apoptosis on
Gear Up!
7 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Apoptosis on
All my life
7 months ago
Added the following: Ivory Tower Marauding Blight-Priest Mystic Veil Crypt Rats Glacial Chasm Mortify Starscape Cleric Slaughter Spirit Link Cyclonic Rift Robe of Mirrors Lunar Convocation Void Rend Darkstar Augur Dawn of Hope Damn Farewell Karlov of the Ghost Council Splendor Mare Pestilence Drogskol Reaver
Squee_Spirit_Guide on
Mono B control
9 months ago
I do love non-blue control :) I think Dark Ritual would be a good addition, helping you power into your high cmc spells quicker. If you want to attack your opponent's hand Hymn to Tourach and Duress are very strong. No one expects Withering Boon and it can get rid of black creatures. Depending on the kind of creatures you find yourself up against Nekrataal, Crypt Rats, and Pestilence can be very good. Corrupt and Kaervek's Spite are fun finishers late on. Kaervek's Spite may be the most satisfying, all-in way to win in . I'm sure there are better cards out there, but around the kitchen table those are some of my favourites for mono black!
sdidonato on
Old School EDH Old Border Only
10 months ago
I've interested in this deck quite a bit, that I actually started to build my own as well. I haven't play-tested my deck yet, but it's clear that premodern creatures and abilities are very mana intensive, as you mentioned.
For ramp I'm looking at 13 ramp spells (so far)
Birds of Paradise, Burgeoning, Carpet of Flowers, Earthcraft, Exploration, Fertile Ground, Fyndhorn Elves, Harrow, Mox Diamond, Nature's Lore, Rampant Growth, Sol Ring, Wild Growth (+ Ancient Tomb)
I was also thinking of adding Stax effects (to slow opponents down while we try to ramp up) such as: Hall of Gemstone, Powerleech (originally was a Null Rod against Treasure tokens), Root Maze, Sphere of Resistance, Tangle Wire
With these inclusions, I started to realize that I have a lot of enchantments, where the enchantress cards came into play, but my question to you is how good is Noxious Field, Mutilate, Thrashing Wumpus, Pestilence type of effects? It seems to limit the type of ramp we can add.
Moreso, what are your thoughts on Anvil of Bogardan and Howling Mine? Does it help your opponents too much?
Have (1) | thingsgoboom00 |
Want (1) | C0LDE |