Pestilence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

: Pestilence deals 1 damage to each creature and each player.

legendofa on Is my custom card legendary …

1 week ago

I don't think it's overpowered, really, but there's a lot going on here. This card takes a while to read, longer to understand, and its abilities seem like they would just slow the game down.

For starters, the type line is flavorful, but feels a little arbitrary. Does it need to be both an Elemental and a Spirit? Are you trying to use this in a tribal deck?

While none of the keywords it has really contradict each other, some of them seem unnecessary. Defender is fine, if it's a Wall. Reach is a little out of place. Lifelink and wither, I would pick at most one of these. Protection from creatures with haste ties in with the next section, so I'll discuss that later. Protection from you seems awkward and unnecessary, and isn't always a drawback (it would survive pretty much any "damage each creature" effect you control, like Pyrohemia/Pestilence, Blasphemous Act, Crypt Rats, and lots more).

The second ability should be a targeted effect. Granting provoke seems odd when you can choose to block (which as Caerwyn mentioned is very questionable under the rules). Granting haste is fine, but you can always choose to block with protection, so I'm not sure what the intent is here. Skulk reduces the effectiveness of provoke even further. I also don't understand the intent of the toughness boost.

The third ability is one of those things that makes sense intuitively, and I understand how it's supposed to work, but the actual rules can't support it. If you don't have any rules lawyers in your group, and don't use this card outside your group, you can probably get away with it, but expect some weird corner cases that tie everything up.

The last sentence should be its own ability, and it's pretty niche but self supporting.

If I may try to reinterpret this card:

Krii, Manifest of Spite Show

Of course, your group should get final say, but in my opinion, this card as it stands is too complicated for what it's trying to do and will result in a stalled-out game as people try to figure out what they can and should do with it.

LightEntropy on Syr Pauper, the Konrad

1 month ago

Dazard The Soul Channeling and Blessing of Leeches were specifically for a combo related to Pestilence or Pestilence Rats since you were looking for combos. I understand! I made a sac-outlet deck for rakdos, so if you want any more black suggestions, check my lagamos PEDH deck! Best of luck!

SufferFromEDHD on Volrath: No School, like Old School

1 month ago

Wow. Thanks for the upvote on my build. I see a ton of overlap in our strategies.

Pestilence Demon > Pestilence

Dawn of the Dead recycle Volrath fodder by reanimating for 1 life.

Temporal Extortion you are running all the cool color bending spells why not throw this blue effect into your mono black list :)

Timesifter "you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?”

Durkle on Give it a little tappy, tap tap tap-aroo

1 month ago

Hey. Funny enough, I've been working on this archetype for a while now. Excited for the new convoke cards. I'm not here to tell you how to build your deck, but I do wanna share some of my experience with you.

I've tried a ton of different versions, spanning all 5 colors. At the core of every single version is 4 Field Surgeon 4 Stonybrook Schoolmaster. Beyond that, it's kinda fair game. I started out in green builds with stuff like Jaspera Sentinel and Sprout Swarm and whatnot, but those builds never performed that well for me. You'd think they would, but it just never felt like what the deck needed. When you build around Field Surgeon and Schoolmaster, what you need from there is redundancy and ways to stabilize, not necessarily ways to go even wider. At least, that was my conclusion. To that end, I would highly highly recommend Samite Herbalist and Veteran Armorer. You kinda have herbalist subbed out for Judge of currents, which is fine too, but I really value the scry from herbalist. Especially early game. If you stumble at getting on the board early, the deck can look kind of pathetic to be totally honest lmao. Oh, and Veteran Armorer just does so much work at preserving your board. Completely frees you up from worrying about Suffocating Fumes and Electrickery. Obsidian Acolyte is extremely important out of the board. Among other things, it makes you a lot safer against Pestilence.

The two versions I've had the most success with (and neither of them are updated to account for new cards yet) are my Orzhov and Azorius builds. Especially with Meeting of the Minds existing now, I totally suspect that Azorius will be how I run it most often now. Azorius Surgeon and the tap sisters, if you care to take a look. I really need to update each, but they're both a lot of fun.

Also, don't be a coward, you gotta run at least one copy of ~~Ancestral Recall~~ Shared Discovery.

This all came out a bit more eclectically worded than I meant it too, but I'm excited to see somebody else working on this archetype. Godspeed.

legendofa on Phrexian Vampire and Werewolf

1 month ago

Edgar's token production is too efficient. If I was building a Commander deck around this Edgar, I would focus on just having opponents lose life as often as possible. The magnitude of life loss doesn't matter. Every extort, every Agent of Masks trigger or Pestilence or Pyrohemia or whatever activation, gives you a pile of 4/2 lifelink deathtouchers, and I can imagine a boardstate that gives 10+ total power per opponent each turn from passive effects, no mana or other input required.

My suggestion for that is to add a life loss minimum and drop the death trigger, something like "Whenever an opponent loses 3 or more life, create a token."

Why does Frontside Ulrich grant reach? It's not necessarily a problem, but it might be better as menace, or vigilance if you want a defensive ability. This is mostly my subjective interpretation, though.

Is Backside Ulrich's last ability mandatory? If it is, it could stifle attacking, as you would be forced to transform stronger Werewolves into weaker Human Werewolves when you deal combat damage to a player. Making it a "may" effect would be the cleanest solution.

Art aside, Ulrich looks pretty good. Maybe goose up the mana cost by 1, since a 3/3 with a bunch of good abilities for 3 mana is pushing it.

Coward_Token on March of the Machine

1 month ago

Nahiri's ???craft: While the synergy with battles is fun, it's a bit off that it's found on a phyrexian card

Invasion of Gobakhan // Lightshield Array: Flip is pretty good go-wide reward in EDH, don't really see the synergy with the front tho. Also, accidental reference?

Rona: Triggers off your own stuff. Gogo Pestilence!

jarncards on hasteland

2 months ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

DreadKhan on Counter Intuitive

3 months ago

Pestilence or Squallmonger would be hilarious with a Lifelink counter, Pestilence might require an Indestructible counter on a body. Any reason you don't run Tyrite Sanctum?

Very interesting idea to make Caltrops do work!

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