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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
seshiro_of_the_orochi on Raptor Hatchling and Kindle the …
9 months ago
I think you just answered your own question. That's a pretty cool find.
I like the idea of targeting Ripjaw Raptor with it. It doesn't go infinite, but getting an all-new hand seems fine.
thefiresoflurve on Isla Nublar
9 months ago
Chain Reaction may be a slightly better boardwipe than Vanquish the Horde. There are a few enrage creatures that I can't see benefiting from it, like Siegehorn Ceratops or probably Bellowing Aegisaur, but some others definitely would like Ranging Raptors and Ripjaw Raptor. Just not sure if it's worth the higher (usually) cost.
Starstorm is another option that is really interesting, too, since you can A) use it at instant speed and B) possibly leave some of your giant creatures alive while getting rid of all your opponents' stuff. And cycling is always nice.
wallisface on speedy Ghalta
9 months ago
You’ve actually done a really good job for your first decklist, so big props there.
The only things i’d suggest is ditching Sheltering Ancient (your main advantage is big creatures and this card is actively arming your opponent), Topiary Stomper (i don’t see a game ever going long enough to have 7 lands in play) and Wayward Swordtooth (feels a bit clumsy, though not terrible). In their place i’d suggest using the full playset of Ripjaw Raptor and Drover of the Mighty, and then getting some interaction to mess with your opponent (letting your opponent do what they want is never a good idea). Both Lightning Bolt and Primal Might seem really good here.
But overall, what you have here looks really solid, especially for a first-brew. Keep it up!
KongMing on Forest Fire
10 months ago
Mirrorweave on the sideboard for boardwipes with the Peddler/Staticaster combo? Also works pretty well with Primordial Hydra to make everything else 0/0 on resolve.
Also, is there a reason you don't have Polyraptor in here? Seems like a great addition. Ranging Raptors and Ripjaw Raptor also give you options.
I doubt it would be reliable or worth it in the mainboard, but a possible sideboard addition for longer games or hexproof/indestructible enemies would be Silverclad Ferocidons.
Kaymico on Jurassic Dreadnoughts (Naya dinosaur/ramp)
11 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
Switch Shifting Ceratops with Zetalpa, Primal Dawn because Zetalpa is the stronger game 1 threat
I would also Remove Otepec Huntmaster and add some protection or land based ramp
if you only use half the amounts of Regisaur Alpha you could include Relentless Raptor if you want more early game
It also would'nt Hurt to include some early Sweepers like Crush the Weak or Cinderclasm against aggro decks
Some very good dinosaurs to consider:
Deathgorge Scavenger;Rampaging Ferocidon;Ripjaw Raptor;Runic Armasaur
Niko9 on Spared No Expense!!!
1 year ago
Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.
One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.
But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )
But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!
mrweaselman on Stompy Boys
1 year ago
Budget based, 1x more Ghalta, Primal Hunger is pretty good.
Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.
Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.
The rest, just take what you find to be the best cards, generally 2-4 drops, and run 3-4, cut down the one ofs. More Lava Coils and general removal, Ram Through a personal favorite.
Let me know if you want me to comment on mana base after you make changes.
multimedia on Stomping Counters
1 year ago
You're right that could a problem with Mentor of the Meek or Welcoming Vampire, but Marath can consistently create a 1/1 Elemental for 1 mana. That's really the reason these creatures are worth playing is their interactions with Marath which can be consistent because it's your Commander.
Ripjaw Raptor is also suggested for it's interaction with Marath, it's restriction of drawing is less of a problem and damage wears off at the end of each turn. Ripjaw likes counters to give it more toughness to take more damage. Even without any counters on Ripjaw with Marah + counters 1 mana to draw 1 card or up to 4 mana to draw 4 cards which can be repeatable is excellent.
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