Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
1 month ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
I would also Remove Otepec Huntmaster and add some protection or land based ramp
Some very good dinosaurs to consider:
1 month ago
Nice dino deck! Honestly, part of me kind of hopes that they don't print newer and better dinosaurs in the future just because of how cool the ones we've got are. Ranging Raptors and Ripjaw Raptor are so good, and I really like your addition of Reckless Rage That's one I always wanted to try and it just never quite made the list, but I bet it can be nuts good.
One that I play in dinos is Ulvenwald Tracker to get another one drop and to have reusable fight effects. I know that it can be hard to find room for non dinos in there, but it's a very good one if you can find space for it.
But yep, I have a sans-red version if you ever want to check it out Dino Stomps To Value and it uses Tamiyo, Field Researcher to great effect and also Enter the Unknown which is one of my favorite ramp/scryish/pump cards. And Archangel Avacyn Flip as both a flash indestructable to go with enrage, but also when she flips and hits all creatures for enrage effects. Plus a big flash flier is just good : )
But it's just different. Your deck is definitely more synergistic in dinos, and I really like seeing the different takes on my all time favorite magic creatures. They are surprisingly versatile for big bitey lizards : ) Awesome list!
2 months ago
Budget based, 1x more Ghalta, Primal Hunger is pretty good.
Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.
Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.
Let me know if you want me to comment on mana base after you make changes.
3 months ago
You're right that could a problem with Mentor of the Meek or Welcoming Vampire, but Marath can consistently create a 1/1 Elemental for 1 mana. That's really the reason these creatures are worth playing is their interactions with Marath which can be consistent because it's your Commander.
Ripjaw Raptor is also suggested for it's interaction with Marath, it's restriction of drawing is less of a problem and damage wears off at the end of each turn. Ripjaw likes counters to give it more toughness to take more damage. Even without any counters on Ripjaw with Marah + counters 1 mana to draw 1 card or up to 4 mana to draw 4 cards which can be repeatable is excellent.
3 months ago
Hey, I saw your forum topic asking for help.
The manabase and ramp/color fixing could use some tweaking, but more draw is really what your deck needs. That's the area of your deck to consider spending some on for improvements.
- Mentor of the Meek --> Aggressive Mammoth
- Welcoming Vampire --> Mowu, Loyal Companion
- Ripjaw Raptor --> Aetherstorm Roc
- Idol of Oblivion --> Woodland Mystic
- Return of the Wildspeaker --> Leyline of Abundance
- Shamanic Revelation --> Renata, Called to the Hunt
- Harmonize --> Arcus Acolyte
I choose these cards as suggested cuts because you have better cards that do the same or similar effects. More draw especially repeatable draw sources replacing some of this redundancy could help gameplay.
The manabase is overall good except the amount of Forests, which is too many. The ratio of color sources in the manabase is 28 green:16 white:16 red. 28 green is almost double amount of another color which is a little much. Forests are important, you want them as most lands, but I don't think you need 12 of them. Green one drop mana dorks are good, but I don't think only three of them are enough to play so many Forests to hinder the other colors in the chance that you have one in your opening hand with a Forest. Crop Rotation can get any land by sacing a Forest.
Some manabase problems are 12 Forests, the Slow Fetch lands, Aether Hub, Arctic Treeline and Highland Forest. 12 Forest reduces the color fixing from lands too much. Grasslands, Krosan Verge, Mountain Valley are too slow for what they do and are not needed because you have Marsh Flats and Windswept Heath.
Aether Hub is relying too much on three cards that proliferate or Aetherstorm Roc. Consistently Hub won't have enough energy to make colored mana. Arctic Treeline and Highland Forest are nice that they have basic land types, but you don't really need them because you have Shocks and Tangos.
Consider cutting some basic Forests for more budget lands that can make green or another color?
- Crop Rotation --> Aether Hub
- Exotic Orchard --> 1x Forest
- Path of Ancestry --> 1x Forest
- Jungle Shrine --> 1x Forest
- Game Trail --> 1x Forest
- Fortified Village --> 1x Forest
- Battlefield Forge --> Krosan Verge
- Naya Panorama --> Grasslands
- Opal Palace --> Mountain Valley
Making these lands changes can balance the ratio of color sources to 26 G:20 W:20 R. This balance keeps the amount of green close to what you have currently while increasing the amount of white and red. Of course most of these are the least expensive price playable lands that you could add. There's many others that are more price/better lands.
Good luck with your deck.
4 months ago
Hey wallisface First of all, thanks for your suggestions. Let me explain some of my decisions:
1.The lack of white in this deck is just a personal decision I made. We already had a dinosaur deck with white in our MTG-group. On top of that, I wanted to build a different dinosaur deck than so many others out there. So it´s just a personal choice.
It´s pretty funny what´s the standard level of decks is in different play-groups. I had Ripjaw Raptor and Ranging Raptors in this deck at first. But they seemed to go against the strength of the deck. In our casual games, the deck was fast and overwhelming. (obviously this depends on the speed of the other decks in the group) That´s why I put them away and made some substitutes.
I will think about the other dinosaurs and see what I am doing with em
4 months ago
i’m surprised Ripjaw Raptor isn’t in the deck, as it’s one of the best dinos out there, especially backed-up by cards that can let it fight. Similarly, Ranging Raptors is better than most of the other dinos you’re currently running.
you should defo be running the full playset of Savage Stomp.
your mana curve is waaay too high. Look to run some lower-cmc cards.
you’re currently running what i would consider to be a bunch of “trash dinos”. I’d suggest removing the following: Snapping Sailback, Thrash of Raptors, Raging Swordtooth, Cherished Hatchling, Crested Herdcaller. I’d also consider Raging Regisaur pretty “meh”.
other cards to consider adding are Drover of the Mighty and Rile, though you’ll get your biggest upgrade by adding a third colour to the deck (white) - there are loads of strong dino effects in that third colour.
9 months ago
Hey, there's not much to say yet as this is just a list of cards you want to play, nice Swordtooth. Most of what you have so far on the low budget is good, but Decree of Savagery is not playable and Sun-Crested Pterodon, Elfhame Palace, Stone Quarry are really lackluster.
Do you own Gishath? I don't see him here, but I do see Atla. If you don't own Gishath then he's really not worth getting for $20 if you're on such a low budget. Atla is a fine Commander for Dinos and you have her. For $20 you could get many budget cards that are good with Atla rather than just Gishath.
Atla and Gishath will play very differently. Gishath is more straight forward, ramp and Dinos. Atla is more complex since you want ramp, sac outlets for Eggs and Dinos. Marauding Raptor is a combo Dino with Atla to kill an Egg right when it ETB. It also triggers enrage when a Dino ETB.
Some budget Dinos to consider adding:
- Marauding Raptor
- Quartzwood Crasher
- Apex Altisaur
- Ripjaw Raptor
- Thrasta, Tempest's Roar
- The Tarrasque
- Runic Armasaur
- Thrashing Brontodon
- Ranging Raptors
Some budget cards that have good interactions with Atla and/or Dinos or are ramp:
- Mirror Entity: is a Dino, is an Egg, can turn all creatures you control into Eggs, is a sac outlet.
- Garruk's Uprising: repeatable draw when Dinos ETB and give all Dinos trample.
- Goblin Bombardment: sac outlet for Eggs and each Egg that's saced can do 1 damage to another Egg to kill it too.
- Swiftfoot Boots: haste and hexproof protection for Atla.
- Arcane Signet: staple budget mana rock.
- Fellwar Stone
- Fertile Ground
- Wild Growth
- Farseek with Cinder Glade, Canopy Vista and Alpine Meadow.
- Forerunner of the Empire: puts the Dino on the top of your library to then sac an Egg. It can also kill Eggs.
- Mwonvuli Beast Tracker: puts the Dino with trample on the top of your library to then sac an Egg.
- High Market: sac outlet.
- Tyrite Sanctum: repeatable to make Atla bigger with +1/+1 counters and then give her indestructible.
- Fanatical Devotion: sac outlet and protection from most removal.
- Court of Bounty: can cheat a Dino from your hand onto the battlefield as well as be repeatable draw at your end step.
- Battlemage's Bracers: haste and double the Egg trigger of Atla.
- Fires of Yavimaya: haste enabler for all creatures you control including tokens.
Some budget land upgrades to consider:
- Exotic Orchard
- Path of Ancestry
- Jungle Shrine
- Opal Palace: cast Atla with it to give her one or more +1/+1 counter.
- Unclaimed Territory
- High Market
- Tyrite Sanctum
- Battlefield Forge
- Cinder Glade
- Canopy Vista
- Alpine Meadow
- Game Trail
- Fortified Village
Good luck with your deck.