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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Verdant Sun's Avatar
Creature — Dinosaur
Whenever this or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
2 months ago
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
4 months ago
Zou er zelf de volgende kaarten instoppen:
1 Gilt-Leaf Winnower 1 Shadowborn Demon 1 Mindclaw Shaman 1 Massacre Girl 1 Conclave Naturalists 1 Whiptongue Hydra 1 Brutalizer Exarch 1 Soul of the Harvest 1 Noxious Gearhulk 1 Massacre Wurm 1 Kogla, the Titan Ape 1 Flameshadow Conjuring 1 Verdant Sun's Avatar 1 Meteor Golem 1 Dusk Mangler 1 Industrial Advancement 1 Torgaar, Famine Incarnate
4 months ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
7 months ago
For a lifegain Strategy, I always love to see Aetherflux Reservoir, which may a bit pricy, around 20 or so dollars, but can kill most opponents if there not playing life gain. I think a problem in this deck is that there are a lot of cards in here like Bulette and Green Dragon where their effects can be useful, but don't contribute to the Life gain/Ramp strategy. Ageless Entity and cards like Ajani's Pridemate can also help out with getting creatures big by gaining life. I'll just put a list of cards that benefit from having lands enter the battlefield and by gaining life Sproutback Trudge, Ezzaroot Channeler, Verdant Sun's Avatar, Pulse of Murasa, Venser's Journal, Emeria Shepherd, Beast Whisperer, Nissa, Voice of Zendikar, Scute Swarm, Ajani, Mentor of Heroes, Ajani, Wise Counselor. Hopefully this helps in making this deck have a better win % and making it more fun and a bit more aggresive. If you still have any questions, just comment on this and i'll try to reply to it.
10 months ago
Considering the german meaning of Wanderlust, which is more or less joy or desire to wander away (thus being a positively connotated variation of Fernweh Pain for far away places), I could imagine something like this:
When ~ enters the battlefield, goad each creature you don't control.
Whenever a player attacks with one or more creatures, exile up to one creature that player controls. Its controller gains life life equal to its toughness. Return it to the battlefield under its owner's control at the beginning of their next declare attackers step.
1 year ago
darklord1135, so I ended up not finding a spot for it, simply because Korozda Guildmage, Feed the Pack, and Verdant Sun's Avatar care about toughness. There aren't a lot of cards that reward you for having a high power creature without punishing you for it also having a high toughness, so it pushes the deck in the direction of making sure that all the big creatures have big power AND big toughness. Thanks again for the recommendation! I still wish it could have worked out in the end, but c'est la vie!
1 year ago
Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.
I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.
I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.
There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.
Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.
Some cards to consider cutting:
- Llanowar Tribe: too difficult of a casting cost when playing so many Islands.
- Engulf the Shore: too many Forests.
- Arbor Elf: too many Islands.
- Sphinx of Uthuun: not needed and too much CMC for what it does.
- Verdant Sun's Avatar: not needed, have life gaining from other cards that are less CMC.
- Khalni Heart Expedition: subpar source for ramp/landfall.
- Explosive Vegetation: the other two four drop land ramp spells are better.
- Beast Whisperer: a good card, but you can get repeatable draw from other sources that don't require you to cast a creature since the majority of the creatures here are high CMC.
Good luck with your deck.
1 year ago
Cool deck dude I see how this deck works without mana ramp rather it makes the spells in it cheaper my this deck can also gain life pretty fast if you get a Verdant Sun's Avatar out and your dinos become almost indestructible if you get a single Temple Altisaur and your Thundering Spineback passively give your other dinos +1/+1 and can make other dino tokens. Nice deck. clap clap clap