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Quartzwood Crasher
Creature — Dinosaur Beast
Trample
Whenever one or more creatures you control with trample deals combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Helgrind on
Blocked
6 months ago
Treeshaker Chimera, Archetype of Aggression,Khenra Charioteer,Quartzwood Crasher, Proud Wildbonder,Gorm the Great,Sylvan Basilisk, Hunted Dragon,Hunter's Insight,Kazuul's Fury  Flip, Berserker's Frenzy
Zungry on
Super Crash Bros.
11 months ago
Wow. This is the most non-interactive green deck I've ever seen. It doesn't really matter whether you block or not because you will never be able to overcome two Unleash Fury's on a Quartzwood Crasher.
I've pitted this deck against a bunch of my own decks and the only ones that can beat it are super hardline control decks that mainboard ridiculous amounts of counterspells and creature removal. Eventually, your deck runs out of big dumb creatures before I run out of counterspells and I can slowly chip you to death. Anyone that plays this deck loses any right to complain about control :P
LordsofChaos115 on
aggro growth animar
1 year ago
here are some recommendations Desolation Twin, Giant Adephage, Omnath, Locus of Rage, Quartzwood CrasherShaman of Forgotten Ways, Zhur-Taa Druid, Hammer of Purphoros, Idol of Oblivion, Divination, Predator's Rapport, Evolution Vat, Farseek, Explore, Cultivate, Colossal Majesty,Simic Ascendancy,Sarkhan Vol, Decimate, Relentless Assault, Fellwar Stone, Sol Ring, Arcane Signet, Gift of Paradise, Domri, Chaos Bringer, Song of Freyalise, Gyre Sage, Nimbus Swimmer,Simic Sky Swallower, Kiora, the Crashing Wave, Simic Growth Chamber, Hinterland Harbor, Whelming Wave, The Locust God, Arixmethes, Slumbering Isle
eliakimras on
Ghired - Precon Primal Genesis - Heavy Upgrade
1 year ago
Hey m4rs, I got some cheap cards that can pull some weight on your deck:
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Skyline Despot draws you some cards, can create a beefy token and gets even better if you can clone it to keep the crown. Ghostly Prison, Elephant Grass, Windborn Muse, Archangel of Tithes and Mirri, Weatherlight Duelist greatly synergize with it.
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Armada Wurm is in my list. It has trample by itself (hello Quartzwood Crasher), it creates bigger trampling tokens than Ghired, Conclave Exile's and it is extra spicy if cloned :-)
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Dragonkin Berserker might be a way to get a token if Ghired's rhino is removed (it has happened to me). Since populate does not target, you can boast in response to Ghired's attack trigger to then have something to populate. Also, repeatable effect ;-)
m4rs on
Ghired - Precon Primal Genesis - Heavy Upgrade
1 year ago
Hi eliakimras,
I was now able to do some playtests with the current set. I still changed some more cards.
Added:
- Elder Gargaroth for Keeper of Fables
Elder is crazy good, drew it 2 times, and it gave me so much options. for example with token doubler and Elemental Bond or with Quartzwood Crasher. - Exploration for Chrome Mox
I dont like the Cardloss from the mox, and when I have good card draw, I can get rid of additional lands - Selvala's Stampede for Tendershoot Dryad
Still not drawn, but this card seems like crazy good. Tendershoot has to less synergy, as it doesnt trigger my 4 power card draws. - Growing Rites of Itlimoc
 Flip for a Forest
probably dumb, still not drawn. I probably have to switch it for a "Ramp" slot. Right now this would probably Sword of Hearth and Home - Kenrith's Transformation for Swords to Plowshares
I like that kenrith is denying a commander, and no life gain. But you lose instant speed. Still not sure which better - Jeska's Will for Farewell
Its always easy to cut a Boardwipe, and mostly not the best Idea...2 boardwipes left...but I want to test how Jeska works in this kind of deck. - Emblem of the Warmind for Rampaging Baloths
Cheapest "all Creaturs get Haste" card in MTG. Cutting Baloths was not easy and maybe Omnath, Locus of Rage is the better cut, as it is more expensive and harder to cast. never drawn actually. but haste is insane for this deck. so lets give it a try. - Gisela, Blade of Goldnight for Titanic Ultimatum
I still waiting for Gisela, so never played it. But for Budget, Titanic is still a very good card. It won me games or saved me from loosing at certain points due to lifelink. Gisela seems more powerful and easier to cast. - Rishkar's Expertise for Garruk, Primal Hunter or Rampaging Baloths still not sure.
Feedback to new or rarely played cards:
- Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
- Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!
Cards I am uncertain:
- Wulfgar of Icewind Dale: he is nice, as I have some cards with attack triggers. But maybe he is too expensive. If he goes out, Rampaging Baloths will come back
- Hofri Ghostforge: Only played once, with already strong board. Here he is really nice. best with ETB creatures like Dockside Extortionist with this one i was most sceptical, but I think I will keep him.
Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.
About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.
eliakimras on
Ghired - Precon Primal Genesis - Heavy Upgrade
1 year ago
Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:
My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).
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Have you considered Quartzwood Crasher? It is already a trampling beater that gives you even bigger trampling beaters.
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How about Emeria's Call  Flip replacing a basic Plains? It creates tokens for you while protecting your team. Otherwise, it is a shock land version of Plains.
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Overwhelming Stampede is great when you have a 5+ power creature on the board. Unfortunately it doesn't apply to the tokens created thereafter.
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Delina, Wild Mage can copy your legendary creatures as non-legendary, just for Ghired to copy them even further. (Throw in Parallel Lives in the mix and we're salivating already.) Maybe you're lucky enough and roll 15+ three times in a row?
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I believe you should bring Aurelia, the Warleader back to the deck. It has great effect by itself, but it also comboes infinitely with Helm of the Host for infinite combat steps.
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Harmonic Prodigy and Wulfgar of Icewind Dale double your Ghired triggers. The former can be cloned for extra spice and the latter also works with Etali, Primal Storm, Aurelia, the Warleader and Combat Celebrant. (Too bad Isshin, Two Heavens as One is black :-/)
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If you're relying a lot on "when-something-enters-the-battlefield" effects, Panharmonicon might be a good friend to you.
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Did you try Rionya, Fire Dancer, Bramble Sovereign and Mirage Phalanx as extra copies of Avenger of Zendikar, Combat Celebrant and Dockside Extortionist?
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In that matter, Hofri Ghostforge gives all your creatures a second life should your opponents dare removing them. (I played against him, and it is ANNOYING to have to kill things twice to get rid of them.) The bright side is that the exiled cards come back to the graveyard after they LEAVE the battlefield for any reason, so you can recur them.
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Talking about recursion, have you considered Timeless Witness? It shines against wheel decks (Wheel of Fortune) or mill decks (Maddening Cacophony), just as Dollhouse of Horrors do.
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Iroas, God of Victory gives evasion to your creatures while protecting them from blockers.
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Marisi, Breaker of the Coil should maybe return to the deck if you're afraid of being attacked when going all-in, since you removed Intangible Virtue. It also has the neat bonus of your opponents having to answer before you declare who you're attacking. (I know it doesn't scream "token" off its textbox, but it is a repeatable Disrupt Decorum effect which clears the board for your next attack).
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I believe Selesnya Eulogist might be swapped out for Scavenging Ooze or the recently spoiled Lion Sash. Despite not populating, they exile any card and are cheaper mana-wise. The Sash can also be equipped to a creature to buff a creature and avoid creature wipes.
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Did you consider Flawless Maneuver and Teferi's Protection as protection for your creatures? They can replace Boros Charm and Heroic Intervention if you're running low on card slots on the deck.
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Worldly Tutor is a second Eladamri's Call.
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Farewell is Austere Command's brother. (I would run both in my white nonblack decks.)
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Since you run Cultivate, maybe run Kodama's Reach instead of Bloom Tender?
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Since you run the Moxen, Gemstone Caverns fills the same role of exchanging cards for tempo, while being a land. (You can always choose to not go first if you win the dice roll.)
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How realiably can you activate Eldrazi Displacer's abilities? Battlefield Forge, Karplusan Forest and Brushland might help with the colorless part of the cost.
Now, as always, I want to suggest some removals:
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I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)
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Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.
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Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.
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Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.
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Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.
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Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.
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What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.
multimedia on
Dino Breath
1 year ago
Hey, good start, nice Atla Dino version.
When you start to make modifications consider adding more low CMC noncreature ramp? Arcane Signet, Fellwar Stone, Farseek. The Farseek suggestion goes with some budget land upgrade suggestions: Cinder Glade, Canopy Vista and Alpine Meadow. These lands have two different basic land types which can be searched for by Farseek. When land ramp can get a dual land instead of basic land(s), that helps color fixing.
Quartzwood Crasher is one of the best Dinos since it can create an army of Dinos with trample by itself because it has trample and it's $2. Of course if you have more creatures who have trample then Quartzwood becomes much better esepcially with Ghalta, Primal Hunger. Garruk's Uprising gives all creatures you control trample and it also can be repeatable draw since each time a Dino ETB or Dino token that's created that's 4 or more power you draw a card. Uprising is just plain good with Dinos because most of them have 4 or more power.
With Mirror Entity more effects to give Atla a +1/+1 counter are helpful and you can get more just from budget lands: Tyrite Sanctum, Opal Palace, Forge of Heroes. Sanctum is best of these three because it can be repeatable and you don't have to cast Atla with it. When Sanctum has made Atla a God it can be saced to make Atla indestructible which is really helpful against the majority of board wipes and targeted removal. High Market is a land sac outlet. Crop Rotation can instant tutor for one of these lands, put it onto the battlefield or sac a basic land to get Command Tower.
Fanatical Devotion is more protection for Atla and it's a sac outlet for Eggs.
Good luck with your deck.
multimedia on
Dino Deck
1 year ago
Hey, nice first Dino deck on a low budget, but this isn't Standard. In the deck editor if you change the format of your deck to casual then all the cards will not show up red. I don't think you need white since on low budget all white is doing is making the manabase worse. Two color Gruul (red and green) will simplify your overall deck especially the manabase with mostly basic Forests and basic Mountains.
Some advice for when deck building for a 60 card deck is increase the consistently of drawing the good cards you want to draw more than others. This is done by playing more 4 ofs (4x of a card) then 1 ofs or 2 ofs (1x or 2x of card). Build a core of cards that if you got the perfect hand could be cast one after another which is called a curve. Here's an example on a low budget:
The idea with this curve is to cast Dinos quicker such as 4 CMC 5/4 Shifting Ceratops turn three or 5 CMC 6/6 Quartzwood Crasher turn four. Quartzwood is a powerful Dino who creates just as powerful Dino tokens and this effect is repeatable as long as creatures you control with trample do combat damage to your opponent. Shifting can give itself trample for one mana.
With Dinos ramp is important to cast early therefore make a couple of 1-2 CMC cards that ramp 4 ofs such as Otepec Huntmaster and Drover of the Mighty to have a better chance of having one of these in your opening hand. Huntmaster has the advantage especially with Quartzwood of giving a Dino haste while also reducing the Dino's mana cost.
Good luck with your deck.
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