Sylvan Scrying

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon
Tenth Edition (10E) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Rare

Combos Browse all

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Sylvan Scrying Discussion

TinkererEDH on ComicKoS - Lord Windgrace

1 week ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

Scarlet2009 on More Modern talk with Jay, ...

2 weeks ago

i personally feel that not including green for Ancient Stirrings and Sylvan Scrying is a mistake. they're just too good at getting your lands and whatever else you need. a 2nd color might not be a bad idea, but never a 3rd.

SirHerpaderp on Korvold Lands Theme EDH

3 weeks ago

Dearest community,

I'm brewing on a Korvold, Fae-Cursed King Lands Matter-Deck for some time and would love to get some ideas/tips/advice on the topics below and ofc the deck in general since I have close to no experience with those types of deck and it's not always easy to see all interactions between cards by looking at decklists .

I think the main theme of the deck could be compared to The Gitrog Monster decks, where I aim to sacrifice lands, replay them from the grave and get benefit out of the sacrifice and landfall triggers. I've added the Valakut, the Molten Pinnacle + Scapeshift Combo as well. But I'm struggling with a few issues:

a) Which kind of landfetch do I run? Are cards like Kodama's Reach really good enough or should I run stuff like Sylvan Scrying or Expedition Map ?

b) Am I missing some absolutely necessary lands?

c) How do I protect myself from early aggro?

The current prototype can be seen here:

Korvold Lands

Thank you in advance!

multimedia on Sliver EDH v1.0

3 weeks ago

Hey, saw your forum topic asking for help. Nice $850+ budget, but the manabase doesn't look like you have this high of a budget. You have $130 Sliver Queen and are playing Vivid lands?

Lots of good advice here about Slivers, but no one has said anything about the manabase? You can improve the manabase even on a budget, but if you're willing to spend some then great, but either way you can make it better. The Vivid lands ( Vivid Grove ) are not good. Even if you were playing proliferate which you're not; there are much better land options. The ETB tapped Fetch lands ( Flood Plain ) are also not good unless you are able to fetch dual lands that can consistently ETB untapped which you don't have here.

The Battle lands ( Cinder Glade ) are good budget dual lands, but only if you're playing a lot of basic lands. There's only 10 basic lands here which means consistently a Battle land won't ETB untapped and when you fetch one it will also ETB tapped. When you need five colors these Fetch lands are too slow and are not helping enough if all they're fetching is a basic land or a Battle land. Consider the Shock lands ( Overgrown Tomb )? You can fetch a Shock land and have it ETB untapped for the cost of 2 life. They could replace the Vivid lands.

If not willing or can't afford to add the Shock lands then another option to consider is adding the Tri lands ( Jungle Shrine ) replacing the Vivid lands and ETB tapped Fetch lands. Tri lands also ETB tapped and are not ideal, but they can make one of three different colors the next turn. Unlike the Vivid lands they can be tapped each turn after to make a different color of mana. The Vivid lands will run out of counters and then they become really useless in a five color deck.

Manabase changes to consider.

Add the Shock lands, cut the Vivid lands:

OR budget

Add the Tri lands, cut the Vivid lands and ETB tapped Fetch lands.

Consider land tutors: Crop Rotation and/or Sylvan Scrying ? There's several Rainbow lands ( Command Tower ) here that they can tutor for which can be helpful for color fixing. Fellwar Stone is a good two drop mana rock. Good luck with your deck.

KindredDiscovery on Mayael EDH Primer

3 weeks ago

@NinjaKitty778 Realms Uncharted ! One of my all-time favorites! I used to have it in, swapped it out a while back, and totally forgot about it. The deck is caring more and more about what's in the graveyard, and I think it's high time to cycle it back in. It serves a similar role to Cultivate and Sylvan Scrying , so I'll be cutting both of those (and slotting in Restore too so I'm not down a ramp card). I think you're fine to run it in your build so long as you're already running 12+ mana accelerators. With the deck demanding so many high cost cards you really don't want to skimp on good ramp.

SplendiferousPotato on Black Cat Land Party

4 weeks ago

Alright, the jig is up on Tempt with Discovery . People are getting wise to the shenanigans. Since it has just become a 4 CMC Sylvan Scrying in my recent games, I decided to bite the bullet and replace it with Sylvan Scrying and save the mana.

DoWell on Sliver Overlord: Slivers Gone Wild

1 month ago

Virulent Sliver is another good wincon.

Fellwar Stone is better than Commander's Sphere IMO

Worldly Tutor is nice to have if you need to search up a mana sliver early. I like Vampiric Tutor too.

Personally, I feel like 37 lands is too many. You can easily get down to 32 or 33 while ramping faster. Check out Crop Rotation , Sylvan Scrying , Carpet of Flowers , and Mana Vault they're all great ramp.

Over all this deck is strong, lots of control. I like that! Only thing you really need is for it to be faster.

enpc on Land "fetchers".

1 month ago

If you're building a eck based around non-basic lands, I hope you're using Golos, Tireless Pilgrim as your commander. As for fetch options, you have:

to name a few. I'm sure there are a few others (as well as all of hte non-specific tutors - i.e. Demonic Tutor ) however this should be the lion's share of them.

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Sylvan Scrying occurrence in decks from the last year

Modern:

All decks: 0.1%

Green: 3.18%

Commander / EDH:

All decks: 0.04%

Green: 0.31%

Golgari: 0.21%