Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
|Have (2)||torterrapizza ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sylvan Scrying Discussion
20 hours ago
- Boseiju, Who Shelters All is going in for helping with tooth and nail
- Woodland Bellower feels like a natural fit,,, really good with Fierce Empath, "cute swarm" (Scute Swarm), Ramunap Excavator, Ulvenwald Hydra and Eternal Witness. Great combo with tooth and nail too.
- Keeping slyvan for the moment, I have a copy of life from the loam, not sure if I should run this yet. I'm tempted too
- Torn between Crop Rotation and Sylvan Scrying. This instant speed is nice since you can surprise your opponents, but without owning a Cavern of Souls and Glacial Chasm not being the deck,,, I think I favor Sylvan Scrying
- Tempted to add Greenwarden of Murasa for more tutor-able recurrence.
- Titania, Protector of Argoth Feels really good with the fetches, adding this
- World Breaker and Terastodon kinda fill the same role a lot of times for me. World breaker is slightly cheaper and it can come back.
- Multani, Yavimaya's Avatar feels like an auto add definitely if I'm dropping lands in both my grave and field.
1 month ago
PoisonLexy I had a look on MtgGoldfish to see what the other tron decks are running for lands. Green-Tron is running 17 lands, but they make up for it with over 1/3rd of their deck dedicated to digging for lands ( Ancient Stirrings , Sylvan Scrying , Chromatic Sphere , Chromatic Star , Expedition Map ). Eldrazi-Tron, on the other hand, runs 24 lands - and that archtype much more closely resembles your gameplan (they just run Expedition Map ).
The problem with the “Etched people” is that most of them do almost nothing unless you can generate 5 colors of mana, which your deck is going to really struggle to do. You can’t rely on Steel Overseer because the opponent will often kill it well before it gets a chance to tap. Also the only creature that needs the counters is Etched Oracle , so feels like its synergy is low.
It just really feels like the Etched creatures require a massive amount of setup for very little gain…
I think a strong potential avenue for you to go down would be a mono-blue tron-artifact build. That would let you still run Etched Champion , and actually make it threatening using Cranial Plating or Ghostfire Blade . You’d be able to grab whatever you needed with Whir of Invention which’d mean you could run a single copies of Blightsteel Colossus and Platinum Emperion . You’d keep the planeswalkers, but be better suited for providing a consistent creature-threat, with blue providing value cards like Sai, Master Thopterist , and Master of Etherium , while the tron lands can create large Hangarback Walker and Walking Ballista . You wouldn’t need to be messing around for 5 colors, and the deck can additionally function alright if you missed assembling tron
2 months ago
Btw I never seen this commander before (your deck appeared to me on the main page) and I am really looking forward on doing something similar here...
2 months ago
I love the deck, would love to try it out one day.
2 months ago
There aren't any over-the-top swamp walk creatures aside from Sheoldred, Whispering One , but it looks like a fun casual deck. Mire Boa needs a home in that one, along with a full set of Evil Presence and at least one more Urborg, Tomb of Yawgmoth or more land search cards, like Sylvan Scrying .
5 months ago
No Sanctum of Eternity ? You might like these too: Temur Sabertooth , Cloudstone Curio , Mirari's Wake , Mana Reflection , Zendikar Resurgent , Regal Behemoth , Zhur-Taa Ancient , Shared Summons , Traverse the Outlands , Pir's Whim , Reap and Sow , Sylvan Scrying , Impact Tremors , Purphoros, God of the Forge , Aetherflux Reservoir
6 months ago
so other than the usual comments on more card draw and more removal which ive written a bunch, just read through the other comments to find green card draw and green removal, one thing is on the lands themselves.
You're running alot of wastes. 10 wastes. I dont even run that many wastes in my colorless deck lol. Not only that you have even more colorless lands. Going through the deck i only count 3 cards that actually use the colorless mana. So you really don't need all those colorless lands. I think keeping some of the better utility lands like rogues passage, emergence zone, reliquary tower etc are good but drop off all those wastes. You're gonna need more green mana that specifically colorless in the deck. Replace the wastes and with some better utility lands and use greens plethora of land tutors like Crop Rotation , Sylvan Scrying , Expedition Map to find those colorless lands when you need. In the end it should probably look something like 30 forests, 6-8 utility lands
6 months ago
I'm already running 2 land tutors :). I opted for Crop Rotation and Sylvan Scrying as they are cheap and therefore can often be played right after you draw them, allowing me to pop a big draw spell without a reliquary tower type of effect yet in play. I do like the hydra and pir's whim (I think I used to run the latter in here), but those are a lot harder to cast on the same turn. Still, I might find room for one more land tutor, so I will consider them!
I dislike Tempt with Discovery because you only need 1 smart player at the table that gets their strip mine and there goes your tower... I prefer reliability in my tutors.