Pyrohemia

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pyrohemia

Enchantment

At end of turn, if no creatures are on the battlefield, sacrifice this.

: This deals 1 damage to each creature and each player.

hyalopterouslemur on Triskaidekaphile or Voice of Victory?

3 months ago

Drawing cards is always good. Being able to keep your cards when you go above 7 is...meh, but I'm not going to knock it as much as some people.

Actually, I'd take the radical route and dump Akroma's Memorial. It's great under some conditions, like if you're playing Pyrohemia or the like, but it's 7 mana for a bunch of keywords and no power boost.

sandwich_steve on Fuk your land base bitch

7 months ago

Hey friend,

Pyrohemia and a creature with indestructible (many options) or protection from red Subterranean Spirit (5 drop) or Vulshok Refugee (3 drop) synergize well for just pumping red mana into pyrohemia indefinitely.

Smoke is a decent red stax piece.

Spellshock and Ancient Runes add damage quickly.

Mana Flare with Manabarbs can bait players into damaging themselves, or add Stoneshaker Shaman to punish not tapping lands.

Ruination and From the Ashes remove nonbasic lands. Overmaster could make one mass land removal card not be countered, that way you don't rely on only Obliterate.

The tech is weird for Ghost Town but I like to suggest it for any land destruction deck.

Tectonic Instability works well with Field of Ruin so all lands get tapped by it.

Hope this helps a little.

Regards

NV_1980 on Here For A Good Time, Not A Long Time

7 months ago

Using Mogis is a lot more fun if you also ensure that players you face wielding (creature-)token decks, are just as affected by Mogis' effect as anyone else. Enter Archfiend of Depravity. I'd also consider War's Toll as it synergizes really well with some of the pain effects you're causing. Speaking about pain, Pyrohemia also comes to mind (considering your deck is already a bit masochistic, I thought: why not?). Anyways, looks really cool. Looking forward to see this evolve even further.

NV_1980 on Blanka, Pumpspells & Ramp

8 months ago

Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.

Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.

Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.

Hope any of the above helps. Good luck.

DreadKhan on Is he a goat man? or a man goat?

9 months ago

No Fanatic of Mogis, I feel like my boy is better than something in here.

Also, this is going to sound crazy, but maybe Pyrohemia/Pestilence as a way to repeatedly clear out weenies that people are desperately casting to try to block your guys? it's also good with any Toughness boosting anthems.

MilesHiles on I Can’t Believe Sonic is in Magic

1 year ago

Looks like fun! My only advice would be maybe dropping to 33-35 lands instead and adding some more counters. Otherwise, you might like Pyrohemia or Caltrops for some easy treasures and I usually use Farewell instead of Austere Command since it can hit graveyards.

Coward_Token on Gishath Spared No Expense!!!

1 year ago

"If I added in more of the ramp/acceleration you suggested, I would either be taking out ramp/acceleration..." yeah, that's what I meant with the opening paragraph; e.g. Farseek isn't a bad card but I feel you need a bit more oomph (though I admit that the prospect of being mana screwed on that third land is a bit scary).

The two Human cost reducers seem especially underwhelming if they're just used to cast the commander, since then they're basically just mana dorks making a single each. (Not saying you should cut Intrepid Paleontologist though, way too versatile.)

I could also see adding rituals to power out Gishath, though that's inviting being blown out by removal

BTW, what's your target turn for casting your commander here? T6?


On a different note, for enabling enrage, you've only got Forerunner of the Empire & Marauding Raptor + Zacama, Primal Calamity. With that in mind, what's your experience with Ranging Raptors, Ripjaw Raptor, Trapjaw Tyrant, Silverclad Ferocidons, Polyraptor? It seemed to me that they'd underperform without stuff like Pyrohemia to repeatedly trigger them. (Which I'm not saying you should add, but rather replacing them with different Dinos.)

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