|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
4 days ago
Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:
CARD DRAW/SELECTION: This is a big part of EDH.
Faithless Looting : This is a powerhouse in Modern, and it's pretty good in EDH too. It makes a lot of one-land sevens or land-heavy sevens into keepable opening hands.
Sorin, Grim Nemesis : He's good.
Champion of Dusk : This card can easily be a mass-draw spell, depending on your board, and his body isn't insignificant.
Throne of the High City : Using the monarch mechanic in an aggro deck is pretty good. Since you're running Anowon, the Ruin Sage , you don't want to run any of the monarch-making creatures, as none of them are vampires. Marchesa's Decree is also worth considering.
TUTORS: These will make your deck more consistent.
RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.
Ancient Tomb : This is a great piece of land-ramp and can land a signet or talisman on turn one.
REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:
Fire Covenant : This is EXCELLENT spot removal, as it differentially kills what you need to kill.
Wear / Tear : Usually a two-for-one. Any red-white deck in EDH should run this.
Reckless Spite : Costing five life isn't a big deal, especially if you have life-linking vampires.
Despark : I know I just said one-for-one's aren't typically good, but I've been very impressed with this one. At instant-speed, it's a powerful effect. Worth considering.
MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:
CREATURES: There're some creatures I think you should upgrade from the Maybeboard:
MISCELLANEOUS: There're some other cards you might like. Consider the following:
Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.
Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.
Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.
Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.
Stranglehold : Everyone searches. Make 'em stop.
Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.
Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)
Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.
5 days ago
I really suggest the scry lands from m20/theros block for this deck. Also some sac outlets would be great Barrage of Expendables seems kinda crazy in this deck Sake with Goblin Bombardment Pyrohemia also doesn't look bad
1 week ago
I like Shamanic Revelation , but I'd consider Rishkar's Expertise , as well. Good draw, and likely to put a big fatty on the board, too. Cards like Caltrops and Pyrohemia are great for enrage triggers, and another budget option is Task Mage Assembly .
Love the infinite combo, too.
1 month ago
In terms of damage spells, I would recommend
1 month ago
2 months ago
Very nice deck, +1! I'm collecting ideas for my own Koth OBK. Bad news, though, if you haven't heard - Mana Geyser is banned in OBK.
Some card thoughts on Koth: I'm looking to experiment with e.g. Doubling Cube (generally good?), Glacial Chasm + Acidic Soil (goes well with Pyrohemia too), then maybe Shrine of Burning Rage as backup.
Also looking for upgrades to my Jaya/Wheel deck: Jaya Ballard Returns (Oathbreaker)
2 months ago
Rakdos, Lord of Riots can be a decent Commander, and you could run Rakdos, the Showstopper in the 99, but he requires some build-around. Cards like Subversion , Pyrohemia , Pestilence , and Palace Siege can help you get damage in to be able to cast him and use his mechanic to cast creatures for less. Some small CMC critters that tap to deal one damage are also good for getting him out onto the field. But this suite of cards can take up much needed slots, so consider carefully when building around him. Cheap, early drop aggro helps too, but you need to include at least around 7 to hope of getting one early enough to do what you want.
2 months ago
I'm not sure where you're playing the deck at, but there are cards like Pestilence , Pyrohemia and Festering Evil if you're willing to put the mana into them. Fiery Confluence will also allow you to deal 1 damage 3 times, similar to the effect that cdkime was talking about. If you are using this effect for Polyraptor, I think Izzet Staticaster could be pretty cute repeatable way to ping the original Polyraptor as well as all the tokens. Hopefully you'll be able to use one of these.
Pyrohemia occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%