Pyrohemia

Pyrohemia

Enchantment

At end of turn, if no creatures are in play, sacrifice Pyrohemia.

(Red): Pyrohemia deals 1 damage to each creature and each player.

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Set Rarity
Commander Anthology (CM1) Uncommon
MTG: Commander (CMD) Uncommon
Planar Chaos (PLC) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pyrohemia occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.2%

Rakdos: 0.16%

Pyrohemia Discussion

Heliogabale on "Burn everyone!" B/W/R - Pillow Fort Bleed

1 day ago

Very cool deck!

If you are going to run only one indestructible creature, I would go for one that you can play easily and that you can actually use to burn enemies, like Hazoret the Fervent or revert to the Stuffy Doll, which was infinitely better than the Colossus.

Is it a choice not to have Exsanguinate?

Braid of Fire could be great here, enough to run Pyrohemia.

Urborg, Tomb of Yawgmoth would add value to you Pestilence and Cabal Stronghold, which should be a Cabal Coffers if you can get one.

I would lose Forsaken Sanctuary, Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Transguild Promenade and replace them with some of these: Command Tower, Clifftop Retreat, Dragonskull Summit, Smoldering Marsh, Luxury Suite, Tainted Peak, Graven Cairns, Fetid Heath and Rugged Prairie.

ghostfire86 on Xantcha, Suicide Agent

1 month ago

A few things I’ve noticed about the deck.

Your infinite mana loop is slow and board dependent. Try incorporating the Rings of Brighthearth and Basalt Monolith Combo to really crank out that mana on her activated ability.

You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.

Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire

Thran Turbine helps reduce your commanders activated ability.

Archfiend of Despair is great, but works even better with Havoc Festival , Sower of Discord , and Heartless Hidetsugu .

Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .

The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.

Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.

Use Dockside Extortionist and Treasure Nabber for more ramp. I see a lot of destroy artifact spells, but there are other advantages to be had don’t you think?

DreadKhan on Trogdor, The Burninator

1 month ago

I suspect that Risk Factor is generally better than Browbeat, though I love both desperately in a burn deck.

I think I agree with Apollo, Arid Mesas are not ideal since you run Fire Blast x4, and you really want to have 4 Mountains out very early to potentially end an early game when they eat one too many Browbeats, a way my burn deck wins regularly, when the opponent simply cannot know how bad an idea it is to take the damage! That said, I can see deck thinning can be helpful, but if you're serious about that run looting, it is a key Red ability, and is the king of deck thinning IMHO. You could even use some Madness cards, like Fiery Temper maybe.

Have you considered the very strong Hellspark Elemental and Ball Lightning ? Both hit like a pickup loaded down with bricks. 6 damage for 3 mana is incredible usually.

Pyrohemia is a good card, and worth considering instead of Volcanic Fallout, though that's some nice art. Pyro can deal more damage if needed, and 3 often a key toughness value.

I do think the deck looks very good, and unusual.

Last_Laugh on Pillow Fort Bleed - Protecting ...

1 month ago

Pestilence and/or Pyrohemia are both good options for this strat.

Depending on how many creatures you end up running and your meta, Smoke can be amazing.

If you're looking for ideas in these colors I'd look up Queen Marchesa lists. They're usually pillowfort, lots of wraths, and stax(ish).

Sombertone on Torbran Turboslug

1 month ago

Torbran, Thane of Red Fell is my favorite deck right now. I've found it very hard to keep him out, as I run more 'all creatures' damage. He's also super hungry for mana.

I like to run Pyrohemia and Sword of Fire and Ice / Sword of Sinew and Steel to protect him. My favorite play ever with Torbran is having him, Repercussion , and Pyrohemia out. Paying a red to do 3 damage to each opposing creature and 5 damage to each opponent for each creature they control is nasty, and you only do 1 damage to you and your creatures each time. Those are the kinda things that make this deck so fun, it's just not very consistent. Maybe you've had better luck?

Have you considered Extraplanar Lens and running Snow-Covered Mountain ?

I've had good luck with Embermaw Hellion . Having another source of additive damage has been valuable on multiple occasions, but I go heavy into the doubling effects too with Furnace of Rath and Dictate of the Twin Gods .

I didn't know about Immolation Shaman ! My playgroup wants to punch me in the face when I play Harsh Mentor , I didn't know he had a lizard brother!

Today is a good day.

I definitely expected the first incarnation of this deck to play more as burn and was surprised by the stax-y vibe it has in practice.

I took a pretty hard turn from single target spells like Lightning Bolt . I haven't run into too many hard choices between hitting everything or keeping my board, but I run less creatures. There have definitely been times I've /wanted/ to have a single target spell.

Anywho, awesome deck and I hope it does well for you. I'm definitely going to see what cards I could see playing from yours that I'm not in my own.

My Torbran Here

BS-T on Pillow Fort Bleed - Protecting ...

1 month ago

This is tricky - I like it!

There are a few decent prevention effects among these: Scryfall, the best for you probably being Light of Sanction .

Though you've likely tackled this angle fairly well... The best repeatable ones on the list are Story Circle , Circle of Protection: Red / Rune of Protection: Red - and the slightly spicier Shieldmage Advocate , Protective Sphere / Righteous Aura .

Urza's Armor is decent if you're using things like Pyrohemia and is useful to a degree vs Spellshock or Pyrostatic Pillar (also have you got Eidolon of the Great Revel ?) Similarly the ult of Ajani Steadfast seems good.

Brynx on Torbran, Thane of Incremental Damage

1 month ago

@Emppulini

Thanks for the suggestions. Volcanic Fallout is currently on my list of cards to try to fit into the deck. Electrickery seems underwhelming in comparison.

Magebane Armor would make a good combo with Pariah's Shield . Other than that I don't often have issues with Torbran dying to my own sweepers, due to his effect's asymmetrical nature. Pyrohemia and Breath of Darigaaz are the only two of my own spells that I can remember killing Torbran.

Tempt with Vengeance and Repercussion would both be effective inclusions to the deck, but they are out of it's price range.

I experimented with Flame Fusillade while I was first putting the deck together, and I wasn't impressed. If the deck was more focused on making lots of tokens, I could see it working.

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