Pyrohemia

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Pyrohemia

Enchantment

At end of turn, if no creatures are in play, sacrifice Pyrohemia.

(Red): Pyrohemia deals 1 damage to each creature and each player.

DreadKhan on Wyleth, but testing couple proxies

3 days ago

I like using Devout Witness and Viashino Heretic to help deal with artifacts/enchantments, and Jaya Ballard, Task Mage is pretty hilarious if you're already using Basilisk Collar (she can also remove any Blue Commander, which is hilarious I find). Brass Knuckles might do nothing when you double it up on most Commanders, but Wyleth will draw 2 cards each swing for 6 mana, not too shabby, and you can throw it onto some other creature in a pinch. I know you come with Trample, but Unquestioned Authority is a nice budget card for Voltron, draws on ETB and makes your Commander unblockable.

A bit pricier, but Mother of Runes can do a lot of work in a Voltron deck, letting you protect Wyleth, or letting Wyleth get past blockers, which is a lot of work for a 1 drop. If you use Brash Taunter, which is cheap ATM but will go back up, you can also run Pariah and Guilty Conscience, both cards are just stupid with Taunter. If you run Pariah, you could run something like Shielded by Faith, then anyone can be a great Pariah. Pariah is also good with any Theros Gods, or otherwise indestructible creatures, but most are pricey. Pyrohemia is another nice card, it's especially good if people tend to have smaller creatures than Wyleth, and lots of them. As long as you don't kill Wyleth, the card stays around as well. Pyrohemia gets a lot better if your Fiendlash is on Wyleth, each R lets him wallop an opposing player. You can also use Resourceful Defense or Nesting Grounds to put a Lifelink counter on Pyrohemia, there are a few white sources of those counters.

Cool deck, Wyleth does good work on a budget.

Grind on Out For Blood

3 weeks ago

Cool deck!!
Pestilence and Pyrohemia are effective at generating blood tokens for you. Thrashing Wumpus can do it too.
Also might consider Soul-Guide Lantern or Nihil Spellbomb over jack o lantern

lhetrick13 on Spared No Expense!!!

4 weeks ago

DreadKhan - Utopia Sprawl has been on my wish list for a while but I feel like you are right this may be a good fit for it considering the abundance of high CMC dinos in the deck. If i can procure some in the new future I will need to test that out. Any thoughts on what you would cut to make room for 3-4? My first thought was 1xForerunner of the Empire and 1xTrapjaw Tyrant but after that things start getting tight!

I looked at Pyrohemia but Forerunner of the Empire provides a very similar mass enrage trigger ability when creatures enter the field so I decided to go that route.

Metallic Mimic and some of the other shapeshifters you mentioned have some merit...The +1/+1 counter ability is not exactly needed with how big most dinos are for their cost but it would give a cheaper option. Realmwalker wmight be a good addition to give me a "larger hand" as you mentioned and Masked Vandal would give me a decent artifact/enchantment removal option seeing how that is something dinos struggle with.

Good stuff and some ideas to try out! Thanks for your thoughts!

DreadKhan on Spared No Expense!!!

4 weeks ago

I feel like you could use more ramp, you could use enchantment ramp like Utopia Sprawl or even Trace of Abundance incase you're worried about your beefy land being targeted somehow. I also wonder if Pyrohemia is worth a look, this would 'solve' annoying decks with x/1 (and x/2, even x/3 probably is safe for most of your dinosaurs) creatures like Elves and Faeries, and it can Enrage your dinosaurs for you for only R, which seems like a lot of value.

Metallic Mimic might be a low mana 'dinosaur' that can help, Realmwalker is another that might help, it's a tiny advantage acutely, but having access to one more card at all times is pretty good. Masked Vandal might be worth a look if you think you can get creatures into your own graveyard to power it, exiling stuff is pretty strong.

Not sure if you ever get 'outmuscled', but Blasphemous Act does offer you a wipe that can trigger your Enrage abilities on the way out, which can be a nice perk that offsets the annoyance of wiping your own board.

DreadKhan on The Fourth Horseman Pestilence Deck

1 month ago

Have you considered Fatal Blow to kill big creatures at instant speed? I'm not sure if it's better or worse than the sorcery speed Mire, which can be played earlier with extra mana. I also wonder if Dark Ritual isn't worth a look, it's budget but it can offer some impressive speed, or can let you pump extra mana into Pestilence. Not sure if it'd be worthwhile, but Crypt Rats exist. Being a creature makes them easy to interact with, both for you and your opponent.

A thing I saw on a Jumbo Commander video, you can put a Lifelink Counter onto Pestilence and it'll still work, which is objectively hilarious. Nesting Grounds is an easy way to do it. Boot Nipper, Grimdancer, and Crystalline Giant are potential sources, as is Splendor Mare or Unexpected Fangs. Now that I think of it, giving Pestilence a Deathtouch Counter would also be objectively funny, since your Pro Black stuff isn't damaged, everything else dies from B pretty much, and if you've got extra lifelink, being able to put a Lifelink counter on your attacker sounds pretty solid too if you can't get a Nesting Grounds out.

It can potentially blow up in your face, but Phyrexian Totem can be a nice dual purpose card, 2B to turn your 3 mana rock into a 5/5 Trample is pretty good, and it also ramps you. It can help close out games faster if you're behind, provided Pestilence got you close enough to a win. Your deck has a high average MV in my opinion, so some ramp might not hurt, provided the ramp can do more than just ramp. The only drawback of using Totem is that you can't as easily use Pestilence once it's a body, but I'm not sure that's a huge issue.

Just a thought, but is 3 Pestilence enough? You seem pretty dependent on getting it out, not sure how well your deck works if you can't, or it's removed somehow.

Really like this deck, looks like lots of fun! I wonder if a higher budget version could be built that works with Brash Taunter and benefits from access to Pyrohemia, for use in 1v1 competitive play, Rakdos has some acceleration at least.

Cloudius on Burn the World

1 month ago

A few key recommendations:

Blasphemous Act : Good removal which can be casted at a reduced cost most of the time.

Repercussion : This card won me games in the most epic manner when combined with Blasphemous Act. Earthquake or the likes.

Brash Taunter : Opponents will think twice before attacking you if Taunter is untapped. You can also repeatedly ping an opponent. So much value. Oh wait, I did mention Blasphemous Act?

Pyrohemia : Repeatedly punish your opponents and keep the board clear of mana dorks. Works especially well when you've an indestructible creature in play to keep the enchantment around. Or you can always cast a creature after the wipe.

bushido_man96 on Draconic Rage Upgrade

2 months ago

Fixxxer, thanks for that! I've been wanting to track down a Pyrohemia for the deck anyway. That combo is interesting; does it end up nullifying the damage to Vrodiss, basically netting neutral?

Fixxxer on Draconic Rage Upgrade

2 months ago

Rite of Passage and Pyrohemia is a great combo for Vrondiss :)

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