At end of turn, if no creatures are in play, sacrifice Pyrohemia.
(Red): Pyrohemia deals 1 damage to each creature and each player.
|Want (2)||bCubed , lordbovine|
Combos Browse all
|Commander / EDH||Legal|
Pyrohemia occurrence in decks from the last year
Latest Decks as Commander
6 days ago
You might like these: Burning Earth, Impact Tremors, Gratuitous Violence, Pyrohemia, Elemental Mastery, Knollspine Dragon, Goblin Sharpshooter, Scalding Salamander, Repercussion, Furnace of Rath, Spear Spewer, Blisterspit Gremlin, Thermo-Alchemist, Firebrand Archer, Cinder Pyromancer, Syr Carah, the Bold
2 months ago
Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?
2 months ago
So other than the Giants themselves, the last two areas to look at are removal and utility. Depending on how much Brion tech you want to include, you are probably going to have to skimp on one of these two areas.
Removal is tricky in EDH. You don't want too little or too much. You're running White, so you can destroy anything you want--which is nice.
I would recommend two or three board wipes minimum and at least and five or six cards that can take care of artifacts and enchantments. Creature removal is great for aggro decks but the Threaten cards can take care of that for the most part.
One tactic you can do is sandbag your big creatures and wait for your opponents to commit to the board, then wrath and start playing your giants. If you like the sound of that, run five wraths or something like that. It's only a few more mana to kill EVERY creature.
I know you have some Wear / Tears. I'd add one for sure.
I have a bunch of Crush Contrabands, which are great. I'd highly recommend it.
Generous Gift is stellar. I don't have any but it's getting reprinted soon and may be cheap.
I have a Pyrohemia on hand. Might be interesting with all your huge giants. Maybe not though.
Titan's Revenge is giant-tribal-y. From Morningtide, and should be somewhat reliable for winning the Clash. More gimmicky than good though.
Swords to Plowshares and Path to Exile are the gold standards for creature removal though. No reason to not run them if you have them. Regrettable, I have none for trade. Path just got reprinted though for what it's worth. I have a boatload of all the budget replacements for them, like Oust, Condemn, Oblation, etc.
Something like Comet Storm might be an interesting include. It can function as removal or win the game outright out of nowhere. I have none on hand but it keeps getting reprinted.
There are tons and tons of removal cards out there.
I would cut Crush Underfoot unless you're married to the flavor. It's pretty bad. Any removal not already mentioned here I would cut. It's all pretty weak and you're gonna need the slots.
2 months ago
Emberwilde Captain, the djinn that grants the 3 wishes.
Asceticism: Brokilon Forest
Chaos Warp: Ciri jumping through time.
Looking forward to seeing it come together!
2 months ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
juste some exemple, make a choice now :)
2 months ago
Also, Marauding Raptor is GREAT, especially with Ranging Raptors.
Pyrohemia + Ranging Raptors is an ABSURD ramp engine.
With Ranging Raptors, you can easily be ramping 1-2 lands every turn for incredibly small investments. Probably the best dinosaur engine out there.
2 months ago
45 lands is fairly high, especially if you're running green. I'd recommend going down to 35-37 lands with 6-8 sources of mana ramp. I'd also vary up your lands, so you have things like shocks, checks and pain that tap for multiple colors of mana. Some support and draw effects can help protect your dinos, such as Heroic Intervention, Unbreakable Formation, Teferi's Protection, Return of the Wildspeaker, Vanquisher's Banner, Shared Animosity, Harmonize, Beast Whisperer, Garruk's Uprising and Coat of Arms could all fit. With all the enrage triggers, Pyrohemia could have a place as well. I'm not sure what your budget is, so these are just general ideas.
3 months ago
KevinLandonChanning, thanks for the words of praise! Zacama is definitely one of my favorite commanders - she offers a depth and complexity that in my opinion is not characteristic of Naya in general - she's just so much more than "turn right, win fight". I'm uh, not exactly sure what you mean by "converting" the deck you mentioned. Are you saying I inspired someone to change commanders? If so, could you link that deck?
I'm grateful that you used my deck as a reference for your own, I hope my deck page/explanation of combos are of use to you. As for Atla Palani, Nest Tender, her inclusion is solely to take advantage of Marauding Raptor's deal 2 damage... ability. The two cards essentially guarantee that for each Atla activation I get a new creature into play for only once per turn. (I call the combo "The Marauding Nursery"). Plus there are other cards that can be swapped in for Marauding Raptor, namely Huatli, Warrior Poet and Pyrohemia. So I guess what i'm trying to say is that Atla is well within a subtheme of her own - cheating big creatures into play.
You're right that my deck is really light on recursion. The only option that's within theme is Atzocan Seer. But, i'm having a hard time figuring out where to put it. It's a decent mana dork, but it's primary function late game is to help me retrieve a big dino. I think i'll likely swap it in for one of the Talismans.
I'm glad you bought a Playmat! Rachel Weeks is an amazing artist and member of the Magic: The Gathering Community. I'm just happy to support her.