Morophon, the Boundless

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.)

As Morophon, the Boundless enters the battlefield, choose a creature type.

Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of coloured mana you pay.

Other creatures you control of the chosen type get +1/+1

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Legality

Format Legality
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Morophon, the Boundless Discussion

zaneanderman on Frenzmanity

5 days ago

Me: "Eh, this deck looks like jank" Me: (gets out Experimental Frenzy, Seedborn Muse and Morophon, the Boundless, promptly winning the game)

Me: Upvotes.

Like, holy shit I love this deck, keep up the good work.

TypicalTimmy on Just Chatting I

6 days ago

That's what I was leaning toward, Dylan. Here's why:

Between all 10 Guild Signets, Arcane Signet and Fellwar Stone I have access to 12 stones that produce a wide array of colors. Now I could add in Coldsteel Heart, but this enters tapped and only allows me one color, so I'd rather not limit myself so heavily. There are about 10 or so lands I have identified that can also produce any color mana with little downside, on top of the 10 shocks and 10 fetches.

So I think I can build a robust enough mana base to pay for a 10cmc Commander relatively quick. What'd I'd need from to speed things up is draw.

Draw is the single most important aspect of this deck, because without it I'd eventually run out of cards in hand. So, for the purposes of this deck, I think high-impact draw spells such as Sphinx's Revelation are actually well worth it. There is, of course, Karametra, God of Harvests but unfortunately she seeks out basics. Between 10 shocks, 10 fetches and 10 that produce all colors, I already have 30 lands accounted for. If I go even just two of each basic, that's 40 lands in a 99 card library.

Add on top of this the 12 stones I've mentioned and I have a staggering 52 mana-producing cards, leaving me just 37 of them left available to me.

If I put in 25 Gods, this means I will be on average drawing a God every 3rd - 4th turn. This however leaves me with a mere 12 cards left to work around.

This is where the difficult part comes into play; Between the shocks and fetches, that's a staggering 30 life that could be paid into them over the course of a full game. So, naturally I'd want some cards to regain said life.

Sphinx's Revelation works really well for this, as would cards such as Whip of Erebos, True Conviction and Titanic Ultimatum. However this leaves me 8 cards left.

I want to plan for wraths, as with my Gods being Indestructible I want to blow up the battlefield and reset the game, allowing me openings to swing in for the win. I feel that in order to appropriately push this, I'd want at minimum 5 wraths or wrath-like effects. I think I have settled upon:

This leaves me with just three cards for draw. Bare in mind, Sphinx's Revelation is already listed and Karametra, God of Harvests effectively acts like draw. Something I think a lot of players miss is that there is a difference between draw and card advantage. What Karametra, God of Harvests does is give you card advantage by putting additional cards onto the battlefield. For each 1 creature you pay, you get an additional land for free. This means you remove a card from your deck, thereby increasing the percentages and chances of drawing into something better.

The same is true for fetch lands - Using one land to take another land out of your library is effectively removing 2 cards, meaning you improve percentages.

Between Sphinx's Revelation, Karametra, God of Harvests, Keranos, God of Storms and Ephara, God of the Polis there's a decent amount going on. There's also The Scarab God who I can use as an exile effect against graveyards to give me more bodies on the field, which in turn translates to scrying. The Locust God also works for draw, as well. So that's six already named in the base set. I still have 3 cards left to build into the +99.

Blue Sun's Zenith is an obvious must-have as it ensures replayability. With the insane density of mana in this deck, I'd be stupid to not play it.

I honestly feel Thopter Spy Network is a good choice as well, because not only does it give me 1/1 flyers as chump blockers while I wait on devotion to kick in, it also gives me card advantage when they deal combat damage. I think many players overlook the second ability on this card, as it rarely sees any play in any deck out there.

Finally, I think I rather enjoy the idea of Alhammarret's Archive. It gives me a guaranteed 2nd card per draw, gives me additional resources with all of the above-mentioned draw worked in by the Gods, doubles up all of the X-draw factors, and really helps me push forward the regaining of life.

Now I obviously don't "need" to run 25 Gods, however I want to ensure I am always able to put pressure on the boardstate.

So, for now, that's where I'm sitting. It's about shifting resources and honing in the design to make it both faster and more aggressive.

I know it won't be on par with Ur-Draogn, Scion, Jodah or some of the other more robust 5c Commanders out there, however it's a unique and fun design that's honestly really difficult to stop.

That's why I've settled on Progenitus. He's harder to get out at first, but he damn-near instantly turns all Gods into viable creatures. Morophon, the Boundless still needs to wait to turn them all on, and it could be several turns before any one of them come online.


Having said everything I did in here, the truth is I am building this deck as an excuse.

I really wanted the Stargazer Secret Lair pack so I bought it. I am in love with the artwork and the idea of it just felt so natural to me.

One of the biggest hurdles I've had getting into EDH more is the mana base. The lands in any deck, as we all know, can easily double the cost of it. So, I came to terms and bought all 10 shocks and all 10 fetches. Doing so set me back $430, but now it's a hurdle I no longer face. I can now build stronger mana bases and, therefore, play the game more confidently.

So since I have the Gods from Stargazer and I have the 20 lands, I figured why not combine them into something special and I can just move the lands into whatever deck I need later on.

TypicalTimmy on Just Chatting I

6 days ago

Dylan, I'm torn between two:

Morophon, the Boundless and Progenitus. Both have pros and cons.

Morophon Pros:

  • Quick to come out, early to mid with ramp and stones
  • Reduces all Gods to generic costs only
  • Is colorless; easy on mana base
  • Global anthem

Cons:

  • Doesn't help with devotion

Progen Pros:

  • Massive devotion sink; Each God requires only 1 more symbol to become live
  • Protection from everything
  • Can easily win games on it's own

Cons: - Very late game play - Commander tax will be a pain in my ass - Needs the single most restrictive cost in the whole game

Doombeard1984 on The Invasion is Coming

1 week ago

Hi there. So I have a sliver deck too, and it's great fun to play... Maybe not for everyone else, but that's not really my problem right? Lol. Have a look on my profile, it's on there.

So there is definitely going to be a +1, because slivers! For the hive!

So some suggestions maybe:

  1. Skyshroud Claim would enable you to get 2 of you shock lands and help fix you for mana, as it searches for forest type. Obviously fetches would be good, but they are super expensive.

  2. Some non Exile based boardwipes could be a good plan. You have Sliver Hivelord, so destruction effects are just fun. Classic Wrath of God, Blasphemous Act is fun in conjunction with Spiteful Sliver and you can even look at mass land destruction, as your slivers will be able to produce mana.

  3. Morophon, the Boundless could be a good shout for your build, as yours is a much more creature heavy, less combo based build.

  4. Some real good enchantments to help are Mana Echoes and Intruder Alarm. Can make you have real explosive turns, and in conjunction with haste and mana production slivers you have the chance to tutor and play your whole deck with Sliver Overlord. Depends which way you want to go though.

  5. There are better versions and more utile slivers you can use. Just having a look on mtg gatherer can help you find potentially more efficient versions of the slivers you have.

  6. I think maybe there could be room for more targetted removal. Path to Exile, Utter End, Vindicate, Terminate. The list is huge. Sometimes that spot removal can help you in a pinch.

  7. Patriarch's Bidding is fantastic. Bounces you back from a boardwipe. Is a bit pricey though.

Hope this helps and rock on!

Funkydiscogod on Exploiting Changelings

1 week ago

One possibility is to use Lifespinner to find Morophon, the Boundless.

flai53 on Morophon, All tribes

1 week ago

Hi, guys. Had a really funny game night today and came up with the idea of Morophon, the Boundless as a changeling to build all tribes deck. We don't want a shapshifter deck, we want to combine the most powerful tribel support cards available into one deck. Besides the classics we are also looking for cards that support only one type of tribe like Sliver, dragons, zombies etc. Which you think are an absolute must.

We do not want an absolute high competetiv deck but above all fun

TrueLordOfWest on Ramos The Sparkle Dragon

2 weeks ago

slashdotdash Thanks so much for the suggestions! I don't take any of it personally and really appreciate the help! I've taken everything you suggested to mind and made some adjustments. Morophon, the Boundless has been removed from the maybe board, This deck was MUCH heavier on dragons when it was first suggested.

Also, I only got 1 test game in with that earlier version of the deck, and you correctly guessed to biggest problem it had was card draw so I've both swapped out Ponder and Preordain for some of the black card draw and sweepers you suggested.

For now I am inclined to leave the the Voltron package as it is, maybe cutting Embercleave and Conqueror's Flail after I'm able to get more testing in. The main reason for this is that while that while I still envision resolving 2 or 3 big spells in one turn using Ramos as the main Wincon, I like that as a secondary Win condition most of the big creatures this deck has can be suited up in place of Ramos. You are right that it probably needs to be more focused, but until I can play more with it to see exactly what needs tweaking for my meta I feel comfortable with this list.

Thanks so much for your help!

Deadpoo111 on Advertise your COMMANDER deck!

2 weeks ago

Comment and Upvote are in mein friend!

So when Morophon, the Boundless was spoiled, I, a connoisseur of weird tribes couldn't decide what to build around him. Then, my friend iles suggested Liches, I.E. Zombie Wizards, the deck has evolved from that idea, and it's like the only one of my paper decks with a full primer so there's that too. I'm looking for card suggestions and upvotes plus, any criticism wuld be appreciated. Also, before you comment, please read "The Classic Bait and Lich: The Rules" under "Introduction" because it explains how the card choices work. Thanks in advance!


Son of a Lich | Lich Tribal

Commander / EDH Deadpoo111

SCORE: 20 | 7 COMMENTS | 1080 VIEWS | IN 5 FOLDERS


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