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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal


Creature — Dinosaur

MuricanSheepdog on I Thought You Were Selesnyan

7 months ago

SpotosThank you so much for commenting! These are super helpful suggestions that I hope to phase in over time. I recently added cards like Rampaging Brontodon and Gigantosaurus in hopes of some big damage, but in my last 3-4 games I haven't even gotten the 5 mana out to cast commander before my friends have all gotten theirs and are swinging wide.

I think the Equipments will be the first to go, but what else would you recommend I cut to make room for your suggestions?

seshiro_of_the_orochi on Sikozen of the Red Sea

9 months ago

It's not a perfect system, like many WotC uses, but it's a rule of thumb, and as that, it works well enough. Basically you start at P+T=2xMV.Depending on the colour(s) of the card, it should be below or above that rate (as you said, blue creatures tend to be lower, whereas green creatures tend to be above). Good abilities decrease the stats from there (Koma, Cosmos Serpent), drawbacks or restrictions increase them (Lupine Prototype), as well as colour-heavy casting cost (Gigantosaurus).

Starting at around MV7, you can go above the rate easier, as 7+ creatures need to be bonkers good so it's worth curving out to them or cheating them in.

Gameplay-wise, your shark seems fine as a 3/4, but from a flavour-perspective, it seems weak for such an obviously infamous and ancient predator. That plus the in it's cost makes me think it would be fine as a 5/4.

IXALAN_Crazy on Mono-Green +1/+1 counters

10 months ago

Making the deck 60 cards could help a lot. Maybe four Gigantosaurus?

If you're going voltron, I would recommend Godsend for removal and Mask of Avacyn with Darksteel Plate for protection. Colossus Hammer can also buff nicely but for a cost. I would add more ramp, but what you have so far looks cool. Hope this helps!

ClockworkSwordfish on Power-4 Stompy Growth

1 year ago

Garruk's Gorehorn kind of feels like a weak point in a deck full of otherwise solid creatures - 3 toughness is just so low for five mana! Since every single land in your deck produces green mana, there's no reason not to run Gigantosaurus in its place. Same mana cost but just flat-out bigger! Some other really solid five-mana creatures to consider include Wolfir Silverheart, Arbor Colossus and Deity of Scars.

Dencoan on Jurrasic Rampage

1 year ago

YodaVoda I made some edits and got 2 of each card in while keeping Ghalta, Primal Hunger. Once turn 5 hits if a Gigantosaurus gets played then Ghalta, Primal Hunger is a 2 mana drop. only other thing I was debating is changing the 2 mana drops to 2x each instead of 1x and 3x. any concerns with current lineup?

Dencoan on Jurrasic Rampage

1 year ago

YodaVoda I really like the idea of Garruk's Uprising how many are you thinking right now I'm thinking x2? as for Rampaging Brontodon it is definitely a solid option for later game but I'm not sure what I would cut. I was thinking I need to get Gigantosaurus back to x4 especially with Garruk's Uprising handing out trample!

legendofa on How is Gigantosaurus Even Remotely …

1 year ago

PrinceOfNone Welcome to the site! As mentioned, this thread has been inactive for some time.

Gigantosaurus has no inherent abilities. It's a good casual threat, but it has no ability to guarantee damage or stay alive in the face of responses. It requires additional resources (cards, mana) to maintain its productivity. It's reasonable to assume casting Gigantosaurus on turn 3, but it's exactly as reasonable to assume it will be responded to by turn 4.

RaidenShogun69 on How is Gigantosaurus Even Remotely …

1 year ago

PrinceOfNone: this thread is 3 years old and Gigantosaurus is not overpowered.

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