Creature — Dinosaur
|Have (2)||metalmagic ,|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Gigantosaurus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
Gigantosaurus is also a very good green devotion card, as it is a 10/10 for only 5 green mana.
1 week ago
Talara's Battalion, Steel Leaf Champion, Golden Guardian Flip, Shifting Ceratops, Yeva, Nature's Herald, Challenger Troll, Garruk's Packleader, Garenbrig Paladin, Gigantosaurus, Thragtusk? Keep in mind I don't play modern, and don't know your meta. that being said, hope this helps
4 weeks ago
Recommended additions and reasoning:
Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.
Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...
Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.
Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.
Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.
Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...
Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.
Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.
Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.
Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.
Gisela, Blade of Goldnight: Amazing for both extra damage and protection.
Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.
Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.
Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.
Recommended cuts and the reasoning:
Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.
Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.
Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.
Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.
Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.
Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.
Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.
Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.
Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.
1 month ago
Ghalta is a great first time commander. So cool, good job and make sure to have fun. However, you need more ramp. Ghalta comes out usually turn 3-4 on a very cheap budget if you play him right. My first suggestion is to get elves Llanowar Elves, Fyndhorn Elves, Boreal Druid, Arbor Elf,Priest of Titania, Elvish Archdruid, Rishkar, Peema Renegade, Steel Leaf Champion, Gigantosaurus, Gyre Sage And there's a lot more. This makes it so that ghalta can come out early. Karametra's Acolyte is also cool beans
Ghalta is super unique so have fun and add your own twist to it
1 month ago
1 month ago
3 months ago
Hmm, I'm not sure how Gigantosaurus was missed. And I just built a Zacama/Dinosaur tribal deck as well...
I'll add it post-haste however whom shall I evict from the party?!
Tough call when all the other creatures are practically the same. I suppose I'll have to assign names and personalities to each of them now to determine who brings the least amount of party to the party.
I'll start my interviews with Cteve the Swordwise Centaur. What a silly way to spell Steve. I don't like him already. Things aren't looking good for you Cteve...
3 months ago
A Gallia of the Endless Dance janky vanilla deck with expensive land base?
SIGN ME UP!!!
But wait! You don't have Gigantosaurus!
Shame on you!