Drover of the Mighty
Creature — Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Gain one mana of any colour.
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|Commander / EDH||Legal|
Drover of the Mighty occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Drover of the Mighty Discussion
1 month ago
6 months ago
Hmmmm ... perhaps you could lean a little more on green and use Drover of the Mighty / Channeler Initiate / Paradise Druid and/or Song of Freyalise / Cryptolith Rite to go with Sylvan Caryatid for mana fixing/ramp. If you're not playing against Slivers, Manaweft Sliver also works like another mana dork. As for reaching devotion, have you considered some of the new multicolored nights from standard? Knights such as: Oakhame Ranger , Fireborn Knight , or Truefire Captain . Considering your commander I think Hero of Precinct One would net a lot of value here. Hope this helps.
6 months ago
8 months ago
Your curve is very high and you need way more mana dorks/ramp. Low CMC options include: Elvish Mystic , Fyndhorn Elves , Boreal Druid , Birds of Paradise , Honored Hierarch , Orcish Lumberjack , Beastcaller Savant , Copper Myr , Drover of the Mighty , Druid of the Cowl , Golden Hind , Gyre Sage , Harvester Druid , Heart Warden , Hedron Crawler , Iron Myr , Leaf Gilder , Leafkin Druid , Sylvan Caryatid , and Lotus Cobra .
Prowling Serpopard would be good for making your creatures uncounterable.
8 months ago
Looks good! You might like these: Evolutionary Leap , Goblin Bombardment , Proteus Staff , Synod Sanctum , Ghostly Flicker , Deadeye Navigator , Nephalia Smuggler , Perilous Forays , Paradise Druid , Drover of the Mighty , Manaweft Sliver , Humble Defector
8 months ago
I agree with Darth 100%
I would remove Drawbridge, Witchstalker, Maraleaf, Rosethorn, and Sporecap and replace them with mana dorks.
Absolutely all but Henge could go otherwise aside from your creature spells.
I would suggest some draw, since you want/will have a lot of mana to play with, might as well have the stuff you need. You got Harmonize and Tormenting Voice to name a few. Or go with fetch spells to grab whichever lands you need fixed Rampant Growth
and if you want to keep their hands off your stuff Whispersilk Cloak / Ranger's Guile / Swiftfoot Boots / Lightning Greaves / Alpha Authority are some fairly budgeted options. Otherwise if you wanna throw a Asceticism , I mean what could it hurt?
10 months ago
Actually, I will give a few thoughts.
The Immortal Sun - What does this do for your deck or game plan? It tries to do a lot but instead only does a little of a bunch of things for too high of a cost.
Decimate - Zacama, Primal Calamity should take care of most of your artifact and enchantment destruction on his own, making this redundant, but this card also comes with the unfortunate problem that you can ONLY cast it if you have viable creature, artifact, enchantment, AND land targets. If you are missing any one of the 4 it's a dead card, and if one of those 4 is your own then you're forced to destroy that. Now, if you find that you really need more artifact and enchantment hate look into cards like Krosan Grip or Force of Vigor .
Savage Stomp - Why would you risk your creatures with this? If you are able to target them then you already have removal in the form of Path to Exile or Swords to Plowshares , not to mention Zacama, Primal Calamity ability to deal damage to creatures. If your opponent has a combat trick then you just lost your creature. It's a gimmicky card and I think there are better things you can do with the card slot in your deck. For example, Aggravated Assault or Reckless Assault will give you multiple combats which will really let you bring the full power of your dinosaurs to bear without giving your opponents time to recover.
Priest of the Wakening Sun - Why? If you need a fetch then run cards like Worldly Tutor , Finale of Devastation or Chord of Calling . If you need lifegain there are plenty of better sources. This just reveals cards in your hand to your opponents, gains a tiny bit of life, and kills an entire turn with your expensive fetch.
Atzocan Seer - Skip the returning Dinosaurs. You're a creature deck, and a big one at that. Just focus on constantly dropping big creatures and hitting your opponent, putting so much pressure on them that they don't have time to worry about strategy. Aggro decks don't really worry about their graveyard. As for the mana, you'd be far better served with Birds of Paradise or Sylvan Caryatid , or if you go non-budget then Bloom Tender .
Gigantosaurus - I'm honestly really not a fan of anything that costs 5 of the same color. This pretty much kills anything else you were planning on doing on your turn, which is absolutely not what you want to have happen. Sure it's a 10/10, but it's really not worth that downside, especially without trample. Look at Carnage Tyrant for a fantastic alternative.
Kinjalli's Sunwing - This draws unnecessary hate and really doesn't help your game out that much. You have a deck of giant dinosaurs. This shouldn't be an issue. If you really feel you need it then look into Authority of the Consuls or Urabrask the Hidden instead.
Runic Armasaur - Too specific and unreliable. There are better uses for the card slot.
Sakura-Tribe Elder - While a good card, your deck can't take full advantage of this and would be better off running land fetches like Tempt with Discovery , Nature's Lore , or Skyshroud Claim , all of which are better and come out untapped.
Samut, Voice of Dissent - Why in heaven's name are you running this? This card is awful? If it's for the haste then there are tons of better cards. Look at Fervor , Rhythm of the Wild , or Fires of Yavimaya . Even Urabrask the Hidden would be a better way to spend 5 mana. Is it for the untap effect? There are still much better options such as Seedborn Muse . This card burns 5 mana for no good reason. No. Just no.
Shalai, Voice of Plenty - Meh. I'd run Leyline of Sanctity or Privileged Position instead. Asceticism , Archetype of Endurance , and Sterling Grove are other good options. All are harder to hit and kill. It's nice but overall i'd run the alternatives instead.
Shifting Ceratops - Doesn't do enough. It's nice but not good enough overall.
Territorial Hammerskull - While not inherently bad, it's also just "meh". It's okay. I'd rather have cards that give your creatures trample and just march your dinosaurs through your opponents, and/or bigger and better creatures.
Jaya, Venerated Firemage - Why? This is a waste of a good slot. Run Warstorm Surge and get a far better effect than her. If you want more damage then run Dictate of the Twin Gods . She's really not worth it.
Samut, Tyrant Smasher - This card is awful. Run any, and I mean any haste enabler instead. Her negative is awful and her passive is better on any other card. Honestly, run Xenagos, God of Revels . He's amazing, gives haste, doubles a creature's power, and add's their power to their toughness.
Temple of the False God - I've taken this out of most, if not all, of my decks by now. It's not great honestly. It seems really good, but if you get it early game then it's a dead land that stares up into you and slowly seeps the joy out of your soul, and if you get it late game then it's just an extra mana that really doesn't matter to you.
11 months ago
I would recommend Commune with Dinosaurs , and Drover of the Mighty . Dover would let you also ramp into you land destruction and because of the +2/+2. He won't be destroyed by Marauding Raptor . I also think the planeswalkers are too slow. If you are trying to do land destruction commit to it and fill another 4 slots with it.
That is just my two cents. Fun deck though. I love dinosaurs!