Drover of the Mighty


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Drover of the Mighty

Creature — Human Druid

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

T: Add one mana of any color to your mana pool.

Drover of the Mighty Discussion

eliakimras on Jurassic Park Adapted

1 month ago

Drover of the Mighty is not desirable ramp here. // It is good to sort this deck in custom categories (land, ramp, draw, wincondition, protection, etc.) so you can see what this deck is lacking. An example: "1x Atzocan Seer #Recursion, 1x 1x Chaos Warp #Removal"

PlatinumOne on MAGIC e DINOSAURs

1 month ago

you have white cards in the deck but no sources of white mana. definitely need dual lands like Sacred Foundry , Stomping Ground , Temple Garden , Clifftop Retreat , Rootbound Crag , and Sunpetal Grove . you'll also want to greatly cut down on the number of expensive creatures you have, and add some in the 1-2 mana range. the best ones for dinosaurs are Otepec Huntmaster , then Drover of the Mighty . with only 5 instant-speed cards in the deck, Wilderness Reclamation provides little to no benefit.

Thurbajen on Gishath Gonna Dump His Boyos

2 months ago

triproberts12 Hey bud! So do you not like Kindred Boon ? I'm going to swap it out for an Asceticism whenever I acquire one but I ended up liking the solid protection it brings. It may well be a tad expensive though. Thank you for pointing out Duelist's Heritage and its politicking ability! I haven't seen the card before. I agree that Growing Rites of Itlimoc  Flip is a little iffy, as I find it usually only flips when I have loads of big Dinos on the board anyway, and the land tutoring ability of Hour of Promise may well be worth it instead. I think I'll cut Growing Rites of Itlimoc  Flip for Hour of Promise and cut Onward / Victory for Blood Mist until I acquire a Duelist's Heritage (or I could include Blood Mist also and cut something else?). I'm not sure about cutting the Bellowing Aegisaur for Sakura-Tribe Elder only because of its combo potential with Forerunner of the Empire + Polyraptor . Is there any other Dinos that you think are weaker? What are your opinions about my exclusion of Atzocan Seer and Drover of the Mighty or the other cards in the Maybeboard? I really appreciate the help thanks awfully :)

triproberts12 on Naya Dinoswoles

2 months ago

Looks like you have a pretty solid handle on deckbuilding, so I'll just give you the main suggestion I have whenever I see Gishath decks. Cut the wimpy dinos like Raptor Companion , Frenzied Raptor , etc. That critical mass of dinosaurs is good for Gishath, but you have to weigh the benefit of drawing them any other time verses getting them for free. There's a pretty big gulf between the disadvantage of drawing that Raptor Hatchling instead of a Cultivate that would get out your Gishath two turns earlier, versus the advantage of possibly getting a Hatchling in addition to a couple six-drops that will actually impact the board. The same goes for mediocre tribal stuff like Drover of the Mighty , Imperial Lancer , and Pterodon Knight . I recommend you check out the EDHREC page for Naya. You can see the general good-stuff staples that would be better than the stuff I mentioned, or you can click on Gishath, and even chose the budget tab on his page at the top right. Good luck!

Gremyo on Meren Commander EDH deck *NEED HELP*

2 months ago

A pretty common suite of ramp is just Cultivate , Kodama's Reach , Sylvan Scrying (more of a color fix, but it can grab you your karoo land or a temple of the false god), Harrow (note that the lands enter in untapped, so you actually go even on mana with this spell), Golgari Locket , Golgari Signet , Sakura-Tribe Elder , maybe a Drover of the Mighty (its a budget birds of paradise!)

And probably number one for golgari, Far Wanderings (3 lands for 3 mana)

Just adding in your locket, signet, a kodama's reach, a harrow, and a far wanderings will really improve your ramp.

Hexaflexagon on I'd rather be Flying!

2 months ago

Hey WarriorMagic,

Thanks for your comment.

After some playtesting, I do agree with you that Tribunal has to be cut. Most of the time, it's pretty much a Hieromancer's Cage as I don't use Convoke. I'll go with your suggestion and add my fourth Contempt and another Mortify . I'll also playtest Ixalan's Binding and Assassin's Trophy in the Mortify slot, just to mix things up and try something new.

I really like Drover of the Mighty instead of anything else ( Llanowar Elves , Incubation Druid ) because I have 4 Dinos in the sideboard and the Drover can turn into a decent blocker against aggro. Also, in this deck, I really need color-fixing, and Drover helps that need.

While Flower / Flourish is a great card, it doesn't actually mana ramp. It brings the land to your hand and you can only fetch a basic Forest or Plains, which is why I won't put it in the deck.

I like the idea of Assassin's Trophy . What do you think (apart from Tribunal) I should take out for it?

I'm not a big fan of Settle in the mainboard. There's just so little space, and it's a sideboard card for now.

I really like Kaya, Orzhov Usurper as it helps exile cards for graveyards at an aggressive cost. She also allows me to gain life if I exile a creature card, which might be very useful against Drakes. My meta has a lot of Drakes and Golgari, so these slots are crucial. I could take it out for Deadeye Tracker , but that kind of seems like a downgrade. The only reason why I wouldn't take it out for Deathgorge Scavenger is because against x Midrange, I also side in the Tocatli Honor Guard , and it nullifies half of the Dinosaur's ability. Although, if I added in Scavenger, I would put my Dino number up to 5, which would mean a more likely chance at pumping up Drover. Just thinking out loud.

I already have Vivien Reid in the sideboard. With Duress , you mainly want to be playing it on turn 1, and I only have 6 T1 untapped lands that produce , so it kind of gets my opinions on it for this deck a little sour. The main reason I run Find / Finality is for the Find part for outvaluing the Control and the x matchups. I only occasionally use the Finality part. This is the main reason why I don't run Ritual of Soot instead. I have considered The Eldest Reborn , but I don't know where to put it.

Thanks again for your extremely helpful comment,


WarriorMagic on I'd rather be Flying!

2 months ago

I don't think you will want to play Conclave Tribunal . It is a very good card, but in this deck, where you aren't flooding the battlefield, you just have a few big creatures, it feels pretty bad. I also don't know how much I like Drover of the Mighty . Maybe Flower / Flourish instead if you really want ramp. Llanowar Elves is the go to, but you only have 8 untapped green sources for turn 1 sooooo. I would cut the 4 Conclave Tribunal and add the 4th Vraska's Contempt and some copies of Mortify or Cast Down . The creatures in the maybe board don't feel very powerful, so I wouldn't play them. From the instants I would play a copy or two of Assassin's Trophy , and Settle the Wreckage in the mainboard. Settle the Wreckage is also good in the sideboard. The rest don't feel great though. (not including Mortify , that card is very good it was just referenced earlier.) From the planeswalkers in the maybe board, I don't like Kaya, Orzhov Usurper , it does next to nothing, but I would play 2 or 3 Karn, Scion of Urza , I would also add Vivien Reid . Duress , Find / Finality , and Ritual of Soot are very good, but probably Ritual of Soot is played over Find / Finality . This is because Ritual of Soot doesn't kill as much of your stuff as Find / Finality does. Lastly, The Eldest Reborn is great in sideboard and The Immortal Sun should only be played if you run few enough planes walkers to not make it a nonbo. Apart from that, it seems pretty solid. Good Luck!

Hexaflexagon on Orzhov Angels - RNA

2 months ago

Hey man! Nice deck. One main suggestion, with a few others too.

  • Have you considered splashing Green for ramp, colour fixing, and card draw? I just think that Green has some answers to the problems that you might face, such as big flyers and grindy matchups such as Control and Golgari. If you want to, I could remake this deck to have Green in it, along with a sideboard. This remake would include cards like District Guide , Incubation Druid / Drover of the Mighty and Vivien Reid if that sounds cool to you.

If you don't like the idea of splashing Green, here are some other suggestions

  • I would swap the Angel of Grace in the mainboard with the Lyra in the sideboard.

  • I'd take the two Adanto Vanguard s and add in 2x Shalai. This is so you can protect your guys. It also gives a mana sink late-game.

  • Have you tried putting in a single Shalai in your sideboard instead of anything else? I think it would really helpful against decks with a high amount of removal.

Good Luck,


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Drover of the Mighty occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%


All decks: 0.07%