Drover of the Mighty

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Drover of the Mighty

Creature — Human Druid

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

T: Add one mana of any color to your mana pool.

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Drover of the Mighty Discussion

FullmetalWes on T H I C C

1 day ago

Drover of the Mighty x4 is a must!

stensiagamekeeper on Big Red Booty Ramp

3 days ago

Annexus

Thanks for the reply, I'm glad I could help. As for the green splash I don't like the idea but for a super weird reason. The "problem" that I'd have is that Llanowar Elves and Drover of the Mighty are almost entirely better than Skirk Prospector and Wily Goblin for what you're using them for. Sure together they can turn 3 Etali, Primal Storm but the downside is they are the one-time-use version of their green counterparts. The thing is it makes using them probably correct despite diluting the spirit of what you're doing. Now if you follow that logic to its logical conclusion you end up just playing whatever net-deck is winning at the moment so maybe that's just me. Anyway if you're splashing a color just for enchantment hate maybe Thrashing Brontodon isn't correct as you'd need to have the manna base able to support the double green. Alternative options off the top of my head include Ixalan's Binding, Cast Out, Forsake the Worldly, Naturalize, Broken Bond, Crushing Canopy, Kefnet's Last Word, Negate or Spell Swindle. I must admit Carnage Tyrant is almost a good enough reason to go into green itself if you don't mind the hefty price tag.

DankStompy on Dino G/R Ixalan block & Dominaria

3 days ago

i'd probably go full playsets of Drover of the Mighty, Otepec Huntmaster, Ripjaw Raptor, Charging Tuskodon, and Carnage Tyrant, 24 lands, and then as much removal as possible.

Akromathia on Dinosaur acceleration

6 days ago

I did some testing with your deck, and the first thing that you need to address here in my opinion is the land base. Although Evolving Wilds and Unclaimed Territory so some mana fixing job, most of the time, I found myself "stuck" with cards that I could not cast. The Drover of the Mighty is great, but it is of no use if you can not cast him.

So some dual lands could be useful here, maybe 2-3x Rootbound Crag (or similar) and 2-3x Sunpetal Grove (or similar), could help you to improve your mana base.

Biismuth on Dinosaurs Thran Temporal Gateway standard

1 week ago

Okay, I'll try Llanowar Elves, it's not a bad idea. And Drover of the Mighty was always kill by Fatal Push and Walking Ballista. And opponents maybe wont waste one of those spell on Llanowar Elves. And yes I'll be able to play Thrashing Brontodon turn 2 and turn 3 Thran Temporal Gateway, that I couldn't play with Drover of the Mighty.Thank you very much for your help ;)

multimedia on dino

1 week ago

Hey, one of the best mono green Dino decks I've seen so far :)

I suggest making either Steel Leaf Champion or Thrashing Brontodon a 4 of. The reason for this is because of Llanowar Elves. Playing a three drop as a 4 of gives you more chances to consistently hit the amazing curve of turn one Llanowar into turn two three drop.

Rhonas the Indomitable is in the sideboard I suggest moving him main deck. He's pretty amazing with Dinos because he can give them trample and many of them have power 4 or more.

Remember that cards in Amonkhet, Hour of Devastation, Kaladesh and Aether Revolt all rotate out at the same time from Standard this September. If you're including Amonkhet and Devastation cards in the deck then you might as well as also include Kaladesh and Revolt cards.

In my opinion three of the best sideboard cards for mono green are Lifecrafter's Bestiary, Nissa, Vital Force and Crushing Canopy. I suggest adding all three of these to the sideboard as 3 ofs.

Blossoming Defense is a very good card for green. Llanowar Elves makes it even better because he gives you more opportunities to play a creature and leave him untapped to protect the creature with Defense. I suggest adding 3-4x Blossoming cutting Thunderherd Migration or Drover of the Mighty. I don't think you need both of these cards for ramp it's too much ramp you risk drawing only mana dorks and Migrations and not actual Dinos to use the ramp with.

Good luck with your deck.


Force_of_Willb on Jund Kicking the Ramp

1 week ago

Not sold on Josu Vess, Lich Knight - too slow to be kicked, I think that Territorial Allosaurus should take his spot. Its easier and a fine play on turn 3 (off your mana elves) and better late if it can be kicked.

Due to the difficult mana base I understand why you have 7 ramp spells but it might be too much, I personally prefer Ranging Raptors in the three spot especially against aggro. If your worried about hitting the other colors on turn you can also invest in additional 2 drop mana dorks Channeler Initiate/Drover of the Mighty which can also be bigger late game.

Lastly, as much as I enjoy planeswalkers, Nissa and Vraska seem out of place. If played on curve, the only creatures you would normally have out are possibly tapped Mana Elves or the Ballista to protect them. I would fill their spot with more Territorial Allosaurus or the other creatures mentioned.

Untamed Kavu is also a great non mana two drop

multimedia on Fire and Nature - Chandra and Nissa in Dominaria

2 weeks ago

Hey Nylea, you asked for my advice. By the way I like the name :)

I agree with some comments here, there isn't a defined strategy. Several of the best cards here are in the sideboard. Does this mean you don't have the cards in the sideboard and just using the sideboard for playtesting purposes? If you do have them, I suggest adding many of them to the main deck.

The majority of the best cards here especially Chandra and Nissa are not aggro or really ramp, but midrange: Chandra, Nissa, Phoenix, Champion, Glorybringer, Hazoret, Radha, Brontodon and Bladewing. Including ramp like Llanowar Elves and Drover of the Mighty can help the midrange plan getting to cast these four and five drops faster than normal.


I'm first going to give you a midrange/ramp list to consider mostly based on the cards you have here already. I will explain the card choices after the list. I've added two cheap rares: Mouth / Feed, Lifecrafter's Bestiary and one medium priced rare Rootbound Crag. I also added some commons and uncommons: Timber Gorge, Fight with Fire, Magma Spray and Fiery Cannonade as well as increased the number of copies of some commons and uncommons already here. Hopefully this gives you some ideas:

  • 4x Llanowar Elves
  • 4x Drover of the Mighty
  • 4x Thrashing Brontodon
  • 2x Steal Leaf Champion
  • 1x Rhonas the Imdomitable
  • 2x Rekindling Phoenix
  • 1x Grand Warlord Radha
  • 1x Hazoret the Fervent
  • 1x Glorybringer
  • 1x Verix Bladewing

  • 1x Chandra, Torch of Defiance
  • 1x Nissa Vital Force

  • 4x Abrade
  • 2x Fight with Fire
  • 3x Blossoming Defense
  • 2x Mouth / Feed

  • 4x Gorge
  • 4x Crag or Evolving Wilds
  • 10x Forest
  • 5x Mountain

  • Sideboard
  • 2x Ripjaw
  • 3x Magma Spray
  • 2x Fiery Cannonade
  • 2x Kari Zev's Expertise
  • 1x Fight with Fire
  • 1x Mouth / Feed
  • 2x Lifecrafter's Bestiary
  • 2x Deathgorge

The example is not aggro/ramp, but midrange/ramp. I've chosen midrange instead of aggro for two reasons the manabase can't be consistent enough for aggro. If you want to play aggro you're better off using only one color, mono-red or mono-green. The second reason is simply the best cards here including Chandra and Nissa are not for an aggro strategy because they're four and five drops and there's a lot of them.

The example list is midrange using Llanowar and Drover as ramp to play four and five drops. You'll notice a few 4 ofs (cards with four copies) Llanowar, Drover, Brontodon and Abrade. These are for the early game, 4 ofs of each gives you the best chance to have one in your opening hand or draw one early in the game. You want to consistently have in your opening hand a Llanowar or a Drover, this gives you the best chances to play either turn one or turn two.

Getting one of these into play at either of these turns makes a huge difference in how you play the game. Giving you options to play three drops turn two, four and five drops turn three and turn four. Drover is needed because he can make red mana which Llanowar can't do. You'll want minimum 10x green sources from lands that enter the battlefield(ETB) untapped turn one to consistently be able to play Llanowar turn one in this case 10x Forest is the only option.

In the example Brontodon is a 4 of because it gives you a strong creature to ramp into turn two with help from Llanowar. Steel Leaf Champion is a better turn two play with Llanowar, but with only 2x Champion and lots of lands that ETB tapped as well as Mountains, it's not consistent enough. I feel you need a consistent good green turn two play to take advantage of Llanowar.

Brontodon turns on Drover making it a 3/3 this is a big reason to play Drover with Dinos. This interaction has synergy with Mouth / Feed. Mouth makes a 3/3 Hippo then Feed can be cast from the graveyard to draw a card for each creature you control with power 3 or more. In the example Llanowar is the only creature who can't have 3 or more power making Feed a very nice draw spell. Mouth costs three mana it's another fine green turn two play thanks to turn one Llanowar, the more of these the better.

For the four and five drops other than Chandra and Nissa I've trimmed down the rest to the ones that I think are the best here: Phoenix, Hazoret, Radha, Bladewing and Glorybringer main deck and Ripjaw in the sideboard. 8x four and five drops is a lot and another reason in the example there's 8x possible early game mana dorks to help to cast these cards; again this makes Drover important because he can make red mana. These cards are however powerful enough that playing them without ramp is fine.


For the manabase it's not ideal, but the example is more consistent than playing 22x basic lands. Timber Gorge is a budget Gruul dual land and Rootbound Crag is a medium budget Gruul dual land I suggest adding both of them as this will help the manabase to be more consistent having a color when you need it. Rootbound Crag is expensive if you want 4 copies of it, but it's also one of the safest cards to spend money on because lands are always good and will be legal in Standard until Sept. 2019. A budget alternative for Crag is Evolving Wilds.

Green is more important than red because of Llanowar, Drover and Champion. But you also need a lot of red because of double red Chandra, Phoenix, Glorybringer, Bladewing and early game Abrade. It's very hard to build an ideal budget manabase using all these cards. Expect to have some manabase issues...

The sideboard is a broad approach, I've taken into account the four major archetypes in Standard: Aggro, Midrange, Control and Combo. Ripjaw, Spray and Cannonade are for Aggro matchups especially Mono-Red. Expertise, Fight and Mouth are for Midrange matchups especially Mono-Green. Bestiary, Deathgorge and Mouth are for Control matchups especially Azorius. Spray, Deathgorge for Combo matchups especially God-Pharaoh's Gift.

Good luck with your deck.


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