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Drover of the Mighty
Creature — Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
T: Add one mana of any color to your mana pool.
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Drover of the Mighty Discussion
2 days ago
@FlabbyAbsYou just need to splash red for Sarkhan's Unsealing. So while Sheltered Thicket leaving hurts a little it's not that big of a deal. Remember it was a tapped land to begin with. I think the deck needs to wait for the shock land before it can be optimal and play double red cards like multiple Rekindling Phoenix. It still can be pretty close to top tier though imo. Drover of the Mighty fixes a lot of mana issues, and by turn 4 or 5 it's unlikely you wont have a red mana source. I think 2 Gigantosaurus is the right amount. It's a difficult card for red to deal with and great in mirror matches against green. You might want to drop 1 Regisaur Alpha for +1 Vine Mare, especially if you said you were having trouble with control. Eventually I would add some Carnage Tyrant too though not sure what you would take out for them without testing.
2 days ago
Hemppa the reason I have chosen Thunderherd Migration instead of more creature ramp cards such as Druid of the Cowl or Drover of the Mighty is because as a Red Aggro player before rotation (I know, Boooo, Hisssss), creature ramp isn't permanent. If i have any mana left open on your end of turn and a burn spell, you can be sure that ramp and potential blocker is disappearing. Thunderherd Migration will give me permanent ramp for the rest of the game.
Because I am used to being an aggro player I like to swing everything at combat and not leave blockers, Root Snare allows me to do this and entice my opponent to either do the same or at least commit more attackers than he would otherwise without the threat of losing any life points myself. This also helps against Life Gain decks which are big at the moment as it stops them just gaining back what i took off them the turn before negating the difference in combat damage between the two of us each turn.
Thinking about going up against control decks means i'll now probably add your suggestion of Nullhide Ferox to my sideboard because of it's hexproof but it's definitely not something i'd want main as it has too many downsides to me.
DragonKing90 my thinking behind having Gigantosaurus main and Carnage Tyrant sideboard was that Gigantosaurus gives me a better chance at getting Ghalta, Primal Hunger out as early as possible because of it's high power and toughness and lower cmc. As one of you previously stated Carnage Tyrant is great against control decks which is why it is in the sideboard currently, But I do see your point so will test the deck with both options properly before I come to a final decision.
I have chosen Kraul Harpooner over Drover of the Mighty because of my reason stated before about the ramp being easily removed and it doesn't become a 3/3 until it's use is finished anyway. Kraul Harpooner is chosen over Thorn Lieutenant because to me it is more useful to have the reach mainboard than the ability to pump a creature for 6 mana which would generally be my lowest priority to spend mana on anyway.
3 days ago
i'd probably move Carnage Tyrant to mainboard. Gigantosaurus may not be as useful as it first appears. no trample means it'll just get chump blocked by tiny creatures until it gets removed. Carnage Tyrant doesn't care about either of those things thanks to trample and hexproof. Kraul Harpooner can be sidedboarded, and Drover of the Mighty can take its place.
1 week ago
( Sorry if I write something wrong, my english might be a bit rusty )
I think it lacks a game plan. I see a lot of planeswalkers, So I think you are willing to win with them as your win condition right? If so, I don't see many ways to defend them. Are you ramping into what exactly? And then, Wayward Swordtooth and Llanowar Scout are far from been the best ramp mechanism, since they actually allow you to play lands from hand , but not search them into your library. since there's also no consistent card draw, there will be a limit to how many lands you'll be able to drop. I know Dryad Greenseeker helps with this but then it loses it purpose, because you'll need to much time to make it work. Enter the Unknown also serves no purpose. Right now you are splashing black just to play Vraska, Relic Seeker and Vraska's Contempt. Not saying it's making you deck that much more inconsistent, but I think you should work on that as well.
There is a lot to be changed, but since I'm not sure about what you are trying to accomplish with this decklist, I'll only link some straight up upgrades.
To discourage your opponent from attacking your PW you could use some more Ranging Raptors and Ripjaw raptor .
1 week ago
If you're not going to run any rare lands, you need to play the common duals/gates because three-color decks NEED fixing. Basics don't cut it and Commune with Dinosaurs and Drover of the Mighty only go so far.
1 week ago
- +Burning Sun's Avatar
- +Bellowing Aegisaur
- +Forerunner of the Empire
- +Needletooth Raptor
- +Priest of the Wakening Sun
- +Raging Regisaur
- +Runic Armasaur
- +Territorial Allosaurus
- +Thrashing Brontodon
- +Wayward Swordtooth
- +Elemental Bond
- +Kindred Boon
- +Warstorm Surge
- +Beast Within
- +Swords to Plowshares
- +Blasphemous Act
- +Explosive Vegetation
- +Titanic Ultimatum
- +Bow of Nylea
- +Staff of Nin
- +Sheltered Thicket
- +Kessig Wolf Run
- +Sunhome, Fortress of the Legion
- +Temple of Plenty
- +Clifftop Retreat
1 week ago
Cultivator's Caravan prior to rotation, and can block or attack into a lot of things in the format, Drover of the Mighty is an ok mana dork even without a dino to pump it, Channeler Initiate is decent, or if you move the counters to something else, it can block and kill a Goblin Chainwhirler