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Drover of the Mighty
Creature — Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
T: Add one mana of any color to your mana pool.
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Drover of the Mighty Discussion
2 days ago
This is the deck I'm using now, there aren't any 1 drops but I have Drover of the Mighty and Raptor Hatchling as 2 drops and yea I also believe I would of done better if I had better hands, went to a standard showdown again last week and got 3rd place which is a huge improvement from last place lol.
3 days ago
+1 Thank you for showing this combo, it's basically like the polyraptor combo but cheaper and easier/reliable to pull off I don't know why I didn't think of it, it was basically there right in front of me the whole time.
The only suggestion I can give is to add Drover of the Mighty which will allow you to do the combo on turn 4 instead.
I'm actually running a similar deck and going to buy a playset of Heroic Intervention because of you haha.
3 days ago
Can I play onward and victory on the same turn? so something like on turn 5 I would use Onward onto Ghalta, Primal Hunger then Victory by tapping Drover of the Mighty for white and swing for 24 double strike?Fling 2
5 days ago
Bearmagus: its not about being "super competitive". nowhere was it implied that this decks user shouldn't have fun, but when is losing ever fun? saying someones deck is bad isn't necessarily rude. just because its not what someone "wants" to hear, doesnt mean it isn't what they "need" to hear. the guy may not have worded it the best way, but his main point was that some of this decks combos just fall apart too easily, while the pieces of those combos can't do anything on their own. the deck creator was actually being more hateful than the other guy. deck creator was the first to start namecalling.
Sparky93: saying your commander is "always" available is kinda...inaccurate. theres the commander tax. eventually your commander will cost more mana than what you can pay. with an already-expensive commander like gishath, that comes much sooner. hence why a way to refill your hand is so important. worrying about hand size is not a waste of time. you cant cast spells if your hand has no spells to cast. at that point you're relying entirely on topdecking. Cavern of Souls can't be your only answer to counterspells. thats 1 card of 99, and only protects your creatures. the other guy wasn't "hating" until after you shat all over his helpful suggestions, and you were being worse by namecalling. not trying to take sides, i just think you got offended way too easily. i'll end with a helpful suggestion of my own. Drover of the Mighty, Kinjalli's Caller, and Birds of Paradise will help you get your dinos out faster. cards like Ranger's Guile, Blossoming Defense, Vines of Vastwood, Heroic Intervention, and Alpha Authority can help protect your gishath.
MsSysbit: you may not have "directly" said the deck was bad, but you still said it. you heavily implied it. i agree the deck could be improved, but im not sure how you figured that Raptor Hatchling or Siegehorn Ceratops were the main targets to cheat into play. every deck needs at least a few low cost cards. Siegehorn Ceratops is actually a pretty good card imo and can get real big real fast if the deck is built properly.
1 week ago
I'm just going to point our a few things that seem a little off to me.
1) Producing white mana for Zacama, Primal Calamity's life gain ability won't happen without Drover of the Mighty. Unclaimed Territory only produces colored mana for creature SPELLS of the chosen type, not abilities.
The solution to my first problem looks rather simple. Cut some number of Forests and mountains (probably one of each, maybe two mountains) and replace them with Plains. You have several cards that search for basic lands and adding white mana to the list of possible targets those can hit ensures you'll have it if and when you need it.
For my second problem I haven't looked enough at what cards are available to you to know an easy solution. Perhaps you adjust the creatures you're running so that you have more with Enrage and up the number of targets for Rile. On the other hand maybe you drop Rile altogether and replace it with something else, maybe Dinosaur Stampede.
1 week ago
Here is a good guide to deck building:
Use that to put the bones of your deck together, then we can help you refine it.
For a few initial cards that you can consider, you may want some mana dorks like Otepec Huntmaster and Drover of the Mighty, and a way to make tokens like Oketra the True, so you can make the most of your Planeswalkers.
Anointed Procession might also be worth including.
1 week ago
Since dinosaurs tend to be expensive, Kinjalli's Caller is a great card to add. It will help you get the city's blessing, which allows you Wayward Swordtooth to become active. If you have a lucky draw and get 2 of them in your opening hand, it's almost a good game. Drover of the Mighty will let you ramp up while helping you ascend, and you almost always control a dinosaur, making it a 3/3 instead of a 1/1. The biggest problem with your deck is DEFENSE AGAINST FLYING. I would add dinosaurs with reach to your sideboard, such as Grazing Whiptail and maybe a Plummet or 2. Great deck, keep up the good work, hope my suggestions help!
1 week ago
I did think about using that one and its still on the table for me. Left it out of this current version because my turn-two options are pretty vast at this point and dont really need another one. Regisaur also takes care of the haste problem and if he gets removed before Ghalta, I still have Fling in the back pocket.
I also prefer Drover of the Mighty to the huntmaster since I can have him up to a 3/3 by turn three which makes him both a great mana-dork, credible threat, and -3 off Ghaltas cost opposed to the huntmasters 1 (well, 2 with his ability).