|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Magic Origins (ORI)||Uncommon|
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Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
|Have (3)||Brutus1 , , orzhov_is_relatively_okay819|
|Want (6)||Nuregami , SkylordAleksander , kiadote12 , tgmaor , Cihawk , calovr|
Elemental Bond Discussion
2 days ago
Maybe cut Emerald Medallion & Moss Diamond for Mana Crypt & Birds of Paradise ? The latter is more fragile but a turn quicker and has various synergies in the deck. The lower CMC of both cards overall helps against mana screw as well ofc. I think you should consider Myriad Landscape too since it's basically a CMC 3 ramp piece that pulls double duty of helping you stay on curve, although IDK if it should replace a land or nonland then.
I could also see cutting Lifecrafter's Bestiary for either the mentioned Elemental Bond or Guardian Project . While the latter is more expensive, I think you'll draw more cards from it than the Bestiary since you don't need to pay an extra for every single creature spell.
Other than that, those CMC 4+ non-Hydras probably still need to be reduced to an additional extent, up to you to see what's underperforming
3 days ago
1 week ago
As a Xenagos player myself (here's mine - Xenagos), I've ran into many problems with my deck and I see a couple things that I've had to deal with myself. Xenagos's ability loves big creatures and you have a lot of small creatures (power-wise). Yes, a good bit of those are mana dorks but your ramp would be better off being mostly cheap sorcery based, where you are putting lands onto the battlefield. Having land ramp instead of creature-based ramp pays off hugely in the late game, especially when the people you play like to wipe the board. The same goes for artifact ramp. That stuff can get removed very easily, whereas lands are a bit harder. Also card draw is really important. Elemental Bond and Guardian Project are really good for that. You might also want to add more utility things, especially those that buff creatures. Rhythm of the Wild , Ogre Battledriver , Angrath's Marauders , Vizier of the Menagerie , Domri, Anarch of Bolas are really good cards for that. Your mana base is pretty decent but you have a lot of lands that don't produce colored mana. Rogue's Passage is great for this deck as well as Kessig Wolf Run and the fetches but some of the others would be better off as basics.
You definitely don't have to make all of these changes but it will help your deck to run faster and get the job done.
1 week ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
1 week ago
I hope these help!
1 week ago
Needs a bit more ramp and card draw, the usual suspects Cultivate and Kodama's Reach come to mind. I recommend Elemental Bond for card draw, seeing how many creatures you have with a power of 3. Has Auramancer done much? You only have 7 enchantments in the deck.
3 weeks ago
I would strongly reccommend decreasing creatures/elementals in favor of more dedicated ramp like Khalni Heart Expedition , Harrow , Kodama's Reach , Sakura-Tribe Elder and Myriad Landscape . In my experience if you can cast Omnath and then focus on triggering landfall you'll assemble a board state quickly. In terms of card draw Elemental Bond , Life's Legacy and Greater Good are incredible with those 5/5 elementals. Because Omnath is such an expensive general playing Swiftfoot Boots would probably help.
I would recommend replacing high cmc creatures like Bloodpyre Elemental , Silverglade Elemental , and Hearthcage Giant to speed up the deck. I'd also look at replacing cards like Pilgrim's Eye , Crater Elemental , Fire Shrine Keeper , Cinder Elemental , and Catalyst Elemental as they don't really have payoff without lots of mana or omnath, in which case ramping into a 5/5 seems better
3 weeks ago
bushido_man96 yah Elemental Bond is a solid choice. Rites of Flourishing is not preferred for me cause our meta most people play some sort of control and card advantage is not something I want to give them. Ghirapur Orrery is pretty good to.
Elemental Bond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.0%