|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Magic Origins (ORI)||Uncommon|
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Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Elemental Bond Discussion
1 day ago
If the opponent is playing black, they likely have very few ways to deal with enchantments. Colossal Majesty or Elemental Bond can get you some additional card draw to power through their removal (and keep your hand full). Beast Whisperer does this too, but is unfortunately very easy to have removed when playing against black.
I also noticed that you're playing a lot of really big creatures alongside a 8 mana dorks. That means that most of your ramp is relying upon the survival of your little dudes, and if they can kill your mana dorks, your game grinds to a halt. Consider something like Nissa's Pilgrimage to get lands into play directly, which is harded for anyone to remove.
Also, you can take out Plummet , since your game plan is to just stomp face faster than they kill you. Your goal is to have so many big guys out constantly that they never stabilize and have spare time to hit you with whimpy fliers in the air.
5 days ago
1 week ago
I spent alot of time debating the inclusion of Grothama, but in the end it needed more devotion to it than I wanted to fit. Enlisted Wurm was in, but I found the one instance of Cascade in the entire deck just wasn't worth it.
3 weeks ago
4 weeks ago
I like it! What do you think of Lead the Stampede over Elemental Bond ? I play it in Elves and it is often a three mana draw 3+. I would also consider Surrak, the Hunt Caller in the main, and Reclamation Sage over Back to Nature and Thragtusk over some Feed the Clan in the side. Beast Within and Damping Sphere are good catch-all's, too.
If you get a chance check out my Gruul Cragganwick. I think you will get a kick out of it!
1 month ago
Risk Factor doesn't really work, Your best option with this deck is to just make a buttload of colorless creatures and throw them with Barrage Tyrant all the while pinging them with Nettle Drone and Molten Nursery and there are better alternatives to card draw in green, Red is awful at card draw use cards like Harmonize and Elemental Bond , The deck should work out better if you stick to one way to deal damage, Are you trying to win with combat? or are you trying to win with pingers? As of right now you have 11 pingers in the deck, Which is a fantastic win con because it is direct damage not combat I think you should stick to pingers and flinging, So you can win with direct damage, And since you are running red you can run Fling and Lightning Bolt to help out With green in you have options for recursion as well
1 month ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
1 month ago
I value Dragonlord Kolaghan because she does great job here but I haven't tested new version of the deck much so I'd probably rather let her stay. Also it's haste that can be tutored by creature search and has several other benefits from being a Dragon.
Great way to evaluate planeswalkers, thanks for sharing that - I actually told you that I use the last point, namely "What if it sticks for only 1 turn/activation? Is it good enough in that scenario as a modal sorcery or some other spell would be better?" and Sarkhan the Mad won me too many games to skip over him as he perfectly does his job at -4 and then if he stays then great but if not - don't care, he did his job already. On the other hand I'm not so sure about Sarkhan, Fireblood as he needs more testing and moments to prove himself.
That new Kiora looks great but... we get back to the problem that I call "3-CMC clusterf*ck" and as you remember that was the reason why we eventually cut Elemental Bond . As for targets to untap... you think in exactly the same way that I did this morning but anything besides Selvala, Heart of the Wilds , Bloom Tender and Mana Vault is not that worth untapping the 2nd time so... why would we keep card that's good for only 3 other cards? Don't get me wrong, she's great but I see her rather in Derevi, Empyrial Tactician deck than here.
Elemental Bond occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.0%