Elemental Bond

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Magic Origins (ORI) Uncommon

Combos Browse all

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Price & Acquistion Set Price Alerts

C17

ORI

Ebay

Elemental Bond Discussion

Calyptic on Gishath, Prehistoric Rabble Rouser

12 hours ago

I would suggest Urza's Incubator to make your Dinos even cheaper. You can probably get away with cutting just 1 land to facilitate this card because if you're willing to put in the money for it, it's practically a staple for big cost tribal.

Colossal Majesty can be put in too alongside the already present Elemental Bond. Card Draw is important in ramp decks so you aren't left with a tiny hand. With them both out you get Card Draw from playing and having big bads.

On that note Vanquisher's Banner is another good Card Draw Tribal card. I would replace Thran Dynamo with it, as you have plenty of Ramp cards and Double-Mana cards that you can risk cutting a mana rock.

I'd also probably say cut out Burgeoning. It's an amazing card to have at the beginning of the game. If you play it Turn 1 in a 4 Player Game, you can potentially end turn 2 with five lands out. But later on after playing your ramp spells, it may not be as useful, not to mention you can't even use the ability at all if you have no lands left to play. In my experience it's best not to put in a card that's only good in the opening hand.

Anywhos, those are my suggestions. If you wanna check out a very similar deck I have, it's a Naya Ramp Tribal but with Dragons instead of Dinos! http://tappedout.net/mtg-decks/palladia-mors-dragon-matriarch/

Rogue_Toaster on "Rat is Short for Ratthew" - Rat Colony Beatdown

2 days ago

@PaulaTicks thanks for the recommendations! Elemental Bond sounds pretty interesting. I'm trying to mostly avoid dipping into double-devotion cards outside of black, mostly because of the admittedly flimsy mana base. I had to cut stuff like Zendikar Resurgent because there were a lot of occasions where it just wasn't castable. Maybe after some tinkering I can fit that stuff in though :)

PaulaTicks on "Rat is Short for Ratthew" - Rat Colony Beatdown

2 days ago

I really think you should look into some green based draw to go with how many cheap rats you're running as they can draw you a lot of cards in case your board is getting wiped. Things like Elemental Bond is good since you're Rat Colony enters with boosted power if there are others, so having at least 1 on the field means a draw every time, Beast Whisperer, Soul of the Harvest and Primordial Sage also give you a draw per rat. Zendikar Resurgent doubles as mana accelerator and a draw off every cast, and Sun Titan brings them back easily. I have a Relentless Rats that runs mostly the same way.

Disciple_of_Doran on Trostani's Big Tokens

4 days ago

A lot of good cards here already, be t here are a few of my personal favoites you could add.

Angelic Accord let's you make an angel for free any turn that you gain 4 life. Because the tokens have 4 toughness, you can populate your first Angel to gain enough life to get another trigger, meaning this nets you about 2 angels for free every round.

Elemental Bond draws you a card every time you get a big creature, perfect for a big tokens deck

Storm Herd is the flashiest Trostani finisher. Ten mana is a lot, but you'll be gaining a lot of life, and doubling your life total while also getting 40+ flying tokens is almost always a game ender.

Darien, King of Kjeldor makes it so whenever you take damage, you gain that many tokens, meaning you gain that much life. Congrats, you're almost immune to damage.

bem77 on Najeela, Three's a Crowd

6 days ago

Get more ramp with Primal Growth and more card draw with Elemental Bond and Lifecrafter's Bestiary.

the__odysseus on Welcome to Jurassic Park

1 week ago

Elemental Bond and Garruk's Packleader. I know packleader isn't a dinosaur, but still.

Craven183 on Welcome...to Ixilan Park.

2 weeks ago

Hey Joe!

This is Owen from DoKs- I finally have time to give you a detailed response to your list so here goes!

First of all, just wanna say that with this being your very first multicolored deck I'm very impressed with your manafixing base. You've got plenty of lands that tap for multiple colors and I can see you've paid attention to your color pie on TappedOut. Your average CMC of 3.86 in the deck is also a very solid number for Dinosaur tribal- well done! My favorite cards you've got in here that I don't utilize are The Immortal Sun, Staff of Nin, and Duelist's Heritage. These are very synergistic cards for the deck and were well chosen. Staff of Nin, especially, since it gives you an extra draw (which Naya has a hard time with) plus the ability to trigger enrage on a stick. Makes me want to run it in my deck! You must have noticed the lack of draw abilities in Naya colors because I can see you're also running Elemental Bond and Commune with Dinosaurs (which is very flavorful, by the way). I would also like to praise you for running Triumph of the Hordes. If a game has gone on too long and you've got a mighty board presence, you can end it very fast this way.

Suggestions:

  1. I highly recommend you run Runic Armasaur as there is just too much value in the draw that it offers. Plus it's a dinosaur and only costs 3 mana.

  2. I suggest running Fellwar Stone instead of Manalith. Playing in 4 player EDH means you will most likely be able to access all of your colors via your opponents (someone is bound to play a City of Brass or Mana Confluence which immediately causes Fellwar stone to tap for any color mana!). It only costs 2, so you can get it out a turn earlier than your Manalith.

  3. In a similar vein, I would suggest you run Wayfarer's Bauble instead of Traveler's Amulet. Bauble puts that land directly on the field so you can "double" your land drop, whereas the Amulet merely puts it in your hand.

  4. To avoid getting hit with counterspells you could run Prowling Serpopard.

Honestly at this point those are the only suggestions I have. This looks really, really solid and your mana curve looks brilliant. This looks like it will be a very consistent, reliable, and simultaneously fun deck.

TzickyT on Hazezon

2 weeks ago

Cuts: Vedalken Orrery just don't play in someone elses turn. the deck wil say that u wil have no cards anymore in hand when u need them. personaly i find the card only good in decks that can draw a lot of cards in opponents turns. - Throne of the God-Pharaoh don't think u gone have all creatures tapped constantly and if u have that card laying down ... agreed the deck can be fast but in my opinion its better to keep those cards in maybebord when u know what the deck is going to be. - Eldrazi Monument i d rather play Elemental Bond than eldrazi monument. draw a card for every token that comes into play ... i find better then just everything indestructible. ... u just sacrifice everything for mana or for dmg when they get destroyed and summon your hazezon back when u need it. - Conjurer's Closet totally not needed in the deck in my opinion - Primal Vigor u already have enough doubling seasons u don't need 4 - Land Tax wouldn't play that in a 3 colored deck whit fetches in ( still its a nice way to get the stuff)(maybeboard) - Cryptolith Rite do you really need that mana ? - Breath of Fury why ? - Seedborn Muse i can see the reason because Vedalken Orrery but otherwise i wouldn't even bother with it - Harvest Season to less basic land cards play Boundless Realms instead

ADDS: Mwonvuli Acid-Moss destroy a land of a person ... fetch a forest for yourself. worth it when someone has a lot of land matter cards that he needs to finish the game off. or just for someone who plays a Gaea's Cradle. - Elemental Bond like i already said for drawing cards of your commanders trigger. - Mirari's Wake ... double mana and +1/+1 - Flameshadow Conjuring double token triggers for your commander or just every card that enters the battlefield trigger it twice when u got the mana - Knight of New Alara +1/+1 - Lovisa Coldeyes +2/+2 - Shalai, Voice of Plenty counters and hexproof whenever u need and want... - Hour of Devastation rather play this boardwipe... - Sun Titan why is this not in this deck ... - Ramunap Excavator if u want to get your land when u need it. becous fetches same whit this card Crucible of Worlds - Path of Discovery +1/+1 path... - Knight of the Reliquary get the land u need ... - Mirror Entity card to play as second Craterhoof Behemoth- Evolutionary Leap desperate for creatures ... - Eldritch Evolution Most fun fetch in the game i find.

There are stil cards that u gone need to remove and add in this deck anyway stil everything i have written down wil not aid in what your final product wil and can be. just take a good focus to the deck and if u watch edhrec just check out the expensive decks as they contain the most interesting items for the deck in the main deck. the only thing i can say for now is focus on how much times u can cast your commander.

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