|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Magic Origins (ORI)||Uncommon|
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Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elemental Bond Discussion
5 days ago
First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.
Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.
Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.
In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.
1 week ago
Other great ways to cheat stuff on the field would be Quicksilver Amulet and especially Lurking Predators. Elemental Bond and Soul of the Harvest are both great ways to get some additional draw with a deck like this.
In case you're curious, have a look at my Mayael deck. Lots of its elements could also be used in this deck. Happy gaming!
1 week ago
After playtesting for a while, I found that being able to tutor into cards like Wakening Sun's Avatar and Ghalta, Primal Hunger is much stronger than Metallic Mimic, I just was pretty underhwlemed with a 1/1 for 1 that can gain me 2 life per turn.
As far as Chromatic Lantern, Aura Shards, and Shared Animosity, this is a budget deck so I will typically try to stay away from $10+ cards, but Aura Shards is extremely strong, so I might push that a little.
I had considered Chaos Warp and Beast Within, but I felt they were weaker than Savage Stomp. Looking back though, I do not have very much single target removal, so those very well might make the cut for something else. Also, Savage Stomp may not seem overly strong, but it is 1 G for a permanent +1/+1 counter, removal, and a potential enrage trigger. Sign me up, especially with the enrage creatures coming up in Rivals.
Cathars' Crusade is interesting. I have the Enter the battlefield effects with Warstorm Surge and Elemental Bond, but that does seem very strong. I'll definitely look through to see if there is anything I can replace for it.
Mayael's Aria seems fine enough, but I haven't actually played with it to know it's true value.
Cream of the Crop I had not considered before, but now that you bring it up, it seems very appealing. It definitely helps to keep drawing fuel in the late game, so I will also consider adding that.
Thanks for your suggestions! They really do help.
1 week ago
Let me lead here: I will not BEGIN to claim this is my best deck. This is a bundle of giant creatures I find interesting. As a matter of fact, if I'm in the 'big guys' sort of mood, I almost always go for my Animar deck. But there are a lot of creatures here with lots of power. Cliffrunner Behemoth, Elemental Bond/Kavu Lair, and Zendikar Resurgent are all fantastic picks. The deck as a whole is for 'stupid jank nights'. It's actually pretty competitive in that league.
1 week ago
I would put Kindred Discovery back in over Bident of Thassa or Elemental Bond as it draws cards when your dragons enter the battlefield and attack. Vanquisher's Banner acts as both card draw and a little boost. Just some thoughts. Nice deck, very well balanced!
2 weeks ago
I've experimented with Cream of the Crop, you may find that it helps filter out the junk to help your draw quality on it's own, but when it's coupled with cards like Elemental Bond or Garruk's Packleader it turns CotC into a pseudo tutor engine with all the tokens you're pumping out allowing you to grab what ever you want out your deck (essentially). I've never lost with this combo in play. ever.
2 weeks ago
I had a hate bears +1/+1 counter deck headed by Daghatar the Adamant for a bit so here are my thoughts:
Green's competitive edge is ramping yet you are not playing a single ramp spell. Why? While your curve is nice not using this advantage only makes this weaker.
Is Deadbridge Goliath a pet card? Otherwise he is pretty bad. A vanilla creature w an obscene scavenge cost is win less and more simultaneously. I would re-examine your creature choices and prune the less optimal ones. Instead focus on giving more +1/+1 counters like Durable Handicraft, Citadel Siege, and Retreat to Kazandu.
Surprised to not see more outlast guys like Abzan Falconer, etc.
In general I think you are too focused on creatures. As suggested prune and add more ramp, interaction and card advantage for better balance. For CA Shamanic Revelation, Elemental Bond, Phyrexian Arena, Armorcraft Judge, Inspiring Call, etc. are options.
Hope something helps!
3 weeks ago
Hey its PJ from Commander Replay. With the goal of keeping the core of your deck intact, here are some changes that I would make to streamline things a bit more. So my general philosophy with the Ur Dragon is, to get all of our non dragon effects lower than 5cc, so that the upper part of the curve is free to slam your dragons. Whether this is the correct philosophy who knows, but it seems to make sense to me, so here we go...
Urabrask the Hidden - it competes with your 6cmc dragons.
Snapcaster Mage great card, but there aren't a ton of spells in this deck, so its not the right home
Dualcaster Mage this thing always gets stuck in my hand. and ramp decks generally try to tap out each turn instead of leaving mana open.
Commander's Sphere theres is better ramp
Traverse the Ulvenwald for the reasons you mentioned. If this was a graveyard focused deck, I would include.
Elemental Bond I think there is better ways to draw cards. Under normal circumstances I wouldn't expect to cast more than 3 or 4 dragons in a game.
Desertion competes with 6 cmc dragons.
Maybe Cards to Cut- I haven't played with these so I am not as sure about them. Pay attention to how they perform, then decide if they should stay in or get cut.
Sarkhan Unbroken solid, but not sure if its the right home.
Nicol Bolas, God-Pharoah powerful but not sure if its the right home.
Soul Manipulationthe raise dead effect is cool, but not sure if we just want counterspell instead.
Dragonlord's Servant I like Herald's horn since it doesn't get lost in a board wipe, plus the card advantage part.
I prefer to run about 39-40 lands in a deck like this. Want to make sure you hit all of your land drops.
Fervor replaces Urabrask at lower CC, and doesn't die to board wipe.
Ramp: Choose 3-4 of the options below
Oracle of Mul Daya its expensive, but such a good card.
Ranger's Path finds your forest dual lands
Frontier Siege i like the utility this provides. sometimes ramp, sometimes removal
Blasphemous Act cheap board wipe.
Phyrexian Arena i like this better than elemental bond
Herald's Horn cost reduction and advantage
Counterspell replaces soul manipulation. allows you to protect your creatures