Savage Stomp


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Savage Stomp


Savage Stomp cost 2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.

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Savage Stomp Discussion

acbooster on Stomp VS. Infect

19 hours ago

The concepts still apply here as well, so the dinosaur would take damage from the fight in the form of -1/-1 counters.

Note that since Savage Stomp applies a +1/+1 counter, it will cancel out one of the -1/-1 counters from Infect damage.

BaraBux on Stomp VS. Infect

21 hours ago

acbooster I'm sorry about formatting, I wrote this out on my phone in the middle of a heated game me and a friend were having.

To specify, he used a Savage Stomp and pitted a random Dinosaur against an infect creature I had.

Sledwick on Yay Dinosaurs!

3 days ago

So Growing Rites of Itlimoc is redundant here, it's a legendary for one so there's no need to have 4 of them, however I would cut them entirely, you mainly want them to pump out mana for your big creatures but you don't have enough little guys to reliably flip it, generally by the time it flips here you'll already have enough Mana that you won't really need it.

You have no removal in this deck despite running red which is a wasted opportunity.

You're relying on big creatures to flex on the battlefield but no real way to get them out early enough for it to matter.

I also feel like you're being a slave to your theme.

Here's some suggestions


1x Carnage Tyrant

1x Otepec Huntmaster

4x Ranging Raptors

2x Raptor Hatchling

2x regisaur alpha

1x Ripjaw raptor

2x Thundering Spineback

4x Growing Rites of Itlimoc

4x Commune with Dinosaurs

4x New Horizons

1x Forest


3x Servant of the Conduit

4x Abrade

4x Attune with Aether

3x Cathartic Reunion

3x Fiery Cannonade

2x Fling

3x Savage Stomp

4x Sheltered Thicket

CheeseE on standard elves

4 days ago

Ok, here's some more suggestions:

First of all, I see no real reason for you not to run a playset of Hashep Oasis, as it is a mono colored deck.

Another thing is that you don't really have any removal aside from Walking Ballista. Savage Stomp is synergistic with your +1/+1 counter cards, as well as Carnage Tyrant for whatever it's worth. Nature's Way is also just a powerful card. Against control decks you might not want these cards however, which is why I suggest a sideboard. You could swap in a couple Carnage Tyrants in those cases!

mr_funk on Naya Dinosaurs

1 week ago

You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.

I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.

Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.

Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.

Master_of_Metal on DINOSAUR

2 weeks ago

Savage Stomp is amazing in a deck like this one. I ran a dinosaur deck for a little while and it was a lifesaver. Also I'd consider running a Verdant Sun's Avatar, and a Carnage Tyrant for fun and a good win con's/lifesavers. Good deck overall though!

Aquacomics on BG

2 weeks ago

I would consider replacing Gifted Aetherborn with 3 more copies of Deathgorge Scavenger. It fits in better with the theme of counters as well as provides that life gain when you need it. While Vraska can be a nice win condition I would put her in the sideboard and add another copy of Savage Stomp in her place. This will provide more removal and buffs so you can swing openly for a win. Definitely put 2 copies of Lifecrafter's Bestiary in the sideboard. That card advantage will be needed against many popular decks right now. Overall not a bad deck.

PTT5001 on Temur Dinosaurs

2 weeks ago

multimedia thank you for your suggestion! I understand what you said about running 4 of control spells in main board and what would you suggests in taking out? probably the Savage Stomp? As to the mana base i too see that you are right because i have way too many green symbols in may mana base and the canals would reduce them a bit and make my early plays probably more consistent!As to Pirate's Prize maybe i'll give it a run or two to see how it works around!Since you suggested running the 4x Commune with Dinosaurs would you take out the 4x Aether Hub? because i will not have the plus energy they give...

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