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Savage Stomp cost 2 less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
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Savage Stomp Discussion
3 days ago
And you could really use some Savage Stomp
4 days ago
A few cards for your consideration are Nissa's Pilgrimage, Basilisk Collar, Grappling Hook, Nessian Wilds Ravager, Pounce, Prey Upon, Savage Stomp, Woodland Bellower, Avatar of Might, Hunted Troll, Worldspine Wurm, Polukranos, World Eater, Garruk, Caller of Beasts, and Phyrexian Dreadnought.
1 week ago
Hey, very nice for a budget under $100 Standard deck.
I have a few suggestions:
I see the strategy is ramp here, and Wayward Swordtooth helps with this although requires lands in your hand to actually ramp, but Thrashing Brontodon is a much better three drop budget Dino. The problem with Swordtooth is it's not going to be doing much of anything for a long time in a game other than helping to reduce the cost of Ghalta and maybe getting a second land drop for a turn while this is good it's not worth a three drop. Because it can't block without having the city's blessing makes it quite bad. Consider replacing Swordtooth with Brontodon?
Consider replacing 4x Forest with 4x Timber Gorge or 4x Evolving Wilds? 14x Forest is a lot, I foresee games where all you draw are Forests and not a Mountain. You need a red source just as much as a green source turn two to cast either Huntmaster or Migration.
Reckless Rage is an instant and because it's an instant I think it's better than Savage Stomp. Both these spells are one mana and they require you to have a creature in play before you can cast them, but doing 4 damage to a creature at instant speed I think outweighs putting a +1/+1 counter on a Dino. You could play both something like 3x Rage main deck and 2x Stomp in the sideboard for additional removal.
For the sideboard here's some suggestions:
- Chandra's Defeat: very good instant spell vs red can kill just about any red creature other than Hazoret. Can kill Glorybringer or Chandra, Torch of Defiance for one mana.
- Magma Spray: one mana instant removal that exiles for aggro matchups.
- Sweltering Suns: board wipe for aggro and token matchups.
- Hour of Devastation: board wipe that can also kill Gods and Planeswalkers.
- Deathgorge Scavenger: graveyard hate and lifegain Dino good to slow down The Scarab God, God-Pharaoh's Gift or embalm creatures, etc. Lifegain for aggro matchups.
- Blossoming Defense: one mana instant protection for Ghalta from nondamage removal such as Vraska's Contempt or Cast Out, etc.
- Vance's Blasting Cannons Flip: card advantage that's not a creature for Control and midrange matchups.
- Snapping Sailback: flash Dino for Control matchups.
Good luck with your deck.
1 week ago
More dinosaurs would make Gishath's trigger more consistent, even though Burning Sun's Avatar Flip and Verdant Sun's Avatar are underwhelming compared to other dinos such as the mono-color legends. Try cutting back on some of your combat tricks - they're dead cards without dinos. Just focus on a few with multiple uses like Boros Charm for double strike Gishath or indestructible creatures.
Definitely keep between 8-10 ramp cards though. Getting Gishath out turn 5 and swinging into an empty board feels great.
2 weeks ago
2 weeks ago
I would focus a bit more on the curve: More Drover of the Mighty and/or Otepec Huntmaster to ramp into bigger threats like you have many in your deck already. Generally, I would also decide which cards to play and then play 3-4 copies of those (apart from the big legendary dudes: 1-2 is enough there), to make your deck more consistent. You want to increase the odds of drawing your ramp cards in you starting hand/first/second draw. With only 1 Drover of the Mighty you only have a 13% chance to draw it until turn 2, where you need it. For bigger dudes, that is fine. You don't want those early.
So: early drops 4 copies, 4 drops maximum of 3 copies, engame bombs 1-2 copies. As of now you have the same chance to draw a cheap rampcard as well as an endgame Bomb in your starting hand.
Maybe also add Savage Stomp to be able to directly answer theats.
2 weeks ago
You wrote it wrong.
I know have no idea what point you were trying to make.
2 weeks ago
Forgot about Savage Stomp! Ill be sure to add that along with a couple lands. Thanks for the feedback.