|Commander / EDH||Legal|
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Savage Stomp cost 2 less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
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Savage Stomp Discussion
4 days ago
I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.
5 days ago
Otepec Huntmaster is mandatory. the only non-dinos you should be using are the humans that directly help the dinosaurs. Commune with Dinosaurs is great way to dig for dinos and lands, and Charging Tuskodon is very powerful. you also need some mainboard removal like Lightning Strike and Savage Stomp
2 weeks ago
About switch Savage Stomp with a burn spell, I'm not sure. The advantage to play a spell like Abrade is that's an instant and you can destroy artifact, but it's a red spell, hard to play beacause I don't have a lot of red land, and I can't really add more of them because I need green on my starting hand, and white for Board the Weatherlight. And Savage Stomp can kill the most of creature for only one mana with my big dino (or with Wayward Swordtooth on the first turn). It's my opinion
3 weeks ago
I can't say enough good things about Forerunner of the Empire. It's decent in Commander, but it's game-changing in Brawl. The first dino you want to tutor and play is Ranging Raptors which is fantastic for ramp. The second one to play is Regisaur Alpha, especially if you're going against any opponent with creature ramp. The two damage to everything, plus the haste it gives the rest of your dinos can be devastating. These early plays will change the game for you. The Forerunner is amazing, both for enrage triggers, as well as for non-targeted removal of opponent creatures. Not to mention he enables some really mindblowing combos with things like Polyraptor and Bellowing Aegisaur. Note that his 1 damage effect is a "may" clause, so you don't have to kill your own stuff if you don't want to.
Personally, I'd ditch both of the Huatli planeswalkers, along with the sun-blessed mount, which are just not that good. They are slow, distract you from your primary focus, and their effects don't notably change the game for you. Your best games are when you can go hard aggro in a hurry, in which case, you don't want to spend 5 and 6 mana on a mediocre planeswalker ability when you could instead drop Ghalta, Goring Ceratops, or Bellowing Aegisaur (which are other dinos I'd recommend adding, perhaps in place of the Huatlis).
Another challenge you'll face is that you don't have much removal. Thrashing Brontodon is great here, but you probably want more. Perhaps even just including a Naturalize. Abrade is also useful. Savage Stomp is a decent choice for creature removal, given the size of your dinos.
One thing I'll caution against is not to focus too much on making Gishath's effect happen. Focus on the ramp and board presence. By the time you get the mana for Gishy, there's a good chance your enrage game is already tilting the board in your favor, and his trigger will almost be irrelevant by then.
I have a Gishath EDH deck, and my buddy has a Gishath brawl deck -- they're both pretty powerful and fun to play. He's recently switched his commander to Samut, Voice of Dissent for more haste, and dropped the white dinosaurs; he's almost unbeatable now. When I play any kind of control deck, I always keep mana up to deal with his Forerunner. It's just that good.
3 weeks ago
No matter how good Heroic Intervention is, I feel like Sheltering Light, or even the new Adamant Will would treat this deck better. Considering you're only using Dinosaurs I feel Savage Stomp for example would go great alongside any of your creatures, additionally Reckless Rage feels like a must have causing a enrage trigger and sniping a lot. I also think you'd really like Siegehorn Ceratops.
3 weeks ago
Clearly Funky isn't being understood... The reason he's suggesting indestructible is because creatures with indestructible still take damage. Gods Willing gives protection, meaning it cannot take damage from sources of that colour, meaning no enrage trigger. Sheltering Light will likely suit your needs. It doesn't boost power or toughness but you're not trying to kill anything with raptor hatchling anways. If you are then just throw in a Savage Stomp and kill their mana dorks or something with it. If you truely are aiming for an enrage deck I'd throw in some Reckless Rage, maybe even some Rile.
4 weeks ago
I also recommend adding a few more Savage Stomp !
Have fun !