Savage Stomp


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Savage Stomp


Savage Stomp cost 2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.

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Recent Decks

Savage Stomp Discussion

WorldEater_42 on The Untouchables

2 days ago

EDIT: Added Squire's Devotion and Savage Stomp as well as Runic Armasaur for draw. Also considering Satyr Enchanter and the likes of Seal Away, Song of Freyalise and Ixalan's Binding

liljramos88 on Jurassic Stompy

6 days ago

Love the deck I am also working on Mono Green Dinosaurs anyways Why no Savage Stomp and Heart of Kiran?

Hey check out my deck Forest’s Might (Mono-Green Dinosaurs)

cherl on Heroes, dude

1 week ago

Depending on what your budget range is for this, I recommend a couple things:

Rancor Is always good with these types of decks. Satyr Hoplite with a Rancor stuck on it turn 2 is a 4/2 trample that can swing that turn.

Assault Strobe is good, but this deck probably wants Temur Battle Rage instead.

Since it's a casual deck, Rogue's Passage is always good to get your big guys past some pesky blockers.

As budget removal that will also trigger heroic, you could use Prey Upon or Pounce, or even Savage Stomp if you want that +1/+1 counter.

I think since you have The Crowd Goes Wild, you don't need Thrive.

Travel Preparations is okay, but without the ability to flashback it, it's just not worth it.

Ranger's Guile is a good budget option to protect your creatures at instant speed and trigger heroic.

Hope any of this was helpful!

MosaicDryhop on Angry Dinos

2 weeks ago

I think you would profit from going G/R or possibly Naya with the Dino-engrage theme. You get access to better ramp (Thunderherd Migration, Gift of Paradise etc.), sweet enrage creatures like Ripjaw raptor and Polyraptor. Polyraptor is insane in combination with Forerunner of the Empire. Green also have fight-based removal like Savage Stomp and Pounce, which works well with enrage.

Also: Carnage Tyrant :)

holdriz on Jurassic Stompy

4 weeks ago

SirArevacoso thanks for the tips! I already have tested Naya with both cards Gishath, Sun's Avatar and Huatli, Warrior Poet and i love them. But with 3 colors even with Ranging Raptors and Drover of the Mighty it's difficult to not have problems, only if i put Thunderherd Migration and instead of Savage Stomp or Lightning Strike, but i like to be aggressive. Or just spent money on check lands like Rootbound Crag and Sunpetal Grove, but this is a budget deck now. Maybe works with Evolving Wilds. Beyond that, i think Gishath take so long to enter on battlefield, if i put it i have to modify this deck to ramp, 8 CMC is very expensive to play. I prefer Ghalta, Primal Hunger instead, i don't have to worry to ramp :p

multimedia on GR Dino

4 weeks ago

Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.

Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.

For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.

Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.

Consider this Dino creature base:

  • 4x Llanowar
  • 4x Drover of the Mighty
  • 3x Brontodon
  • 4x Ripjaw
  • 3x Alpha
  • 2x Giganto
  • 2x Tyrant
  • 2x Ghalta

Consider this other spells base:

  • 4x Unsealing

  • 4x Commune
  • 4x Abrade

There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.

Good luck with your deck.

lordofscotland on Green-Red Dinosaur

1 month ago

Pabs4444 I originally had more lands then what the deck is running now (was running 25) but I was trying to avoid cards that will be leaving standard in the autumn of this year so I avoided using Sheltered Thicket since I wont be able to make many tournaments till after October. So I removed some basic lands of each color for a couple different creatures/spells. Looking at the Core 2019 list I should have just replaced them with Timber Gorge. Thanks a bunch for your recommendations of Thunderherd Migration and Savage Stomp I'll have to play around and see what fits best and what cards to remove for them. Thanks a lot for your insight on this deck its very much appreciated.

Pabs4444 on Green-Red Dinosaur

1 month ago

Few things: 1) having heavy reliance on creature based ramp can be an issue as the mana creatures need to come into play at key moments as well as not die to removal when you need them. Thunderherd Migration is a nice ramp spell for standard. Also, Brontodon just seems better than naturalize, so I'd recommend the rest of the playset in the SB. Because GPG decks are making a last run, I'd recommend maybe 1 piece of hard GY removal. You could add in the 4th lightning strike, however. Savage Stomp is a card you may want to consider. Also, you need a LOT more lands. I'd recommend at least 2 Sheltered Thicket

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