Arcbond

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arcbond

Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Sk8mops on By Thor's Hammer (Toralf Guide)

1 year ago

I realy like Toralf and your deck has inspired me a lot!

However, there are 2 points you described that I can't relate to....

I may be wrong, but your example with Zada, Hedron Grinder + Arcbond should not work as you describe. The problem is that the triggers are processed sequentially, and you can't just add up the individual damage of different triggers from Arcbond for the next step or trigger. With said 4 creatures on the battlefield, first of all your 4 creatures get 4 damage from Earthquake. Then for each of those creatures you get a trigger by Arcbond. The triggers then have to be processed one after the other (you just choose the order), while Zada, Toralf and Leyline Tyrant already die at this point (by the initial damage of Earthquake) if there is no indestructibility effect. Now you still get a trigger by the death of Leyline Tyrant, which you have to work off next. Then you choose one of the 4 triggers of Arcbond to be processed first and by this the only remaining creature you control with resistance >4 - namely Neheb - gets another 4 damage and you get another trigger by Arcbond. Then all your creatures are dead and you can still work off the remaining 4 triggers and deal 4 damage each time to all potentially remaining creatures of the opponents and to all players. So all together you would deal 20 damage to all players, ignoring the trigger of Leylines death and if you are the only one with creatures, instead of the 64 damage I calculated based on your variant.

And another point is your combo with Dualcaster Mage and Twinflame. Is it realy working like this? As I understand it, if you first cast Dualcaster Mage, next Twinflame would have to resolve to create the token of the mage. And when this token enters the battlefield, there is no more spell on the stack it could copy, because twinflame already resolved.

But if I'm wrong in any point please correct me, because I want to built a deck around Toralf as well in the near future.

Balaam__ on The EpiPen® is Mightier than the Sword

2 years ago

@Ghort thanks. As for Arcbond…since it would deal x damage to us and everything we have in play too I don’t think it’s a good idea to run it.

IHATENAMES on Ganax: mono-R Treasure Dragons

2 years ago

Looks fun! Here are a few ideas.

Taurean Mauler effectively a dragon. Grows over time too.

Liquimetal Torque make perms artifacts and easier to remove. Especially for mono red.

Arcbond pet red card of mine. Can finish games or be a boardwipe the size you want it to be with a little planning.

IHATENAMES on The Maraxus Molotov

2 years ago

Keep tuning the deck has some really strong lines. Hope you get some exciting Fling kills. Arcbond is the only Fling esc effect (opp block your creature you target it when block declared.) you might want can be a boardwipe when opponent attack each other or block. Can work really well when facing down a big threat too.

IHATENAMES on The Maraxus Molotov

2 years ago

Upon trying to lower your cmc a thing I'm big about in commander I've copied and been playing around with the list a few interesting ideas to fit your deck came with it however I feel like I've gone away somewhat from the Fling idea.

From doing this, I'd highly suggest damage Doubling effects. It makes the Fling kill possible. Haste is important and perhaps Bedlam for no blocks although I could not find room for it. Treasure Chest reanimation every turn from your goblin artificers is a really cool line. Furnace Celebration and Havoc Jester are removal and a wincon if you have enough treasures to sac. Arcbond is not a Fling but hits all players and can sometimes be boardwipe sometimes a end game with draw depending on how its used.

I can explain other things I changed if you want. Maybe board are a few things I cut while bringing it back down to 100 total. Maraxus of Keld Pump & Dump copy

YourNeighborhoodGhost on I'm Rubber, You're Dead

2 years ago

maybe Arcbond or Impact Resonance, btw great deck

chrismackay on Mono Red infinite combos???

2 years ago

As the proud owner of an admittedly kinda janky Zada deck, Storm-Kiln Artist and Young Pyromancer are your best friends. My deck is mostly focused on building a board and one-shotting the table with combat tricks, but a more controlling line using Zada as a draw engine with cantrips could be pretty fun. Possibility Storm can really screw with your opponents as you still get the copies of your spells from Zada anyway. Finally, A hilarious finisher I used once was Harnessed Lightning and Arcbond, The latter of which is just really good in Zada, the former being insane if you have any decent energy payoffs like Lightning Runner

Load more