Taurean Mauler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Archenemy (ARC) Rare
Planechase (HOP) Rare
Morningtide (MOR) Rare

Combos Browse all

Taurean Mauler

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

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Taurean Mauler Discussion

CaptSillva on Reaper kingamonicon

4 days ago

While they are few in number there are some powerful Scarecrows out there. A bit surprised you're not running Scarecrone , Chameleon Colossus , Mirror Entity , and Taurean Mauler .

There is also Scuttlemutt and Wild-Field Scarecrow that act as fixing.

Oh and you can run Sakashima the Impostor to get a second copy of Reaper King in play.

Finally there is Noxious Gearhulk . It would just be good utility and it would be another synergy card with Scarecrone.

triproberts12 on Malfegor Demon Reanimator

1 week ago

No trouble! I wouldn't sleep on Rakdos, though. Even with a 50% chance of killing each creature, it's probably an equal or better rate than Reaper from the Abyss . I think I'd cut Abyssal Persecutor, since you don't have much that can sac it. If you're looking for early demon plays, Spawn of Mayhem is coming out in the new set. Also, Archdemon of Paliano has no downside outside of its draft format. Mindwrack Demon will help you fill the yard. Rakdos, Lord of Riots plays well into your high CMC stuff. Finally, Taurean Mauler is a staple in most red tribal decks. Also, I would run Bojuka Bog to hose any graveyard deck you're sharing a table with.

manticoreknight on Gishath, bite bite bite

1 week ago

Taurean Mauler and Chameleon Colossus are great additions. With Ravnica Allegiance, Rhythm of the Wild will make your deck even stronger.

triproberts12 on Wolfen Horde

1 week ago

Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.

dnthymamai on Surrak's Rage

1 month ago

Nice deck! May I suggest Managorger Hydra instead of Taurean Mauler? It will always have trample even if your commander is dead, and more importantly: "whenever a player..." instead of just "opponent" ! :-)

Nrdman on Aurelia exemplar of Justice (Work in progress)

1 month ago

Hanweir militia captain - looking at the list im unsure how reliably this will flip, and you really need it to flip to be worth the mana

paladin of atonement - this isn't a very aggressive creature, if looking for a creature that grows throughout the game Taurean Mauler is generally better

oblivion stone - i find this is a bit too mana expensive for my tastes. Nevinyrral's Disk or even Boompile activate faster.

renegade map - in a deck with no artifact recursion a land is better than renegade map. if you want the color fixing Ash Barrens is useful

hedron archive - doesn't seem to have a place in the deck considering that the curve tops out relatively low, two mana ramp like Mind Stone will let you be able to play your commander on turn 3 while having the same flexibility hedron does to get cards later in the game

I like the instant you have with sunforger, one piece of my sunforger package that has won me games is Comeuppance, its meta dependent but ive killed someone because they fireballed me

blood mist - Duelist's Heritage is better

citadel siege - i don't know how often you just have one creature, but with two creatures Spear of Heliod is generally better, you can't build up counters like you can with siege, but it works on everything and if the game goes too long youre probably losing as an aggro deck anyway

mana base - with ten 1 drops i think you should take out every land that has to enter tapped. the mana fixing isn't worth the lost tempo (this includes evolving wilds)

seems like a high amount of boardwipes for an aggro deck. meta dependent of course, but maybe take a hard look and decide if you really need them or more single target removal like Chaos Warp or Oblivion Ring

just my first thoughts

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