Creature — Shapeshifter
Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
|Have (3)||metalmagic , Mortiferus_Rosa , gildan_bladeborn|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Taurean Mauler occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Taurean Mauler Discussion
5 days ago
My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.
Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.
How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.
Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.
Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.
Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.
1 month ago
I would suggest taking out Sakura-Tribe Elder and Taurean Mauler , they do not do anything in the deck you can't do without. I'd avoid putting any creatures in the deck 3 mana or less. You don't want to whiff after sacing an egg.
I'd also replace all forms of artifact ramp with more green ramp spells. Maybe keep Sol ring... but G really doesn't need artifacts, and it's a stronger foundation.
Overall you clearly did your research, I'll stop acting like I'm a Master of MTG now. Haha I just really like this deck. It's like...a more interactive Kaalia.
1 month ago
Thanks for the information StopShot.
Taurean Mauler looks pretty sweet. Is there a basis of how many creatures I should have at each CMC level? I realize that it depends on the deck.
I'm just trying to understand if running a low amount of 1 CMC creatures would cause an issue recovering from something like a board wipe.
1 month ago
I don't think the cluestones are that great to be honest. I'd scrap them for Dragon Breath so your commander always has haste and fire-breathing, Infiltration Lens which is good for menace commanders because if you get double blocked you draw 4 cards, and lastly Mind Stone since your color fixing seems good enough as is.
I think all else is fine for what you are concerned about.
2 months ago
Hope you're enjoying the deck! Here's a few suggestions if you want from when I had mine together, tempted to rebuild it:
Mimic Vat is tons of fun in this deck. Outside of your own big creatures, sometimes your opponent self-mills something spicy and you can't resist it...
Aetherflux Reservoir is a staple, but it's pretty hilarious when you can fling Serra Avatar , gain your life back, then one shot someone (or two) with it. (Best case scenario, but Brion Stoutarm gains you life throughout the game.
Sigil of the New Dawn lets you get back those creatures you flung.
Moltensteel Dragon is a cute addition. Pay a bunch of life you gained to pump up its power to finish someone off.
Rite of the Raging Storm gets you elementals to throw every turn. Plus, your opponents get them and can only attack each other with them! Mwahahahahaha
Vandalblast is a staple suggestion is all.
3 months ago
- Taurean Mauler : He big mean and super easy to block. Even though he is technically an angel, he lacks the power most other angles have. Very little way to give trample.
- Godo, Bandit Warlord : Six CMC fetch an equipment and cheat it out to battlefield, seems good and has combo potential. However, is a dead card early game when needing equipment to protect and generate value. Maby? Still very torn over cutting this card.
- Spinerock Knoll : Hard to activate and never have the mana open to activate it when needed. Most of the time it hit a low CMC card and it not very useful.
- Rugged Prairie : More room for Basic/Fetch.
- Clifftop Retreat : More room for Basic/Fetch.
- Inkmoth Nexus : Only man-land in the deck to equip and swing almost never comes up and only killed with this little guy once. Low performance.
- Dockside Extortionist : Good for huge burst of mana, easily fetched with the two Recruiter. Can easily allow me to make a massive threat early.
- Steelshaper's Gift : Early tutor for equipment allowing for more equipment that is useful in times of need.
- Flooded Strand : More fetch to reduce deck size.
- Wooded Foothills : More fetch to reduce deck size.
- Slayers' Stronghold : Way to give Vigilance and haste.
- Mountain : More Basic due to reduce red sources.
3 months ago
CavemanlyMan at the moment it's / because I wanted to try the most ponies as I can (which happens to be in white) but I plan on reducing some because they aren't performing that well. If I were to go 5c I was thinking along the lines of Chameleon Colossus , Changeling Outcast , Taurean Mauler or we could even throw in a Morophon, the Boundless . Other possible tech upgrades I could add are Birthing Boughs , Shields of Velis Vel , Wings of Velis Vel , and Arcane Adaptation . Any thoughts?