Star of Extinction

Star of Extinction

Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

Latest Decks as Commander

Star of Extinction Discussion

Stardragon on Board state getting you down? Try Nukes!

5 days ago

All of the damage board based borad wipes Starstorm, Blasphemous Act and Star of Extinction are here for two reasons. One just to be using some of that red mana that's laying around, and two for extra damage for Stuffy Doll and Brash Taunter

Stardragon on Blowing Stuff Up

6 days ago

FormOverFunction I just removed Dingus Staff from my 99 lol not sure who mauch use the Egg and Ankh are going to be maybe sideboard? have no interest Pestilence but Plague and Heat Stroke could be fun. Inferno i don't think is going to make it 7 mana for only 6 damage to every creature and player? when Star of Extinction cost the same but does over triple the damage sure it can't it players but thats why i added Stuffy Doll, but it another source for stuffy to use just wish it was 5 mana i think 7 is to much. AEther Flash will help with 90% or more of tokens but they also hit mine so I gotta think on that one

Stardragon on Blowing Stuff Up

1 week ago

I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?

Link Board state getting you down? Try Nukes! not a great name but ehh

Boards wipes atm

Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara

Was thinking of adding Elspeth, Sun's Champion, Elspeth Tirel, Ajani Vengeant, Doomskar, Kaya's Wrath, Vanquish the Horde, Mageta the Lion and Phyrexian Rebirth thoughts?

Balaam__ on I’m Rubber, You’re Glue

1 week ago

Thanks poulak. It’s a relatively common interaction, although rarely is Ink-Treader Nephilim part of it. Typically you’d see Boros Reckoner being hit with a Star of Extinction or a similar OP damage spell.

Stardragon on Feisty Gruul Mother

2 weeks ago

Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.

wallisface on Hornets & Meteorites

2 months ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

free-kolja on Hornets & Meteorites

2 months ago

wallisface Thanks for the suggestions!

I'm happy to hear more ideas on how to deal against noncreature decks better.

wallisface on Hornets & Meteorites

2 months ago

Some thoughts

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