Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Star of Extinction Discussion
1 month ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
1 month ago
Wow, what a deck, very creative. I would probably buy it. . . except for the three Mana Confluences, very questionable. I'm assuming that is for blue mana, honestly, just run an Izzet Guildgate instead. This is very good but lacks win conditions, I have some notable suggestions below:) Suggestions:(at least consider sideboarding) Colossification + Fling (will usually seem suspicious in a gruul w a lil blue deck, so wait for your opponents to tap out, and if you want to take it even further Unleash Fury ) Brash Taunter + Unleash Fury or Brash Taunter + Star of Extinction add some counterspells maybe? Dissolve or Cancel Guttersnipe + Dictate of the Twin Gods (note: if you really wanna go crazy, throw in some Shock s, you're paying 1 for four damage lol) Finally, always reccomend Soul-Guide Lantern , pioneer players are mean and very often try to recast from the graveyards, as you will run into a lot more dreadhorde archanists probably, in black decks which is even more scary, given some of the spells they could play.
So that's all i got, like I said, i like the idea of this deck, just take these into consideration:) aslo, if you put Colossification on your Dreadhorde Archanist, essentially you can cast any instant or sorcery spell you want lol
3 months ago
Seems very gimmick, the combo is a 4 card combo. You either need 1) ways to ensure you get the combo, by drawing and searching the deck and 2) to ensure you don't lose before you get the combo. Facing an aggressive deck you may not want to trade off a creature you control with an attacker because that creature is needed for the combo. Brash Taunter wouldn't die, but you'd need to survive to turn 5 just to cast it. Maybe run some card draw (Boros is notorious for not having card draw) but maybe Showdown of the Skalds could help you get your combo, but you'd still need to survive by then and have the mana to cast all of it. Maybe go with some sort of treasure token generation theme so you can have the mana earlier. Also Deafening Clarion can help in the early game by wiping the board and give lifelink to whomever on your side survives. You could also look into token creatures, Boros has tons of that then cast Transmogrify to drop an Aikido creature. There are other effects that do this I think there is a Lukka planeswalker that does it as well.
You could also look into the route of just board wiping with an Aikido card out. It appears as though you are trying to cast a cheap Storm's Wrath but maybe just go Star of Extinction with a Boros Reckoner out and win? It's a 2 card combo, not 3 so easier to pull off you just have to get to 7 lands (which is only 1 more than your infinite combo) You don't actually need infinite, just enough to win.
3 months ago
KevinB Hey man! Thanks for coming and giving some insights! So, first of all, I must say I have thought about almost every card you've recommended (althought I didn't consider Conqueror's Galleon Flip and Trading Post ).
Here comes the long post:
For the dwarves, I have all those "useless" 1 CMC dudes just to make sure I can start generating treasures as fast as possible (Still hoping the D&D set will bring a few more red dwarves for that) and right now, I dont think I can take away any of those for the 2 CMC you've mentioned. On other hand, the flex spot I have available would be the 7x spots for the Seven Dwarves , and I cant take out just 1 or 2... Either I play with 7 of'em or with none, right? So basically these dudes dont make the cut simply because they have the wrong CMC or a worst abillity from what I have right now, but if we get 4-5 decent dwarves on 1 and 2 CMC on the near future, I can see myself switching the seven dwarves for those guys.
As for Brass Herald , I think Obelisk of Urd does a better job being a possible combat trick (if I pull it with Magda's abillity after attacking the +2/+2 could make a difference), as well as being a little harder to remove, not being a creature. Considering all the other anthem effects I have available, they all seem to give me a better deal than a 6 mana 2/2 that maybe draws cards. But who knows, there're a few golems in this deck, and Coat of Arms could make it interesting should I start using more golems in the future.
The thing with Nevinyrral's Disk and Perilous Vault is that both of'em ALSO removes my own artifacts with the removal. Normally, what I'm sensing is that if I have my board cleared or even if I find myself needing to clear the board, if I still have my artifacts on board (things like The Immortal Sun or Caged Sun ), there's still a chance to come back to the game. But sure, a board wipe that can be instantly tutored could prove to be useful. Maybe I'll test switching a disk for Star of Extinction , although maybe the vault could be better.
Lastly, Conqueror's Galleon Flip and Trading Post are quite interesting suggestions. I can see myself switching the galleon for Solemn Simulacrum (not exactly good news for Brass Herald 's case, lol) since it also ramps and draws, as well as being a tap-enabler for my dwarves (the high crew cost sucks a little bit, though). But I'm Not sure what to take away for the post... It's value, for sure, but I'm not sure if it's more eficient than what I have right now in this deck (mana cost and resource-wise). What do you think on this matter?
3 months ago
3 months ago
Hello, I have a deck that revolves around board wipes Megumin Explosions!!!. The current win-condition that I have is Repercussion and many board wipes such as Star of Extinction or Blasphemous Act . With so many cards out there I was hoping someone knows of some other win-cons that fit this theme. I currently use tutors and recursion if someone disrupts this very narrow plan. Thanks
4 months ago
: Definitely would make sense to add cards like lightning bolt from a power standpoint, I just want to make big jank burn deck though. Still, it might find a place if I end up cutting some cards. Also, 100% thanks for the clarification on Kediss, I did not read the card correctly.
LunchBox1211: Thanks for the ideas! Star of Extinction is already in the deck, but it was a great suggestion nonetheless. For the rest of the cards, there are small various reasons as to why I probably won't include them. Bonfire of the Damned was actually one the original cards I added to the deck during building, but while optimizing it I realized it wasn't quite as strong as some of the other massive x-spells I have. Being able to target only one player means I simply can't reach as far as I would want to with my damage. Rite of the Raging Storm doesn't quite fit into this deck, but I do have a Kardur, Doomscourge deck that does utilize it if you would like to check that out. Finally, I simply can't protect planeswalkers in this deck, especially with a number of high damage spells that hit planeswalkers, and Leyline of Punishment isn't much of a problem since lifegain is rare and doesn't negate commander damage.