Thunderherd Migration

Thunderherd Migration

Sorcery

As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay .

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Thunderherd Migration Discussion

Optimator on 6 year old me would be proud

2 months ago

Everything looks really quite good except you have really low ramp. You have a few cost-reducers and two mana rocks, one of which doesn't necessarily come out early. Personally, I aim for at least eight pieces in all my decks. For an expensive deck like this I might go for ten. Land is queen with Zacama so I'd recommend the classics like Rampant Growth, Cultivate, Kodama's Reach, Thunderherd Migration, Explosive Vegetation, Migration Path, Nissa's Pilgrimage, Sakura-Tribe Elder, and Vastwood Surge are all good choices that aren't too expensive. Ranger's Path is good too since you have lands with multiple types. Nissa's Renewal might be good in this deck, since it's budget and getting to nine mana is indeed a goal. Frontier Siege is good on a budget too.

You don't have much in the way of card-draw or card-advantage either. Look into Harmonize, Return of the Wildspeaker, Soul's Majesty, Elemental Bond, Colossal Majesty, Lifecrafter's Bestiary, Shamanic Revelation, Bonders' Enclave, and Garruk's Uprising in particular. Adding a few of these will smooth out your games for sure. Draw also helps with land drops.

Keep up the good work and happy planeswalking!

Optimator on Welcome to Gishathic Park

3 months ago

I would recommend more land-based ramp and fewer artifacts. Cultivate, Kodama's Reach, Farseek, Rampant Growth, Explosive Vegetation, Migration Path, Harrow, Wayfarer's Bauble, and Thunderherd Migration are all good choices, with several more out there. Wild Growth and Frontier Siege are decent choices too.

Land-based ramp is always safest because of things like Vandalblast and Hour of Revelation, et al. Since you're running Green you may as well take advantage.

Mana dorks are usually fantastic ramp pieces due to their low cost and high speed, but a board full of dinosaurs will tempt wraths like crazy and you don't want to lose your ability to rebuild along with them. Also, you are aiming for the higher CMCs and dorks are better for getting 3-drops on turn 2 or 4-drops on turn 3. That said, I would still run the dinosaur-specific rampers for fun and flavor and Sol Ring for it's power.

I would aim for at least eight pieces of ramp, and probably closer to 10-12 considering how much dinosaurs and your commander cost. My brother has a good budget-ish list (Dig Up Her Bones) and Gishath usually gets whacked immediately due to the existential threat she poses to the table. As such, you should plan on your commander costing 10 mana a good amount of the time.

A fun piece of budget tech for Gishath: Nahiri's Machinations

Malsorn on Gishathic Park

6 months ago

My thoughts are that the best improvements could be made to the landbase. Command Tower, Path of Ancestry, Jungle Shrine, Field of Ruin, Krosan Verge, Scavenger Grounds, Rogue's Passage... Sure, the last three are colorless, but you can usually afford a few colorless utility lands in a 3 color deck. I'd also recommend Cinder Glade, Canopy Vista, Sheltered Thicket, and Scattered Groves, as they can be searched up by the verge and count as their respective basic types for your checklands and showlands. Also makes Skyshroud Claim worth considering, which would be a great addition to your ramp package! I'd dump the guildgates, untyped tapped lands, and the bouncelands for them, but the bouncelands might be worth keeping if your group doesn't play much land destruction, in which case I'd dump the lifelands.

Migration Path is a strict upgrade to Explosive Vegetation, and Rampant Growth is a strict upgrade to Thunderherd Migration since it always costs 2. Less flavorful, but more efficient.

Lastly, Sol Ring, it's the most powerful ramp in the format, definitely worth considering.

the__odysseus on Jund Dinosaurs

1 year ago

I think another Ripjaw Raptor would be good in this deck, especially with your Marauding Raptor . I would replace the Otepec Huntmaster s with Thunderherd Migration s, or maybe cut the Attune with Aether s? I think 3 copies of Once Upon a Time are really good in this kind of deck. Rampaging Ferocidon is seriously underrated and a very solid card. I think 2 copies of Regisaur Alpha would be strong. Other than that, I love your deck!!!

Icbrgr on Huatli's Dinos

1 year ago

I would try snow covered lands like Arctic Flats / Highland Weald with Into the North over Thunderherd Migration ... granted you lose the them a bit but you can fetch a dual colored land that is gonna ETB tapped anyway... otherwise just go with Rampant Growth for having no drawbacks/requirements.

holdriz on Jurassic Naya World

1 year ago

JavuPote thanks! I know, but i like a lot of tribal. That's why i have Thunderherd Migration and Star of Extinction . The reason that i have Star of Extinction it's because i think every commander deck have to be at least one global remove. Yesterday i had only one dinosaur at battlefield, and this card have cleansed all the table (had six players), including an annoying land that every turn players discard a card. And Commune with Dinosaurs it's a really good card and fits well on this deck, but unfortenataly don't have space here :(

JavuPote on Jurassic Naya World

1 year ago

beatiful deck!! im also building a Zacama Commander and i'm taking from you some ideas like the land enchantments.

I think Thunderherd Migration has a lot of flavour, but is not better than other ramps like Sakura-Tribe Elder , Nature's Lore or Farseek

Commune with Dinosaurs might be an interesting option too

I know Star of Extinction is a great card.. But... Aren't your Dinosaurs going to feel a little upset about playing that?...

multimedia on Life Finds a Way

1 year ago

Hey, nice version of Atla.

Mirror Entity is busted with Atla; it's a Dino and an Egg. Regal Behemoth is a very good Dino/mana doubler. It's Lizard creature type was errata to Dinosaur. In multiplayer Commander Runic Armasaur can be a repeatable source of draw.

Cards to consider cutting:

Are you using Heartstone in a combo that I don't see? I ask because it only works with two creatures (Atla and Zacama) in the entire deck. You have many repeatable sources to trigger enrage that these one time effect spells are not needed.

Upgrades within the budget to consider:

Good luck with your deck.

Load more