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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
This spell can't be countered.
Protection from blue (This creature can't be dealt damage, enchanted, equipped, blocked or targeted by anything blue and anything blue attached to this immediately falls off.)
: Shiting Ceratops gains your choice of reach, trample, or haste until end of turn.
Licecolony on NayaDinos
1 month ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Return of the Wildspeaker
Knight of Autumn
Road of Return
Cards that I would call easily expendable:
Gift of Paradise
Oketra's Last Mercy
Elixir of Immortality
Slice in Twain
Enter the Unknown
Kaymico on Jurassic Dreadnoughts (Naya dinosaur/ramp)
9 months ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
Switch Shifting Ceratops with Zetalpa, Primal Dawn because Zetalpa is the stronger game 1 threat
I would also Remove Otepec Huntmaster and add some protection or land based ramp
if you only use half the amounts of Regisaur Alpha you could include Relentless Raptor if you want more early game
It also would'nt Hurt to include some early Sweepers like Crush the Weak or Cinderclasm against aggro decks
Some very good dinosaurs to consider:
Deathgorge Scavenger;Rampaging Ferocidon;Ripjaw Raptor;Runic Armasaur
multimedia on Dino Deck
1 year ago
Hey, nice first Dino deck on a low budget, but this isn't Standard. In the deck editor if you change the format of your deck to casual then all the cards will not show up red. I don't think you need white since on low budget all white is doing is making the manabase worse. Two color Gruul (red and green) will simplify your overall deck especially the manabase with mostly basic Forests and basic Mountains.
Some advice for when deck building for a 60 card deck is increase the consistently of drawing the good cards you want to draw more than others. This is done by playing more 4 ofs (4x of a card) then 1 ofs or 2 ofs (1x or 2x of card). Build a core of cards that if you got the perfect hand could be cast one after another which is called a curve. Here's an example on a low budget:
The idea with this curve is to cast Dinos quicker such as 4 CMC 5/4 Shifting Ceratops turn three or 5 CMC 6/6 Quartzwood Crasher turn four. Quartzwood is a powerful Dino who creates just as powerful Dino tokens and this effect is repeatable as long as creatures you control with trample do combat damage to your opponent. Shifting can give itself trample for one mana.
With Dinos ramp is important to cast early therefore make a couple of 1-2 CMC cards that ramp 4 ofs such as Otepec Huntmaster and Drover of the Mighty to have a better chance of having one of these in your opening hand. Huntmaster has the advantage especially with Quartzwood of giving a Dino haste while also reducing the Dino's mana cost.
Good luck with your deck.
DeadHeadLion on Clever Gurl
1 year ago
+1 for the name. Was my brothers favorite line from Jurassic Park. Also agree with above commenter, Shifting Ceratops is a solid inclusion.
marciothehero on Ravnica Cube v12
1 year ago
Simic Charm -> Quandrix Command
Immolating Gyre -> Draconic Intervention
Launch the Fleet -> Venerable Warsinger
Shifting Ceratops -> Battle Mammoth
Shrine of Loyal Legions -> Mimic Vat
Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater
Polukranos, Unchained -> Daemogoth Titan
Mindwrack Demon -> Rank Officer
Winding Way -> Brawn
Abrupt Decay -> Drown in Filth
Grapple with the Past -> Llanowar Mentor
Archetype of Courage -> Selfless Squire
Unburial Rites -> Incarnation Technique
Stealth Mission -> Benthic Biomancer
Thrummingbird - > Fuel for the Cause
Assure / Assemble -> Selesnya Charm
Knight of Autumn -> Battle for Bretagard
Druid's Deliverance -> Pest Infestation
Wilt-Leaf Liege -> Glare of Subdual
Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality
Legion Warboss -> Laelia, the Blade Reforged
Ral, Storm Conduit -> Ashiok, Nightmare Weaver
Jadelight Ranger -> Managorger Hydra
Merfolk Branchwalker -> Incubation Druid
Sweet-Gum Recluse -> Forgotten Ancient
Sharktocrab -> Zegana, Utopian Speaker
Uro, Titan of Nature's Wrath -> Prime Speaker Zegana
Roalesk, Apex Hybrid -> Tanazir Quandrix
Herald of Secret Streams -> Deepglow Skate
Nightpack Ambusher -> Arachnogenesis
Life / Death -> Tivash, Gloom Summoner
Cry of the Carnarium -> Essence Pulse
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
MagicMarc on Problems with life gain
2 years ago
Both Shifting Ceratops and Zacama, Primal Calamity are great versus flyers. The ceratops is amazing versus blue.
Stopping the life gain with stuff like Everlasting Torment or Leyline of Punishment is good alongside stopping the flyers.
TheVectornaut on Red Green Dinos
2 years ago
It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.
BonesawMcGraw13 on Atla's Exquisite Eggs
2 years ago
Shifting Ceratops , Evolving Wilds , Blossoming Sands , Solemn Simulacrum , and Sachi, Daughter of Seshiro are out
Kodama's Reach , Thespian's Stage , Tempt with Discovery . Reliquary Tower , and Taranika, Akroan Veteran are in
I added some card to my maybe board that but i'm not sure what to cut for any of them.