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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shifting Ceratops
Creature — Dinosaur
This spell can't be countered.
Protection from blue ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything blue. Anything blue attached to this immediately falls off.)
: Shiting Ceratops gains your choice of reach, trample or haste until end of turn.
limitsoflogic on Dino Crisis 4.9
1 year ago
Nice deck, full of flavour. I think there's a few things you could do to make it pop even more...
First thing that comes to mind is Molten Echoes. Obviously this won't work on your legendaries, but the potential for supercharging your etbs (and especially Gishath trigger mass-etb party) is too sweet to pass up.
Seize the Day would also be a nice addition, potentially game-ending if people are dumb enough to let Gish hang around for a turn.
I would also consider Warstorm Surge despite its high cmc. Again, this could just end the game if you hit the right dinos off Gishath.
In terms of what to cut, I would probably say Gideon's Intervention and Cartouche of Strength are up there, although of course you know your own local meta better than I do. Obviously I'm loath to suggest you cut dinos, since they are the lifeblood of the deck, but if I had to choose the weakest I'd go with Colossal Dreadmaw, Snapping Sailback and Shifting Ceratops
Finally on mana base and ramp, I think you could swap a basic for a Cultivate just to push the tempo a bit, and maybe consider bringing in a couple of tap duals (e.g. Wooded Ridgeline) and stuff that searches for Forests like Nature's Lore and Wood Elves for a bit of mana fixing
Hope that helps!
Balvron on Green/Black toxic/proliferate need recommendations
1 year ago
Azoth2099 what do you think of Blightsteel Colossus Spinebiter Phyrexian Swarmlord Runic Armasaur as adds to the deck?
also regarding creatures to keep: Blightbelly Rat Blightwidow Bloated Contaminator Branchblight Stalker Cankerbloom Fynn, the Fangbearer God-Eternal Rhonas Hand of the Praetors Hooded Blightfang Ichor Rats Ichorspit Basilisk Necrogen Rotpriest Pestilent Syphoner Phyrexian Hydra Poison-Tip Archer Scheming Aspirant Skithiryx, the Blight Dragon Thalia and The Gitrog Monster Toxic Nim Tyrranax Atrocity Tyrranax Rex Venomous Brutalizer Verdant Sun's Avatar Whispering Specter Evolution Sage Norn's Choirmaster Raven Guild Master Tekuthal, Inquiry Dominus
cutting Bortuk Bonerattle; Copper Longlegs; Deathmist Raptor; Ezzaroot Channeler; Goreclaw, Terror of Qal Sisma; Ravenous Sailback; Shifting Ceratops; Topiary Stomper; Tranquil Frillback; Faceless Devourer; Mage Hunter; Spiteful Returned; Suq'Ata Assassin. probably could do with a few more creature cuts, especially if I want to throw some of the planeswalkers I found for the maybe board in there.
Licecolony on NayaDinos
1 year ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
Kaymico on Jurassic Dreadnoughts (Naya dinosaur/ramp)
2 years ago
Heres a list of things that went through my mind looking at the deck. They are not recommended or necessary but should bee seen as different view on your deck. Who knows maybe you'll find something interesting.
Gishath, Sun's Avatar, Etali, Primal Storm and Ghalta, Primal Hunger feel very odd. Those cards only "win more" and dont contribute to the deck the way constructed is playing out. If u can stick Gishath, Sun's Avatar or Carnage Tyrant the game should be over in 2-3 turns anyways. Your damage trigger will best case reduce it to 2 turns consistently. Ghalta, Primal Hunter needs a lot of power already on the board which indicates you're winning already, making it a bit redundant. And Etali, Primal Storm is fun to play with but considering cards commonly played in pioneer wont do much in a duel.
Switch Shifting Ceratops with Zetalpa, Primal Dawn because Zetalpa is the stronger game 1 threat
I would also Remove Otepec Huntmaster and add some protection or land based ramp
if you only use half the amounts of Regisaur Alpha you could include Relentless Raptor if you want more early game
It also would'nt Hurt to include some early Sweepers like Crush the Weak or Cinderclasm against aggro decks
Some very good dinosaurs to consider:
Deathgorge Scavenger;Rampaging Ferocidon;Ripjaw Raptor;Runic Armasaur
multimedia on Dino Deck
2 years ago
Hey, nice first Dino deck on a low budget, but this isn't Standard. In the deck editor if you change the format of your deck to casual then all the cards will not show up red. I don't think you need white since on low budget all white is doing is making the manabase worse. Two color Gruul (red and green) will simplify your overall deck especially the manabase with mostly basic Forests and basic Mountains.
Some advice for when deck building for a 60 card deck is increase the consistently of drawing the good cards you want to draw more than others. This is done by playing more 4 ofs (4x of a card) then 1 ofs or 2 ofs (1x or 2x of card). Build a core of cards that if you got the perfect hand could be cast one after another which is called a curve. Here's an example on a low budget:
The idea with this curve is to cast Dinos quicker such as 4 CMC 5/4 Shifting Ceratops turn three or 5 CMC 6/6 Quartzwood Crasher turn four. Quartzwood is a powerful Dino who creates just as powerful Dino tokens and this effect is repeatable as long as creatures you control with trample do combat damage to your opponent. Shifting can give itself trample for one mana.
With Dinos ramp is important to cast early therefore make a couple of 1-2 CMC cards that ramp 4 ofs such as Otepec Huntmaster and Drover of the Mighty to have a better chance of having one of these in your opening hand. Huntmaster has the advantage especially with Quartzwood of giving a Dino haste while also reducing the Dino's mana cost.
Good luck with your deck.
DeadHeadLion on Clever Gurl
2 years ago
+1 for the name. Was my brothers favorite line from Jurassic Park. Also agree with above commenter, Shifting Ceratops is a solid inclusion.
marciothehero on Ravnica Cube v12
3 years ago
changes:
Simic Charm -> Quandrix Command
Immolating Gyre -> Draconic Intervention
Launch the Fleet -> Venerable Warsinger
Shifting Ceratops -> Battle Mammoth
Shrine of Loyal Legions -> Mimic Vat
Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater
Polukranos, Unchained -> Daemogoth Titan
Mindwrack Demon -> Rank Officer
Winding Way -> Brawn
Abrupt Decay -> Drown in Filth
Grapple with the Past -> Llanowar Mentor
Archetype of Courage -> Selfless Squire
Unburial Rites -> Incarnation Technique
Stealth Mission -> Benthic Biomancer
Thrummingbird - > Fuel for the Cause
Assure / Assemble -> Selesnya Charm
Knight of Autumn -> Battle for Bretagard
Druid's Deliverance -> Pest Infestation
Wilt-Leaf Liege -> Glare of Subdual
Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality
Legion Warboss -> Laelia, the Blade Reforged
Ral, Storm Conduit -> Ashiok, Nightmare Weaver
Jadelight Ranger -> Managorger Hydra
Merfolk Branchwalker -> Incubation Druid
Sweet-Gum Recluse -> Forgotten Ancient
Sharktocrab -> Zegana, Utopian Speaker
Uro, Titan of Nature's Wrath -> Prime Speaker Zegana
Roalesk, Apex Hybrid -> Tanazir Quandrix
Herald of Secret Streams -> Deepglow Skate
Nightpack Ambusher -> Arachnogenesis
Life / Death -> Tivash, Gloom Summoner
Cry of the Carnarium -> Essence Pulse
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Reprint:
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
MagicMarc on Problems with life gain
3 years ago
Both Shifting Ceratops and Zacama, Primal Calamity are great versus flyers. The ceratops is amazing versus blue.
Stopping the life gain with stuff like Everlasting Torment or Leyline of Punishment is good alongside stopping the flyers.
Have (1) | metalmagic |
Want (1) | flop123 |