|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Dinosaur
Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Siegehorn Ceratops Discussion
2 weeks ago
Chargeble Cyclops RU
Creature - cyclops
Whenever you cast an instant or sorcery spell, you may pay 1. If you do, you get .
Pay : Until end of turn, ~ gets +3/+0 and can attack as if it didn't have defender.
I love the design behind Siegehorn Ceratops. It's simple and balanced, but can be very powerful if you build around it. Do a creature that fits these constraints as well.
1 month ago
I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.
2 months ago
3 months ago
No matter how good Heroic Intervention is, I feel like Sheltering Light, or even the new Adamant Will would treat this deck better. Considering you're only using Dinosaurs I feel Savage Stomp for example would go great alongside any of your creatures, additionally Reckless Rage feels like a must have causing a enrage trigger and sniping a lot. I also think you'd really like Siegehorn Ceratops.
3 months ago
Well you could add more Unclaimed Territory or Sunpetal Grove. You could also take out some of the color restrictive card like Siegehorn Ceratops for cards to ramp you up like Thunderherd Migration.I know Siegehorn Ceratops looks really good but as a 3 color deck theirs only a slight chance your gonna have both green and white mana turn 2. That should allow you to have the white mana when you need it as you can just go get the white mana yourself.Even though you would be getting rid of a two drop, your getting the lands you need to lay down your big dinos quicker and if your really worried about dying to something thats quick, then you could always add Gift of Paradise to gain life. Personally I think the best thing you could do to the deck is choose what elder dinos you like best and take out the ones you don't like to add more of the ones you do. That way the deck becomes more consistent while still retaining its strength, but thats just what I think and I'm not the one playtesting.
4 months ago
davcot To keep up the tempo of the deck I lean towards favoring cards that function on their own. Savage Stomp is nice but it relies on having a creature out that can out-duel whatever your enemy is packing, even with the 1+/1+.
Siegehorn Ceratops has been my win condition to many times to consider dropping white. Hitting him and the blocking creature with Dual Shot gets out of hand real quick, often turning a 2/2 into a 6/6 by the end of combat. Yep turn 3 6/6 if they attack into it.
4 months ago
Argy on BRAWLASAURUS
4 months ago
Something which will make your card culling easier will be to go to two colours, instead of three.
You only have ten , so would be the way to go.
That would do a few things:
Lower your mana curve. One thing I've found is that you need to start getting Creatures on the field ASAP, or Aggro decks will wipe you out.
Use a better Commander. At the moment you have very little chance of casting your Commander. Even with all the ramp in your deck. Although a Brawl deck should be able to win without its Commander, your Commander is a card you can keep getting back. If it can help your deck to win, that is a good thing.
I believe you will gain more than you will lose by going
For a start you can have a Commander that won't cost much to recast.
Forerunner of the Empire is your biggest loss but, since this is singleton, you may only see that card every now and then anyway.
I would look at putting some earlier Creatures into your deck, for any cards you remove.
Hope that helps a bit.