|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Dinosaur
Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Siegehorn Ceratops Discussion
2 days ago
Bearmagus: its not about being "super competitive". nowhere was it implied that this decks user shouldn't have fun, but when is losing ever fun? saying someones deck is bad isn't necessarily rude. just because its not what someone "wants" to hear, doesnt mean it isn't what they "need" to hear. the guy may not have worded it the best way, but his main point was that some of this decks combos just fall apart too easily, while the pieces of those combos can't do anything on their own. the deck creator was actually being more hateful than the other guy. deck creator was the first to start namecalling.
Sparky93: saying your commander is "always" available is kinda...inaccurate. theres the commander tax. eventually your commander will cost more mana than what you can pay. with an already-expensive commander like gishath, that comes much sooner. hence why a way to refill your hand is so important. worrying about hand size is not a waste of time. you cant cast spells if your hand has no spells to cast. at that point you're relying entirely on topdecking. Cavern of Souls can't be your only answer to counterspells. thats 1 card of 99, and only protects your creatures. the other guy wasn't "hating" until after you shat all over his helpful suggestions, and you were being worse by namecalling. not trying to take sides, i just think you got offended way too easily. i'll end with a helpful suggestion of my own. Drover of the Mighty, Kinjalli's Caller, and Birds of Paradise will help you get your dinos out faster. cards like Ranger's Guile, Blossoming Defense, Vines of Vastwood, Heroic Intervention, and Alpha Authority can help protect your gishath.
MsSysbit: you may not have "directly" said the deck was bad, but you still said it. you heavily implied it. i agree the deck could be improved, but im not sure how you figured that Raptor Hatchling or Siegehorn Ceratops were the main targets to cheat into play. every deck needs at least a few low cost cards. Siegehorn Ceratops is actually a pretty good card imo and can get real big real fast if the deck is built properly.
4 days ago
As a Gishath player I think some of your dinos are too low impact. Like does it really matter if Raptor Hatchling or Siegehorn Ceratops are cheated into play? They're so low impact. What can you exactly do with Cacophodon? These types of slots could easily be replaced with more ramp imo or more answers like you are running zero wipes beyond the Wakening Suns Avatar it seems. Your draw especially is really low. Maybe go for Staff of Nin for draw and enrage or Lifecrafter's Bestiary or Greater Good to aid drawing. I think a quality over quantity approach is bigger and I use certain cards to manipulate the top of the library and benefit off Gishath's trigger the most. Randomness is fun but stacking the deck is too. Just some of my thoughts as a fellow Gishath player.
2 weeks ago
Hey, looks good.
Raptor Hatchling is fine for the combo with Forerunner of the Empire to make a lot of 3/3 Dinos, but this requires an indestructible spell such as Heroic Intervention. If you're not playing the three card combo then I think Hatching is pretty lackluster. Consider cutting it for Drover of the Mighty? Add some ramp and a possible turn three Forerunner or Ripjaw. Drover can also help to cast Siegehorn Ceratops only 6 sources of white in the manabase is low, not enough to consistently cast a turn two Ceratops. I suggest adding Sunpetal Grove.
Tilonalli's Crown can be busted with Siegehorn Ceratops making it alone a 7/4 with trample. It's also pretty good with Ripjaw drawing a card and getting a 7/5 with trample. One or two mana auras are fine they're risky because you can get 2 or 1 by opponent in response to enchanting which will happen some games. The risk in this case is worth it because of the payoff and little mana investment.
Good luck with your deck.
2 weeks ago
I like the idea, but would consider Siegehorn Ceratops, Sheltering Light, and Raptor Hatchling. This would let you have early threats that still fit the enrage and token thing you are going for. I wouldn't be afraid to throw a couple of Fling in there either.
2 weeks ago
Jeez, this curve is so steep... If I were you, I would do one of two things: Lower the curve, or include more lands and ramp.
If you want to play a deck that reliably gets to 5 mana, you should include ramp like Merfolk Branchwalker, Druid of the Cowl, Servant of the Conduit, Atzocan Seer etc. And like FlabbyAbs said, 24-25 lands seem like the way to go. You could also try to add some draw to get more lands into your hand.
Enter the Unknown is kinda bad without cards like Deeproot Champion, Winding Constrictor or simply a lot of small creatures. You have neither the combos or the general deck to make proper use of it, and it does not replace Attune with Aether. If you are looking a replacement, consider Commune with Dinosaurs instead.
You could make this deck way lower on curve. Use cards like Blossoming Defense to be able to rely on your Myriarch sticking. Verdurous Gearhulk and Angel of Invention are great cards, but running 8 5-drops is to much man. Seeing as myriarch is actually a buildaround, you shouldn't need any more to finish the game. GW is the best colors for protecting permanents, so you should be able to keep it alive if you need to. Watch out for board wipes though, Heroic Intervention should do the job.
Vizier of the Menagerie is awesome, but you kinda ruin it with this high of a curve. Casting a couple of minion from your deck is awesome. Include Merfolk Branchwalker for even more synergy, since it avoids lands on top of your deck. And maybe even Lifecrafter's Bestiary for grindy matchups. But Vizier+Myriarch should get the job done if you need fuel. The rest of the deck should 2-, 3-, and 1-drops, in that order of importance. Narnarm is bad without a revolt-shell, but you could try to make a revolt deck to get Renegade Rallier. Other cards i would recomend for a GW weenie deck:
Adorned Pouncer, Sacred Cat, Prowling Serpopard, Fairgrounds Warden, Appeal, Siegehorn Ceratops, Kinjalli's Sunwing, Tocatli Honor Guard, Huatli, Radiant Champion, Skymarcher Aspirant, Adanto Vanguard, Territorial Hammerskull and maybe Savage Stomp if you feel like playing some dinos.
I'll look forward to seeing where you take this deck
2 weeks ago
Here's the question... Siegehorn Ceratops (no counters on it) and Forerunner of the Empire are already out on the battlefield. If i then play Raging Swordtooth. Would the ceratops get the counters from the damage dealt by the forerunner and THEN take the damage from the raging swordtooth or are both damage happening at once therefore killing the ceratops before it gets any counters?
3 weeks ago
I like Tilonalli's Crown. Turns your Siegehorn Ceratops into a 7/3 Trample that can attack on Turn 3 (10/X if you decide to also Savage Stomp). Cast Ghalta, Primal Hunger for 2 on Turn 4. It also just makes all your creatures that much bigger + Trample.
It seems like you're putting a lot of faith in the two aforementioned Dinosaurs to win you the game; everything else seems kind of lackluster. You should either be winning faster or have a better late game. Also 3x Kinjalli's Sunwing and 3x Authority of the Consuls seems redundant.
I had a little faster version of this deck that ran Renegade Rallier with Fanatical Firebrand and Unbridled Growth to trigger Revolt to return my 2CMC creatures, as well as lands and Tilonalli's Crown. Fanatical Firebrand can also trigger Siegehorn Ceratops on Turn 2, saving it from things like Shock and Magma Spray while turning it into a 6/6.
I think Siegehorn Ceratops is an awesome card.
1 month ago
Consinder playing Ghalta, Primal Hunger. While Siegehorn Ceratops dies to nearly everything in this format, i don't think he could be a threat in competetive matches until you use something like Heroic Intervention