Raging Swordtooth

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Raging Swordtooth

Creature — Dinosaur

TrampleWhen Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

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Raging Swordtooth Discussion

mr_funk on Naya Dinosaurs

1 week ago

You can use Savage Stomp to your advantage with enrage dinos. if you dont have/want many of those in your deck, consider cutting Raging Swordtooth . on that note, Raptor Companion and Tilonalli's Skinshifter both die to Swordtooth's ETB effect.

I would do 4 total of Drover of the Mighty . its a 2-drop 3/3 with an upside. you'll most likely have a dino out, but if not, its still a mana dork to ramp out the big guns.

Thaumatic Compass and New Horizons seem slow for an aggro deck. have you been having success with those, specifically? i'd say probably cut them for a combination of Drover of the Mighty and other dinos. maybe some main deck Lightning Strike or Cast Out for a bit of general removal that doesnt require a creature.

Lastly, have you considered Burning Sun's Avatar (had pretty good success with that guy), Ripjaw raptor (price tag sucks, but the dude is good), Kinjalli's Sunwing , or Imperial Aerosaur (a well-timed, surprise flying dino bomb can close a game)?? if you're going low-to the ground aggressive some other worthy considerations are Sky Terror, Nest Robber, Metallic Mimic, Raptor Hatchling , Territorial Hammerskull, Rampaging Ferocidon, Bonded Horncrest (not in love with him, but not terrible with low curve aggro), Thrash of Raptors, and Dinosaur Stampede. i was rocking a RW dino aggro list and got top 8 at FNM at my LGS. changed the list so much and went Naya, so the relevance isnt there as much. worth noting that low-curve aggro dinos are actually playable. Nest Robber was mvp.

zachdig on Hualti and Tamut's Dinosaur Army

4 weeks ago

Looks pretty good so far. I'd consider one or two copies of Sheltered Thicket and Scattered Groves each as well as Unclaimed Territory. continue to have a high number of Forest as that will help you get out your split lands. I'm not particularly fond of Raptor Hatchling maybe replace some with Deathgorge Scavenger since he's a bit more versatile IMO and he can let Rhonas attack by eating a card when summoned. Or Abrade is excellent especially in decks with big artifact creatures or vehicles. For your side deck consider Prowling Serpopard for blue decks, plus he also helps Rhonas. Also I like to have Sweltering Suns or Raging Swordtooth for swarmy decks.

Good luck and let me know what you think of my dino deck: We're Back: A Dinosaur Deck

zachdig on Big Boys In Town

4 weeks ago

Looks pretty cool so far! Consistency is important but I would say you probably don't need to run 4 Ixalan's Binding, Abrade or Savage Stomp. I would add some more Drover of the Mighty and Otepec Huntmaster. I might even add some of those Blossoming Defense into your main deck as they are useful in most matchups. You could afford to have 2 or 3 more big dinos like Carnage Tyrant or Charging Monstrosaur. Your lands are pretty solid, 23 is a pretty safe number though I'd consider running more Forest than other basic lands as they help you get out your split lands more easily. Also consider some Inspiring Vantage for your caller and huntmaster.

For you side deck I don't think you need 4 Burning Sun's Avatar. I like to have Heroic Intervention and Prowling Serpopard for pesky U/B decks. Serpopard also works with Rhonas the Indomitable. Also Sweltering Suns or Raging Swordtooth are useful against swarmy decks.

Looks good for your first standard deck, good luck! let me know what you think about my deck: We're Back: A Dinosaur Deck

zachdig on We Ate The Flintstones

1 month ago

Deathgorge Scavenger is a great card. The only other thing Ill recommend on main deck is to have more Forest than other basic lands as it helps with more of your split lands. If you are having trouble getting enough mana for Burning Sun's Avatar consider Charging Monstrosaur

As for sideboard Id recommend Sweltering Suns and Raging Swordtooth for decks that swarm. Prowling Serpopard will be good against control. Then Ashes of the Abhorrent is good against GY strats or just for heals. Other than that Cast Out and Ixalan's Binding are just good removal

Panzerforge on Jurassic Petting Zoo!

1 month ago

Coopdeforce, it's funny you ask. I was originally running two of it, figuring it could add a lot with looking for creatures and then massive mana in the late game...
Instead I found it too expensive at CMC 3 for the initial effect, and too conditional to be consistent for the flip-side.
I made a lot of tweaks to keep this running smooth, and the eventual winners have been a package of Ranging Raptors, Ripjaw Raptor, Raging Swordtooth, and Rile. Those 4 cards cause the deck to ramp and thin quickly, and also provide bodies for damage or blocking. (which becomes win-win if they creature block)
It's absurdly fun to get a T1 cost reducer, T2 Ranging Raptors, T3 Ripjaw, and T4 Swordtooth. You walk into T5 ready to Commune and drop a Carnage Tyrant, or stabilize your opponent with Cast Out, then Commune for a T6 Gishath, Sun's Avatar.

Back to the topic, there wasn't really any place in there that Growing Rites could have been cast, or would have helped much. By the time you have enough creatures to flip it, you're already ramped high enough to cast Carnage Tyrant (such a cute little guy) from your hand.
Hope this little rant helps!

Blo on First Dino Deck 3 color

1 month ago

Some feedback:
Heroic Intervention will stop most stuff hitting your permanents, be it boardwipes or targeted removal when you can't have that. I'd run 2-4 copies.
It seems like you're screwing your manabase by playing a lot of the white cards. Kinjalli's Caller does nothing in the deck that another ramper cannot do. Your deck wants to get out your 4/5drops at least 1 turn earlier. Channeler Initiate,Drover of the Mighty and Otepec Huntmaster seem better for that regard as they are better cards individually. I would cut the white dork and add a playset of each of the other, except maybe the Channeler. That gives you a steady 2drop that will get your 4drop out on turn 3.

Priest of the Wakening Sun and Goring Ceratops dont seem to contribute a lot in the deck I would cut both. Kinjalli's Sunwing seems more of a sideboard card than a maindeck card, unless your meta is very aggro based.You could consider splashing for a Bellowing Aegisaur as this seems to be the right deck. It should achieve the same idea as the Goring Ceratops but will be more resilient, and give permanent boosts to your team.

As mentioned above, try to run a playset of Raging Swordtooth and preferably Regisaur Alpha and Ripjaw Raptor as well. Raptor Hatchling doesn't seem to be at home in this deck, just as Verdant Sun's Avatar and Vanquisher's Banner or Ashes of the Abhorrent. You should consider running Dual Shot as well, to trigger enrage and kill of */1 dudes on the other side or trade up when needed.

Ranging Raptors is a solid card and Deathgorge Scavenger is great. Atzocan Archer or Ravenous Daggertooth could be options if you feel like you need more 3drops.

Okay, break over, I have to go back to work :D.

Xanitsu on Dinobib

1 month ago

I would cut the dino cards that dont have enrage and focus on the ones that do. The only dino's without enrage that are worth running are the 3 other avatars (Wakening Sun's Avatar, Verdant Sun's Avatar, Burning Sun's Avatar they are all good in their own right), Deathgorge Scavenger for grave hate, Drover of the Mighty because mana dork, Goring Ceratops he can be a win con due to double strike, Kinjalli's Caller for mana reduction same with Otepec Huntmaster, Raging Swordtooth to trigger enrage, Priest of the Wakening Sun for a tutor, regisaur alpha for haste and it is just a good card, Thundering Spineback anthem and token generator, and Kinjalli's Sunwing for suppressing the opponents. outside of that you just need cards to trigger enrage so cards that deal 1 damage to everything (Earthquake, Magmaquake, Pyrohemia, and Subterranean Spirit just to name a few).

Outside of trigger enrage with AOE damage cards there are other ways to do it like Pit Fight like cards that have your stuff fight other creatures. This also helps with the lack in flying (because you fight the fliers and destroy them). So that way you don't need cards like Cobbled Wings.

Then the deck needs ramp spells, mana rocks, and card draw along with other ways to cheat your dino's into play like Sunbird's Invocation, Kindred Summons, Selvala's Stampede, Quicksilver Amulet, etc.

Do not forget your EDH staples.

Lastly a win condition card that you can just play it and either defeat a player or win the whole game. Because the deck is naturally a creature based one and using green i would use cards like Overwhelming Stampede and Titanic Ultimatum where you mass buff and swing big.

edhrec helps when deck building hope this helps. Feel free to look at mine for any ideas (even though mine is already outdated compared to the edits I made physically).

Note: some old cards got relabeled as dino's

utopiayoyo00 on

1 month ago

hey high end have Sun-Crowned Hunters to bring in extra damage and Raging Swordtooth cuz i believe Bellowing Aegisaur is good but four of i'm not sold on. Also the swordtooth bring synergy ove Charging Monstrosaur

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