Creature — Dinosaur
TrampleWhen Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
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Raging Swordtooth Discussion
4 days ago
5 days ago
@pfcpat12 - I already have 11 pieces of ramp, going up to a full 4-off Drover of the Mighty is bordering on overkill. Burning Sun's Avatar has a decent ETB effect, but a 6/6 for 6 with no evasion is very lacking (also triple red in 3-color deck is asking a lot of a manabase). If I was going to main deck a 6 drop I would rather move Carnage Tyrant from the sideboard; hexproof and trample is a mean combo. Whether or not Raging Swordtooth stays will depend on what the post rotation meta looks like. There will be a lot of sorcery speed removal so it's possible that Charging Monostrosaur will do good work.
@Backinajiffy - Rile wouldn't be a great card even if I had more Enrage creatures. As it stands Ripjaw Raptor is the only creature that benefits from taking damage and Charging Monstrasaur, Raging Swordtooth, and Gishath, Sun's Avatar already have trample. Savage Stomp has the same problem that all fight cards do: it is useless if you don't control a big creature. If I'm staring down a mono-red deck and I want to take out an early game creature, the best case is I can cast it on T3 (Which means I've either got the nuts and cast Ripjaw Raptor with enough mana to spare or I'm using it to make my 0/3, 1/1, or 1/2 fight. Alternatively, if I'm across the table from a control deck it does just straight nothing. I would much rather have Lightning Strike to kill little creatures early game or go to the dome in the late game. Abrade can't go to the dome, but it can take out Verdurous or Torrential Gearhulk
5 days ago
I think your land looks pretty fixed... I think the best thing you could do is make Drover of the Mighty a 4 of because you may not be set with Otepec Huntmaster t2. Sadface for no haste-asaurus right off in that case though.May I suggest Burning Sun's Avatar or more Charging Monstrosaur? Maybe youre right though, I can see Raging Swordtooth sweeping the 1/1 goblin and vamps off the field. I just thought of Grazing Whiptail as well for some blue flying pirates?
6 days ago
I kind of like Soul-Scar Mage in this build, but we may still see a better one drop before spoilers are done. Right now the best one drop creatures for dinosaurs (in Naya colors) appear to be white: "Kinjalli's Caller", "Imperial Lancer", and Priest of the Wakening Sun.
I like the interaction Soul-Scar Mage gives you with Abrade, Magma Spray, Savage Stomp, and Raging Swordtooth. That's 12 cards in your deck that will give you -1/-1 counters. If you take out the Metallic Mimic for the reasons clayperce mentioned above, you could swap in two Walking Ballista. The ballista will give you a great outlet for all the mana you'll be producing with Itlimoc, and gives you an answer to gods when paired with the Mage.
There may be more "optimum" cards for these swaps, but this deck sure looks like fun. I'm a fan of the Gruul dinos. Even with the latest spoiler of "Kinjalli's Caller", I feel like you will need the nuts opening hand to get your curve to work with your dual land and mana options.
1 week ago
Thanks for the suggestions everyone.
TepigAggro I was working on an enrage deck separate from this one that utilizes Raptor Hatchling. However, it didn't work well in this deck. I looked at your deck, as well as a few others, and I really like it. I'll probably end up playtesting against it on here just to see how they compare to each other.
Thylian1 A previous rendition of this deck had both Attune with Aether & Beneath the Sands. It's been doing fine so far without them but I definitely agree with you and Temur_Frontier that the deck needs some mana-fixing/ramp to help out. I will keep working on it and fine tuning over the next few weeks and provide updates here as well.
1 week ago
I'm seeing a 2/2 Dinosaur with flying and menace for ... So now Dinosaurs and Pirates both have 3 gold uncommons: new thing, Belligerent Brontodon, Raging Swordtooth, Deadeye Plunderers, Dire Fleet Captain, and Marauding Looter. Whereas Merfolk and Vampires only have one each, Shapers of Nature and Call to the Feast.
Normally we'd obviously get a (limited fliers archetype?) and a (limited explore archetype?) uncommon, but I think in this case it would be cool to get another uncommon for both Merfolk and Vampires so they have more tribal support. Probably not gonna happen, but the color balance is actually the same if they do that... I'm not sure how badly that would screw up draft/sealed though. Still, I think it would be ideal.