Fiery Confluence

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once.

  • Fiery Confluence deals 1 damage to each creature.
  • Fiery Confluence deals 2 damage to each opponent.
  • Destroy target artifact.

plakjekaas on Your Favorite Plays

8 months ago

Opponent's end step: Dictate of the Twin Gods

Mana Geyser into Fiery Emancipation into Insult / Injury into Fiery Confluence for 2x3x2x6= 72 damage to each opponent.

plakjekaas on What strange old commanders do …

9 months ago

The oldest commander I built is Kumano, Master Yamabushi which is basically a burn deck with a few useful equipment for deathtouch and other on-damage effects. It's a mono red deck that tries to win without combat, even included Ensnaring Bridge and Glacial Chasm to make sure I don't die with the lack of creatures in the 99. That, and the secret commander who is also a 5drop from Kamigawa, Heartless Hidetsugu, great with lifelink and damage-doublers, but "for some reason" gets hated out of the game real fast when you put him in the command zone.

Double your mana, your damage, kill everthing you can and don't die. Then Fiery Confluence everyone in the face for 24 damage or something. Sick burn :P

griffstick on Card creation challenge

9 months ago

Harmonic Confluence

Sorcery

Choose three, you may choose the same mode more than once

  • Search your library for a land card and put it into your hand, and gain 1 life.
  • destroy target Artifact or Enchantment
  • creatures you control get +2/+2 until the end of turn.

Create the Confluence cycle card in one of the ally colors. Here's a list if Confluence cards. Mystic Confluence, Verdant Confluence, Fiery Confluence, Wretched Confluence, and Righteous Confluence.

GoldenDiggle on Building a new deck.

1 year ago

Hey Man! Cool deck idea, perhaps I can help a bit.

First off, both Pyrohemia and Scourge of Kher Ridges as well as any way to recur them (in case they are destroyed or the board is wiped) are probably best here.

Obviously Firespout , Pyroclasm , Crush the Weak , Fiery Confluence and Anger of the Gods are good options for you to ping or clear boards. Some of the odd ones are Hail Storm and Magma Vein . Chaos Maw and Cinder Giant are cool options here as well.

Fights are great if you pick on smaller creatures, Gruul Ragebeast and Magus of the Arena come to mind here. As far as other creatures go, Raging Swordtooth is cool too.

Devastate is pricey but lets you build a board first. I'm not sure if Sporeweb Weaver is on your radar or not, but I hope it is now!

Frd123 on Impulsive Immolation

2 years ago

I dont think damage doublers are good in this deck, because they make it easier to have Syr Carah, the Bold to be killed by the global damage effects. What I would recommend is playing Sensei's Divining Top along with Mystic Forge and Helm of Awakening for another win out.

And you are seriously missing Fiery Confluence, they it is worded, i you have 3 opponents you can exile up to 9 cards from the top with a single Fiery Confluence.

Nemesis on

2 years ago

JRaynor on Red Aggro - Neheb, the Eternal

2 years ago

Fun build.

Cards I'd recommend: Chandra, Flamecaller was reprinted in this year's commander decks so is really cheap, and she's one of the better Chandras, working especially well with this Neheb.

Speaking of Chandra - the Chandra's Spellbook just reprinted Fiery Confluence, one of the best cards in a Neheb deck in terms of flexibility so if you want to keep this deck around, you might consider picking it up. If Neheb is on the field and you have 3 opponents, you can use it to deal out 6 damage to each player, resulting in 18 mana during your second main phase. It's great, but it's also not really a budget card. The only reason I mention it is how good it is here and it was about 20 bucks until the recent reprint, and now it's about 3.

Beyond that, Torbran, Thane of Red Fell is still reasonably priced. You'll want to hunt down a Chaos Warp due to it being the only catch-all answer for red, and those are pretty reasonable too.

Outpost Siege is a decent way to draw cards, which is important in mono red.

A gem in Neheb is Cryptolith Fragment  Flip. Basically 3 mana for a rock that taps for 4 mana over the course of 1 turn cycle.

You can't really go wrong with how you build Neheb. He's a ton of fun.

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