Creature — Dinosaur
Enrage - Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Bellowing Aegisaur Discussion
3 weeks ago
WOW! Your Deck is pretty similar to mine! Have you considered Ripjaw Raptor or Bellowing Aegisaur? Ripjaw Raptor is pretty good for card advantage and it is in general a very good card and Bellowing Aegisaur is pretty good with Pyrohemia and Rite of Passage. Im not an expert but in my opinion these are pretty good. Your deck is pretty good and i really need to change my deck! :)
3 months ago
I have replaced them with the following cards: Kalitas, Traitor of Ghet , Hangarback Walker , Walking Ballista , and Myriad Construct . Next time I play commander, I'll test these cards out and see how they do. Thanks for all the great suggestions everyone!
3 months ago
Archon_Bel- I originally put Blightbeetle into the deck to counter my own Shadrix Silverquill and disrupt my opponents but I can see that he needs to be replaced. The thing I really like about Fain, the Broker is that he works as a sac outlet for tokens powering up my other great cards. Yahenni, Undying Partisan is actually a pretty amazing card that can help survive a board wipe. My playgroup runs plenty of board wipes and it's important to be able to restart from scratch, which has made Breena so amazing in that situation. The Built in draw this commander has is so amazing and imo is underrated greatly. I will probably need to work on replacing Bellowing Aegisaur and Blightbeetle . I like that Dark Impostor is control on a stick (though very high mana) and he fits the theme.
3 months ago
Nice to see another Breena player. I think you could stand to bring your creature count down to make room for more utility cards, namely draw and removal. Slow cards that require you to tap or pay good chunks of mana for their effects, or inefficient cards that only benefit themselves, one other creature, or are dependent on your opponent doing something, should be the first to go. Cards that have to wait a whole cycle of turns to do anything (i.e "At the beginning of your upkeep" cards) also aren't that great imo.
Bellowing Aegisaur Blightbeetle Bold Plagiarist Dark Impostor sus Fain, the Broker High Sentinels of Arashin Luminarch Aspirant Star Pupil Yahenni, Undying Partisan Utter End Vanishing Verse Citadel Siege Gleam of Authority
I'd consider these to be the worst cards in your deck and easily replaceable for some utility or cards that directly feed into your strategy, which is going wide with tokens and being able to place counters on all of them at once. If a creature only does benefit itself, it should have some kind of pay off for leaving the field since a card like that is likely to get removed once it gets big enough. Bloodtracker is a good example of this, as is Myriad Construct .
4 months ago
Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!
In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.
Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.
All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"
So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .
Those are all cards that strike me as cool, but maybe worth cutting.
As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!
I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.
The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.
Hope these suggestions help! Happy hunting!
9 months ago
Thank you for your suggestions!
I’ve been thinking about putting back Garruk's Uprising, but was hesitant because of the 4 power requirement. I totally forgot about it being able to give trample to all my creatures. Cutting Vanquisher's Banner makes a lot of sense now, I thought it was an auto-include because of the dino’s +1/+1. I’m definitely switching them.
I’ve been looking for an Apex Altisaur since I started building this deck, along with a Bellowing Aegisaur. Don’t want to pay for shipping for just those two, but I’ll include them in the deck once available. Replacing Burning Sun's Avatar and Thundering Spineback for them sounds like a good choice.
I need to get a Rhythm of the Wild and an Exotic Orchard.
I also opened a Commander Legends draft box 2 days ago and was lucky enough to pull a Jeweled Lotus. I’m thinking of adding it here too for a possible turn 2 Gishath. :) I also got a Command Tower, Arcane Signet, Three Visits and Path of Ancestry. I’ve been meaning to remove as much tap lands as I can. I will also get some check lands and pain lands in a few days through a trade. I’ll update this deck over the weekend.
What bothers me most is how much ramp spells and how many mana rocks should I have? Am I running enough lands at 36?