Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only at any time you could cast a sorcery.
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|Commander / EDH||Legal|
Latest Decks as Commander
Pyre of Heroes Discussion
6 days ago
In terms of recent cards for this list, Masked Vandal is a cool sideboard option, as is Mistcaller if your meta wants that, and Thieving Skydiver and Thassa's Oracle are both notable. The sideboard you have is pretty much a competitive list- the only question is adapting to the meta.
In terms of tribal stuff that might shake things up in future, Pyre of Heroes lets you tutor for merfolk at sorcery speed. Its not competitive yet, but its worth keeping an eye on whether a merfolk list heavier on 3/4 drops ever turns from a brew into something actually good. Right now it'd be some pure jank like Sigil Tracer combo.
1 week ago
Linvala, Shield of Sea Gate is a must-have four-of card. It's boardwipe protection and in the party theme, which means it helps solve party's biggest problem while also being a payoff for it. You can easily take out red to help your manabase. Black is another color you could remove, as most of the black cards in here are questionable.
Pyre of Heroes , in my eyes, doesn't really do much for this deck. You want a variety of creature types, not more of one you already have, and it's very limited in how you use it. Maybe you see this as more of a toolbox deck, where you use Pyro and Fiend Artisan to search out payoffs, but that doesn't fit best into a party shell and should be built around if that's the case.
There are a lot of cards here that aren't great value and/or don't help the party theme, enough that I don't particularly want to go over each one, so instead I'd recommend that you netdeck a little and look at some other party decks and see what they do well. I'd also suggest not having as many one-of cards and putting more of the cards you actually want for more consistency. Again, if this is a toolbox deck, it should lean into that fully. If it's a party deck, lean into that fully.
3 weeks ago
Here's some cards to give some thought.
Guardian Project , Ashes of the Abhorrent , Authority of the Consuls + Meekstone , Growing Rites of Itlimoc Flip, Scavenging Ooze , Ghostly Prison , Rest in Peace , Strionic Resonator , Teshar, Ancestor's Apostle , Anafenza, Kin-Tree Spirit , Luminous Broodmoth , Terminus , Pyre of Heroes
1 month ago
Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.
Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.
Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.
Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.
Key artifact meta - Thieving Skydiver
'sorta' card advantage options
Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.
Cards to avoid (traps)
Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.
Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).
I hope this helps - have fun brewing!
1 month ago
Overall, your deck looks good! It looks like you have 2 Siege-Gang Commander in your list. A couple cards you might want to consider in its spot might be Molten Echoes or Goblin Gardener (more meta call if you have troublesome lands in your meta).
I also run Alesha, & she's one of my favorite commanders. Check out the list on my profile if you're interested.
1 month ago
Don't know how well it'll hold up in the metagame - modern hasn't been my jam for a while, but Pyre of Heroes ?
1 month ago
Pyre of Heroes . This will also lean a commitment to graveyard recursion, so some payoff spells like Living Death or Wake the Dead . Rakdos Signet , Rakdos Locket and Talisman of Indulgence are all better than Commander's Sphere and will speed you up.
*was looking at your maybeboard
1 month ago
Pyre of Heroes is cheap and powerful. Buy twenty of them.