Pyre of Heroes

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Pyre of Heroes


, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has converted mana cost equal to 1 plus that creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Activate this ability only at any time you could cast a sorcery.

SufferFromEDHD on Band of the Hawk

5 days ago

Dope concept! Clean and tight list too.

Cavern of Souls, Pyre of Heroes, Harsh Mercy, Kindred Boon, Radiant Destiny, Mirror Entity some tribal cards for your consideration.

Flawless Maneuver you are running a lot of the usual suspects "good stuff" this might be worth a spot.

lagotripha on Elf Modern on a Budget - Keeping it simple!

2 months ago

I like the list, though there are some tweaks worth looking at.

Winding Way is a lead the stampede that also fetches lands and costs 1 less mana. Looking 1 card less is a small drawback.

Vivien's Arkbow and Pyre of Heroes opens you up to artifact hate a little, but massively improves reach.

Arbor Elf is another cheap dork if you want to go to 12. Quirion Ranger appears in legacy lists to power out high mana turns with count your elf mana. Copperhorn Scout can theoretically do the same, but Its usually cut first.

And if you really want to splash into another colour, Secluded Courtyard and Unclaimed Territory offer a lot of fixing.

Yesterday on I'm looking for cards like …

3 months ago

As a deckbuilding challenge, I'm trying to build a deck that includes viable lines for every one of the Birthing Pod-like cards.

Are there any that I've missed?

Also I guess these, too.

I'm not looking for things like Reshape, where I can control the mana value of the chosen permanent by paying extra.

Thanks in advance!

ThePerilousRealm on A Thunder of Dragons

3 months ago

Nice deck. To make room for Pyre of Heroes and Dragon Hatchling, you might consider dropping Death by Dragons and Beledros Witherbloom.

Good luck!

wallisface on Gooberlinz

4 months ago

Some thoughts:

  • Goblins is already a currently established top-tier deck in modern, so it'll be useful to see what cards that build is currently using, for fine-tuning your own brew. The current deck is here. Note that they splash black for some important key pieces.

  • Aether Vial is pretty important for a goblin deck to maintain a level of flexibility and speed. I've also seen some decks run Pyre of Heroes to great success.

  • If you're running Conspicuous Snoop, you really need to be running the rest of the combo, otherwise it doesn't have a lot of use. The combo is Conspicuous Snoop, Boggart Harbinger, Kiki-Jiki, Mirror Breaker, and Sling-Gang Lieutenant (once Snoop is in play, you play Boggart to put Kiki on-top, and make infinite Snoops. Then, eventually copy the Boggart instead, and put Sling-Gang on top of your library for infinite ping-damage).

Guerric on [Primer] Casting the Mythal *Update*

4 months ago

Thanks beastmenwarrior! I haven't had the chance to try that iteration yet, so while I added the Mana Echoes combo to the primer I hadn't yet done it with Bloodline Necromancer, even though I knew that's its possible. Technomancer is definitely the hottest new card since Pyre of Heroes.

Guerric on [Primer] Casting the Mythal *Update*

4 months ago
Finally with Neon Dynasty we have some a new addition! Ruthless Technomancer is here to stay, and add yet one more way to perform the Rite of Endless Sacrifice (infinite combo; see primer). This was welcome, as there hasn't been a worthy card for this deck since Kaldheim gave us the powerhouse uber-tutor and combo-enabler that is Pyre of Heroes. This one doesn't disappoint, and also can just provide some ramp and recursion when we aren't ready to combo off. I've updated the primer with how to do the combo with Mana Echoes. I believe you can also do it with Bloodline Necromancer, but I haven't quite got my brain around that one yet, and I'll update if and when I do! I also made one other marginal update, and may due a second one with some other minor tweaks soon.

1) Anathemancer OUT Ruthless Technomancer IN

Ruthless Technomancer is amazing for all of the reasons stated above and more. It's just a must play for the deck. Shout out to beastmenwarrior for drawing my attention to it while I was heavily focused on updating my Yuriko deck with cards from this set. I have a beautiful foil version of Anathemancer, but unfortunately its probably the weakest link. It really only combos with kicked Rite of Replication to win outright, whereas Supreme Inquisitor can work with any infinite token generator to win the game. Other than that it can provide some chip damage, but that doesn't cut it as much most of the time.

2) Decree of Pain OUT Toxic Deluge IN

This one is pretty straightforward. Toxic Deluge comes down much earlier and gets around indestructible and other annoying mechanics like that. This deck is fast and we always have something to do with our mana, so tapping out to wipe the board, even if it nets us a bunch of cards, isn't what we want to do here. I'll probably pop decree into my planeswalker deck where the draw might help more, but its just too slow for this deck.

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