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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
This deals 3 damage to any target (creature, player or planeswalker). Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
1 month ago
I've been hoping for fireblast for a few horizons now,
With all the free spells in modern now, why the hell not.
Would Goblin Welder be too far?
I think another free creature like one of the kobolds or Phyrexian Walker would be interesting.
The Fiery Confluence cycle would be cool and I don't think would affect much,
(I'm basically using that as a placeholder because there's been a couple commander-product cards printed over the last few years I've thought would be cool in modern but I can't remember any of them right now)
I would love to see pyroblast but I don't know if they'll feel obligated to print hydro too,
Personally, I would also love to see an interesting combo piece like Helm of Obedience,
And maybe something weird for combo/control like Arcane Denial.
I think a second Gravecrawler might be interesting and hopefully wouldn't lead to superlong turns,
I would LOVE a two-mana Doran, the Siege Tower more than any other card,
And I think Chain Lightning would be sweet.
I KIND of want that legacy infect spell that gains the opponent life, but that might be too far. Maybe Berserk? Deaths shadow wouldn't mind
I think there's design space for a bauble-like enchantment, but unholy heat kind of ruined that.
An electromancer with ward would be sweet, but wizards would never encourage storm gameplay so maybe with the text "you can only cast two spells a turn"?
Also, I think back to basics would be awesome, I don't care what would happen.
1 month ago
So With Modern Horizons 3 Officially announced to be on the Horizon (No I'm not sorry) I was wondering if anyone had any hot takes/predictions or just a general wish list of cards they would like to see in the upcoming set.
Personally I have no Idea what to predict in terms of Brand new/never before seen cards... not even really sure what kind of theme/mechanic Modern needs or feels like its missing...not even really sure I can think of a cycle I would want to be finished... But I am always in favor of Tribal support... I genuinely believe Treefolk are only a powerful staple or two away from being a competitive deck IMO.
I have been building Burn in paper recently so for selfish reasons I think it would be neat for some legacy Burn staples be printed into Modern.
Im not sure If these cards would be considered "Too powerful for Modern" but I more so just fear that it would take away from "Legacy's Identity"... idk but these are just my from the hip thoughts.
3 months ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
5 months ago
Well, since you asked I think this deck looks good for casual, but coming from someone who hasn't played legacy in a decade it's way too slow for it even back then. That being said, I like it for sure.
Ensnaring Bridge is a reasonably strong lockout card, and I could easily imagine hearing "Oh it's that deck" at the kitchen table. I also love the creative use of Sonic Burst. Some things you could easily (and cheaply!) upgrade. Lightning Bolt is simply the best red card ever, every red deck would be better with 4 of them. Bolt also comes in a slow version Chain Lightning.
I love Lava Axe, but even back in the day it was never a great card. If you happen to get stuck on 4 mana (it happens) it's going to be a dead card in your hand, same with Flame Wave. This deck definitely doesn't want cards in its hand, so we could think about Flame Javelin or Fireblast if we're trying to keep it old bordered.
PS: Also Embermage Goblin
8 months ago
1 year ago
I am not sure if you really need more burn, honestly. Though, if you wanted more burn, you could play Chain Lightning instead of Rift Bolt, honestly.
I think an easy cut would be -1 Spell Pierce and -1 Mountain or Wilds for 2 Chain Lightning. Your curve is so low and you have so much scry/card draw that you should be fine with 17 lands. If you want more burn, the only give I see is in the countermagic (Spell Pierce). You don't want to cut on the fearie/ninja package, so maybe Delver or Augur are also not as necessary?
Pretty tight list. There's not much wiggle room for inclusions!
1 year ago
Interesting deck for sure! I know next to nothing about Legacy but this certainly seems like a cool idea! I've never seen mono red cat tribal before and I would love to see this play out :)
In terms of advice, I would suggest crafting a sideboard that shifts your deck away from creature aggro into straight up burn. If you ever end up going against a deck with lots of creature hate (which has happened to me a LOT), you could swap some pieces around and surprise your opponent with a powerful burn package. If budget isn't an issue, the obvious includes are things like Lava Spike, Chain Lightning, Fireblast, and even a Thunderous Wrath or two. Alternatively, if you run against decks with a lot of non-basics, Price of Progress can cause massive blowouts!