Kinjalli's Sunwing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kinjalli's Sunwing

Creature — Dinosaur

Flying

Creatures your opponent's control enter the battlefield tapped.

Caran_Lyg on Curaga

1 month ago

Another alternative to consuls is Kinjalli's Sunwing but gives no life and maybe a board wipe like Fumigate? But they both break the bank.

Ninjew42 on Jurassic Dreadnoughts (Naya dinosaur/ramp)

11 months ago

Kinjalli's Sunwing would be a good sideboard option to slow down opponents.

Metroplex_Grimlock on Quintessons 2

1 year ago

Quintessa Karona, False God

Quintesson Judge Sliver Overlord

Quintesson Alpha Sliver Hivelord

Sharkticons Shark Typhoon, Voracious Greatshark, Spined Megalodon Pouncing Shoreshark

Allicons every Crocodile in the deck, since Wotc doesn't have Alligators

Baliffs Thran Golem, Moraug, Fury of Akoum

Quintesson Executioner Gigan

Quintesson Prosecutor Cephalid Constable

*Kup Barrin, Tolarian Archmage

*Bumblebee Arvad the Cursed

Optimus Prime Tajic, Blade of the Legion

Hot Rod Crosis's Attendant

Megatron/Galvatron Master of Cruelties

Grimlock(AoE/TLK) Traxos, Scourge of Kroog

Grimlock(G1) himself/ The Tarrasque / Thrasta, Tempest's Roar ( the last 2 are in the sideboard)

Snarl Kalamax, the Stormsire

Slag/Slug Pyroceratops

Swoop Kinjalli's Sunwing

Sludge Cloudpiercer

Scorn Etali, Primal Storm

Unicorn Ulamog, the Ceaseless Hunger and Nicol Bolas, Planeswalker

Cybertron. Ugin, the Spirit Dragon

The Ark The Weatherlight

Metroplex_Grimlock on Quintessons 2

1 year ago

Quintessa Karona, False God

Quintesson Judge Sliver Overlord

Quintesson Alpha Sliver Hivelord

Sharkticons Shark Typhoon, Voracious Greatshark, Spined Megalodon Pouncing Shoreshark

Allicons every Crocodile in the deck, since Wotc doesn't have Alligators

Baliffs Thran Golem, Moraug, Fury of Akoum

Quintesson Executioner Gigan

Quintesson Prosecutor Cephalid Constable

*Kup Barrin, Tolarian Archmage

*Bumblebee Arvad the Cursed

Optimus Prime Tajic, Blade of the Legion

Hot Rod Crosis's Attendant

Megatron/Galvatron Master of Cruelties

Grimlock(AoE/TLK) Traxos, Scourge of Kroog

Grimlock(G1) himself/ The Tarrasque / Thrasta, Tempest's Roar ( the last 2 are in the sideboard)

Snarl Kalamax, the Stormsire

Slag/Slug Pyroceratops

Swoop Kinjalli's Sunwing

Sludge Cloudpiercer

Scorn Etali, Primal Storm

Unicorn Ulamog, the Ceaseless Hunger and Nicol Bolas, Planeswalker

Cybertron. Ugin, the Spirit Dragon (no he doesn't get a creature and I'll explain why in the comments)

The Ark The Weatherlight

BrassLord on Harry and his bucketful of dinosaurs

1 year ago

Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!

In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.

Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.

All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"

So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .

Those are all cards that strike me as cool, but maybe worth cutting.

As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!

I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.

The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.

Hope these suggestions help! Happy hunting!

StopShot on B&R February 15 2021

2 years ago

@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.

My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.

I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.

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