Creature — Dinosaur
Creatures your opponent's control enter the battlefield tapped.
|Want (3)||lshv32 , spencesteck , Miehen|
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|Commander / EDH||Legal|
Kinjalli's Sunwing occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Kinjalli's Sunwing Discussion
1 month ago
You might like these: Conjurer's Closet (flickering Pramikon allows you to reset his left-right mode, making it possible to never get attacked), Thassa, Deep-Dwelling, Venser, the Sojourner, Mistmeadow Witch, Nephalia Smuggler, Flickerform, God-Pharaoh's Statue, Alms Collector, Aven Mindcensor, Kinjalli's Sunwing, Blind Obedience
1 month ago
I would go with Arahbo, Roar of the World and with a tactic of always having one or two cats on the field trying to hit people. Go tall. Alms Collector , Enlightened Ascetic , Kinjalli's Sunwing , Lost Leonin , Skyhunter Skirmisher , Stalking Leonin , Temur Sabertooth , Whitemane Lion , some ramp, removals, protection, a board wipe or two and some equipment. would take out Jareth, Leonine Titan because too much mana, Jazal Goldmane, Nacatl War-Pride , Qasali Slingers and Jedit Ojanen of Efrava for the same reason. Also cool are Heroic Intervention and Selesnya Charm. Stave Off has a cat on it.
1 month ago
Hey hey dawg!
There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas
Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.
Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.
Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.
Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.
Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.
Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.
Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.
Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.
Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.
Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.
Gruul War Chant --> out -- This card is just way too low impact for 4 mana.
Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.
Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha
The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)
Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!
Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!
Insurrection --> main -- Its a sweet win condition!!
Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!
ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:
War's Toll -- in
Sterling Grove -- in
Sphere of Safety - in
Sylvan Offering - in
Enlightened Tutor - in
Harmonize - in
Goblin Spymaster - in
Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)
Tempt with Vengeance - in
Teferi's Protection - in
Rishkar's Expertise - out
Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough
Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!
1 month ago
Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)
You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.
White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.
Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.
Other budget cards ($1-$2 or less each) to consider adding:
- Lands: Command Tower, Tainted Field, Esper Panorama, Terramorphic Expanse, Ash Barrens, Orzhov Basilica
- Ramp: Talisman of Hierarchy, Dark Ritual, Heraldic Banner
- Fliers: Remorseful Cleric, Healer's Hawk, Vampire Nighthawk, Aerial Responder
- Tutors: Diabolic Tutor
- Removal: Swords to Plowshares, Kaya's Guile, Mortify
- Removal: Heliod's Intervention, Cleansing Nova
I offer more advice including what cards to cut. Would you like more advice?
Good luck with your deck.
2 months ago
So I've changed this up a bit on Arena and played just Gruul with no white at all. Put in 4 Domri, Anarch of Bolas to act as additional Savage Stomp s. It's working quite well because if I don't need to Savage Stomp something, Domri will give me mana for the turn. I like his versatility; I think he may be a bit underappreciated.
I played Wakening Sun's Avatar to help if I'm against creatures I just can't beat with my normal dinos, and Kinjalli's Sunwing was to help with flying, but if I'm playing Shifting Ceratops then I don't need to play Sunwing, right?
If I went back from Gruul to Naya on Arena, I'd only throw in 2 copies of Wakening Sun's Avatar just for creature board wipes. Do you think that's worth it or should I just go with Gruul? I wouldn't put in Temple Altisaur like you have because with only 2 enrage triggers and nothing else with 2 toughness, I don't need the Altisaur's protection.
I'm working on the mana base. It's a slow collection of the shock/check/quick/etc. lands.
2 months ago
Another Dino fan! Cheers. This is the sort of stuff I like to run, maybe you’ll find some inspiration :) Pioneer Dinosaur Hub Some things, I prefer using sweepers often and consider Commune with Dinosaurs a must for increased consistency and a great play at any stage of the game.
Here is a revised version of the deck with some changes I made. I did add in a sideboard but if you wanted to just focus on the 60/Bo1 that’s not too hard either. It’s there if needed.
Everything looks good in general, I’d consider moving all Kinjalli's Sunwing to the sideboard, maybe dropping to 2.
For these I’d suggest 4 Stomping Ground and 4 Rootbound Crag to cover with 1 or 2 Mountains for Ranging to grab if need be. I see you’re heavier into white than I usually go. I would do something like 2 Sunpetal Grove and 3 Temple Garden with 1 Plains.
The final amount might look something like this, however could probably be upped a bit. I just lean quite a bit more into .