|Commander / EDH||Legal|
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Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
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1 week ago
I’m planning to build a Enrage deck that has Zada, Hedron Grinder and Guttersnipe in it to add some damage. If I were to play Rile on Zada, would each copy that Zada creates trigger the ability of Guttersnipe? So if I have Zada, Gutter, and 2 other creatures, does Gutter only deal 2 damage from the initial casting it does it deal 8 from the initial + 3 copies.
1 month ago
paytongamer: Hey, sorry it took me a while to get back to you! I've been super busy with my job :/
Cathartic Reunion is valuable because it's a card filtering effect that works without having Zada in play, and can find "proper" cantrips to target at Zada. Cards like Panic were just sorta...odd. They weren't working right when I was trying to storm off, so they got cut - the deck still works fine in my experience. I would agree that Rile probably doesn't make the cut here (much like older ones like Zap). Tilonalli's Summoner has been so-so at the moment. She's only good when I have the city's blessing, which isn't too hard to get, but...she's definitely not amazing, but there aren't enough red token makers as it is :(
I hope that answers your questions! :)
2 months ago
I do love a good dino deck :) I'm sorry I have to break it to you but I think Rampaging Ferocidon is banned in standard. On a different note with the nice enrage cards you have in your deck Rile could be quite delightful.
3 months ago
Thanks for the Primer. I recently built a budget Zada deck with the constraint every card had to be readily available for under $1. My deck came in at $30 and I was unable to include things like Young Pyromancer, Sol Ring or Reliquary Tower to name a few staples.
At this point I don’t think the match I built this deck for is going to happen. I had the opportunity to run the budget deck Sunday past and now I am ready to start upgrading. One of the guys I played against gave me his brew for a Zada deck he had played. Now I am dealing with the common struggle of way too many cards I want play but I digress.
My question for you; with all the cantrips available to abuse with Zada how does a card like Cathartic Reunion fit in? I’m not a very experienced player and I often miss or don’t understand the value of certain cards which is why primers like this one are so helpful to me.
When you cut cards like Panic that interrupt your “storm” how many cantrips did you end up with? I am aware of ~9 that target a single creature and ~4 are janky. I am running ~8 with Rile not making the cut because I am afraid it will wipe out all my tokens. How did cutting back on Cantrip’s effect the deck?
Thanks for explaining Fiery Gambit. How did Tilonalli's Summoner work out for you? I have it in my main board and after reading your primer and looking at both of your Zada decks I’ve got quite a few things to make room for and I keep eyeing this one as a potential cut.
3 months ago
Hi! Since you said you aren't very familiar with old cards I'll just throw out a couple, that usually would go in a tribal/gishath deck and let you decide which way to go.
The fight mechanic is greens only creature removal, so you can keep a few, maybe consider Chaos Warp, Thrashing Brontodon Bane of Progress or any other stuff that can deal with enchantments/artifact. Also I think you need a bit more lands. Most of the deck run between 32-40, I put 36 in mine, but I run around 8-10 ramps and like 5+ draw in every deck I have. For 30 lands i think people run a very different deck than yours and possibly play broken stuff like Mana Crypt. If you really want to keep the enrage theme then the best way to do it is with Caltrops or Pyrohemia, as they provide constant effect, compared to say Rile's one-time use.
These are the cards I could come up with for now, hope they will be of some use to you. Happy deckbuilding! :)
4 months ago
I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.
4 months ago
Clearly Funky isn't being understood... The reason he's suggesting indestructible is because creatures with indestructible still take damage. Gods Willing gives protection, meaning it cannot take damage from sources of that colour, meaning no enrage trigger. Sheltering Light will likely suit your needs. It doesn't boost power or toughness but you're not trying to kill anything with raptor hatchling anways. If you are then just throw in a Savage Stomp and kill their mana dorks or something with it. If you truely are aiming for an enrage deck I'd throw in some Reckless Rage, maybe even some Rile.