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Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
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3 days ago
Thanks for the Primer. I recently built a budget Zada deck with the constraint every card had to be readily available for under $1. My deck came in at $30 and I was unable to include things like Young Pyromancer, Sol Ring or Reliquary Tower to name a few staples.
At this point I don’t think the match I built this deck for is going to happen. I had the opportunity to run the budget deck Sunday past and now I am ready to start upgrading. One of the guys I played against gave me his brew for a Zada deck he had played. Now I am dealing with the common struggle of way too many cards I want play but I digress.
My question for you; with all the cantrips available to abuse with Zada how does a card like Cathartic Reunion fit in? I’m not a very experienced player and I often miss or don’t understand the value of certain cards which is why primers like this one are so helpful to me.
When you cut cards like Panic that interrupt your “storm” how many cantrips did you end up with? I am aware of ~9 that target a single creature and ~4 are janky. I am running ~8 with Rile not making the cut because I am afraid it will wipe out all my tokens. How did cutting back on Cantrip’s effect the deck?
Thanks for explaining Fiery Gambit. How did Tilonalli's Summoner work out for you? I have it in my main board and after reading your primer and looking at both of your Zada decks I’ve got quite a few things to make room for and I keep eyeing this one as a potential cut.
3 weeks ago
Hi! Since you said you aren't very familiar with old cards I'll just throw out a couple, that usually would go in a tribal/gishath deck and let you decide which way to go.
The fight mechanic is greens only creature removal, so you can keep a few, maybe consider Chaos Warp, Thrashing Brontodon Bane of Progress or any other stuff that can deal with enchantments/artifact. Also I think you need a bit more lands. Most of the deck run between 32-40, I put 36 in mine, but I run around 8-10 ramps and like 5+ draw in every deck I have. For 30 lands i think people run a very different deck than yours and possibly play broken stuff like Mana Crypt. If you really want to keep the enrage theme then the best way to do it is with Caltrops or Pyrohemia, as they provide constant effect, compared to say Rile's one-time use.
These are the cards I could come up with for now, hope they will be of some use to you. Happy deckbuilding! :)
1 month ago
I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.
1 month ago
Clearly Funky isn't being understood... The reason he's suggesting indestructible is because creatures with indestructible still take damage. Gods Willing gives protection, meaning it cannot take damage from sources of that colour, meaning no enrage trigger. Sheltering Light will likely suit your needs. It doesn't boost power or toughness but you're not trying to kill anything with raptor hatchling anways. If you are then just throw in a Savage Stomp and kill their mana dorks or something with it. If you truely are aiming for an enrage deck I'd throw in some Reckless Rage, maybe even some Rile.
2 months ago
2 months ago
Note Steely Resolve is a nombo for lots of things you want to do. You might want to reconsider that card.
Huatli, Dinosaur Knight, Huatli, Radiant Champion, Pounce, Crash the Ramparts, Savage Stomp, Rile, Hunt the Weak, Enter the Unknown, Tilonalli's Crown, Kindred Boon, Majestic Heliopterus, Cacophodon, and lastly Spirit en-Dal all don't work if Steely Resolve is out and you choose dinosaur
2 months ago
Polyraptor Squared was actually one of the decks that I had looked at for reference previously. I liked the idea behind it, but I still wanted to keep my deck my own. I think this is where I got the idea of using Heroic Intervention.
I'm glad you answered that specific question for Frilled Deathspitter as it has potential when it's used right.
Another suggestion against Champion of Rhonas, because I don't use enough high mana creatures to use that card to it's potential right?
Yes, they did not include the set that has Heroic Intervention, which is devastating, because for a two drop that protects all of your permanents for a turn is awesome, especially when aiming for the infinite Polyraptor combo. With the sets they currently have in game, there are no cards that help as much as that one would have. That is part of the reason I brought Bellowing Aegisaur into the deck. It may not be infinite, but that could still create a lot of permanently pumped Polyraptor which is still great. I think the reason that they did not include that set is partly that an infinite combo like that could crash the game. I remember getting 20+ of my Polyraptors onto the field while my opponent also had a powerful combo going, it caused the game to slow down quite a bit. This is also why I opted for Verdant Rebirth as it might not protect my creature from dying, but I get another chance to combo it next turn while getting an extra card in hand.
I felt the same way when it came to 1 drop creatures in this deck. Normally I would always have a set of 1 drops at least, but nothing seemed to have enough potential needed for this deck. I may try with and without the 1 drops a few games to see the strengths and weaknesses of both. The only problem that I am seeing is that not a lot of players are running any seriously devastating aggro decks. Turn 4 being my earliest loss, but that was my fault as I should have used a mulligan on my starting hand. If I had to deal with decks such as The Infection Will Rise, I could understand the need for 1 drop creatures. Turn 2 death possibility but aiming for turn 3 so that it is unblockable and hexproof. Even though it is harder for that deck to survive later in the game, it is still my favorite deck.
I was originally running Drover of the Mighty, but I swapped for Otepec Huntmaster as the potential for giving haste to any of my creatures early on helped out a lot more. Opinions on Knight of the Stampede? It's great to drop a few 3 drops for just one mana each.
If I removed Bellowing Aegisaur, would it be better to run black so that I could have multiple spells for making my creatures indestructible until end of turn? Also, would it be wise to run a 4 color deck to add in those spells in addition? I feel like this is an obvious no to both questions, but I wanted to ask anyways.
I will make a few changes at some point today and hopefully clear out my maybeboard.
2 months ago
Hello! I was sent here by Argy.
Is your deck focusing on the polyraptor combo? then i might be able to reccomend some cards that can help you out.
here is my polyraptor deck for reference if you were interested.Polyraptor Squared
firstly, i would definately put the Frilled Deathspitter back in so you can end the game on the spot, instead of relying on surviving a turn for lethal swinging. Unless you give them haste, Regisaur Alpha is a treat for this and on curve. I would maximise 4 alphas and 4 deathspitters over the Champion of Rhonas and Bellowing Aegisaur. cutting aegisaur helps the curve and even though getting 1 white mana isnt hard, makes the deck more inconsistent as its not amazing on its own.. but you mention Arena lacking the card Heroic Intervention. is the aegisaur a replacement for that?
Are you looking into Dominaria for card suggestions?
To answer some of those questions, i cannot reccomend enough against running 1 drop creatures like Kinjalli's Caller due to how little it does for the deck, unlikely to have white mana t1 which is when you want to play it and its a very bad top deck. however, something like Llanowar Elves or Drover of the Mighty is good due to being able to use the mana on other things like your spells!