Bonders' Enclave

Bonders' Enclave

Land

: Gain .

, : Draw a card. Activate this ability only if you control a creature with power 4 or greater.

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Bonders' Enclave Discussion

Non-Linear on The Periodic Table WIP

1 week ago

No Heroic Intervention, you're in blue, just play a counterspell in fact have a - Counterspell - Arcane Denial - Swan Song - Dovin's Veto - any of the confluences

Dread is a waste since it won't stay in your library, play Filth instead or Wonder

If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander

You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond

There is no ramp, don't bother with the two CMC sorceries Nature's Lore, Rampant Growth and Harrow you want the extra lands in your hand. - Cultivate - Kodama's Reach

Another wrath is good - Wrath of God - Damnation

You have little interaction - Vandalblast - Krosan Grip - Generous Gift - Reality Shift

And more importantly no win con - Overrun - Overwhelming Stampede - Biomass Mutation - Craterhoof Behemoth - Dragon Throne of Tarkir (since you probably wont swing with commander) - Bolas's Citadel

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

Upon reading your comments:

1) I did swap out Migration Path for Skyshroud Claim. Fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim feels really, really good.

2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.

3) I do like Etali, Primal Storm and am considering its inclusion in the deck. Etali, Primal Storm's attack trigger can be really powerful and add another element to our plan, as you mentioned above.

4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.

Upon perusing my collection, I did not find a copy of Bonders' Enclave. When I get one, it will replace Mossfire Valley.

I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!

I play-tested the following ten changes:

1) Quartzwood Crasher in and Avenger of Zendikar out.

Quartzwood Crasher made some big trampling creature tokens. Its presence was noticeable in the deck and did more in combat than Avenger of Zendikar ever did.

2) Godo, Bandit Warlord in and Chancellor of the Forge out.

This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!

3) Ghalta, Primal Hunger in and Craterhoof Behemoth out.

As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.

4) Giant Adephage in and Living Hive out.

I did not draw Giant Adephage once. I did not tutor for it either.

5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!

6) Momentous Fall in and Altar of Dementia out.

I did not draw Momentous Fall once during play-testing.

7) Return of the Wildspeaker in and Comet Storm out.

I did not draw Return of the Wildspeaker once during play-testing.

8) Reap the Past in and Moldgraf Monstrosity out.

I did not draw Reap the Past once during play-testing.

9) The Great Henge in and Temporal Aperture out.

As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.

10) Skyshroud Claim in and Thaumatic Compass  Flip out.

As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass  Flip or Migration Path. Good suggestion!

Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.

I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

2 weeks ago

Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.

I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.

Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.

Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!

The Great Henge is an automatic inclusion.

I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!

I plan to task myself with attempting to include the following cards:

Momentous Fall or Return of the Wildspeaker (card draw)

The Great Henge (card draw and ramp)

Migration Path (card draw or ramp)

Bonders' Enclave (card draw)

Nylea, Keen-Eyed (card draw and ramp)

Reap the Past (graveyard recursion)

Godo, Bandit Warlord (Embercleave-fetcher, opponent-eliminator)

Quartzwood Crasher (big trampler, makes other tramplers)

Giant Adephage (big trampler, makes other tramplers)

Ghalta, Primal Hunger (really big trampler)

My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:

Avenger of Zendikar

Chancellor of the Forge

Living Hive

Craterhoof Behemoth

Comet Storm

Gaea's Cradle

If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.

Moldgraf Monstrosity

Temporal Aperture

Thaumatic Compass  Flip

Mossfire Valley

Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:

Quartzwood Crasher in. Avenger of Zendikar out.

Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.

Godo, Bandit Warlord in. Chancellor of the Forge out.

Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!

Ghalta, Primal Hunger in. Craterhoof Behemoth out.

Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.

Giant Adephage in. Living Hive out.

Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.

Bonders' Enclave in. Gaea's Cradle out.

If the token package of this deck is eliminated, Gaea's Cradle is more beneficial in decks that provide armies of creatures. Adding Bonders' Enclave provides card draw.

Return of the Wildspeaker or Momentous Fall in. Comet Storm out.

Without the presence of a token army and Gaea's Cradle, keeping Comet Storm as a finisher is not optimal. Supplanting it with a form of card draw seems like a reasonable replacement.

Reap the Past in. Moldgraf Monstrosity out.

This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.

The Great Henge in. Temporal Aperture out.

The Great Henge simply does more than Temporal Aperture.

Migration Path in. Thaumatic Compass  Flip out.

Migration Path provides quicker ramp and the potential for card draw if it's cycled.

Nylea, Keen-Eyed in. Mossfire Valley out.

Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.

I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.

Thank you again for your suggestions! I appreciate your time and effort!

Profet93 on Xenagos, God of Wilds

3 weeks ago

Beast Whisperer - Weakest suggestion but worth mentioning

Bonders' Enclave - Takes a land slot

Greater Good - BEST card for your deck ever. Run this or you're dumb, period

Harmonize - Decent draw

Kozilek, Butcher of Truth - Not needed at all, but he's fun. 24/24 annilar 4 with haste and draw 4? Damn

Lifeblood Hydra - I've always liked him, even more fun with Berserk (which itself is fun with Selvala, heart of the wilds)

Lifecrafter's Bestiary - Scry and draw

Life's Legacy - Draw, beware of blue

Momentous Fall - See above, in response to removal

Nylea, Keen-Eyed - Ramp and draw, being similar to xenagos makes him harder to get rid of

Return of the Wildspeaker - Draw or pump

Rishkar's Expertise - VALUE

Skullclamp - Nice to use on dorks other weak bodies

Sylvan Library - Nice to have, not necessary, but very helpful

Tireless Tracker - Decent but worth mentioning

If you add even half of this card draw, your deck will improve tremendously. Maintaining gas is crucial.

Once we discuss each of these options, I would be more than happy to discuss creatures with you. Lmk

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