Whisperer of the Wilds
Creature — Human Shaman
: Gain .
Ferocious — : Gain . Activate this ability only if you control a creature with power 4 or greater.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Whisperer of the Wilds Discussion
3 months ago
3 months ago
I think a few more lands what help tremendously. You want to hit your land drop each and every turn, no exceptions, and without any of the usual mana dorks green runs ( Arbor Elf , Llanowar Elves etc) I think 17 is a bit low. I see you have Whisperer of the Wilds , but even so. Good news is that once you figure out what you’re taking out to make room, you don’t need any super expensive lands. Bayou would be ideal, but a couple extra Forests is just fine.
Also, maybe I’m just overlooking something, but how are you getting Whisperer of the Wilds out Turn 1?
4 months ago
Your combo is cool but very unlikely. You would want to add a few ways to tutor up the artifacts to get better consistency.
Hoarding Dragon , Kuldotha Forgemaster , Inventors' Fair and Gamble could help.
Shared Summons could get forgemaster and toymaker. Crop Rotation can get inventor's fair.
Also you might consider a few more instants to make scepter more useful if he doesnt happen in to vitalize. Ancient Grudge and Fog seem good.
Also you may want more mana dorks to enable the combo with vitalize scepter. Palladium Myr works as would Fyndhorn Elder , Greenweaver Druid , Nantuko Elder , Whisperer of the Wilds , these are also decent ramp cards in general.
4 months ago
It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.
10 months ago
Hey Profet93, I see you also have a Multani deck. Nice! I have a few tips for you to consider:
- There are some additional cards now that let you draw cards equal to the highest power among creatures you control: Grothama, All-Devouring and Return of the Wildspeaker. Garruk's Uprising is also a great new draw option. Consider cutting Momentous Fall and Lifecrafter's Bestiary
- With drawing so many cards, I found running a few cheap land tutors to get Reliquary Tower has a lot of merit: Sylvan Scrying and Crop Rotation
- I’m confused by Rogue's Passage. Can’t use that on Multani :).
- Castle Garenbrig gets you Multani out a turn early while the opportunity cost is basically 0
- I’m excited for Inscription of Abundance from the new set
- On a more general note, I think you can work on your mana curve: cutting some 3-drops for 2-drops for example. I recently added Ilysian Caryatid and Whisperer of the Wilds as relevant 2-drop options. Crashing Drawbridge is also really nice.
1 year ago
1 year ago
On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.
I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.
1 year ago
I thank you all for your suggestions. Even the ones above my budget [since I'm from Brazil, cards like Bane of Progress can reach prices above R$20], because they help opening my eyes to possibilities and where to take this deck to if I like it and want to push it further.
I couldn't fit everything in there, but I did try to mix things a bit adding a couple more lands, two spells to fetch those ( Sylvan Scrying and Farseek ), another low cost mana generator Whisperer of the Wilds (who can add 2 at once as well), another Scout Silhana Wayfinder and Genesis Hydra to help finding more of the big guns.
I tried to keep most aditions up to 2 CMC since I believe they're most useful at the start of the game - which is where I'd need more speed to build things up.
If you have any further comments, please feel free to contribute. I'd be happy to hear them =]