Whisperer of the Wilds

Whisperer of the Wilds

Creature — Human Shaman

: Gain .

Ferocious: Gain . Activate this ability only if you control a creature with power 4 or greater.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Whisperer of the Wilds Discussion

Balaam__ on Hydra Gluttony

3 months ago

I think a few more lands what help tremendously. You want to hit your land drop each and every turn, no exceptions, and without any of the usual mana dorks green runs ( Arbor Elf , Llanowar Elves etc) I think 17 is a bit low. I see you have Whisperer of the Wilds , but even so. Good news is that once you figure out what you’re taking out to make room, you don’t need any super expensive lands. Bayou would be ideal, but a couple extra Forests is just fine.

Also, maybe I’m just overlooking something, but how are you getting Whisperer of the Wilds out Turn 1?

Grind on Salty Maxter Gruul TrollScepter

4 months ago

Fun deck!!!
Your combo is cool but very unlikely. You would want to add a few ways to tutor up the artifacts to get better consistency.
Hoarding Dragon , Kuldotha Forgemaster , Inventors' Fair and Gamble could help.
Shared Summons could get forgemaster and toymaker. Crop Rotation can get inventor's fair.
Also you might consider a few more instants to make scepter more useful if he doesnt happen in to vitalize. Ancient Grudge and Fog seem good.
Also you may want more mana dorks to enable the combo with vitalize scepter. Palladium Myr works as would Fyndhorn Elder , Greenweaver Druid , Nantuko Elder , Whisperer of the Wilds , these are also decent ramp cards in general.
Cheers!!

TheVectornaut on Red Green Dinos

4 months ago

It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.

Beebles on

10 months ago

Hey Profet93, I see you also have a Multani deck. Nice! I have a few tips for you to consider:

Cheers!

maxon on Ramp in Pioneer Question

1 year ago

Would 4 each of Elvish Mystic, Llanowar Elves, Rattleclaw Mystic, Whisperer of the Wilds be a halfway decent ramp package for a Temur Pioneer deck that wants to play 4-6 six-mana creatures?

jakeelephant006 on Nylea, Hydra-eyed

1 year ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

Hyato on Nikya - All Creatures

1 year ago

I thank you all for your suggestions. Even the ones above my budget [since I'm from Brazil, cards like Bane of Progress can reach prices above R$20], because they help opening my eyes to possibilities and where to take this deck to if I like it and want to push it further.

I couldn't fit everything in there, but I did try to mix things a bit adding a couple more lands, two spells to fetch those ( Sylvan Scrying and Farseek ), another low cost mana generator Whisperer of the Wilds (who can add 2 at once as well), another Scout Silhana Wayfinder and Genesis Hydra to help finding more of the big guns.

I tried to keep most aditions up to 2 CMC since I believe they're most useful at the start of the game - which is where I'd need more speed to build things up.

If you have any further comments, please feel free to contribute. I'd be happy to hear them =]

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