Atarka's Command


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Atarka's Command


Choose two —

  • Your opponents can't gain life this turn.
  • Atarka's Command deals 3 damage to each opponent.
  • You may put a land card from your hand onto the battlefield.
  • Creatures you control get +1/+1 and gain reach until end of turn.

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Atarka's Command Discussion

MrBodi88 on What?? Did you just lose on turn 2??

6 hours ago

@Declamor the combo is fully legal! Works like a bomb. I am also looking at building a landfall deck with the same mechanic.

If you have a Burning-Tree Emissary and a Simian Spirit Guide or a Hidden Herbalists in your hand, you can easily empty it out and have 3-4 3/3 creatures out on the field. Anthem spells like Atarka's Command and the Reckless Bushwhacker will help you deal massive damage.

If you have any ideas for the deck, do not hesitate to let me know - maybe thinking of adding a Mutavault

Unlife on New MTG Player

1 week ago

I'd say Goblins, its a fast aggressive deck that could easily fit into your budget, even if you threw in fetches. I've seen a few builds splash green for Atarka's Command and a couple of pump spells if you don't want to go the mono-red direction

Snap157 on Is there a better card ...

1 week ago

Personally I love running Atarka's Command, Deflecting Palm, or Skullcrack.

sylvannos on Is there a better card ...

2 weeks ago

Have you thought about Atarka's Command? I know it doesn't hit creatures, but the green splash gives you more options for your deck. You can also use your Isochron Scepters to get extra lands into play. Probably the best thing, however, is that you get to play Destructive Revelry in your sideboard.

For strictly Boros colors, other options are Angel's Grace, Dawn Charm, Burst Lightning (you can pay the kicker even when it's imprinted), Deflecting Palm, Galvanic Blast (although you'd need more artifacts in your deck), Intervention Pact, Sudden Shock, Surging Flame, and Pact of the Titan.

Skullcrack is going to likely be the best option, however.

RUST-O on Werewolves not Swearwolves

4 weeks ago

I agree with the other dude. Young Wolf is an all-star.

Atarka's Command, Mutagenic Growth. But then again maybe not since you dont want to cast very much stuff in a turn since werewolves are jank like that.

Also. Lightning Bolt... because its lightning bolt.

Poseidon31 on Gruul Dragon

1 month ago

Since your dragons have high CMC your other spells should be much cheaper. Than i would suggest more removal:Lightning Bolt, Lightning Strike, Abradeinstead of Banefire i would play Red Sun's Zenith, cause you get it back into your library.

Some Ramp with Desperate Ritual.

Than Glorybringer can be a big threat and is like a removal. 5 Mana with 4/4 Flying, Haste and with Extert you can shoot 4 damage to target non-dragon creature, like another removal.

Then Atarka's Command is more usefull than your big Enchantments.

Than i would only Splash green only for dragons and Atarka's Command and play more creature removal.

And your Deck will be Modern not Standard.

I would play like this:

Creatures (21): 4x Dragonlord's Servant, 3x Dragonspeaker Shaman, 3x Thunderbreak Regent, 3x Glorybringer, 4x Slumbering Dragon, 1x Utvara Hellkite, 1x Atarka, World Render, 1x Hellkite Charger,

1x Ugin, the Spirit Dragon

Other Spells (15): 4x Lightning Bolt, 2x Flame Slash, 2x Red Sun's Zenith, 4x Atarka's Command,
3x Desperate Ritual

felletje on Boros Burn

1 month ago

Things i'd do:

-1 Shard Volley -> +1 Searing Blaze

Searing blaze op

You could expand to green and put in some Atarka's Command and Destructive Revelry. You only need some Copperline Gorge and a Stomping Ground.

You could board in some Deflecting Palm. love it against things like Wurmcoil Engine and Death's Shadow.

Have fun building!

franjimen421 on Bring Me Back To My Former Glory. (HELP PLEASE)

1 month ago

Mainboard Thundermaw Hellkite (or any other creature above 5 CMC, really) with no ramp or creature cheat whatsoever in modern - Most of the time it'd be pretty much a dead card for you. Would suggest instead:

1) Faithless Looting. Good for refilling and dumping creatures in the 'yard.

2) Vexing Devil. Always, always a good play.

3) Vengevine. If you utilize the grave, that's the guy for ya.

Also, sideboardwise - too. many. removal.

Now seriously, you have too many removals in the sideboard. You might wanna consider in replacement to some:

Ancient Grudge, Relic of Progenitus, Atarka's Command, Fulminator Mage, Kolaghan's Command, Nature's Claim, Ratchet Bomb, Damnation, Leyline of the Void, Surgical Extraction.

Best of luck!

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