Atarka's Command


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Atarka's Command


Choose two —

  • Your opponents can't gain life this turn.
  • Atarka's Command deals 3 damage to each opponent.
  • You may put a land card from your hand onto the battlefield.
  • Creatures you control get +1/+1 and gain reach until end of turn.

Atarka's Command Discussion

AkrosTheClear on Gob-Kin Frenzy

1 month ago

so I've tried Grapeshot and I found myself using it as removal more often than using it as a win condition. I think that the new goblin Pashalik Mons is a better, more well-rounded card to put in that slot. I also have played some games with Atarka's Command in my side board and I have never put it in. I get that it has a lot of options, but what decks do I play it against?

Also, I feel as though Collected Company would slow down the deck more than it would benefit it, but being new to modern I'm still testing everything out. What have been your experiences with the card?

Sarios254 on Gob-Kin Frenzy

1 month ago

I would put at least 2 copies of Atarka's Command in the deck and possibly Collected Company with 2 copies.

You could also use a Grapeshot in you´re deck.

jkrapian on RW Burn

3 months ago

I used to run 4x Atarka's Command back in the day but I want to keep the deck predominately RW. Adding Stomping Ground deals more damage than an Inspiring Vantage and it may not be well for after sideboard when I need Kor Firewalker .

Thank you for the suggestion, I may try running 2 in place of Skullcrack and let you know.

Atarka's Command with Monastery Swiftspear was always fun when I used to do that in Standard back in the day.

Braingamer on RW Burn

3 months ago

Should you not being running Atarka's Command instead of Skullcrack You would probably need another Stomping Ground but it is more worth it. Like the turns where you swing in with Monastary Swiftspear and Atarka's Command with the modes Creatures get +1/+1/ until end of turn and deal 3 to each opponent is def worth it in my opinion.

Dancing-Blade on Artifwhackts

3 months ago

hellhole3927 A lot to reply to, so forgive me if I miss anything. As I said in the earlier post, Atarka's Command would be worked into the sideboard, not mainboard. This would most likely be in place of the two Skullcrack 's. Don't think it is wholly necessary mainboard, especially as Signal Pest essentially acts as Bushwhackers 9-12 anyway.

Legion Loyalist is a card that has eluded me since this deck's conception. I'm aware how powerful he is and have always wanted him in this list in some fashion, but I have no idea where the room is. Possibly in the sideboard to help with things like Lingering Souls . That said, Kytheon, Hero of Akros  Flip and Toolcraft Exemplar are quite key to the deck. The synergy between Kytheon and Bomat Courier (ie. Courier allowing Kytheon to flip on turn 2 easily and then Gideon protecting Courier to allow for a load of card draw later if needed) is something I'm quite fond of and is very powerful in practise. As for Toolcraft Exemplar , he just hits like a truck.

When I speak about BTE being able to cast only Reckless Bushwhacker and Destructive Revelry , I'm aware that artifacts could be cast with them as well, however my point was that realistically, these are going to be cast beforehand. In my opinion, BTE is something that you cast when you intend to go off that turn, after emptying your hand of all other things you want to cast on the turns earlier.

I'd have to say no to adding more Kuldotha Rebirth 's as well. Having ran 3 of them in the past, this proved to be too much. Drawing two is often unnecessary. By extension, I have to disagree about Goblin Piledriver as well. Goblin's isn't really the theme here; artifacts is more so.

I do however, really like your point about Gut Shot . Realistically makes a lot of sense. I'll definitely consider it.

DashJovis1 on Mono-Red Burn

3 months ago

I dunno, I just always feel awkward calling decks with a splash mono-red. But yeah, there's exactly five cards in the 75 with any green in their cost. I would just be running red, but once you're splashing for Cindervines it feels like you might as well run Atarka's Command .

hellhole3927 on Artifwhackts

3 months ago

Adding Atarka's Command would be totally worth it in my opinion, it would act like a third bushwhacker. What I think would be best for your deck is to cut Kytheon, Hero of Akros  Flip for Legion Loyalist and cut Toolcraft Exemplar for Atarka's Command . I'm not sure what I would cut for Burning-Tree Emissary it was just an idea, it kinda acts like a larger Memnite . Also if you do add Atarka's Command then the green mana (from Burning-Tree Emissary ) would be able to be used for Atarka's Command , Signal Pest , Bomat Courier , Reckless Bushwhacker , and more Burning-Tree Emissary . The next things I would consider adding would be 2 more Kuldotha Rebirth , Goblin Piledriver , and Gut Shot . BTW, since 8 whack decks are usually super aggro based Gut Shot seems like a great addition here... Turn 1) drop some tiny creature/develop a board state, Turn 2) pay 2 life into Gut Shot to kill a Noble Hierarch , etc and now you can cast any 1 of your 12 Bushwhackers (assuming you add Atarka's Command and played a land for turn).

SufferFromEDHD on Double Up, Double Down

3 months ago

Recently built Riku myself. Ended up with two versions: Riku Token Tricks and Riku Midrange Toolbox.

Guided Passage is made for Riku.

Fiery Confluence , Verdant Confluence and Mystic Confluence , Incendiary Command , Primal Command , Cryptic Command and Atarka's Command seem like auto includes for Riku. Too much value.

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Atarka's Command occurrence in decks from the last year


All decks: 0.07%