|Commander / EDH||Legal|
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|Dragons of Tarkir||Rare|
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Choose two —
- Your opponents can't gain life this turn.
- Atarka's Command deals 3 damage to each opponent.
- You may put a land card from your hand onto the battlefield.
- Creatures you control get +1/+1 and gain reach until end of turn.
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|Have (9)||perrin515 , NOGzFTW , MTG1814 , Riders_of_Brohan , 2austin5 , thetechzombie , Dredgar , TheRealPeaches , marsthesoos|
Atarka's Command Discussion
4 days ago
mad_hatter_md01, are you offering to make a donation? (;
Top four changes would be Bloodspore Thrinax, Mazirek, Kraul Death Priest, Rishkar, Peema Renegade, and Reyhan, Last of the Abzan. Those are the ones that would really oil the gears in this deck. They'd probably go in for things like Vein Drinker and Varolz, the Scar-Striped, Curse of Stalked Prey, Skirsdag Cultist, and so forth.
Past that, it's really up to you. Doubling Season, Meren of Clan Nel Toth, Atarka's Command, Damnation, Sarkhan Vol...just whatever floats your boat. They wouldn't be in my ideal deck, necessarily, but you can certainly find ways to spend money on a counters-and-tokens-and-reanimation build.
Hope that helps answer your question. Let me know if I can clarify. Cheers!
5 days ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.
1 week ago
Burn (Frontier Burn) for some ideas, even if I haven't updated it with some cards I switched out in Xmage editor...
2 weeks ago
I think at 5 it would find a spot in a good number of lists, but 6 would cement it as an auto-include in every list.
I know some people have pointed out blood hand and firecraft but those aren't really played in more recent lists as far as i've seen mostly because cards like Atarka's Command are better at what they do. theres also cards like Boros Charm that just do 4 damage and are cheaper.
The other thing is that these cards did something else as well as do 4 damage. assuming this card only did damage i'd imagine it would have to more than 4 to make up for being worse than these cards.
2 weeks ago
it depents what creature typ you whant to play.
Just a few brainfarts ok?Steel Hellkite, Dragonspeaker Shaman, Shaman of Forgotten Ways, Rattleclaw Mystic, Foe-Razer Regent, Lifeblood Hydra, Managorger Hydra, Mistcutter Hydra, Frontier Siege ,Atarka's Command ,Shock, Fog ,Garruk, Caller of Beasts etc etc
2 weeks ago
First off, get rid of your tapped lands. Next add fetches and shocks for deck thinning. You can add Atarka's Command for ramp, also Seething Song although, you only really need to ramp for Protean Hulk so id rather find a way to just cheat him out. Or add Manamorphose id also rather you have a Chandra, Torch of Defiance or Xenagos, the Reveler as planeswalkers.
2 weeks ago
From personnal experience, Elf is not such a bad match-up. They really don't like spot-removal on their lords and Hand-disruption often remove the biggest problem card they could have, and we run both in good numbers. Plus, you run two Zealous Persecution, which is very good against them. If you struggle with them, Flaying Tendrils actually works wonder. Plus it's an excellent answer to Dredge.
I also think Auriok Champion is a better answer to burn in general. Timely Reinforcements is also very good, but they often cast Skullcrack or Atarka's Command in response, while Auriok Champion's incremental life gain is very hard to deal with. The only real answer they have for it is Path to Exile and Reality Hemorrhage. Seeing as you already run 12 other token generator, my suggestion would be to replace the mainboard Timely Reinforcements with Auriok Champion.
But even without my suggestions, nice list. Would play with or against.
1 month ago
Darkite I don't think they will ever print new good spells, let alone mill spells; and with 'good' I mean 'good' in relation to what creature(-based spell)s do. Example of creature-based spells are Atarka's Command or planeswalkers. They could issue a different good spell from time to time, but that only for the appeasement of older players; and if they ever do it (like Fatal Push) it will be for something a consistent portion of player need to rekindle their passion: they could print a good burn spell or a good counterspell, but never a mill spell because (a) Mill has no consideration in the competitive scene (for a good reason), (b) even at non-competitive levels Mill is scarsely played and (c) anyone who does not play Mill (or is simply on the opposite side of the table) is just annoyed by it (at least it is just boring to mill, and for some players it may even be frustrating or felt as invasive). So we have to aim to improve our deck only with better answears and better lands.
As Foretold requires a lot of turns (which means bullet-proof defence, which Modern traditionally don't offer especially for combo decks like ours) AND specific cards in hand at the right time AND suboptimal lines of deck-building and card-choosing. I understand the mini-combo with Ancestral Vision, but do we really need it?