Destructive Flow

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Destructive Flow

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Knivesthebrutal on Lord Windgrace CEDH Land Hate

2 years ago

Liquimetal Coating an opponents land (preferably a basic); then then you Splinter them ALL from your opponent's deck.

Argothian Wurm and Shivan Wumpus are also fun bodies to get out early and force opponents to make those hard choices, as does Deus of Calamity - it's actually decent creature removal. Opponents, in theory, shouldn't have the gas to have big blockers out, so they have to chump block or lose more lands.

Destructive Flow is nice stax card

Bramblecrush and Reclaiming Vines are ok spot removal of non-creatures (including lands)

Reap and Sow , Mwonvuli Acid-Moss are ok land-destruction themed land fetch

Daryl, Hunter of Walkers and Pyrohemia or Pestilence make decent critter control/card advantage (obviously works wonders against zombie decks), though that is getting away from the theme of the deck...

Peligrad on Land destruction vs Stax

3 years ago

Land Destruction is stax. It is just more consistently reliable than other stax pieces and hence frowned upon.

Stax is anything that prevents the other players decks from functioning and removing lands qualifies.

Blood Moon is a stax piece that ruins mana fixing. Destructive Flow is a stax piece that removes lands entirely.

They're just different flavors of the same thing. Saying one is ok and the other isn't is silly.

I built a stax deck, but I hardly play it. As the stax player, the rest of the table should try to kill you first before you lock them out of the game. Personally, I don't like 2 hour long games where the game grinds to a stop, and I also don't like dying in 4 turns because the table teamed up on me. One of those 2 things are going to happen when you play stax.

Mr_Engineer on Lord Windgrace messing with lands

3 years ago

Not a bad start! My one real recommendation is to try and focus the deck up a bit more. It seems to me that the deck is trying to go into a few different directions, I'm seeing 1) a landfall strategy, which is typical for most Lord Windgrace decks, 2) land destruction with Strip Mine, Wasteland, Tectonic Edge, Dust Bowl & Destructive Flow and 3)a little bit of artifact hate, Collector Ouphe & Damping Matrix. Personally, I think that's a little bit scattered and I'd recommend trying to focus it up a bit more. I'm personally not a fan of Amulet of Vigor in these decks. Windgrace builds typically are slower decks to begin with and I just think it's a wasted spot in the deck. It's definitely a powerful card though for sure. Also, I think you need more lands. I haven't seen a good and well functioning Lands Matter deck with less than 40 lands in it. On a similar note, being a landfall strategy, you need more ways to play multiple lands per turn. Cards like Oracle of Mul Daya and Azusa, Lost but Seeking are amazing..and expensive yes I know. Dryad of the Ilysian Grove is a recent printing that has the same effect for 3 mana.

All in all I think you have a good start to your Windgrace deck! My build I am constantly tinkering with and I'm at a good spot now where I like it. Take a look and maybe it'll give you some ideas for your own!


Lord Windgrace's Serfs

Commander / EDH Mr_Engineer

SCORE: 5 | 6 COMMENTS | 660 VIEWS | IN 1 FOLDER


m_to_the_three on Jund Hate

4 years ago

Aye, Jund Hate is a very fun deck type. I have a Jund Hate deck as well using the orignal Vaevictis. https://tappedout.net/mtg-decks/legend-legends-dragon-king-vaevictis-asmadi/ I recommend checking it out to give ya some ideas.

First thing Yawgmoth Bargain and Strategy, Schmategy is banned in commander so you can't use that.

So the actual first thing, Jund is an actual good color for nonbasic land destruction. So if you want you can go all basic lands and use some powerful nonbasic hate like Destructive Flow , Ruination , and Magus of the Moon is pretty solid cards. Also because jund has access to a lot of solid green ramp spells. So you can get your mana fixing through ramp spells. I never really had an issue in my Vaevictis deck which goes all basic.

For some boardwipes, Fire Covenant , Windgrace's Judgment , and Phyrexian Purge are pretty good as well.

I hope some of these ideas help out. But overall it seems like a really cool deck. Hope ya have fun playing with it.

widell on Lord Windgrace Land Destruction

4 years ago

Can I interest you in a Destructive Flow ?

m_to_the_three on The Suicide Squad

4 years ago

I love to see legend legends decks. I have three; vaevictis, hazezon, and nebuchadnezzar.

Because majority of your landbase is basic and you got decent ramp, you might want to cosnider just going all basic and run some fun nonbasic land hate. That is one of my strategies in my OG vaevictis deck. It helps slow down decks, especially greedy decks, which gives you time to start the snowball of suicide squad. There are some classic nonbasic hate like Ruination and Blood Moon but my favorite one in Vaevictis is Destructive Flow, the pinnacle of jund cards.

Because you run a lot of sac outlets, you might want to consider some cards that enjoy dying. Mindslicer is a very powerful card that if you can get it to die will put everybody at a halt except for you because your commander can bring them back. Plaguecrafter, Fleshbag Marauder, and Merciless Executioner are another set of creatures that are solid in slowing your opponent down and are wonderful things to bring back using your commander. Plaguecrafter is the best of the set because it can get rid of walkers and make your opponents discard. I run all three in my Meren deck.

Liliana, Heretical Healer  Flip and Meren of Clan Nel Toth are also good cards to consider in the deck for some recursion. liliana can also get you a zombie and can do more things then just causing recursion.

I also recommend cutting Tempt with Discovery because you dont have any really powerful lands. So even if people accept the tempt they might get something more powerful, for example a stax deck can pull a Strip Mine and make you lose a land, a black deck can pull a Cabal Coffers and get a lot of mana, and a really expensive green deck can just get a Gaea's Cradle. It might just be best to put a mana dork or another green land tutor card. For the same mana cost, you can put in Mwonvuli Acid-Moss, destroys a land and gets you a forest, it will give you a 2 mana lead against one of your opponents and a one mana lead against the rest of them.

Overall though its a very cool deck. I recommend checking out my Meren deck to maybe give you ideas for more creatures that dont mind dying or are good for recursion and to see if there are any sac outlets or graveyard recursion you might want to consider for your deck. Also my vaevictis deck can help ya find some fun jund cards for your legend legends deck.

I hope this helps!

m_to_the_three on Dire Permanents [Vaevictis Permanents Only]

4 years ago

If you run all basic lands and have good ramp cards you can have fun with stuff like Destructive Flow . I run it in my Vaevictis Deck (OG Vaevictis) and its insanely powerful. That card has helped me win countless times in all different types of table, both high and low power. You can also run stuff like Tainted AEther or Burning Sands and destroy people's lands when you force them to sac stuff using vaevictis ability.

Load more