Destructive Flow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Rare

Combos Browse all

Destructive Flow

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

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Destructive Flow Discussion

elgosu1337 on Wakanda Forever!!!

1 month ago

You might want more ramp for the early game like Kodama's Reach, Skyshroud Claim, Khalni Heart Expedition. Nature's Lore, Farseek, and Rampant Growth would also be better than Farhaven Elf. Pir's Whim and Hour of Promise are also helpful to find specific lands.

Destructive Flow and Desolation are cheaper ways to make opponents sacrifice lands.

In terms of your sorceries and enchantments, you could cut down on the more expensive ones, and add in removal and boardwipes to help you get to the late game. You can try Blasphemous Act, Chain Reaction, Damnation, Toxic Deluge, Boompile, Nevinyrral's Disk, Pernicious Deed, Terminate, Dreadbore, Attrition, and Hull Breach.

Pawstitute on The Lord of the Land

1 month ago

After playing my own version of the deck, you might want to include Wildfire, Ember Swallower, and Destructive Force as ways to wipe the board and put yourself ahead in the game - they can hate you all you want, but if they can't cast spells, then it doesn't matter.

You might want Dryad Greenseeker to compliment your Courser and Oracle, dropping the Borderland Explorer, since leveraging/knowing the top card of your deck can be pretty useful. More ways to dig further into your deck would be Harmonize and Reforge the Soul.

Another thing to consider is Anger, giving your Centaur Vinecrasher, Omnath, Locus of Rage, Avenger of Zendikar, Rampaging Baloths,or Borborygmos Enraged haste is big game.

Lands for you to consider are Arch of Orazca, as well as Temple of Abandon, etc. Hour of Promise can also be included to put Thespian's Stage-Dark Depths as another win condition.

I think if you're going heavier on the Crucible of Worlds/Ramunap Excavator, you might be playing a slower control-y list, one that would accommodate Destructive Flow.

dennisdegooijer on

1 month ago

Hey, I think the biggest issue is the fact that you play a lot of one use only single target land destruction. This means you spend one card to deal with one card of one of your opponents, and although you have some copy spells, it often will leave your other opponents up 2 cards. It also doesnt continually pressure your opponents landbase.

A few suggestions: Desolation, Earthlink, Burning Sands,Destructive Flow, Smokestack, Wildfire,Jokulhaups and Blood Moon These are my personal favorites. Although these cards also hurt you as much as they hurt your opponents, you have Lord Windgrace to break parity.

Another great card is Nissa, Vital Force

If you want some inspiration here is my take on Lord Windgrace: Lord Windgrace, Lands Vegeance

ajensen6 on What the Landfall Precon Should Have Looked Like

2 months ago

SteelSentry I actually drafted a land destruction based Lord Windgrace deck not very long ago. I run mostly basics in it so I can get full value out of Destructive Flow. It can be clunkly but it's a lot of fun. Here's the deck if you're interested. https://www.mtggoldfish.com/deck/1245575#online

SteelSentry on What the Landfall Precon Should Have Looked Like

2 months ago

Land destruction is a touchy subject for a lot of people, but would you consider Keldon Firebombers or any of the Wildfire type effects? Destructive Flow is also another one you can easily break the symmetry of if you don't have any mono-colored decks at your LGS.

Kingtalk on More like WIN-Grace

2 months ago

Hi_diddly_ho_neighbor oooh I really like Destructive Flow and Wildfire, I really considered Zo-Zu the Punisher but I feel like he'd burn me more than other people haha. Custody Battle is hilarious and I might very well add it in. Thanks for the suggestions, I'm going to add in Destructive Flow and Wildfire right now

Hi_diddly_ho_neighbor on More like WIN-Grace

2 months ago

Sorry for the double post, but some not-so-good-but-funny options are cards like Akki Blizzard-Herder, Custody Battle, Hurloon Shaman, and Shivan Wumpus. That way you can say to your opponents: "well you chose to destroy your own lands".

Some other actually useful symmetrical options could be Destructive Flow, Zo-Zu the Punisher, Keldon Firebombers, Wildfire, or Wave of Vitriol.

TheRedGoat on Nigg, Nagg and Nogg

1 year ago

Well, for non-creature recursion there's mostly singleton effects like that of Treasured Find, or Nyx Weaver and Deadbridge Chant if you don't mind heavy self milling. The other thing is that there are a lot of useful enchantments that you could abuse that recur themselves.

Spreading Algae would be a weaker one to use, but you've also got access to Aspect of Mongoose and Fallen Ideal.

Otherwise, I can only say that you could run more creatures that are themselves multiple creature types like Wurmcoil Engine or Eidolon of Blossoms.

There is another thing that I would feel is missing from your deck and that is land stax effects and hand disruption. It would be a difficult thing to work with in regards to keeping the deck moderately fun to play against, but the deck itself would be much stronger if you had ways to stall your opponents lands/hands along with any other permanents you're already destroying. Just a few good ones can really slow down the opponents game. I mean, you're in Jund, so why not use Destructive Flow? Wait a week or two and you'll have Crucible of Worlds on a stick to play around with. Or just run Groundskeeper.

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