Brass Herald

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Modern Legal

Printings View all

Set Rarity
Eighth Edition Rare
Apocalypse Uncommon

Combos Browse all

Brass Herald

Artifact Creature — Golem

As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

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Brass Herald Discussion

Korlus on Kitties!!

1 month ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Triton on Bunch 'o' Birbs (XTREME $UB $35)

2 months ago

DoctorPond I have considered Brass Herald, and will probably look into adding it in a bit. It helps with card advantage, which is always neat.

Grind I think Jazal would work very well in the 99! I can find a place for him easily I believe. Ishai and Eesha are both pretty spicy cards as well, I need to make changes for now to see if I can accommodate the other cards.

bhaal I think Eldrazi Monument feels a bit meh in here, since the flying is a bit redundant. Akroma's Memorial could definitely be in a non-budget build, however. I'll add it in to the upgrades from this deck!

Thanks for all the suggestions!

DoctorPond on Bunch 'o' Birbs (XTREME $UB $35)

2 months ago

I don't have any bird specific suggestions but for tribal in genreal there are a number of cards that are useful.

Door of Destinies, Adaptive Automaton and Coat of Arms are decidedly non- budget friendly but Brass Herald is a nice boost, plus it puts stuff in your hand.

You already know about changelings. Right now I can't think of anything else, but I'll check back later and see if something else comes to me.

clayperce on Minotaurs

2 months ago

Argeaux,
In case they're not already on your radar ...

Vessil on Athreos Skelly Tribal

3 months ago

Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:

Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.

First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.

You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.

The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.

If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.

For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.

And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).

And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.

Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!

Daedalus19876 on Snakes on a Plane

3 months ago

Disallow is strictly better than Voidslime, though the difference is negligible in a deck like this.

Your mana base is obviously not complete, so I won't comment on that yet :)

Obviously some cuts are in order. My first thoughts on things worth removing: Cobra Trap, Fog, Naturalize, Genesis Wave, Rampant Growth, Time of Need, Verdant Confluence, Doubling Season (Parallel Lives is better here and much cheaper in terms of $$$), Gaea's Anthem, Ongoing Investigation, Snake Pit (depends on meta), Blade of Selves (snakes can't carry blades), Brass Herald, and a lot of creatures (take your pick).

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