Brass Herald

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Brass Herald

Artifact Creature — Golem

As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.

lagotripha on Myrtron

1 year ago

I like this idea, but I feel like it needs some draw power and big payoffs - a couple playtests and I was sitting on lands and myr without a big 'this is how I win the game'.

I think the biggest thing would be leaning into green for Winding Way. It would let you grab myrs for the myr gameplan or grab tronlands in the top cards of your library, as well as opening up Ancient Stirrings which finds every card in your deck.

Icon of Ancestry / Brass Herald offers this kind of effect at a higher cmc but colourless.

The difference between 'big mana' tron myr rather than more 'artifacts cost less' myr is that it changes combo options - Myr Retriever loops and Heartless Summoning isn't going to do well. You need some big artifacts that stick and turn your myr into big threats - the myr tribal artifacts only do sorta okay at this, but they're a little light on synergy with each other.

If you want big winning combos, its more likely to be Kuldotha Forgemaster type cards that grab a big artifact threat - most of which would be lore appropriate.

I've had fun with Trading Post in these lists, alongside Myr Sire/Genesis Chamber to create a 'value until your opponent runs out of cards' style, but it does need the myr to be able to trade efficiently.

Trying to stick something like Vanquisher's Banner then play your entire deck, or run things like Thoughtcast, Lead the Stampede or Thought Monitor (with the artifact taplands) are all neat options but would take a lot bigger changes. A slow list built around using myr as mana dorks, artifact lands and Storage Matrix has some potential too, but all these options are getting further away from what the list currently is.

Have fun, and good luck with the playtesting.

Hardhitta7 on The Last Samurai

3 years ago

What do you think I should cut for Unbreakable Formation ? Maybe Brass Herald ?

Tarnoduds on AD&D - Artifacts, Dwarves and Dragons

3 years ago

KevinB Hey man! Thanks for coming and giving some insights! So, first of all, I must say I have thought about almost every card you've recommended (althought I didn't consider Conqueror's Galleon  Flip and Trading Post ).

Here comes the long post:

For the dwarves, I have all those "useless" 1 CMC dudes just to make sure I can start generating treasures as fast as possible (Still hoping the D&D set will bring a few more red dwarves for that) and right now, I dont think I can take away any of those for the 2 CMC you've mentioned. On other hand, the flex spot I have available would be the 7x spots for the Seven Dwarves , and I cant take out just 1 or 2... Either I play with 7 of'em or with none, right? So basically these dudes dont make the cut simply because they have the wrong CMC or a worst abillity from what I have right now, but if we get 4-5 decent dwarves on 1 and 2 CMC on the near future, I can see myself switching the seven dwarves for those guys.

As for Brass Herald , I think Obelisk of Urd does a better job being a possible combat trick (if I pull it with Magda's abillity after attacking the +2/+2 could make a difference), as well as being a little harder to remove, not being a creature. Considering all the other anthem effects I have available, they all seem to give me a better deal than a 6 mana 2/2 that maybe draws cards. But who knows, there're a few golems in this deck, and Coat of Arms could make it interesting should I start using more golems in the future.

The thing with Nevinyrral's Disk and Perilous Vault is that both of'em ALSO removes my own artifacts with the removal. Normally, what I'm sensing is that if I have my board cleared or even if I find myself needing to clear the board, if I still have my artifacts on board (things like The Immortal Sun or Caged Sun ), there's still a chance to come back to the game. But sure, a board wipe that can be instantly tutored could prove to be useful. Maybe I'll test switching a disk for Star of Extinction , although maybe the vault could be better.

Lastly, Conqueror's Galleon  Flip and Trading Post are quite interesting suggestions. I can see myself switching the galleon for Solemn Simulacrum (not exactly good news for Brass Herald 's case, lol) since it also ramps and draws, as well as being a tap-enabler for my dwarves (the high crew cost sucks a little bit, though). But I'm Not sure what to take away for the post... It's value, for sure, but I'm not sure if it's more eficient than what I have right now in this deck (mana cost and resource-wise). What do you think on this matter?

KevinB on AD&D - Artifacts, Dwarves and Dragons

3 years ago

Hello! Thank you for your advice on my budget deck. I had a few ideas that might work to help with yours as well.

I might swap out Arcane Signet for Everflowing Chalice . While Chalice doesn't get you red mana, it is a variable cost-efficient mana rock. You can burn down extra treasures to boost Chalice's multikicker to get enduring mana at a 1 for 2 ratio.

For boosting your dwarf tribal and getting more dwarves out, Brass Herald might be useful, I don't see it being as strong as Coat of Arms, but in the right situation it might compete with Obelisk of Urd.

I could also see Fearless Liberator being more useful than some of the dwarves you have already. Rimrock Knight also gets you some extra utility on a 3/1 dwarf which could be useful. Vault Robber seems ideal for Magda, as when she is out you can get two treasures on a single tap.

For draw, I think both Conqueror's Galleon  Flip and Trading Post could be quite useful. Conqueror's foothold can start out as a great blocker and dwarf tapper, and can transform into ramp, looting, card draw and card return. Trading Post can get you life, blockers, draw and return artifact cards, I could see it comboing particularly well with Spine and Meteor Golem.

Lastly... I don't think this is necessarily a good board wipe, but a fun one in combination with Magda and might work pretty good with your giant dwarves would be Brawl . If nothing else you get some treasures while everyone blows up each others creatures.

griffstick on Top 10 colorless cards at …

3 years ago

Welcome back for another top ten at 6 cmc. Last time it was blue. This time its colorless. Only one more after this and that's gold.

Last time the users voted that the best blue card at 6 cmc is Deadeye Navigator . That list is here top 10 mono blue cards @ 6 cmc

Check out these other lists too


So the rules are to post a comment of a colorless card at 6 cmc and the people will upvote it. The cards with the most upvotes will get the # spot. I will update the top 10 list daily.


Your comment/comments should look something like this...

My favorite colorless card at 6 cmc is Brass Herald .

It shouldn't look like this.

My favorite card is this card and that card and also this card but I think this card is the best.


More rules.

  • If you want to submit multiple cards, comment multiple times. Only one card per submission.
  • Upvote whatever cards you agree to be in the top ten.
  • Dont be afraid to upvote multiple cards.
  • You may make comments on other suggested cards and you may talk about the top cards list. But keep your card suggestions separate.
  • X spells are excluded.
  • You may tag friends to join the conversation/debate.
  • Only colorless cards at 6 cmc will be considered for the top 10.
  • unless its the legendary cmdr of the colorless deck. Cards like Transguild Courier and Sphinx of the Guildpact are not aloud in a colorless edh deck, so these cards and cards like it will not be considered for the list.
  • Cards like Drowner of Hope will not be considered for the list.
  • You may talk about other cards outside of colorless and outside of 6 cmc but they will not be considered for the top 10.
  • Cards that have multiple colors on it or in it, will not be excepted. Including hybrid mana. Unless its cards like Ramos, Dragon Engine . Because they can be your cmdr. And they are indeed colorless. My rules
  • Cards banned in edh will not be considered for the top 10.
  • If the submitted card has the same amount of upvotes as another card. I will make a judgment call on witch one I feel deserves the higher spot in the top 10.
  • S stands for super. For the 1 card that I chose to represent the best card that's banned in edh.
  • If theres a draw. For instance. If a card has 5 upvotes, and another card has 5 upvotes, and one of them I have upvoted, and the other I have not upvoted. The card I have not upvoted counts as 5½ or 5.5 for those using the metric system.

Tappedout user results- sun, march 7th 2021


Edhrec results- sun, march 7th 2021

TogbusPrime on Morophon Elves

4 years ago

Seems like quite the fun deck. Methinks it could use some hand refilling, though. To that end I'd go for actual draw with Distant Melody and Brass Herald, Icon of Ancestry, and Sylvan Messenger to get more elves in your hand. Also Etchings of the Chosen and Steely Resolve are great ways to keep your dudes around.

ShreddedByCrows on Surrakar tribal challenge

4 years ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

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