|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
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Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
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Immaculate Magistrate Discussion
1 week ago
Immaculate Magistrate is a scary card for a wide-board attack, and if your opponent dares not block something.
1 month ago
3 months ago
Hi! I run an Elf deck, as well, and it's quite strong (managed to get a turn 4 245-damage win today), and it has gone through many iterations. So I have some experience with Elves. Here is that deck, if you want to check it out for inspiration.
First thing I would do is probably up your land count by at least two. I run 18, myself, with 20 mana dorks in the deck. There's a ton of mana generation but even then, 18 lands is pretty low. You only need one or two to pop off, but you want to have some kind of backup.
Collected Company is immensely powerful with all this mana, and I highly recommend finding room for at least a couple, if not four. Also, Lead the Stampede isn't flashy, but in such a creature-heavy deck, it's an extremely efficient way to refill your hand.
I love Nissa, but I'm not sure she's necessary for Elves. Life gain isn't used except for countering burn or the mirror, and there are easier ways to do that, I think. You definitely want a more reliable way to put out Ezuri, so CoCo and/or LTS are good for that. You have the Harbinger, too, but we want something a little more consistent. You might consider upping your count of Ezuri, for that matter.
I love the Immaculate Magistrate + Joraga Warcaller combo, too. Used it for a while. But in the end, it's slow and fairly easily stopped. Also, CoCo (which you will want to use) doesn't hit the Magistrate. Another reason CoCo is so good is because you can do it on your opponent's end step, throw out something like an Elvish Archdruid, and have it ready to go on your next turn.
Instead of or in addition to Elvish Promenade, maybe consider Hunting Triad. The nice part is that the reinforce ability doesn't count as casting so it can't be easily countered. You can either put out 3 tokens to power up Elvish Archdruid, or put the counters directly on Joraga Warcaller to pump up all your Elves.
These are just a few basic ideas to start with. Take a look at my deck for some more ideas, especially on the sideboard, and I'll post again with some more ideas soon.
4 months ago
I only run Essence Warden, Priest of Titania, Immaculate Magistrate, Elvish Archdruid, Wellwisher and Freyalise, Llanowar's Fury. You can make a ton of elves with discard. One well played Dark Deal can put 16 plus elves on the battlefield. You can use others you like, but in my experience, they just take useful space you could use to run more discard and hate cards.
5 months ago
Thank you for the link. I'll update the description accordingly.
Elfball was something I was trying to avoid, mostly because of how very targeted they tend to be. That said, I do agree with you on the mediocre kicker costs coming out. The big question is how many at max. should be run. 10 is too few, imo, and I'm starting to believe the answer here is 20.
I'm not sold on Joraga Warcaller because it's he that only gets the counters. His P/T boosting ability is static, not +1/+1 counters. I wasn't sold on Immaculate Magistrate either, but I see where you're coming from. The rest I could definitely try and find room for. Thanks.
5 months ago
Phaetion Here's the link to Hallar's bio. - https://78.media.tumblr.com/d82bdbe94e4f86d7ed1a14dc739ffdd5/tumblr_p7cme7ynhV1u9beo8o2_1280.jpg
As for thoughts on the deck itself, I've had luck with cutting down on some of the more mediocre kickers and adding an elfball theme in to ramp and pay the costs. You should also be putting in some more cards that play with counters, as kicking isn't the only way to make Hallar grow. Some cards I think you're missing:
Joraga Warcaller - Easily the best kicker spell in this deck. Comes down cheap, boosts your commander, and benefits from other +1/+1 counter spells.
Rishkar, Peema Renegade - Gives Hallar something to do when they can't attack.
Selvala, Heart of the Wilds - She can easily tap for 6+ mana in this deck.
Marwyn, the Nurturer - Gets big fast and ramps just as quickly.
Wirewood Symbiote - Absurdly underrated. At least, it's a way to bounce Hallar that can't be interacted with, as the bounce is a cost and not an ability. At most, it untaps one of your dorks or powerful tappers to double the fun.
Ivy Lane Denizen - The bulk of your creatures are green, so Hallar will grow quickly with him in play.
Immaculate Magistrate - Will always put at least 2 counters on Hallar each turn, maybe more. Can get out of hand quickly.
Kalonian Hydra - Read that effect, then come back to me and tell me it isn't perfect. Go ahead.
Ring of Valkas - Gives Hallar haste and grows them each of your turns.
Ancient Animus - Not super flashy, but it pumps your commander and will almost always kill a dude, and only for 2 mana.
Chandra's Ignition - Always a good board wipe and potential wincon if you have a big elf on board.
Let me know your thoughts on these guys, and hope I at least cleared up the confusion surrounding Hallar's pronouns!
5 months ago
Hi Ronave. Glad this helped. I'd build Marwyn a bit differently then Ezuri though. Try elves like, Immaculate Magistrate, and all the one drop elves you can find, alongside card draw creatures like Soul of the Harvest and Primordial Sage. Maybe Zendikar Resurgent You can also go the counter trick root with things like Forgotten Ancient. Hope that helps and thanks for the upvote!!!
5 months ago
Thank-you, Bulldawg1310 - I've actually played several versions of this deck with those cards. I originally replaced Chord with Elvish Visionary and CoCo with Sylvan Messenger because mana for casting was rarely a concern, and I often got a better overall benefit. Its not uncommon for me to get three, four or even five creatures in play with Sylvan Messenger as opposed to the two CoCo might get me, but that only works reliably when I don't weigh the deck down with non-elf cards.
Throne of the God-Pharaoh is the one card I might consider lifting my 'all-elves' rule for this deck, but its definitely an option I'm aware of - that's why I asked in the forums to please not get away from the deck concept as it is... I'm looking for potentially better elvish options, not the same card suggestions that pretty much everybody is already using.
The whole point of the deck is that going with elves who do useful things - even if its not quite as perfectly done as other cards might - accelerates the entire deck in a more efficient manner; Heritage Druid, Immaculate Magistrate, Elvish Archdruid, Shaman of the Pack all work better with more elves on the board.