|Commander / EDH||Legal|
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|Duels of the Planeswalkers||Rare|
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Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
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|Have (10)||ironax , GeminiSpartanX , raymaverick97 , tragic_slip , pskinn01 , Nemesis , Auriel , rockleemyhero , Vergil_Redgrail , Justinaut|
Immaculate Magistrate Discussion
2 days ago
Thanks for taking the time to ask questions! I'll get to your decklists within the next 12 hours, as I'm busy at this minute.
I put my answers in a spoiler block so they won't take up too much space on your profile ;)
My responses Show
- Primal Command is mostly good because it has a ton of utility. Of course, it has a harder casting cost, as it doesn't have convoke, or a lower mana cost, or have Pact's ability of making you pay next turn instead. I'm running it as a 1 of right now, and considering I only play it when I already have a ton of mana and am winning, I haven't seen any problems with it, besides taking up a space in my hand early on in the game.
- Essence Warden as a 1 helps you gain a ton of life. Yeah, burn can bolt it, but are they going to waste a burn spell on a 1/1 that gives your opponent life, or a game changing, powerful, Heritage Druid? Yeah, they definitely have more burn spells available, but if enough of them don't go to the face, they will have a hard time trying to kill you off using eidolons and small creatures. As a side note, you can use also use this as a way to gain back life you lose from running shocklands / fetchlands if you're the type that really cares about that, or if your matchup just requires you to not kill yourself, like going
- Joraga Warcaller is definitely something you can run as a 1 of, but I'd cut it as well. It's main power is in mono green, combat phase based elves. Even then, if you had the mana to cast a game ending warcaller, you should have had enough to cast another spell, like maybe even just casting a Craterhoof Behemoth. It has a nice interaction with Immaculate Magistrate, which isn't that fast, doesn't do well against sweepers.
Your deck is already good as is, but is Choke necessary in your sideboard? if you plan to use that against merfolk, that could work, but is there enough of that deck in your meta?
Life Goes On just seems really pointless, since you already run some artifact hate, adding a single copy of Kataki, War's Wage and Wilt-Leaf Liege can do well. you already have some artifact hate, but kataki being a creature allows you to hit him off coco and pact. Liege won't get hit by thoughtseize, and is something you could immediately drop down thanks to a Lotv, and also affects your green and/or white silver bullets. (Kitchen Finks would get +2/+2)
One thing- Pact is good, but you might want to use some Chord of Calling, because the target goes straight onto the battlefield. If you play against any control, its much easier protecting a single spell from chord of calling. It's much harder trying to protect both pact and your creature.
4 days ago
If you go through the linked article he explains a lot of the wheres and whys, first develops it into elf deck, then a better deck with more money, then finally "take out the worst 15 elves and put these in" which is the land stuff.
Elves kept: Caller of the Claw; Elvish Archdruid; Elvish Harbinger; Essence Warden; Fierce Empath; Immaculate Magistrate; Imperious Perfect; Joraga Warcaller; Lys Alana Huntmaster; Oracle of Mul Daya; Wellwisher; Wren's Run Packmaster; Yeva, Nature's Herald.
Elves lost: Arbor Elf; Birchlore Rangers; Elvish Mystic; Elvish Visionary; Ezuri, Renegade Leader; Farhaven Elf; Heritage Druid; Joraga Treespeaker; Llanowar Elves; Priest of Titania; Reclamation Sage; Timberwatch Elf; Titania's Chosen; Wirewood Channeler; Wood Elves.
Collective Unconscious got kicked for Shamanic Revelation, and Swiftfoot Boots for Lightning Greaves, just personal preference. The fella was cost conscious so I added to the manabase (Gaea's Cradle, Wooded Foothills, Windswept Heath, Verdant Catacombs and Misty Rainforest (basically the Forest Fetchlands and Cradle).
1 week ago
My top ten are the following in no specific order:
Freyalise, Llanowar's Fury hey she counts right???
1 week ago
Joraga Warcaller, Imperious Perfect, Lys Alana Huntmaster, Immaculate Magistrate are my top 4, having played with a number of Elves. You can build any elf EDH deck around those four and it is going to be successful, and that is the criteria to me. Llanowar Elves (or Lawnmower Elves as I called them) are still the gold standard any and all mana dorks will be held to, and as a result, deserves a place.
1 week ago
Not necessarily in that order but to me these are the most powerful, honorable mention going to Elvish Champion.
2 weeks ago
So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?
2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.
2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.
2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.
4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!
2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.
2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.
2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.
3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.
3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.
2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.
2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.
3 Elvish Visionary helps me with card draw, giving me a little more to work with.
Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.
So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?
2 weeks ago
Sorry I forgot to add explanations,
Elvish Mystic and Llanowar Elves are important as they are the best 1 drops you could place on turn 1 (in an elf deck). They help power everything in later turns. Also, you are kind of lacking on 1 drops.
Elvish Archdruid - a great lord, is probably the only one you will run if you play modern. Taps for a heck ton of mana.
Elvish Visionary - green can often lack card draw, and this guy provides it.
Ambush Commander - very great with elvish archdruid, you can tap the archdruid for even more mana, or just have 2/2 elf lands.
Elvish Promenade makes a ton of tokens with ambush commander.
Wellwisher makes a ton of life.
Heritage Druid allows for some awesomely broken turns, as you ignore summoning sickness if you tap creatures to her ability.
Dwynen's Elite: a 2 for 1 with 3 power split between 2 creatures is great.
Ezuri, Renegade Leader allows for a turn 3 win. turn 1 Llanowar Elves, turn 2 Heritage Druid + Dwynen's Elite, tap all 3 into an Elvish Archdruid. turn 3 cast Ezuri, Renegade Leader, tap archdruid for 6 mana, activate ezuri, swing with your 4 untapped creatures for 21 damage.
2 weeks ago
I think you should go with something like this;
that being said, I think you should work to a Modern deck like this Why are Elves so sELFish?
The cards I suggested will help you build slowly towards Modern Elves.
You can find more information on elves in Modern here
I hope this helps!