Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all


Creature — Eldrazi

Untap Endbringer during each other player's untap step.

: Endbringer deals 1 damage to target creature or player.

, : Target creature can't attack or block this turn.

, : Draw a card.

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Endbringer Discussion

IzzetFanatic on If you hate people... Play this deck

2 weeks ago

@Pheardemons: I like the idea of playing Emperion so I shall try to use it. The biggest difference is its mana cost. That one turn is super important imo. Also at my local cgs there is a lot of infect running around so I generally have to work around that.

As to Supreme Will, I think its worth it to playtest with it. A split could be good. I feel like a lot of times the ability to actually get card advantage off of the card as opposed to just cantrip with it is really useful. Discarding unwanted cards also thins your deck out a bit unlike the will after you shuffle your deck. I think the counter could be very very influential but holding up 3 mana for it is a little gross if you're early in your game. I think at most times in the early game you'd rather just let their threat hit the board and then take care of it later, instead using your three mana to use its draw ability which I think is significantly inferior to Thirst for Knowledge's. Ill try it however and I am also optimistic about maybe doing a sort of split.

I have decided to follow your lead and main Spellskite as well as it is a 0/4 for two mana. That in game one is very good and the fact that it will shut down quite few number of other decks is really good. I'm gonna guess that this card will often be sided out tho.

Epiphany at the Drownyard is really just personal preference. I am running a 1/3 split between the drownyard and the Thirst for Knowledges. I feel like it turns on at about 5-6 mana and helps you snowball in the end game. When you use it you just have to have the mindset that you won't cast it unless they don't have a threat to play. Most of the time countering their spell or killing/bouncing their creature instead of drawing with the epiphany. But there will be times when they don't have a threat and then you get so much value from the card.

I am thinking that Trickbind could be really good now too. The value it gives when you shut down entire combos for a turn is really really good and while you don't get to cantrip with it I think that in this meta the exra versatility of Trickbind puts it barely over Squelch in usefulness.

I have added Endbringer and taken out a Solemn Simulacrum as I believe with the addition of Spellskite our early game.

As to Filigree Familiar... Seems like a strictly better version of Bottle Gnomes on the surface but I'll look into it a bit deeper.

I think that Urza's Factory while good would crowd out Mirrorpool. I'd consider adding it if I removed another spell but as of now Mirrorpool has been serving me really well as it helps get the edge in a game where you have tron but you're still deadlocked with your opponent. The factory could help you stabilize if you have tron but no money cards but It's not that efficient. That's just my thoughts.

Thanks for the advise wanna play on Trice sometime?

Pheardemons on If you hate people... Play this deck

2 weeks ago

IzzetFanatic. I do understand that Platinum Angel serves a purpose that Platinum Emperion cannot fill. For the few decks that still try to run the Hive Mind and Pact combo (Slaughter Pact, Pact of Negation, and Summoner's Pact) Platinum Angel can stop those decks. However, 99% of the time, we are using it to stay alive through some sort of damage or life loss, which Platinum Emperion literately stops their deck entirely. This may be a personal preference, but it is definitely the route I have decided to go.

As for the Supreme Will argument, I disagree that the first ability isn't relevant. Mana Leak is a staple counterspell in modern for a reason. Granted, two mana vs three absolutely is something that changes the value of the card, but we can still consider it a hard counter in modern. Then, if it is something we feel we don't need (losing and trying to desperately find something, we have a lot of other counters in hand, or counters just don't seem to matter against the deck) we can filter. It has the same CMC of Thirst for Knowledge so holding up the same amount of mana to counter something we don't like or couldn't deal with, or Anticipate for four cards is great utility. I haven't done the split as I am trying the deck without the Talisman of Dominance, but I haven't been able to playtest the Supreme Wills enough to guarantee the slot. I feel optimistic based on how it has played thus far though.

Spellskites have been a huge improvement to the deck. I have stalled many an aggressive deck until I got what I needed. I would highly recommend this in the meta that we are in right now. Granted, somewhat better with Thirst for Knowledge as it can be pitched if not needed in the deck, but still relevant. My favorite interaction with it so far was equipping a Batterskull onto it against a burn matchup. I looked at him and said, "Do you really want to continue?" He tried, but after the second attack he couldn't get anywhere haha.

So I did try Epiphany at the Drownyard, and just didn't care for it. Maybe it is the way I built the deck, but I hated to see it, rarely gave me what I needed, and I usually had to choose between holding up mana to cast it, or one of my big things. In most cases, the big things won due to the situation. If you've had success, I may try it again.

As for Trickbind over Squelch I took it because of the triggered ability part, and the fact of my opponent not being able to play anything else. Not sure you know about the Vizier of Remedies and Devoted Druid combo yet (forgot to mention it above), but they make infinite mana, filter their deck with Duskwatch Recruiter, then cast an infinite Walking Ballista to ping you to death. Trickbind can stop any piece of that combo. It also does stop the storm mechanic. Your opponent will get the original cast, but not any of the copys. Not to mention, split second seriously comes in handy. I would recommend you playtesting it over Squelch. I do not play on making the switch anytime soon, or at all most likely. I'm even looking to add a third copy into my deck because of the success I've had with it.

You seem to like Epiphany at the Drownyard, but looking at your list that would be the card to look at replacing for Endbringer if that is something you really wanted to try. Endbringer helps you draw which Epiphany at the Drownyard essentially does as well. Obviously creatures are easier to get rid of, but if it was something you truly wanted to playtest I'd say try that. As for Spellskite, maybe try replacing Spatial Contortion. I took them out of my version as it seemed that I was constantly holding them. Occasionally, I would use it on a Wurmcoil Engine to gain some extra life, but that is nothing more than a cute interaction. Also, have you seen Filigree Familiar? Is the draw more worth only gaining one life less than Bottle Gnomes? Being Bottle Gnomes is your interaction against burn, I thought I'd bring this to your attention.

IzzetFanatic on If you hate people... Play this deck

2 weeks ago

@Pheardemons: you my friend are the best. Glad the community hear is still strong. Thank you for the update. Your description tends to be what I have observed from my few games on trice. As to your suggestions... Platinum Emperion, while a stronger overall card, dilutes Platinum Angels purpose as a card. Often times that angel needs to be cast without Tron on turn 7. It stalls and if they kill it has hopefully stalled them a bit. The Emperion tends to fill a different role as a actually win condition but. The angle can be awin con itself if you have sufficient permission available but it's main purpose is to help you stabilize in order to really run off with the game. I will however take into account what you've suggested and test with the Emperion variation.

As to Supreme Will vs thirst... I think that some split between the cards could be optimal but that being said I can see arguments for not splitting them. I think that thirst tends to be better if you have a bunch of expendable artifacts ie. Talisman of Dominance. It also synergizes well with ruins but that being said it isn't enough of a synergy to warrant using it over the supreme will. The first ability of supreme will is not very useful I don't think especially against aggro decks and it's draw ability in general isn't super powerful. That's just my two cents. Let me know what you think about what I said.

I definitely think that Cyclonic Rift is rly good in the main as it scales well into the end game but still has relevance in the early stages of the game.

I love the idea of Endbringer but don't know where it can fit into the deck...

I think 2 ugins could be good (maybe get rid of an ostone for the second one) but more than that I'd wasted I think.

I think epiphany is more personal preference than anything else. It is more midrangy but it can have value in the early stages too. It's rly good at finding pieces of the slaver lock.

Bottle Gnomes is severely underrated. A 1/3 on turn three that can chump block and then sack for life is really really good value Imo.

I would suggest you use squelch over trickbind as the card draw is so good. That being said if I'm over looking an ability that trick bind would counter instead counter (grapeshot?) Then let me know.

How is it going using the spellskites main board?. I love the idea but am scared to actually change the list around that much.

Chalice of the Void just always has value now I think and I've started changing the deck over to be a more chalice Tron version but still thinking it over. If you can get your hands on a pair I'd try them out. 2-4 is the best number i believe.

Mirrorpool just gives really good utility I think. It makes colorless which is fine but gives you the flexibility to play around your opponent in the mid to late game. It is personal choice tho. I like ghost quarter a lot as it can get rid of quick Tron. Inkmoth Nexus... Or is it blinkmoth. I forget. And mutavault if you ever play merfolk. It can also target one of your own lands of you desperate need an island and you can't get your hands on one...

I'll do my best to update the primer eventually. Peace out bro. Thanks for helping you're the best.

Pheardemons on If you hate people... Play this deck

2 weeks ago

For the most part, the meta has come back around to be a little more aggressive. 5-color humans is now a thing if you want to look into that. If you were here for the Death's Shadow movement, that is still going on, just a little on the outside now because the meta has adapted to it. Also, it is looking like Death's Shadow may be going an esper route to include Orzhov Charm and Leyline of Sanctity mainboard as a way of preventing hand disruption and straight to the face burn spells game one that was crippling their decks.

As far as cards go, the only one I can think of that you may want to look into is Supreme Will. I am playtesting it over Thirst for Knowledge, but I have seen multiple lists run both. I may end up going that route as well. I am also playtesting Endbringer for more draw power as well since I took out my Thirst for Knowledges. Not sure how I feel about it, but time will tell.

Counters, Wurmcoil, Titan, then Ugin. Beat that.

Here's my list that I've tried to keep "updated" through the times. I am debating on adding in All Is Dust or Cyclonic Rift mainboard to deal with the pesky aggressive meta, or possibly just upping Ugin, the Spirit Dragon to increase the chance of getting him to wipe the board. Not sure which route I want to go yet.

Lastly, I have had some EXTREME success with Platinum Emperion over Platinum Angel. The fact that Platinum Emperion can live through Dismember, double Lightning Bolt, ect is a huge advantage. Not to mention the fact that with Platinum Angel, people just keep ticking your life total down until they draw an answer. I'm not sure if you have considered it, but if you haven't, I'd say it is definitely worth playtesting.

This is all I can think of at the moment. If anything else comes to mind I'll let you know.

VietMoneys on Ulamog, the Infinite Hunger

1 month ago

Looking spicy! I'd recommend Endbringer and Staff of Dominationfor a little draw and mana sink.

Cloudpost and Glimmerpost make once you've got them both on the field too, so that seems like a no-brainer.

Kuldotha Forgemaster could be an interesting addition if you're just rying to combo off with this deck. That said, I think you might have more fun running Kozilek, as this combo is very similar to the Exile all libraries combo in Gonti and may start to feel stale for you. No harm diving in to find out though, as you'd just be switching out the commander for the most part. Good luck!

Oh, by the way. I'm not sure why Riptide Laboratory is on the Maybeboard, but it's not legal in this deck.

skoobysnackz on Sandman

1 month ago

Hey Tardigrade_Cain, You got some real interesting suggestions! I really like Unwinding Clock in principle, but I only have 4 instant speed cards so I'm not entirely sure it's as useful as it seems since Winter Orb and Hokori, Dust Drinker don't affect mana rocks. Gold Myr and Palladium Myr seem like reasonable mana generators. The Urza lands are a great suggestion, especially with Weathered Wayfarer; I'll try to work in a Treasure Map as well. Endbringer is a really creative card, I'm glad you suggested it, it should be a nice fit. Lastly, Sun Titan is here for bringing back lands, mana rocks etc. that die to Armageddon, Hour of Revelation, Purify etc. (I will often try to equip him with Darksteel Plate, or give him Gift of Immortality or Shielded by Faith). The goal here is to destroy our opponent's mana generators while still being able to use ours. It also synergizes really well Emeria, The Sky Ruin, and with no Crucible of Worlds it can help set up the Dust Bowl/Strip Mine land lock.

Tardigrade_Cain on Sandman

1 month ago

This commander is the most hateful thing I have ever seen, and it can get better. If I had this commander I would get: mana geeks like Gold Myr and Palladium Myr, and than controlly stuff like Thalia, Heretic Cathar Authority of the Consuls and, Kinjalli's Sunwing, I really like the superfreinds theme, I don't really see the purpose of Sun Titan seeing as you only have 8 creatures. Also Winter Orb for redundency purposes. Some cards that look like they would work well is Endbringer the urza lands, and Unwinding Clock if you want to go artifact based, which i highly reccomend seeing as this is a great tron commander. Overall, powerful deck with diverse commander. Thumbs up.

crazyduels on Riot Games(Rakdos Edh)

1 month ago

Endbringer, but 6cmc is pretty crowded in your deck. I really like Ruthless Ripper for its value in life loss decks. Bontu's Monument seems made for Rakdos, but I like the idea of getting the most benefit from him through playing colorless creatures. How about Planeswalker's Fury over the shrine?

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