|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Creature — Eldrazi
Untap Endbringer during each other player's untap step.
: Endbringer deals 1 damage to target creature or player.
, : Target creature can't attack or block this turn.
, : Draw a card.
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1 day ago
6 days ago
I find that having playable hands comes down to flexible color mana and cheap to cast free to repeat damage. These 2 factors lead to Rakdos, Lord of Riots dropping at least turn 4.
You defiantly need more dual colord lands. As of this statment you have 3 lands and 4 mana rocks that can tap for either. that means you only have 7 chances to get a card that can pay for either the , or in Rakdos, Lord of Riots cost.
Lobber Crew, Nettle Drone, Thermo-Alchemist, Shepherd of Rot, and Endbringer are a good start for casting enablers. I will absolutly steal Plague Spitter, and Cryptolith Fragment Flip for my desk. I would also recommend Cinder Pyromancer, and Tunneling Geopede Basically I try to run 10 or more cards that don't take mana away from casting Rakdos, Lord of Riots, while still dealing at least 1 damage to an opponent.
The decklist is out of date from my current build but I am sure you can find some fun tools in Comrad Rakdos
I hope these tips help.
1 week ago
Endbringer because of the untap during each upkeep and versatility of the card.
Hecatomb don't know if you want to sacrifice 4 creatures, but then it turns all your swamps into "Pingers"
Being Black you may have trouble dealing with Artifiacts. Have you thought about Karn, Silver Golem to animate them and then kill them?
Mirage Mirror seems pretty mean, you can stack the triggers and might still end up with a copy of the first target until end of turn.
you only have 5 zombies but Zombie Trailblazer can be tapped the turn it comes into play
and lastly for $#its and giggles squee's toy of death
1 week ago
Alright, so taking a look at this, I see a few cards that can be immediately cut. Ruin Rat is just bad. Doomfall doesn't work in EDH, Nef-Crop Entangler has better cards, Toil isn't great here unless you're pointing it at yourself, Tresspasser's Curse doesn't help you get big things out, Horror of the Broken Lands is just bad, Carnage Gladiator is kinda meh, Prismatic Lens is weak AF, Kozilek's Pathfinder just doesn't really do anything here outside of being a colorless mana sink (which you don't really have support for) and Desecration Demon will likely never attack.
Nef-Crop Entangler out, Nettle Drone in. Nettle Sentinel is bonkers and I KNOW you have a copy of it somewhere (I legit gave my copy of it to you).
Toil out, Bloodgift Demon in. Not only is Bloodgift a decent beater, but he gives you card draw. Basically a dude version of Phyrexian Arena with a side of hitting opponents too.
Ruin Rat out, literally anything else in. Probably Endbringer, simply because I think you have my copy of it. Use it.
Horror of the Broken Lands out, Conduit of Ruin in. Bad card out, better card in. Tutor + cost reduction is nutty.
Trespasser's Curse out, Combustible Gearhulk in. Not only do you need more dudes, but you need better dudes. Combustible shouldn't be hard to find rn and is very powerful in a deck with Eldrazi.
Carnage Gladiator out, Duplicant in. It's free removal. Just do it.
Kozilek's Predator out, Pestilence Demon in. This Demon can make multiple opponents lose a lot of life very quickly, as well as nuke crappier creatures. It also beats for 7.
Desecration Demon out, Pathrazer of Ulamog in. Self-explanatory.
Rakazeth's Rite out (it's a bit expensive for a tutor), Crypt Ghast in. You'll appreciate the ramp as well as the Extort triggers.
Doomfall out, Hero's Downfall in. I think I have one lying around and Downfall is just better.
Loxodon Warhammer out, Neheb, the Eternal in. Someone'll get it eventually, and he's just baller.
Seer's Lantern out, Sin Prodder in. Yes, I hate Sin Prodder. But goddamn if it isn't fun AF to nug someone for 12 off a blind flip, and synergistic in this deck as well.
Traveler's Amulet out, Hellkite Charger in. You know you want infinite combats with Neheb. Don't deny it.
1 week ago
1 week ago
You're off to a great start here. You could look at Wurmcoil Engine instead of Scuttling Doom Engine, or run both if you like.
Mockery of Nature could be replaced with Acidic Slime. It is an ETB effect rather than a cast trigger but it is more flexible in that you can take out a land.
Endbringer is useful in a few scenarios and may be worth a consideration.
Since you have a lot of triggered abilities, Strionic Resonator would be quite handy in this deck. Nothing like milling them for 40 with Ulamog or adding additional Annihilator triggers.
You could throw in a handful of counterspells and removal as well since you're running blue. Green is amazing for ramp, something like Rites of Flourishing, Exploration and/or Burgeoning are relatively low CMC cards that will get you off to the races for extra land drops.
3 weeks ago
I am sure you have your reasons, but why not a single Path to Exile? I understand that Fatal Push is pretty dang good, but I would think that even a 2/1 split of push/path might help vs decks that are playing Tasigur, the Golden Fang/Gurmag Angler, or Reality Smasher/Endbringer.
3 weeks ago
I can only highly suggest Lightning Greaves and Thousand-Year Elixir. The boots allow your cretures to mill the same turn they come into play, which is really important. They are also absolutely stupid with Undead Alchemist. Thousand-Year Elixir is similar to the Greaves in a sense that they let you tap creatures the turn they come into play but it also gives you the possibility to mill twice with a creature for just 1 mana.
Further, take out Wall of Frost and replace it with Morphling. This guy can mill a ton. Yes, he mills only 3 card as base but you can invest two mana to make him a 1/5 and then every further mana spent will result in 5 cards milled. Vanilla walls aren't worth running.
I further suggest taking out Stitcher Geralf and put in Endbringer. This guy untaps every turn (your opponent's turn as well), meaning he mills 20 cards a turn. Stitcher Geralf doesn't provide enough in a pure mill deck to be honest.
Instead of Rise from the Grave, I would go with Rise of the Dark Realms. Drag Under is straight up bad in EDH, as it's a single use spell that doesn't have the impact needed to make it worth running and Mind Funeral goes into the same category. It does mill a couple of cards but we'd much rather have a permanent benefit. I would replace those two cards with Necromancy and Animate Dead. You are playing mill, there's always a HUGE selection of strong creatures to choose from.
I can give you further advice if you want but I think these are some of the best cards to add and some of the least impactful to cut.