Endbringer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare
Promo Set (000) Rare

Combos Browse all

Endbringer

Creature — Eldrazi

Untap Endbringer during each other player's untap step.

: Endbringer deals 1 damage to target creature or player.

, : Target creature can't attack or block this turn.

, : Draw a card.

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Endbringer Discussion

loricatuslupus on Casual Eldrazi Modern

6 days ago

Well first of all, good to see another Eldrazi player! As you've gone the Tron lands route, I'd recommend that your primary acquisition is a playset of Expedition Maps. This makes it far more likely that you'll assemble your big mana, gives you a turn one play when you don't have Temple plus Mimic AND will make Emrakul cost less. Next, ditch those copies of Shrine of the Forsaken Gods. They suck as ramp, and I think you'd be far better off going down to 24/5 lands backed up by Maps. If you want useful colourless lands then look into Sea Gate Wreckage, Mirrorpool or a fourth Field of Ruin. Ugin's Nexus probably won't do much for you. Finally, I love Reality Smasher and would definitely go with four at the expense of an Endbringer: casting one on turn three with enough spare mana to pump it with Spatial Contortion and get in for eight is amazing. Plus their "nearly hexproof" is super relevant as colourless has no counters for instants or abilities outside Not of This World. Other than that seems pretty solid for a casual deck!

Fallentesla on Budget Tron

1 week ago

I could see something like World Breaker being a decant pay off card. It's not insanely expensive either. Possibly some other ones I can think of are Sundering Titan, Oblivion Stone, Thought-Knot Seer, Endbringer.

JoosetheMuice on Artifactually Magnificent

1 week ago

Apart from my earlier comment

Add: Reality Shift, Blue Sun's Zenith (maybe and for draw)

Cut: Remove, Blinkmoth Urn Kozilek's Return Unwinding Clock Barrage Tyrant Endbringer (i know I originally suggested the last two, but they look like theyre duds)

Going back to my first comment, the biggest adds should be: Daretti, Propaganda (protection for saheeli), thirst for knowledge, and FABRICATE.

DarkStarStorm on Kozilek, the Artifact Distortion

3 weeks ago

Cheap Upgrades

Costly Upgrades

Erica_Nalaar on Mono Brown Karn

3 weeks ago

Very true. I've been meaning to add in Liquimetal Coating, thanks :)

Also, if I have Paradox Engine + Thran Dynamo/Sol Ring/Gilded Lotus or other mana rocks + Endbringer, I can just keep drawing and casting until I get out Akroma's Memorial.

Thanks for pointing out those combos! I don't usually look for them, so it's interesting/fun when others point them out.

I might try another rock, or replace Dreamstone Hedron with a rock with a smaller CMC, such as Worn Powerstone. Usually, I'm OK with mana, but there have been some times where mana does become an issue.

Cippo on Mono Brown Karn

1 month ago

You've got a few infinite combos in here that you didn't mention. Figured I'd say something in case on the offchance you weren't aware.

Voltaic Construct + Karn, Silver Golem + Thran Dynamo/Gilded Lotus/Dreamstone Hedron

Metalworker + Voltaic Construct with 2 artifacts in hand.

Endbringer or Staff of Nin can turn those combos into infinite damage too.

It seems like a fun time, the cmc is a bit high and there aren't a ton of mana accelerators/ramp in the deck. You could always add more rocks to speed it up if you feel like it becomes an issue.

If your main goal is having fun with Karn, you might like Liquimetal Coating, pop some lands or fizzle some enchantments.

JoosetheMuice on Artifactually Magnificent

1 month ago

If you are going to go with mostly Eldrazi as creatures you should add some more artifacts, as you really want to be able to maximize saheeli's second ability since its both her best ability and the one that synergizes with the Eldrazi.

Artifacts Add Worn Powerstone Thran Dynamo Hedron Archive Gilded Lotus Unstable Obelisk Planar Bridge Mirrorworks Mirage Mirror Remove Prismatic Lens Scrabbling Claws

Creatures Add Bane of Bala Ged Meteor Golem Myr Battlesphere Pilgrim's Eye Solemn Simulacrum Burnished Hart Endbringer Ulamog's Crusher Soul of New Phyrexia (maybe) Barrage Tyrant (maybe) Remove Thopter Engineer Other Daretti, Scrap Savant Fabricate Thirst for Knowledge Propaganda Remove Mystic Remora

ToolmasterOfBrainerd on Legacy Deck Complete

1 month ago

I'd mainboard a mountain if I had red fetch lands. Getting scalding tarns is on my to-do list, but it's going to be awhile. They're expensive.

I don't want to take this the Jace or Teferi route. If I get more controlling then the lack of dual lands will hurt more.

I think I've learned that I can beat RUG delver by virtue of my cards are on average better than theirs. If they get to Daze my turn 2 Stoneforge Mystic, then they probably don't have another for my turn 3 True-Name Nemesis. Stifle is real good against me, but with more practice I think the matchup will be winnable. Unfavored, but winnable.

Swords alongside Delver isn't so bad. It doesn't strike me as any worse than True-Name Nemesis alongside Delver of Secrets  Flip. True name is neither a fast clock nor an efficient card. But nobody questions it because True-Name is just a powerful card that wins games regardless of not looking good next to Delver. Swords is similar. When I'm trying to get them with Delver it's much more important to kill their Baleful Strix or SFM, which only gives them 1 life but lets me keep going with Delver. Sure, bolt kills those things too, but I can only play 4 bolt. And if I use Swords to kill something frightening like Endbringer or Knight of the Reliquary then it was worth it. I won't be getting them with Delver anymore, but I'm also not dead.

Delver is worth playing because it wins games against combo. Swords and SFM are worth playing because they win games against fair decks.

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